Macromedia Flash Mx Game Design Demystified


Macromedia Flash Mx Game Design Demystified
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Macromedia Flash Mx Game Design Demystified


Macromedia Flash Mx Game Design Demystified
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Author : Jobe Makar
language : en
Publisher: Macromedia Press
Release Date : 2003

Macromedia Flash Mx Game Design Demystified written by Jobe Makar and has been published by Macromedia Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2003 with Computers categories.


So you wanna be a hotshot game designer? Well, if you have a basic grasp of Macromedia Flash MX, you can. Unafraid to tackle some of the more complicated aspects of game creation (including physics and trigonometry!), this comprehensive reference covers it all. Macromedia Flash Game Design Demystified starts out with the basics: planning, adapting ActionScript techniques, using introductory Flash game techniques, and more. Then it gets down to the real business of building simple games. You'll tackle simple-logic and quiz games before moving on to multiplayer and complex-logic games (chess, for example)--learning about importing 3-D graphics, adding sound effects, and licensing your games in the process. The book's companion CD includes the source files for a number of games as well as the tutorials and lessons that go along with the book and XML server software to facilitate multiplayer games. If you're tired of the games that you have and want to make your own action, this book offers comprehensive coverage of sophisticated techniques--but put in easy-to-grasp, practical terms.



Macromedia Flash Mx 2004 Actionscript


Macromedia Flash Mx 2004 Actionscript
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Author : Derek Franklin
language : en
Publisher: Macromedia Press
Release Date : 2004

Macromedia Flash Mx 2004 Actionscript written by Derek Franklin and has been published by Macromedia Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2004 with Computers categories.


Sure, you can use Flash MX 2004 without being a master programmer, but as any Flash developer worth his or her salt will tell you, you're not tapping all of its power unless you're taking advantage of its scripting language "ActionScript 2.0" which offers a more robust programming model and better object-oriented programming support than ever before. Here to take the fear factor out of learning it are Flash veterans and best-selling authors Derek Franklin and Jobe Makar, who demonstrate that scripting is an instinctual process you already know by translating real-life activities into ActionScript scripts. In these pages, you'll find methodologies and techniques for building over 40 real-life Flash ActionScript projects, including sample games, --- applications, Web sites, and more. New in this edition are coverage of ActionScript 2.0, Web services, Components, Printing, Video, and more. On the companion CD, you'll find all the project files and images you need to complete each project.



Flash Mx 2004 Games


Flash Mx 2004 Games
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Author : Nik Lever
language : en
Publisher: Taylor & Francis
Release Date : 2012-11-12

Flash Mx 2004 Games written by Nik Lever and has been published by Taylor & Francis this book supported file pdf, txt, epub, kindle and other format this book has been release on 2012-11-12 with Art categories.


As a designer using Flash you will see how you can apply your creative skills to the many stages of game production and produce your own interactive games with this versatile package. Creating games for mobile devices is now also covered! As an animator you will be able to add interactive functionality to your own animation and produce a game. As a web developer you will see how to make the best use of the sophisticated development environment Flash offers for the production of both artwork and code to create low bandwidth, animated web content that sells! The free CD-Rom includes all the code and files you need to try out each tutorial from the book so you can see exactly how each game was created. Learn from the many different types of games provided as examples, from simple quizzes to platform-based games. High score tables and multi-player games using sockets, vital to higher level online games, are also covered in detail to ensure you have the complete skill set needed to succeed in this competitive arena.



Macromedia Flash Mx Actionscript For Fun Games


Macromedia Flash Mx Actionscript For Fun Games
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Author : Gary Rosenzweig
language : en
Publisher: Que Publishing
Release Date : 2002

Macromedia Flash Mx Actionscript For Fun Games written by Gary Rosenzweig and has been published by Que Publishing this book supported file pdf, txt, epub, kindle and other format this book has been release on 2002 with Computers categories.


Anyone with moderate Macromedia Flash experience who is looking to acquire or improve their understanding of ActionScript will find this book a valuable resource. For this edition, the author has updated the games from the previous edition and has added several new projects.



Macromedia Flash 8 Actionscript


Macromedia Flash 8 Actionscript
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Author : Jobe Makar
language : en
Publisher: Macromedia Press
Release Date : 2006

Macromedia Flash 8 Actionscript written by Jobe Makar and has been published by Macromedia Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2006 with Computers categories.


"Almost anyone can create simple programs for a website or presentation by using Macromedia Flash 8. But add some ActionScript, and you kick it up a notch for easier object-oriented programming. Jobe Makar and Danny Patterson show you step by step how to translate real-life activities into ActionScript scripts that let you control every microsecond of your Flash program. The projects in this book teach you ActionScript techniques for building carefully customized Flash games, websites, and more." --Résumé de l'éditeur.



