Foundations Of 3d Computer Graphics


Foundations Of 3d Computer Graphics
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Foundations Of 3d Computer Graphics


Foundations Of 3d Computer Graphics
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Author : Steven J. Gortler
language : en
Publisher: MIT Press
Release Date : 2012-07-13

Foundations Of 3d Computer Graphics written by Steven J. Gortler and has been published by MIT Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2012-07-13 with Computers categories.


An introduction to the basic concepts of 3D computer graphics that offers a careful mathematical exposition within a modern computer graphics application programming interface. Computer graphics technology is an amazing success story. Today, all of our PCs are capable of producing high-quality computer-generated images, mostly in the form of video games and virtual-life environments; every summer blockbuster movie includes jaw-dropping computer generated special effects. This book explains the fundamental concepts of 3D computer graphics. It introduces the basic algorithmic technology needed to produce 3D computer graphics, and covers such topics as understanding and manipulating 3D geometric transformations, camera transformations, the image-rendering process, and materials and texture mapping. It also touches on advanced topics including color representations, light simulation, dealing with geometric representations, and producing animated computer graphics. The book takes special care to develop an original exposition that is accessible and concise but also offers a clear explanation of the more difficult and subtle mathematical issues. The topics are organized around a modern shader-based version of OpenGL, a widely used computer graphics application programming interface that provides a real-time “rasterization-based” rendering environment. Each chapter concludes with exercises. The book is suitable for a rigorous one-semester introductory course in computer graphics for upper-level undergraduates or as a professional reference. Readers should be moderately competent programmers and have had some experience with linear algebra. After mastering the material presented, they will be on the path to expertise in an exciting and challenging field.



Foundations Of 3d Computer Graphics


Foundations Of 3d Computer Graphics
DOWNLOAD eBooks

Author : Steven J. Gortler
language : en
Publisher: MIT Press
Release Date : 2012-07-13

Foundations Of 3d Computer Graphics written by Steven J. Gortler and has been published by MIT Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2012-07-13 with Computers categories.


An introduction to the basic concepts of 3D computer graphics that offers a careful mathematical exposition within a modern computer graphics application programming interface. Computer graphics technology is an amazing success story. Today, all of our PCs are capable of producing high-quality computer-generated images, mostly in the form of video games and virtual-life environments; every summer blockbuster movie includes jaw-dropping computer generated special effects. This book explains the fundamental concepts of 3D computer graphics. It introduces the basic algorithmic technology needed to produce 3D computer graphics, and covers such topics as understanding and manipulating 3D geometric transformations, camera transformations, the image-rendering process, and materials and texture mapping. It also touches on advanced topics including color representations, light simulation, dealing with geometric representations, and producing animated computer graphics. The book takes special care to develop an original exposition that is accessible and concise but also offers a clear explanation of the more difficult and subtle mathematical issues. The topics are organized around a modern shader-based version of OpenGL, a widely used computer graphics application programming interface that provides a real-time “rasterization-based” rendering environment. Each chapter concludes with exercises. The book is suitable for a rigorous one-semester introductory course in computer graphics for upper-level undergraduates or as a professional reference. Readers should be moderately competent programmers and have had some experience with linear algebra. After mastering the material presented, they will be on the path to expertise in an exciting and challenging field.



Foundations Of 3d Computer Graphics


Foundations Of 3d Computer Graphics
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Author : Steven Jacob Gortler
language : en
Publisher: MIT Press (MA)
Release Date : 2012

Foundations Of 3d Computer Graphics written by Steven Jacob Gortler and has been published by MIT Press (MA) this book supported file pdf, txt, epub, kindle and other format this book has been release on 2012 with Computers categories.


Computer graphics technology is an amazing success story. Today, all of our PCs are capable of producing high-quality computer-generated images, mostly in the form of video games and virtual-life environments; every summer blockbuster movie includes jaw-dropping computer generated special effects. This book explains the fundamental concepts of 3D computer graphics. It introduces the basic algorithmic technology needed to produce 3D computer graphics, and covers such topics as understanding and manipulating 3D geometric transformations, camera transformations, the image-rendering process, and materials and texture mapping. It also touches on advanced topics including color representations, light simulation, dealing with geometric representations, and producing animated computer graphics. The book takes special care to develop an original exposition that is accessible and concise but also offers a clear explanation of the more difficult and subtle mathematical issues. The topics are organized around a modern shader-based version of OpenGL, a widely used computer graphics application programming interface that provides a real-time "rasterization-based" rendering environment. Each chapter concludes with exercises. The book is suitable for a rigorous one-semester introductory course in computer graphics for upper-level undergraduates or as a professional reference. Readers should be moderately competent programmers and have had some experience with linear algebra. After mastering the material presented, they will be on the path to expertise in an exciting and challenging field.



Foundations Of 3d Graphics Programming


Foundations Of 3d Graphics Programming
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Author : Jim X. Chen
language : en
Publisher: Springer Science & Business Media
Release Date : 2007-01-15

Foundations Of 3d Graphics Programming written by Jim X. Chen and has been published by Springer Science & Business Media this book supported file pdf, txt, epub, kindle and other format this book has been release on 2007-01-15 with Computers categories.


This new reference text offers a shortcut to graphics theory and programming using JOGL, a new vehicle of 3D graphics programming in Java. It covers all graphics basics and several advanced topics, without including some implementation details that are not necessary in graphics applications. It also covers some basic concepts in Java programming for C/C++ programmers. The book is designed as quick manual for scientists and engineers who understand Java programming to learn 3D graphics, and serves as a concise 3D graphics textbook for students who know programming basics already.



