[PDF] From Vinyl To Virtual - eBooks Review

From Vinyl To Virtual


From Vinyl To Virtual
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From Vinyl To Virtual


From Vinyl To Virtual
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Author : Dj Vinyl Vandal
language : en
Publisher: Dr Berry Beats
Release Date : 2024-03-30

From Vinyl To Virtual written by Dj Vinyl Vandal and has been published by Dr Berry Beats this book supported file pdf, txt, epub, kindle and other format this book has been release on 2024-03-30 with Music categories.


"From Vinyl to Virtual" is a comprehensive guide that takes you on a humorous yet insightful journey through the evolution, techniques, and creative processes of Boombap production, from crate digging in dusty record stores to mastering the art of sampling and crafting punchy beats in the digital age. 🎵 Dive into the world of Boombap production with "From Vinyl to Virtual"! 🎵 🔥 Are you ready to master the art of crafting authentic Boombap beats? Look no further! Our comprehensive e-book takes you on a journey from the dusty crates of vinyl records to the cutting-edge realm of digital production. 🎧 Uncover the secrets of sampling and groove that define the Boombap sound. Learn essential techniques for finding, selecting, and manipulating samples to create your signature vibe. 💻 Discover the essentials you need to set up your dream workspace, whether you're a seasoned producer or just starting out. 🔊 Master the intricacies of drum patterns, swing, and groove to infuse your beats with that unmistakable Boombap feel. Plus, explore advanced tips and tricks to push the boundaries of your creativity. 🚀 Join the Boombap revolution and unleash your full potential as a producer! Get your copy of "From Vinyl to Virtual" today and take your beats to the next level. Let's make some noise! 🎶



Vinyl


Vinyl
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Author : Dominik Bartmanski
language : en
Publisher: Routledge
Release Date : 2020-06-08

Vinyl written by Dominik Bartmanski and has been published by Routledge this book supported file pdf, txt, epub, kindle and other format this book has been release on 2020-06-08 with Social Science categories.


Recent years have seen not just a revival, but a rebirth of the analogue record. More than merely a nostalgic craze, vinyl has become a cultural icon. As music consumption migrated to digital and online, this seemingly obsolete medium became the fastest-growing format in music sales. Whilst vinyl never ceased to be the favorite amongst many music lovers and DJs, from the late 1980s the recording industry regarded it as an outdated relic, consigned to dusty domestic corners and obscure record shops. So why is vinyl now experiencing a ‘rebirth of its cool’?Dominik Bartmanski and Ian Woodward explore this question by combining a cultural sociological approach with insights from material culture studies. Presenting vinyl as a multifaceted cultural object, they investigate the reasons behind its persistence within our technologically accelerated culture. Informed by media analysis, urban ethnography and the authors’ interviews with musicians, DJs, sound engineers, record store owners, collectors and cutting-edge label chiefs from a range of metropolitan centres renowned for thriving music scenes including London, New York, Tokyo, Melbourne, and especially Berlin, what emerges is a story of a modern icon.



Virtual Music


Virtual Music
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Author : Shara Rambarran
language : en
Publisher: Bloomsbury Publishing USA
Release Date : 2021-04-08

Virtual Music written by Shara Rambarran and has been published by Bloomsbury Publishing USA this book supported file pdf, txt, epub, kindle and other format this book has been release on 2021-04-08 with Music categories.


Virtuality has entered our lives making anything we desire possible. We are, as Gorillaz once sang, in an exciting age where 'the digital won't let [us] go...' Technology has revolutionized music, especially in the 21st century where the traditional rules and conventions of music creation, consumption, distribution, promotion, and performance have been erased and substituted with unthinkable and exciting methods in which absolutely anyone can explore, enjoy, and participate in creating and listening to music. Virtual Music explores the interactive relationship of sound, music, and image, and its users (creators/musicians/performers/audience/consumers). Areas involving the historical, technological, and creative practices of virtual music are surveyed including its connection with creators, musicians, performers, audience, and consumers. Shara Rambarran looks at the fascination and innovations surrounding virtual music, and illustrates key artists (such as Grace Jones, The Weeknd), creators (such as King Tubby, Kraftwerk, MadVillain, Danger Mouse), audiovisuals in video games and performances (such as Cuphead and Gorillaz), audiences, and consumers that contribute in making this musical experience a phenomenon. Whether it is interrogating the (un)realness of performers, modified identities of artists, technological manipulation of the Internet, music industry and music production, or accessible opportunities in creativity, the book offers a fresh understanding of virtual music and appeals to readers who have an interest in this digital revolution.



