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Flash Multiplayer Virtual Worlds


Flash Multiplayer Virtual Worlds
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Flash Multiplayer Virtual Worlds


Flash Multiplayer Virtual Worlds
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Author : Makzan
language : en
Publisher: Packt Publishing Ltd
Release Date : 2010-08-16

Flash Multiplayer Virtual Worlds written by Makzan and has been published by Packt Publishing Ltd this book supported file pdf, txt, epub, kindle and other format this book has been release on 2010-08-16 with Computers categories.


Build immersive, full-featured interactive worlds for games, online communities, and more.



Actionscript For Multiplayer Games And Virtual Worlds


Actionscript For Multiplayer Games And Virtual Worlds
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Author : Jobe Makar
language : en
Publisher: New Riders
Release Date : 2009-09-22

Actionscript For Multiplayer Games And Virtual Worlds written by Jobe Makar and has been published by New Riders this book supported file pdf, txt, epub, kindle and other format this book has been release on 2009-09-22 with Computers categories.


The demand for multiplayer games and virtual worlds has exploded over the last few years. Not only do companies want them for site stickiness through social networking, but developers have tremendous interest in exploring this niche area. While developing multiplayer content is challenging, it isn’t as difficult as you might think, and it is fun and highly rewarding! ActionScript for Multiplayer Games and Virtual Worlds explains fundamental multiplayer concepts from connecting to a server to real-time latency hiding techniques. In this book you’ll learn: How to connect users to achieve real-time interaction When to make decisions on the server versus the game client Time synchronization techniques How to use dead reckoning smoothing to hide network latency About tile-based games the isometric view Techniques for customizing and rendering avatars in a virtual world In addition, you’ll learn everything that goes into building: A real-time multiplayer tank battle game A real-time multilayer cooperative game A virtual world



Handbook Of Research On Technological Developments For Cultural Heritage And Etourism Applications


Handbook Of Research On Technological Developments For Cultural Heritage And Etourism Applications
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Author : Rodrigues, João M. F.
language : en
Publisher: IGI Global
Release Date : 2017-11-30

Handbook Of Research On Technological Developments For Cultural Heritage And Etourism Applications written by Rodrigues, João M. F. and has been published by IGI Global this book supported file pdf, txt, epub, kindle and other format this book has been release on 2017-11-30 with Business & Economics categories.


Tourism is one of the most rapidly evolving industries of the 21st century. The integration of technological advancements plays a crucial role in the ability for many countries, all over the world, to attract visitors and maintain a distinct edge in a highly competitive market. The Handbook of Research on Technological Developments for Cultural Heritage and eTourism Applications is a pivotal reference source for the latest research findings on the utilization of information and communication technologies in tourism. Featuring extensive coverage on relevant areas such as smart tourism, user interfaces, and social media, this publication is an ideal resource for policy makers, academicians, researchers, advanced-level students, and technology developers seeking current research on new trends in ICT systems and application and tourism.



Recent Advances In Technologies For Inclusive Well Being


Recent Advances In Technologies For Inclusive Well Being
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Author : Anthony Lewis Brooks
language : en
Publisher: Springer
Release Date : 2017-02-18

Recent Advances In Technologies For Inclusive Well Being written by Anthony Lewis Brooks and has been published by Springer this book supported file pdf, txt, epub, kindle and other format this book has been release on 2017-02-18 with Technology & Engineering categories.


This book presents current innovative, alternative and creative approaches that challenge traditional mechanisms in and across disciplines and industries targeting societal impact. A common thread throughout the book is human-centered, uni and multi-modal strategies across the range of human technologies, including sensing and stimuli; virtual and augmented worlds; games for serious applications; accessibility; digital-ethics and more. Focusing on engaging, meaningful, and motivating activities that at the same time offer systemic information on human condition, performance and progress, the book is of interest to anyone seeking to gain insights into the field, be they students, teachers, practicing professionals, consultants, or family representatives. By offering a wider perspective, it addresses the need for a core text that evokes and provokes, engages and demands and stimulates and satisfies.



Learning Online With Games Simulations And Virtual Worlds


Learning Online With Games Simulations And Virtual Worlds
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Author : Clark Aldrich
language : en
Publisher: John Wiley & Sons
Release Date : 2009-09-22

Learning Online With Games Simulations And Virtual Worlds written by Clark Aldrich and has been published by John Wiley & Sons this book supported file pdf, txt, epub, kindle and other format this book has been release on 2009-09-22 with Education categories.


