Macromedia Flash Mx Game Design Demystified

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Macromedia Flash Mx Game Design Demystified
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Author : Jobe Makar
language : en
Publisher: Macromedia Press
Release Date : 2003
Macromedia Flash Mx Game Design Demystified written by Jobe Makar and has been published by Macromedia Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2003 with Computers categories.
So you wanna be a hotshot game designer? Well, if you have a basic grasp of Macromedia Flash MX, you can. Unafraid to tackle some of the more complicated aspects of game creation (including physics and trigonometry!), this comprehensive reference covers it all. Macromedia Flash Game Design Demystified starts out with the basics: planning, adapting ActionScript techniques, using introductory Flash game techniques, and more. Then it gets down to the real business of building simple games. You'll tackle simple-logic and quiz games before moving on to multiplayer and complex-logic games (chess, for example)--learning about importing 3-D graphics, adding sound effects, and licensing your games in the process. The book's companion CD includes the source files for a number of games as well as the tutorials and lessons that go along with the book and XML server software to facilitate multiplayer games. If you're tired of the games that you have and want to make your own action, this book offers comprehensive coverage of sophisticated techniques--but put in easy-to-grasp, practical terms.
Macromedia Flash Mx 2004 Actionscript
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Author : Derek Franklin
language : en
Publisher: Macromedia Press
Release Date : 2004
Macromedia Flash Mx 2004 Actionscript written by Derek Franklin and has been published by Macromedia Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2004 with Computers categories.
Sure, you can use Flash MX 2004 without being a master programmer, but as any Flash developer worth his or her salt will tell you, you're not tapping all of its power unless you're taking advantage of its scripting language "ActionScript 2.0" which offers a more robust programming model and better object-oriented programming support than ever before. Here to take the fear factor out of learning it are Flash veterans and best-selling authors Derek Franklin and Jobe Makar, who demonstrate that scripting is an instinctual process you already know by translating real-life activities into ActionScript scripts. In these pages, you'll find methodologies and techniques for building over 40 real-life Flash ActionScript projects, including sample games, --- applications, Web sites, and more. New in this edition are coverage of ActionScript 2.0, Web services, Components, Printing, Video, and more. On the companion CD, you'll find all the project files and images you need to complete each project.
Assessment In Game Based Learning
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Author : Dirk Ifenthaler
language : en
Publisher: Springer Science & Business Media
Release Date : 2012-06-13
Assessment In Game Based Learning written by Dirk Ifenthaler and has been published by Springer Science & Business Media this book supported file pdf, txt, epub, kindle and other format this book has been release on 2012-06-13 with Education categories.
The capabilities and possibilities of emerging game-based learning technologies bring about a new perspective of learning and instruction. This, in turn, necessitates alternative ways to assess the kinds of learning that is taking place in the virtual worlds or informal settings. accordingly, aligning learning and assessment is the core for creating a favorable and effective learning environment. The edited volume will cover the current state of research, methodology, assessment, and technology of game-based learning. There will be contributions from international distinguished researchers which will present innovative work in the areas of educational psychology, educational diagnostics, educational technology, and learning sciences. The edited volume will be divided into four major parts.
Html5 Canvas
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Author : Steve Fulton
language : en
Publisher: "O'Reilly Media, Inc."
Release Date : 2013-04-11
Html5 Canvas written by Steve Fulton and has been published by "O'Reilly Media, Inc." this book supported file pdf, txt, epub, kindle and other format this book has been release on 2013-04-11 with Computers categories.
Flash is fading fast as Canvas continues to climb. The second edition of this popular book gets you started with HTML5 Canvas by showing you how to build interactive multimedia applications. You’ll learn how to draw, render text, manipulate images, and create animation—all in the course of building an interactive web game throughout the book. Updated for the latest implementations of Canvas and related HTML5 technologies, this edition includes clear and reusable code examples to help you quickly pick up the basics—whether you currently use Flash, Silverlight, or just HTML and JavaScript. Discover why HTML5 is the future of innovative web development. Create and modify 2D drawings, text, and bitmap images Use algorithms for math-based movement and physics interactions Incorporate and manipulate video, and add audio Build a basic framework for creating a variety of games Use bitmaps and tile sheets to develop animated game graphics Go mobile: build web apps and then modify them for iOS devices Explore ways to use Canvas for 3D and multiplayer game applications
The British National Bibliography
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Author : Arthur James Wells
language : en
Publisher:
Release Date : 2003
The British National Bibliography written by Arthur James Wells and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2003 with Bibliography, National categories.
Communication Arts
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Author :
language : en
Publisher:
Release Date : 2003-03
Communication Arts written by and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2003-03 with Commercial art categories.
Computers In Libraries 2007
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Author :
language : en
Publisher:
Release Date : 2007
Computers In Libraries 2007 written by and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2007 with Information services categories.