Assessment In Game Based Learning


Assessment In Game Based Learning
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Author : Dirk Ifenthaler
language : en
Publisher: Springer Science & Business Media
Release Date : 2012-06-13

Assessment In Game Based Learning written by Dirk Ifenthaler and has been published by Springer Science & Business Media this book supported file pdf, txt, epub, kindle and other format this book has been release on 2012-06-13 with Education categories.


The capabilities and possibilities of emerging game-based learning technologies bring about a new perspective of learning and instruction. This, in turn, necessitates alternative ways to assess the kinds of learning that is taking place in the virtual worlds or informal settings. accordingly, aligning learning and assessment is the core for creating a favorable and effective learning environment. The edited volume will cover the current state of research, methodology, assessment, and technology of game-based learning. There will be contributions from international distinguished researchers which will present innovative work in the areas of educational psychology, educational diagnostics, educational technology, and learning sciences. The edited volume will be divided into four major parts.



Macromedia Title 35


Macromedia Title 35
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Author : Glyn Thomas
language : en
Publisher: Macromedia Press
Release Date : 2006-04-28

Macromedia Title 35 written by Glyn Thomas and has been published by Macromedia Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2006-04-28 with categories.




Html5 Canvas


Html5 Canvas
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Author : Steve Fulton
language : en
Publisher: "O'Reilly Media, Inc."
Release Date : 2011-05-06

Html5 Canvas written by Steve Fulton and has been published by "O'Reilly Media, Inc." this book supported file pdf, txt, epub, kindle and other format this book has been release on 2011-05-06 with Computers categories.


No matter what platform or tools you use, the HTML5 revolution will soon change the way you build web applications, if it hasn't already. HTML5 is jam-packed with features, and there's a lot to learn. This book gets you started with the Canvas element, perhaps HTML5's most exciting feature. Learn how to build interactive multimedia applications using this element to draw, render text, manipulate images, and create animation. Whether you currently use Flash, Silverlight, or just HTML and JavaScript, you'll quickly pick up the basics. Practical examples show you how to create various games and entertainment applications with Canvas as you learn. Gain valuable experience with HTML5, and discover why leading application developers rave about this specification as the future of truly innovative web development. Create and modify 2D drawings, text, and bitmap images Incorporate and manipulate video, and add audio Build a basic framework for creating a variety of games on Canvas Use bitmaps and tile sheets to develop animated game graphics Go mobile: port Canvas applications to iPhone with PhoneGap Explore ways to use Canvas for 3D and multiplayer game applications



Game Development With Actionscript


Game Development With Actionscript
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Author : Lewis Moronta
language : en
Publisher: Course Technology
Release Date : 2003-06-11

Game Development With Actionscript written by Lewis Moronta and has been published by Course Technology this book supported file pdf, txt, epub, kindle and other format this book has been release on 2003-06-11 with Computers categories.


An introduction to ActionScript, the scripting language of Macromedia Flash MX, explains how to use the technology in the field of game design and programming, covering the latest features of Flash MX, exploring the use of ActionScript to create interactive games, and including an accompanying CD-ROM. Original. (Intermediate)



Macromedia Flash Professional 8 Game Development


Macromedia Flash Professional 8 Game Development
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Author : Glen Rhodes
language : en
Publisher:
Release Date : 2007

Macromedia Flash Professional 8 Game Development written by Glen Rhodes and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2007 with Computer animation categories.


If you want to take your Flash Professional 8 skills to a new level while learning how to produce games that rival anything available on the web, this is the book for you. Macromedia Flash Professional 8 Game Development is written by a professional game developer. Using the power of Flash and the most recent advancements in ActionScript, the book progresses through the entire development process to teach programmers and Web developers how to create professional quality games quickly. It teaches techniques for producing fast 3D effects that can be used with "cheat" techniques to produce powerful, high-performance results. It details the actual science of game development, including design, character development, the physics and motion of a game, and audio issues. And in this new edition, all of the latest features of Flash Professional 8 are covered, including the new sound channels, bitmap caching, texture pages, and more. The book covers many advanced topics in a simple, easy to understand way. It emphasizes the incredible power of the new BitmapData class and teaches how it can be used to take the performance of Flash games to a whole new level. It has never been easier to get right down to the pixel level and manipulate things at blazing speeds, making previously impossible games a breeze to make. So get to your computer, insert the CD-ROM, and prepare to begin your journey into the world of Flash Professional 8 game development.