Jossey-Bass Guides to Online Teaching and Learning Learning Online with Games, Simulations, and Virtual Worlds Strategies for Online Instruction Clark Aldrich Learning Online with Games, Simulations, and Virtual Worlds The infusion of games, simulations, and virtual worlds into online learning can be a transforming experience for both the instructor and the student. This practical guide, written by education game expert Clark Aldrich, shows faculty members and instructional designers how to identify opportunities for building games, simulations, and virtual environments into the curriculum; how to successfully incorporate these interactive environments to enhance student learning; and how to measure the learning outcomes. It also discusses how to build institutional support for using and financing more complex simulations. The book includes frameworks, tips, case studies and other real examples, and resources. Praise for Learning Online with Games, Simulations, and Virtual Worlds "Clark Aldrich provides powerful insights into the dynamic arena of games, simulations, and virtual worlds in a simultaneously entertaining and serious manner as only he can. If you are involved with educating anyone, from your own children to classrooms full of students, you need to devour this book." Karl Kapp, assistant director, Institute for Interactive Technologies, Bloomsburg University "At a time when the technologies for e-learning are evolving faster than most people can follow, Aldrich successfully bridges the perceptual gap between virtual worlds, digital games, and educational simulations, and provides educators with all they really need to use this technology to enhance and enrich their e-learning experiences." Katrin Becker, instructor, Department of Computer Science and Information Systems, Mount Royal College, and adjunct professor of education, University of Calgary "I consider this a must-read for anyone engaged in or contemplating using these tools in their classrooms or designing their own tools." Rick Van Sant, professor of learning and technology, Ferris State University



Flash Web Apps Unleashed


Flash Web Apps Unleashed
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Author : Pasquale De Marco
language : en
Publisher: Pasquale De Marco
Release Date : 2025-07-14

Flash Web Apps Unleashed written by Pasquale De Marco and has been published by Pasquale De Marco this book supported file pdf, txt, epub, kindle and other format this book has been release on 2025-07-14 with Technology & Engineering categories.


Journey into the realm of Flash web app development with this comprehensive guide, your ultimate companion to creating dynamic, engaging, and immersive web applications. Discover the power of Flash technology as you delve into the intricacies of ActionScript, the language that brings Flash to life. Learn how to craft captivating animations, incorporate interactive elements, and harness the full potential of multimedia to create unforgettable user experiences. Whether you're a seasoned developer seeking to expand your skillset or a newcomer eager to explore the world of web app creation, this book provides a solid foundation and takes you on a journey from conceptualization to deployment. Master the art of user interface design, database integration, and security best practices, ensuring your Flash web apps are not only visually stunning but also robust and secure. With clear explanations, practical examples, and insightful case studies, this book demystifies the complexities of Flash web app development, empowering you to create a wide range of applications, from dynamic e-commerce websites and engaging multiplayer games to vibrant online communities and more. Unleash your creativity and transform your ideas into captivating realities with Flash web apps. In this book, you'll discover: * The fundamentals of Flash web app development, including the basics of ActionScript and essential design principles. * Step-by-step guidance on creating various types of Flash web apps, from e-commerce websites and online games to social networking platforms. * Expert insights into optimizing performance, ensuring cross-platform compatibility, and embracing emerging trends to future-proof your applications. * Real-world case studies showcasing the power of Flash web apps and providing inspiration for your own projects. With this book as your guide, you'll gain the skills and knowledge necessary to create Flash web apps that captivate audiences, drive engagement, and leave a lasting impression. Embrace the possibilities and embark on a journey that will redefine your understanding of what's possible on the web. If you like this book, write a review!



Designing Virtual Worlds


Designing Virtual Worlds
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Author : Richard A. Bartle
language : en
Publisher: CRC Press
Release Date : 2025-08-08

Designing Virtual Worlds written by Richard A. Bartle and has been published by CRC Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2025-08-08 with Computers categories.


Designing Virtual Worlds, authored by a true pioneer, stands as the most comprehensive examination of virtual‐world design ever written. This seminal work is a tour de force, remarkable for its intellectual breadth, encompassing the literary, economic, sociological, psychological, physical, technological, and ethical foundations of virtual worlds. It provides readers with a profound, well‐grounded understanding of essential design principles. This first volume of the second edition presents a rich, well‐developed exploration of the foundational concepts underpinning virtual worlds. Tracing the evolution of such games from their inception, it draws upon examples ranging from the earliest MUDs to todayʼs expansive MMORPGs. It elucidates fundamental design precepts often forgotten in the development of new games. No other book on online games or virtual worlds matches the level of detail, historical context, and conceptual depth found in Designing Virtual Worlds.



