Flash Multiplayer Virtual Worlds
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Flash Multiplayer Virtual Worlds
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Author : Makzan
language : en
Publisher: Packt Publishing Ltd
Release Date : 2010-08-16
Flash Multiplayer Virtual Worlds written by Makzan and has been published by Packt Publishing Ltd this book supported file pdf, txt, epub, kindle and other format this book has been release on 2010-08-16 with Computers categories.
Build immersive, full-featured interactive worlds for games, online communities, and more.
Actionscript For Multiplayer Games And Virtual Worlds
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Author : Jobe Makar
language : en
Publisher: New Riders
Release Date : 2009-09-22
Actionscript For Multiplayer Games And Virtual Worlds written by Jobe Makar and has been published by New Riders this book supported file pdf, txt, epub, kindle and other format this book has been release on 2009-09-22 with Computers categories.
The demand for multiplayer games and virtual worlds has exploded over the last few years. Not only do companies want them for site stickiness through social networking, but developers have tremendous interest in exploring this niche area. While developing multiplayer content is challenging, it isn’t as difficult as you might think, and it is fun and highly rewarding! ActionScript for Multiplayer Games and Virtual Worlds explains fundamental multiplayer concepts from connecting to a server to real-time latency hiding techniques. In this book you’ll learn: How to connect users to achieve real-time interaction When to make decisions on the server versus the game client Time synchronization techniques How to use dead reckoning smoothing to hide network latency About tile-based games the isometric view Techniques for customizing and rendering avatars in a virtual world In addition, you’ll learn everything that goes into building: A real-time multiplayer tank battle game A real-time multilayer cooperative game A virtual world
Star Worlds
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Author : William Sims Bainbridge
language : en
Publisher: University of Michigan Press
Release Date : 2016-10-19
Star Worlds written by William Sims Bainbridge and has been published by University of Michigan Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2016-10-19 with Computers categories.
A ground-breaking look at the paradox of technology to both liberate and enslave our current culture by noted scholar William Sims Bainbridge
Learning Online With Games Simulations And Virtual Worlds
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Author : Clark Aldrich
language : en
Publisher: John Wiley & Sons
Release Date : 2009-09-22
Learning Online With Games Simulations And Virtual Worlds written by Clark Aldrich and has been published by John Wiley & Sons this book supported file pdf, txt, epub, kindle and other format this book has been release on 2009-09-22 with Education categories.
Jossey-Bass Guides to Online Teaching and Learning Learning Online with Games, Simulations, and Virtual Worlds Strategies for Online Instruction Clark Aldrich Learning Online with Games, Simulations, and Virtual Worlds The infusion of games, simulations, and virtual worlds into online learning can be a transforming experience for both the instructor and the student. This practical guide, written by education game expert Clark Aldrich, shows faculty members and instructional designers how to identify opportunities for building games, simulations, and virtual environments into the curriculum; how to successfully incorporate these interactive environments to enhance student learning; and how to measure the learning outcomes. It also discusses how to build institutional support for using and financing more complex simulations. The book includes frameworks, tips, case studies and other real examples, and resources. Praise for Learning Online with Games, Simulations, and Virtual Worlds "Clark Aldrich provides powerful insights into the dynamic arena of games, simulations, and virtual worlds in a simultaneously entertaining and serious manner as only he can. If you are involved with educating anyone, from your own children to classrooms full of students, you need to devour this book." — Karl Kapp, assistant director, Institute for Interactive Technologies, Bloomsburg University "At a time when the technologies for e-learning are evolving faster than most people can follow, Aldrich successfully bridges the perceptual gap between virtual worlds, digital games, and educational simulations, and provides educators with all they really need to use this technology to enhance and enrich their e-learning experiences." — Katrin Becker, instructor, Department of Computer Science and Information Systems, Mount Royal College, and adjunct professor of education, University of Calgary "I consider this a must-read for anyone engaged in or contemplating using these tools in their classrooms or designing their own tools." — Rick Van Sant, professor of learning and technology, Ferris State University
Handbook Of Research On Technological Developments For Cultural Heritage And Etourism Applications
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Author : Rodrigues, João M. F.
language : en
Publisher: IGI Global
Release Date : 2017-11-30
Handbook Of Research On Technological Developments For Cultural Heritage And Etourism Applications written by Rodrigues, João M. F. and has been published by IGI Global this book supported file pdf, txt, epub, kindle and other format this book has been release on 2017-11-30 with Business & Economics categories.
