Flash Mx Actionscript For Designers With Cd

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Flash Mx Actionscript For Designers
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Author : Doug Sahlin
language : en
Publisher: Wiley
Release Date : 2002-07-17
Flash Mx Actionscript For Designers written by Doug Sahlin and has been published by Wiley this book supported file pdf, txt, epub, kindle and other format this book has been release on 2002-07-17 with Computers categories.
This book will teach Flash designers how to create ActionScripts that they'll refer to again and again in their design work. Projects such as Creating a Pop-Up Menu, Creating a Sound Controller, or Creating an Animated Flash Banner can be used as the starting point for readers' own customized projects. All of this is presented with lots of visual examples and a minimum of jargon and "programmer-speak." ABOUT THE CD-ROM Includes source material for each project, trial versions of Macromedia software and additional third-party software.
Macromedia Flash Mx Designer S Actionscript Reference
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Author : John Davey
language : en
Publisher: Wrox Press
Release Date : 2002-09-11
Macromedia Flash Mx Designer S Actionscript Reference written by John Davey and has been published by Wrox Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2002-09-11 with Computers categories.
This book and CD package combines two elements: a comprehensive and in-depth reference resource for Flash MX ActionScript and a collection of practical tutorials on using ActionScript effectively in Flash movie design. It contains 20 chapters of tutorials, 100s of detailed reference entries, and 100s of example FLAs and SWFs. The CD reproduces and expands the book's Complete ActionScript Dictionary, providing a comprehensive and portable reference tool.
Flash Mx Designer S Actionscript Reference
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Author : Tim Parker
language : en
Publisher: Apress
Release Date : 2013-11-11
Flash Mx Designer S Actionscript Reference written by Tim Parker and has been published by Apress this book supported file pdf, txt, epub, kindle and other format this book has been release on 2013-11-11 with Computers categories.
If you're serious about Flash design, and if you want to push your ideas to the very limits of possibility in Flash MX, then this book and CD are your indispensable companions. This package combines two vital elements: the most comprehensive and in-depth reference resource for Flash MX ActionScript Rich, and practical tutorials on using ActionScript effectively in your Flash movie design. We've packed in 20 chapters of tutorials, hundreds of detailed reference entries, and hundreds of example FLAs and SWFs. The CD reproduces and expands the complete ActionScript dictionary, providing you with a comprehensive and portable reference tool. To gain an idea of the CD's content, view our online demonstration. You can view all the dictionary's entries, but only the first 30 or so are functional. Our aim has been to make this book the best Flash MX ActionScript resource, bar none—the book that you'll keep on your desk and never exhaust.
Foundation Flash Mx Applications
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Author : Steve Webster
language : en
Publisher: Apress
Release Date : 2013-11-09
Foundation Flash Mx Applications written by Steve Webster and has been published by Apress this book supported file pdf, txt, epub, kindle and other format this book has been release on 2013-11-09 with Computers categories.
This book provides the richest and most solid introduction to the exciting world of Flash applications, which are becoming increasingly popular as ways of presenting visually rich interfaces to useful data and services. Foundation Flash MX Applications supplies you with the knowledge, techniques, and skills that you need to help you plan, develop, and build Flash-based applications that you can deploy on the Web. In true Foundation series style, this book uses step-by-step exercises and a running case study to build skills that you can then apply to any Flash application you create. The emphasis in this book is on the generic skills and approaches that are essential in this field, rather than on shallow walk-throughs of trivial projects. You'll come away from this book with a deeper understanding of the issues (architectural, technical, process-related, design-oriented) that are key to developing successful Flash applications for the Web. This is the only book on the market that focuses on generic, transferable skills that are taught using a case study that'll really drive the learning home. If you want to really understand this subject, then this is the book for you. To get the most out of this book, we recommend that you already have a grasp of the Flash MX interface, as well as some ActionScript experience. Topics include: A full-length case study, creating a dynamic Flash message board application. Designing usable, scalable, and interactive Flash-based applications. Deploying XML for client/server communication. Using PHP as an intermediary between XML and back-end data storage. The MySQL database.
Macromedia Flash Mx Game Design Demystified
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Author : Jobe Makar
language : en
Publisher: Macromedia Press
Release Date : 2003
Macromedia Flash Mx Game Design Demystified written by Jobe Makar and has been published by Macromedia Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2003 with Computers categories.
So you wanna be a hotshot game designer? Well, if you have a basic grasp of Macromedia Flash MX, you can. Unafraid to tackle some of the more complicated aspects of game creation (including physics and trigonometry!), this comprehensive reference covers it all. Macromedia Flash Game Design Demystified starts out with the basics: planning, adapting ActionScript techniques, using introductory Flash game techniques, and more. Then it gets down to the real business of building simple games. You'll tackle simple-logic and quiz games before moving on to multiplayer and complex-logic games (chess, for example)--learning about importing 3-D graphics, adding sound effects, and licensing your games in the process. The book's companion CD includes the source files for a number of games as well as the tutorials and lessons that go along with the book and XML server software to facilitate multiplayer games. If you're tired of the games that you have and want to make your own action, this book offers comprehensive coverage of sophisticated techniques--but put in easy-to-grasp, practical terms.
Flash Application Design Solutions
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Author : Nick Cheung
language : en
Publisher: Apress
Release Date : 2006-11-22
Flash Application Design Solutions written by Nick Cheung and has been published by Apress this book supported file pdf, txt, epub, kindle and other format this book has been release on 2006-11-22 with Computers categories.