The Flash Of Imagination Creativity Unleashed


The Flash Of Imagination Creativity Unleashed
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Author : Pasquale De Marco
language : en
Publisher: Pasquale De Marco
Release Date : 2025-04-06

The Flash Of Imagination Creativity Unleashed written by Pasquale De Marco and has been published by Pasquale De Marco this book supported file pdf, txt, epub, kindle and other format this book has been release on 2025-04-06 with Art categories.


In The Flash of Imagination: Creativity Unleashed, award-winning author and creativity expert Pasquale De Marco takes you on an inspiring journey to unlock your creative potential and unleash your imagination. This comprehensive guidebook is packed with practical tools, techniques, and exercises to help you ignite your creativity, overcome creative blocks, and bring your creative visions to life. Explore the essential elements of creativity, from storytelling and visual expression to the power of words and the magic of music. Discover how to craft compelling narratives, create impactful visuals, compose captivating music, and write with power and persuasion. With hands-on exercises and thought-provoking questions, you'll learn how to apply these principles to your own creative projects and make a lasting impact on the world. Whether you're a seasoned creative professional or just starting to explore your creative side, this book is your ultimate guide to unleashing your creativity. With its engaging writing style and inspiring examples, The Flash of Imagination will transform your creative process and help you achieve new heights of creativity and innovation. Inside this book, you'll discover: * The secrets to overcoming creative blocks and unleashing your imagination * Practical tools and techniques to enhance your creativity in any field * Step-by-step guidance on crafting compelling stories, creating impactful visuals, and composing captivating music * Inspiring examples and case studies from successful creative professionals * A wealth of hands-on exercises and thought-provoking questions to help you apply the principles to your own creative projects With The Flash of Imagination, you'll gain the confidence and skills you need to turn your creative ideas into reality. Embrace your inner artist, unleash your creativity, and make a lasting impact on the world. If you like this book, write a review!



Online Worlds Convergence Of The Real And The Virtual


Online Worlds Convergence Of The Real And The Virtual
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Author : William Sims Bainbridge
language : en
Publisher: Springer Science & Business Media
Release Date : 2009-12-08

Online Worlds Convergence Of The Real And The Virtual written by William Sims Bainbridge and has been published by Springer Science & Business Media this book supported file pdf, txt, epub, kindle and other format this book has been release on 2009-12-08 with Computers categories.


William Sims Bainbridge Virtual worlds are persistent online computer-generated environments where people can interact, whether for work or play, in a manner comparable to the real world. The most prominent current example is World of Warcraft (Corneliussen and Rettberg 2008), a massively multiplayer online game with 11 million s- scribers. Some other virtual worlds, notably Second Life (Rymaszewski et al. 2007), are not games at all, but Internet-based collaboration contexts in which people can create virtual objects, simulated architecture, and working groups. Although interest in virtual worlds has been growing for at least a dozen years, only today it is possible to bring together an international team of highly acc- plished authors to examine them with both care and excitement, employing a range of theories and methodologies to discover the principles that are making virtual worlds increasingly popular and may in future establish them as a major sector of human-centered computing.



Html5 Canvas


Html5 Canvas
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Author : Steve Fulton
language : en
Publisher: "O'Reilly Media, Inc."
Release Date : 2013-04-11

Html5 Canvas written by Steve Fulton and has been published by "O'Reilly Media, Inc." this book supported file pdf, txt, epub, kindle and other format this book has been release on 2013-04-11 with Computers categories.


Flash is fading fast as Canvas continues to climb. The second edition of this popular book gets you started with HTML5 Canvas by showing you how to build interactive multimedia applications. You’ll learn how to draw, render text, manipulate images, and create animation—all in the course of building an interactive web game throughout the book. Updated for the latest implementations of Canvas and related HTML5 technologies, this edition includes clear and reusable code examples to help you quickly pick up the basics—whether you currently use Flash, Silverlight, or just HTML and JavaScript. Discover why HTML5 is the future of innovative web development. Create and modify 2D drawings, text, and bitmap images Use algorithms for math-based movement and physics interactions Incorporate and manipulate video, and add audio Build a basic framework for creating a variety of games Use bitmaps and tile sheets to develop animated game graphics Go mobile: build web apps and then modify them for iOS devices Explore ways to use Canvas for 3D and multiplayer game applications