Tourism is one of the most rapidly evolving industries of the 21st century. The integration of technological advancements plays a crucial role in the ability for many countries, all over the world, to attract visitors and maintain a distinct edge in a highly competitive market. The Handbook of Research on Technological Developments for Cultural Heritage and eTourism Applications is a pivotal reference source for the latest research findings on the utilization of information and communication technologies in tourism. Featuring extensive coverage on relevant areas such as smart tourism, user interfaces, and social media, this publication is an ideal resource for policy makers, academicians, researchers, advanced-level students, and technology developers seeking current research on new trends in ICT systems and application and tourism.
Designing Virtual Worlds
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Author : Richard A. Bartle
language : en
Publisher: New Riders
Release Date : 2004
Designing Virtual Worlds written by Richard A. Bartle and has been published by New Riders this book supported file pdf, txt, epub, kindle and other format this book has been release on 2004 with Computers categories.
This text provides a comprehensive treatment of virtual world design from one of its pioneers. It covers everything from MUDs to MOOs to MMORPGs, from text-based to graphical VWs.
Virtual Worlds
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Author : Kevin Roebuck
language : en
Publisher:
Release Date : 2011
Virtual Worlds written by Kevin Roebuck and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2011 with categories.
The Oxford Handbook Of Virtuality
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Author : Mark Grimshaw
language : en
Publisher: Oxford Handbooks
Release Date : 2014-02
The Oxford Handbook Of Virtuality written by Mark Grimshaw and has been published by Oxford Handbooks this book supported file pdf, txt, epub, kindle and other format this book has been release on 2014-02 with Computers categories.
The book is a compendium of thinking on virtuality and its relationship to reality from the perspective of a variety of philosophical and applied fields of study. Topics covered include presence, immersion, emotion, ethics, utopias and dystopias, image, sound, literature, AI, law, economics, medical and military applications, religion, and sex.
Html5 Canvas
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Author : Steve Fulton
language : en
Publisher: "O'Reilly Media, Inc."
Release Date : 2013-04-11
Html5 Canvas written by Steve Fulton and has been published by "O'Reilly Media, Inc." this book supported file pdf, txt, epub, kindle and other format this book has been release on 2013-04-11 with Computers categories.
Flash is fading fast as Canvas continues to climb. The second edition of this popular book gets you started with HTML5 Canvas by showing you how to build interactive multimedia applications. You’ll learn how to draw, render text, manipulate images, and create animation—all in the course of building an interactive web game throughout the book. Updated for the latest implementations of Canvas and related HTML5 technologies, this edition includes clear and reusable code examples to help you quickly pick up the basics—whether you currently use Flash, Silverlight, or just HTML and JavaScript. Discover why HTML5 is the future of innovative web development. Create and modify 2D drawings, text, and bitmap images Use algorithms for math-based movement and physics interactions Incorporate and manipulate video, and add audio Build a basic framework for creating a variety of games Use bitmaps and tile sheets to develop animated game graphics Go mobile: build web apps and then modify them for iOS devices Explore ways to use Canvas for 3D and multiplayer game applications
Total Engagement
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Author : Byron Reeves
language : en
Publisher: Harvard Business Press
Release Date : 2009-11-03
Total Engagement written by Byron Reeves and has been published by Harvard Business Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2009-11-03 with Business & Economics categories.
Can the workplace be more productive by including avatars, three-dimensional environments, and participant-driven outcomes? This grounded and thought-provoking book by Byron Reeves and Leighton Read proves that it is not only possible, it is inevitable. Implementing components of multiplayer computer games in the workplace will address a host of age-old problems. Games can not only stem boredom and decrease turnover, but also enhancee collaboration and encourage creative leadership. Games require extraordinary teamwork, elaborate data analysis and strategy, recruitment and retention of top players, and quick decision making. Recreating some elements of games - such as positioning tasks within stories, creating internal economies, and implementing participant-driven communication systems - can not only boost employee engagement but overall productivity. Of course, the strong psychological power of games can have both positive and negative consequences for the workplace. That's why it's important to put them into practice correctly from the beginning - and Reeves and Read explain how by showing which good design principles are a powerful antidote to the addictive and stress-inducing potential of games. Supported by specific case studies and years of research, Total Engagement will completely change the way you view both work and play.