Flash Application Design Solutions shows you how to harness the power of ActionScript 2.0 and make the most of the improved design tools of Flash 8 to create usable, intuitive Flash interfaces. In this book, you’ll find a number of concrete Flash usability solutions that use elements such as navigation menus, data filtering, forms, content loaders, Flash liquid layouts, help tips, and many other features. You’ll learn how each of these solutions actually improves on what is possible with HTML and JavaScript. In each case, you’ll see how users interact with the website feature, and how it gives users the most intuitive, enjoyable experience possible while using your application. You’ll get a step-by-step analysis of how to program and build each solution, and how to make it scalable, maintainable, and reusable. The book concludes with a case study that showcases the solutions developed in the previous chapters, all working together in a single application. This example puts all the pieces together and highlights just how, with some thought and consideration, Flash can improve usability on the Web. This book is essential reading for all Flash designers and developers, from beginners seeking valid solutions to veteran Flashers looking for a fresh perspective on application design, interaction, and reusability.
Certified Macromedia Flash Mx Designer Study Guide
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Author : Christopher Hayes
language : en
Publisher: Macromedia Press
Release Date : 2003
Certified Macromedia Flash Mx Designer Study Guide written by Christopher Hayes and has been published by Macromedia Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2003 with Computers categories.
Readers will learn how to design, structure and optimize for the most efficient Flash animations possible. Each subject is presented in clear and direct language, with useful and well-explained examples and extensive graphical elements. Sample questions accompany each subject.
Learning Web Design
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Author : Jennifer Niederst
language : en
Publisher: "O'Reilly Media, Inc."
Release Date : 2003
Learning Web Design written by Jennifer Niederst and has been published by "O'Reilly Media, Inc." this book supported file pdf, txt, epub, kindle and other format this book has been release on 2003 with Computers categories.
A guide to Web design basics covers HTML, lists, links, tables, and frames, authoring programs, Web graphics applications, navigation systems, and information and interface design.
Web Design In A Nutshell
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Author : Jennifer Niederst Robbins
language : en
Publisher: "O'Reilly Media, Inc."
Release Date : 2006-02-21
Web Design In A Nutshell written by Jennifer Niederst Robbins and has been published by "O'Reilly Media, Inc." this book supported file pdf, txt, epub, kindle and other format this book has been release on 2006-02-21 with Computers categories.
Are you still designing web sites like it's 1999? If so, you're in for a surprise. Since the last edition of this book appeared five years ago, there has been a major climate change with regard to web standards. Designers are no longer using (X)HTML as a design tool, but as a means of defining the meaning and structure of content. Cascading Style Sheets are no longer just something interesting to tinker with, but rather a reliable method for handling all matters of presentation, from fonts and colors to the layout of the entire page. In fact, following the standards is now a mandate of professional web design. Our popular reference, Web Design in a Nutshell, is one of the first books to capture this new web landscape with an edition that's been completely rewritten and expanded to reflect the state of the art. In addition to being an authoritative reference for (X)HTML and Cascading Style Sheets, this book also provides an overview of the unique requirements of designing for the Web and gets to the nitty-gritty of JavaScript and DOM Scripting, web graphics optimization, and multimedia production. It is an indispensable tool for web designers and developers of all levels. The third edition covers these contemporary web design topics: Structural layer: HTML 4.01 and XHTML 1.0 (9 chapters), including an alphabetical reference of all elements, attributes and character entities Presentation layer: Ten all-new chapters on Cascading Style Sheets, Level 2.1, including an alphabetical reference of all properties and values. Behavior layer: JavaScript and scripting with the Document Object Model (DOM) Web environment: New web standards, browsers, display devices, accessibility, and internationalization Web graphics optimization: Producing lean and mean GIF, JPEG, PNG, and animated GIFs Multimedia: Web audio, video, Flash, and PDF Organized so that readers can find answers quickly, Web Design in a Nutshell, Third Edition helps experienced designers come up to speed quickly on standards-based web design, and serves as a quick reference for those already familiar with the new standards and technology. There are many books for web designers, but none that address such a wide variety of topics. Find out why nearly half a million buyers have made this the most popular web design book available.
Phaser Js Game Design Workbook
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Author : Stephen Gose
language : en
Publisher: Scribl
Release Date : 2017-12-02
Phaser Js Game Design Workbook written by Stephen Gose and has been published by Scribl this book supported file pdf, txt, epub, kindle and other format this book has been release on 2017-12-02 with Business & Economics categories.
This is a different book format for game development -- unlike anything you have seen. As I create a generic game in html5 using phaser.js framework, **you develop your own game** by simply following and translating my easy concepts into your own game design. **When you complete this workbook, unlike other game development books, you will have your own game, not a game of the author's.** For example, if you have never created an online game in html5 and JavaScript, you might like to start with chapters 1 through 3 while a seasoned game developer might like chapters 4, 8, 11 and the appendix. The workbook's **appendix is a resource dictionary with all the open-source free assets on the Internet.** Each chapter guides you in [my decision/design process](http://www.stephen-gose.com) you see why I am choosing various business and software results -- all of this in well-commented source code so you can get it right away. In summary, you complete your own exciting game in your selected genre using the free open source Phaser JavaScript Gaming Framework and other JavaScript tools following this step-by-step workbook. The power of the Phaser JavaScript Framework is yours.