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From Pac Man To Pop Music


From Pac Man To Pop Music
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From Pac Man To Pop Music


From Pac Man To Pop Music
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Author : Karen Collins
language : en
Publisher: Routledge
Release Date : 2017-10-03

From Pac Man To Pop Music written by Karen Collins and has been published by Routledge this book supported file pdf, txt, epub, kindle and other format this book has been release on 2017-10-03 with Music categories.


Digital interactive audio is the future of audio in media - most notably video games, but also web pages, theme parks, museums, art installations and theatrical events. Despite its importance to contemporary multi-media, this is the first book that provides a framework for understanding the history, issues and theories surrounding interactive audio. Karen Collins presents the work of academics, composers and sound programmers to introduce the topic from a variety of angles in order to provide a supplementary text for music and multimedia courses. The contributors cover practical and theoretical approaches, including historical perspectives, emerging theories, socio-cultural approaches to fandom, reception theory and case study analyses. The book offers a fresh perspective on media music, one that will complement film studies, but which will show the necessity of a unique approach when considering games music.



From Pac Man To Pop Music


From Pac Man To Pop Music
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Author : Karen Collins
language : en
Publisher: Ashgate Publishing, Ltd.
Release Date : 2011-02-28

From Pac Man To Pop Music written by Karen Collins and has been published by Ashgate Publishing, Ltd. this book supported file pdf, txt, epub, kindle and other format this book has been release on 2011-02-28 with Games & Activities categories.


Digital interactive audio is the future of audio in media OCo most notably video games, but also web pages, theme parks, museums, art installations and theatrical events. Despite its importance to contemporary multi-media, this is the first book that provides a framework for understanding the history, issues and theories surrounding interactive audio. Karen Collins presents the work of academics, composers and sound programmers to introduce the topic from a variety of angles in order to provide a supplementary text for music and multimedia courses. The book offers a fresh perspective on media music, one that will complement film studies, but which will show the necessity of a unique approach when considering games music."



We Are The Champions The Politics Of Sports And Popular Music


We Are The Champions The Politics Of Sports And Popular Music
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Author : Ken McLeod
language : en
Publisher: Routledge
Release Date : 2016-02-11

We Are The Champions The Politics Of Sports And Popular Music written by Ken McLeod and has been published by Routledge this book supported file pdf, txt, epub, kindle and other format this book has been release on 2016-02-11 with Social Science categories.


Sports and popular music are synergistic agents in the construction of identity and community. They are often interconnected through common cross-marketing tactics and through influence on each other's performative strategies and stylistic content. Typically only studied as separate entities, popular music and sport cultures mutually 'play' off each other in exchanges of style, ideologies and forms. Posing unique challenges to notions of mind - body dualities, nationalism, class, gender, and racial codes and sexual orientation, Dr Ken McLeod illuminates the paradoxical and often conflicting relationships associated with these modes of leisure and entertainment and demonstrates that they are not culturally or ideologically distinct but are interconnected modes of contemporary social practice. Examples include how music is used to enhance sporting events, such as anthems, chants/cheers, and intermission entertainment, music that is used as an active part of the athletic event, and music that has been written about or that is associated with sports. There are also connections in the use of music in sports movies, television and video games and important, though critically under-acknowledged, similarities regarding spectatorship, practice and performance. Despite the scope of such confluences, the extraordinary impact of the interrelationship of music and sports on popular culture has remained little recognized. McLeod ties together several influential threads of popular culture and fills a significant void in our understanding of the construction and communication of identity in the late twentieth and early twenty-first centuries.



Understanding The Music Industries


Understanding The Music Industries
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Author : Chris Anderton
language : en
Publisher: SAGE
Release Date : 2013-06-26

Understanding The Music Industries written by Chris Anderton and has been published by SAGE this book supported file pdf, txt, epub, kindle and other format this book has been release on 2013-06-26 with Music categories.


This textbook presents a full overview of the many elements of the music industries, and offers a sustained focus on 'understanding' the processes that have driven and continue to drive the development of those industries. More than just an expose or ‘how to’ guide, this book gives students the tools to make sense of technological change, socio-cultural processes, and the constantly shifting music business environment. The crucial focus on research and analysis means readers can understand and track the ongoing development of the music industries and place themselves in the front line of innovation and entrepreneurship in the future.



Networked Music Cultures


Networked Music Cultures
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Author : Raphaël Nowak
language : en
Publisher: Springer
Release Date : 2016-09-16

Networked Music Cultures written by Raphaël Nowak and has been published by Springer this book supported file pdf, txt, epub, kindle and other format this book has been release on 2016-09-16 with Music categories.


This collection presents a range of essays on contemporary music distribution and consumption patterns and practices. The contributors to the collection use a variety of theoretical and methodological approaches, discussing the consequences and effects of the digital distribution of music as it is manifested in specific cultural contexts. The widespread circulation of music in digital form has far-reaching consequences: not least for how we understand the practices of sourcing and consuming music, the political economy of the music industries, and the relationships between format and aesthetics. Through close empirical engagement with a variety of contexts and analytical frames, the contributors to this collection demonstrate that the changes associated with networked music are always situationally specific, sometimes contentious, and often unexpected in their implications. With chapters covering topics such as the business models of streaming audio, policy and professional discourses around the changing digital music market, the creative affordances of format and circulation, and local practices of accessing and engaging with music in a range of distinct cultural contexts, the book presents an overview of the themes, topics and approaches found in current social and cultural research on the relations between music and digital technology.



The Oxford Handbook Of New Audiovisual Aesthetics


The Oxford Handbook Of New Audiovisual Aesthetics
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Author : John Richardson
language : en
Publisher: Oxford University Press
Release Date : 2013-08-20

The Oxford Handbook Of New Audiovisual Aesthetics written by John Richardson and has been published by Oxford University Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2013-08-20 with Music categories.