Digital Virtual Consumption


Digital Virtual Consumption
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Author : Mike Molesworth
language : en
Publisher: Routledge
Release Date : 2013-05-07

Digital Virtual Consumption written by Mike Molesworth and has been published by Routledge this book supported file pdf, txt, epub, kindle and other format this book has been release on 2013-05-07 with Business & Economics categories.


Digital media present opportunities for new types of consumption including desiring, buying, collecting, making, and even selling digital virtual goods. To these activities we can add those taking place in virtual communities of consumption, online shops, brand websites, and online auction houses that together amount to a vast new landscape of consumption. Digital virtual consumption motivates concatenated practices which produce meaningful experience for their users as well as market opportunities to profit from them. Consumers create and maintain elaborate wish lists, engaging with simulations of brands on websites and in videogames, coveting items for use in online games and even spending ‘real’ money on these, undertaking entrepreneurial activity in virtual worlds, conjuring nostalgia via online auctions, engaging in playful consumption in other new retail formats, writing reviews of products as part of the consumption experience, engaging in online activist activities, and many other emerging behaviors. Analyses of consumption in the digital virtual realm are however limited. This collection brings together experienced researchers from the fields of consumer research, digital games, and virtual worlds to provide conceptual and empirical work that helps us understand these new and significant consumer activities. Online communities negotiate the ‘correct’ use of goods and offer technical advice, consumers develop new products, individuals create and distribute their own promotional material for their favorite brands, and entrepreneurial consumers marketing and selling their own products online. Here we may see a blurring of consumption and production, or work and leisure activity that requires further thought about what makes it meaningful for individuals. The chapters in this volume take stock of the emergence and likely importance of digital virtual consumption for consumer culture, including a review of both new and existing conceptual and methodological tools as well as a resource of key examples and analyses of practices.



A Professional Guide To Audio Plug Ins And Virtual Instruments


A Professional Guide To Audio Plug Ins And Virtual Instruments
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Author : Mike Collins
language : en
Publisher: CRC Press
Release Date : 2012-08-21

A Professional Guide To Audio Plug Ins And Virtual Instruments written by Mike Collins and has been published by CRC Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2012-08-21 with Technology & Engineering categories.


If you are an audio professional needing a complete reference to the complex world of plug-ins and virtual instruments, look no further. Mike Collins, author of Pro Tools for Music Production, has meticulously surveyed the scene, showing what's available and how they integrate into the various host platforms. The book explains the differences between TDM, RTS, MAS and VST plug-ins, how they can be used with different MIDI + Audio programs and shows the range of options available. It also explains virtual instruments and how these can be used as either plug-ins or stand alone products. A must for every recording studio. The book combines explanations, overviews and key concepts with practical considerations and hands-on examples. The reader will gain a broad understanding of the options available, how they work and the possibilities for integration with systems as well as the end result. The book also includes a section on how to write your own plug-ins and a suggested standard plug-ins portfolio for those wanting to get started quickly.



Journalism In The Age Of Virtual Reality


Journalism In The Age Of Virtual Reality
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Author : John V. Pavlik
language : en
Publisher: Columbia University Press
Release Date : 2019-09-17

Journalism In The Age Of Virtual Reality written by John V. Pavlik and has been published by Columbia University Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2019-09-17 with Language Arts & Disciplines categories.


With the advent of the internet and handheld or wearable media systems that plunge the user into 360o video, augmented—or virtual reality—technology is changing how stories are told and created. In this book, John V. Pavlik argues that a new form of mediated communication has emerged: experiential news. Experiential media delivers not just news stories but also news experiences, in which the consumer engages news as a participant or virtual eyewitness in immersive, multisensory, and interactive narratives. Pavlik describes and analyzes new tools and approaches that allow journalists to tell stories that go beyond text and image. He delves into developing forms such as virtual reality, haptic technologies, interactive documentaries, and drone media, presenting the principles of how to design and frame a story using these techniques. Pavlik warns that although experiential news can heighten user engagement and increase understanding, it may also fuel the transformation of fake news into artificial realities, and he discusses the standards of ethics and accuracy needed to build public trust in journalism in the age of virtual reality. Journalism in the Age of Virtual Reality offers important lessons for practitioners seeking to produce quality experiential news and those interested in the ethical considerations that experiential media raise for journalism and the public.