Uncharted Waters Tapping The Depths Of Our Community To Enhance Learning
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Author :
language : en
Publisher:
Release Date : 2009
Uncharted Waters Tapping The Depths Of Our Community To Enhance Learning written by and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2009 with Electronic information resource literacy categories.
Konzeption Und Prototypische Umsetzung Einer Social Gaming Plattform Unter Verwendung Einer Multiplayer Architektur Und Ruby On Rails Programmierparadigmen
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Author : Werner Hoier
language : de
Publisher: diplom.de
Release Date : 2008-05-13
Konzeption Und Prototypische Umsetzung Einer Social Gaming Plattform Unter Verwendung Einer Multiplayer Architektur Und Ruby On Rails Programmierparadigmen written by Werner Hoier and has been published by diplom.de this book supported file pdf, txt, epub, kindle and other format this book has been release on 2008-05-13 with Business & Economics categories.
Inhaltsangabe:Einleitung: Der Markt für Video- und Computerspiele wächst ungebremst. 2006 haben die Hersteller von Spielen, Spielkonsolen und tragbaren Spielgeräten weltweit um die 31 Milliarden Dollar eingenommen. Innerhalb Europas hat sich mittlerweile Deutschland nach Großbritannien zum zweitgrößten Absatzmarkt entwickelt und wird mit dem Geschäftsjahr 2007 voraussichtlich zum ersten Mal die Grenze von zwei Milliarden Euro Umsatz überschreiten. Obwohl der meiste Erlös der Branche durch Videospiele für Konsolen wie Xbox, Playstation oder den Computer entsteht, haben in jüngster Zeit Online-Spiele einen großen Anteil an dieser rasant fortschreitenden Entwicklung. Die Erlöse aus Lizenzen und Abo-Gebühren für Online-Spiele wachsen [...] deutlich schneller als der Umsatz aus dem Verkauf herkömmlicher, nicht über das Internet spielbarer Titel. Laut einer Studie des Marktforschungsinstituts Nielsen/NetRatings stieg die Anzahl der deutschen Online-Spieler im Speziellen in den vergangenen drei Jahren von 5,2 Millionen um 76 Prozent auf 9,2 Millionen. Der Media Report Gaming des ProSiebenSat.1-Vermarkters SevenOne Media nennt die Ursachen dieses Trends: Die zunehmende Durchdringung der deutschen Haushalte mit Breitband-Internetzugängen spielt der Games-Industrie [...] in die Hände. Denn eine steigende Personenzahl greift auf Online-Spiele zu, bildet Netzwerke und spielt gegen- oder miteinander. Für den deutschen Markt sind 2007 deutliche Umsatzsteigerungen von über 50 Prozent auf knapp 400 Millionen Euro zu erwarten. Im Jahr 2010 wird die Branche voraussichtlich bereits 672 Millionen Euro mit Online-Spielen umsetzen. Dabei haben zwei Arten von Spielen in letzter Zeit wieder vermehrt an Bedeutung gewonnen: Spiele im Multiplayer-Modus und Casual Games. Online-Multiplayer-Spiele nutzen die auch jedem Gesellschaftsspiel außerhalb des Internets eigene sozial-interaktive Komponente des Spielens: Kommunikation, gegenseitiger Vergleich und gemeinsamer Spielspaß stehen im Vordergrund. So genannte Massively Multiplayer Online Games (MMOGs), meist komplizierte Rollen- oder Strategiespiele wie beispielsweise World of Warcraft, lassen dabei mehrere tausend Spieler gleichzeitig zu, die miteinander interagieren und kommunizieren können und zusammen in eine aufwändig gestaltete Spielwelt eintauchen. Casual Games verzichten im Gegensatz dazu auf diese Immersion in eine virtuelle Welt. Sie sind dadurch gekennzeichnet, dass sie intuitiv zu bedienen sind und [...]
Understanding Macromedia Flash 8 Actionscript 2
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Author : Andrew Rapo
language : en
Publisher: Taylor & Francis
Release Date : 2013-01-17
Understanding Macromedia Flash 8 Actionscript 2 written by Andrew Rapo and has been published by Taylor & Francis this book supported file pdf, txt, epub, kindle and other format this book has been release on 2013-01-17 with Computers categories.
Andrew Rapo and Alex Michael explain all the important programming concepts from a designer's point of view, making them completely accessible to non-programmers. Completely revised and rewritten this second edition will help you develop professional ActionScript 2 applications, and communicate knowledgably about current, Object Oriented ActionScript 2 techniques. Divided into four sections to take you from novice to professional results: * Flash Fundamentals: Introduces the Flash authoring environment and basic core Flash concepts. * ActionScript 2 Fundamentals: Explains basic programming concepts and terminology, and shows how ActionScript 2 classes are constructed and used. * Built-in Classes: Describes the built-in ActionScript classes that are available for use in applications, including the MovieClip class, Key class, Sound class, etc. * Using ActionScript to Build a Game: Describes the development process for creating a complex Flash application and presents commercial-quality game coding examples.