This handbook provides powerful ways to understand changes in the current media landscape. Media forms and genres are proliferating as never before, from movies, computer games and iPods to video games and wireless phones. This essay collection by recognized scholars, practitioners and non-academic writers opens discussion in exciting new directions.



Debugging Game History


Debugging Game History
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Author : Henry Lowood
language : en
Publisher: MIT Press
Release Date : 2024-02-06

Debugging Game History written by Henry Lowood and has been published by MIT Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2024-02-06 with Games & Activities categories.


Essays discuss the terminology, etymology, and history of key terms, offering a foundation for critical historical studies of games. Even as the field of game studies has flourished, critical historical studies of games have lagged behind other areas of research. Histories have generally been fact-by-fact chronicles; fundamental terms of game design and development, technology, and play have rarely been examined in the context of their historical, etymological, and conceptual underpinnings. This volume attempts to “debug” the flawed historiography of video games. It offers original essays on key concepts in game studies, arranged as in a lexicon—from “Amusement Arcade” to “Embodiment” and “Game Art” to “Simulation” and “World Building.” Written by scholars and practitioners from a variety of disciplines, including game development, curatorship, media archaeology, cultural studies, and technology studies, the essays offer a series of distinctive critical “takes” on historical topics. The majority of essays look at game history from the outside in; some take deep dives into the histories of play and simulation to provide context for the development of electronic and digital games; others take on such technological components of games as code and audio. Not all essays are history or historical etymology—there is an analysis of game design, and a discussion of intellectual property—but they nonetheless raise questions for historians to consider. Taken together, the essays offer a foundation for the emerging study of game history. Contributors Marcelo Aranda, Brooke Belisle, Caetlin Benson-Allott, Stephanie Boluk, Jennifer deWinter, J. P. Dyson, Kate Edwards, Mary Flanagan, Jacob Gaboury, William Gibbons, Raiford Guins, Erkki Huhtamo, Don Ihde, Jon Ippolito, Katherine Isbister, Mikael Jakobsson, Steven E. Jones, Jesper Juul, Eric Kaltman, Matthew G. Kirschenbaum, Carly A. Kocurek, Peter Krapp, Patrick LeMieux, Henry Lowood, Esther MacCallum-Stewart, Ken S. McAllister, Nick Monfort, David Myers, James Newman, Jenna Ng, Michael Nitsche, Laine Nooney, Hector Postigo, Jas Purewal, Reneé H. Reynolds, Judd Ethan Ruggill, Marie-Laure Ryan, Katie Salen Tekinbaş, Anastasia Salter, Mark Sample, Bobby Schweizer, John Sharp, Miguel Sicart, Rebecca Elisabeth Skinner, Melanie Swalwell, David Thomas, Samuel Tobin, Emma Witkowski, Mark J.P. Wolf



The Oxford Handbook Of Interactive Audio


The Oxford Handbook Of Interactive Audio
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Author : Karen Collins
language : en
Publisher:
Release Date : 2014

The Oxford Handbook Of Interactive Audio written by Karen Collins and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2014 with Computers categories.


What does it mean to interact with sound? How does interactivity alter our experience as creators and listeners? What does the future hold for interactive musical and sonic experiences? This book answers these questions with newly-commissioned chapters that explore the full range of interactive audio in games, performance, design, and practice.



Music Video Games


Music Video Games
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Author : Michael Austin
language : en
Publisher: Bloomsbury Publishing USA
Release Date : 2016-07-28

Music Video Games written by Michael Austin and has been published by Bloomsbury Publishing USA this book supported file pdf, txt, epub, kindle and other format this book has been release on 2016-07-28 with Games & Activities categories.


Music Video Games takes a look (and listen) at the popular genre of music games – video games in which music is at the forefront of player interaction and gameplay. With chapters on a wide variety of music games, ranging from well-known console games such as Guitar Hero and Rock Band to new, emerging games for smartphones and tablets, scholars from diverse disciplines and backgrounds discuss the history, development, and cultural impact of music games. Each chapter investigates important themes surrounding the ways in which we play music and play with music in video games. Starting with the precursors to music games - including Simon, the hand-held electronic music game from the 1980s, Michael Austin's collection goes on to discuss issues in musicianship and performance, authenticity and “selling out,” and composing, creating, and learning music with video games. Including a glossary and detailed indices, Austin and his team shine a much needed light on the often overlooked subject of music video games.



Cinemusic Constructing The Film Score


Cinemusic Constructing The Film Score
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Author : David Cooper
language : en
Publisher: Cambridge Scholars Publishing
Release Date : 2020-12-15

Cinemusic Constructing The Film Score written by David Cooper and has been published by Cambridge Scholars Publishing this book supported file pdf, txt, epub, kindle and other format this book has been release on 2020-12-15 with Performing Arts categories.


What has been described as second generation film musicology is both building on, and challenging the orthodoxies of, the pioneering work of scholars who published in the final two decades of the twentieth century. CineMusic? Constructing the Film Score is representative of this new scholarship, approaching the construction of the film score from a number of perspectives, from the primarily practical to the more abstract and theoretical. The films that form the basis of these reflections are similarly diverse, from art-house to mainstream, classical to postmodern. This volume includes essays by established and upcoming scholars and practitioners as well as interviews with two of the UK’s most influential film composers—Trevor Jones (Mississippi Burning, Brassed Off!, Notting Hill, The League of Extraordinary Gentlemen) and Michael Nyman (The Draughtsman’s Contract, The Piano, Gattaca, The Libertine). An afterward by Anahid Kassabian proposes a number of areas that are ripe for further exploration.