Foundations Of 3d Graphics Programming


Foundations Of 3d Graphics Programming
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Author : Jim X. Chen
language : en
Publisher: Springer Science & Business Media
Release Date : 2008-12-10

Foundations Of 3d Graphics Programming written by Jim X. Chen and has been published by Springer Science & Business Media this book supported file pdf, txt, epub, kindle and other format this book has been release on 2008-12-10 with Computers categories.


OpenGL, which has been bound in C, is a seasoned graphics library for scientists and engineers. As we know, Java is a rapidly growing language becoming the de facto standard of Computer Science learning and application development platform as many undergraduate computer science programs are adopting Java in place of C/C++. Released by Sun Microsystems in June 2003, the recent OpenGL binding with Java, JOGL, provides students, scientists, and engineers a new venue of graphics learning, research, and applications. Overview This book aims to be a shortcut to graphics theory and programming in JOGL. Specifically, it covers OpenGL programming in Java, using JOGL, along with concise computer graphics theories. It covers all graphics basics and several advanced topics without including some implementation details that are not necessary in graphics applications. It also covers some basic concepts in Java programming for C/C++ programmers. It is designed as a textbook for students who know programming basics already. It is an excellent shortcut to learn 3D graphics for scientists and engineers who understand Java programming. It is also a good reference for C/C++ graphics vi Preface programmers to learn Java and JOGL. This book is a companion to Guide to Graphics Software Tools (Springer-Verlag, New York, ISBN 0-387-95049-4), which covers a smaller graphics area with similar examples in C but has a comprehensive list of graphics software tools. Organization and Features This book concisely introduces graphics theory and programming in Java with JOGL.



3d Art Essentials


3d Art Essentials
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Author : Ami Chopine
language : en
Publisher: Taylor & Francis
Release Date : 2012-08-06

3d Art Essentials written by Ami Chopine and has been published by Taylor & Francis this book supported file pdf, txt, epub, kindle and other format this book has been release on 2012-08-06 with Computers categories.


Create high-quality 3D animations and models by using the basic concepts and principles of 3D art presented by GeekAtPlay.com's Ami Chopine. This handy studio reference breaks down the core concepts into easy-to-understand segments and teaches you the 'why' in addition to the 'how.' Using application agnostic step-by-step tutorials, this book teaches you how to model, pose, and texture your creations as well as scenery creation, animation, and rendering. Learn which applications are best for your needs and how you can get started making money in the 3D field. The companion website includes video tutorials, models, project files, and other resources. This book is endorsed by Daz3d.com and includes exclusive Daz3d models.



Foundations Of 3ds Max 6


Foundations Of 3ds Max 6
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Author : Aaron Ross
language : en
Publisher: AutoDesk Press
Release Date : 2004

Foundations Of 3ds Max 6 written by Aaron Ross and has been published by AutoDesk Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2004 with 3ds max (Computer file) categories.


Achieve a strong foundation in 3D computer graphics! This beginner's resource provides readers with the conceptual tools they need to begin careers as successful computer graphics artists using the most popular, high-end 3D animation package available today. Carefully planned tutorial exercises are the basis for getting readers up to speed quickly in a 3D environment. Based on small projects, these practical tutorials highlight the most useful features of the application while conveying the sense that users are working towards a worthwhile goal. Not a workbook in the traditional sense, Foundations of 3ds maxT 6 does function as a set of directed exercises that build upon one another in an order that is both logical and intuitive and is designed with the needs of the beginner in mind.



3d Computer Graphics


3d Computer Graphics
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Author : Alan H. Watt
language : en
Publisher: Addison-Wesley Professional
Release Date : 2000

3d Computer Graphics written by Alan H. Watt and has been published by Addison-Wesley Professional this book supported file pdf, txt, epub, kindle and other format this book has been release on 2000 with Computers categories.


Focusing on the 3D aspects of computer graphics, this third edition presents new material on visualisation in scientific computing and recent graphics standards such as PHIGS. A CD-ROM is included containing programs and a 400-image study.



3d Computer Graphics


3d Computer Graphics
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Author : Samuel R. Buss
language : en
Publisher: Cambridge University Press
Release Date : 2003-05-19

3d Computer Graphics written by Samuel R. Buss and has been published by Cambridge University Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2003-05-19 with Computers categories.


This textbook, first published in 2003, emphasises the fundamentals and the mathematics underlying computer graphics. The minimal prerequisites, a basic knowledge of calculus and vectors plus some programming experience in C or C++, make the book suitable for self study or for use as an advanced undergraduate or introductory graduate text. The author gives a thorough treatment of transformations and viewing, lighting and shading models, interpolation and averaging, Bézier curves and B-splines, ray tracing and radiosity, and intersection testing with rays. Additional topics, covered in less depth, include texture mapping and colour theory. The book covers some aspects of animation, including quaternions, orientation, and inverse kinematics, and includes source code for a Ray Tracing software package. The book is intended for use along with any OpenGL programming book, but the crucial features of OpenGL are briefly covered to help readers get up to speed. Accompanying software is available freely from the book's web site.



Fundamentals Of Computer Graphics


Fundamentals Of Computer Graphics
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Author : Peter Shirley
language : en
Publisher: CRC Press
Release Date : 2009-07-21

Fundamentals Of Computer Graphics written by Peter Shirley and has been published by CRC Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2009-07-21 with Computers categories.


With contributions by Michael Ashikhmin, Michael Gleicher, Naty Hoffman, Garrett Johnson, Tamara Munzner, Erik Reinhard, Kelvin Sung, William B. Thompson, Peter Willemsen, Brian Wyvill. The third edition of this widely adopted text gives students a comprehensive, fundamental introduction to computer graphics. The authors present the mathematical fo