Virtual Biorefinery


Virtual Biorefinery
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Author : Antonio Bonomi
language : en
Publisher: Springer
Release Date : 2015-12-09

Virtual Biorefinery written by Antonio Bonomi and has been published by Springer this book supported file pdf, txt, epub, kindle and other format this book has been release on 2015-12-09 with Technology & Engineering categories.


This book presents a concise framework for assessing technical and sustainability impacts of existing biorefineries and provides a possible road map for development of novel biorefineries. It offers a detailed, integrated approach to evaluate the entire biomass production chain, from the agricultural feedstock production and transportation, to the industrial conversion and commercialization & use of products. The Brazilian sugarcane biorefinery is used as a case study; however, the methods and concepts can be applied to almost any biomass alternative. Chapters explore the main issues regarding biorefinery assessment, including feedstock production and transportation modeling, biofuels and green chemistry products, as well as assessment of sustainability impacts. This book is a valuable source of information to researchers in bioenergy, green chemistry and sustainability fields. It also provides a useful framework for government agencies, investors and the energy industry to evaluate and predict the success of current and future biorefinery alternatives.



The Virtual Life Of Film


The Virtual Life Of Film
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Author : D. N. RODOWICK
language : en
Publisher: Harvard University Press
Release Date : 2009-06-30

The Virtual Life Of Film written by D. N. RODOWICK and has been published by Harvard University Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2009-06-30 with Performing Arts categories.


As almost every aspect of making and viewing movies is replaced by digital technologies, even the notion of "watching a film" is fast becoming an anachronism. With the likely disappearance of celluloid film stock as a medium, and the emergence of new media, what will happen to cinema--and to cinema studies? In the first of two books exploring this question, Rodowick considers the fate of film and its role in the aesthetics and culture of the twenty-first century.



High Value Manufacturing Advanced Research In Virtual And Rapid Prototyping


High Value Manufacturing Advanced Research In Virtual And Rapid Prototyping
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Author : Paulo Jorge da Silva Bartolo
language : en
Publisher: CRC Press
Release Date : 2013-09-16

High Value Manufacturing Advanced Research In Virtual And Rapid Prototyping written by Paulo Jorge da Silva Bartolo and has been published by CRC Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2013-09-16 with Computers categories.


High Value Manufacturing is the result of the 6th International Conference on Advanced Research in Virtual and Rapid Prototyping, held in Leiria, Portugal, October 2013. It contains current contributions to the fi eld of virtual and rapid prototyping (V&RP) and is also focused on promoting better links between industry and academia. This volume comprises a collection of more than 110 reviewed papers which cover a wide range of topics, such as Additive and Nano Manufacturing Technologies, Biomanufacturing, Materials, Rapid Tooling and Manufacturing, CAD and 3D Data Acquisition Technologies, Simulation and Virtual Environments, and novel applications. High Value Manufacturing is intended for engineers, designers and manufacturers who are active in the fi elds of mechanical, industrial and biomedical engineering.



Basics Of Virtual Reality


Basics Of Virtual Reality
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Author : Armin Grasnick
language : en
Publisher: Springer Nature
Release Date : 2022-01-04

Basics Of Virtual Reality written by Armin Grasnick and has been published by Springer Nature this book supported file pdf, txt, epub, kindle and other format this book has been release on 2022-01-04 with Computers categories.


Today, the reality we know can be recorded and reproduced true to reality using technical processes. Space and time are recreated virtually as a copy in artificial reality. However, the reproduction of virtual reality is not limited to a mere copy of what exists. A visitor to the virtual space does not have to be content with the pixelated image of the old familiar, but can encounter unreal phenomena in the illusory world that never existed in real life or are even physically impossible. This enables an expansion of the recorded reality and allows the perception of surprisingly new perspectives. A perspective denotes the perception of a fact from a certain point of view and corresponds to the way of looking at things. But a perspective is also the observation of a scene from a viewing position. From different perspectives the illusion of reality arises during the reproduction by observation. This vision is not based on imagination or hallucination, but is the basic function of virtual reality. This book describes the concepts, systems, and technologies used to create virtual reality from its ancient beginnings to the present, and provides a glimpse into a possible future. This book is a translation of the original German 1st edition Grundlagen der virtuellen Realität by Armin Grasnick, published by Springer-Verlag GmbH Germany, part of Springer Nature in 2020. The translation was done with the help of artificial intelligence (machine translation by the service DeepL.com). A subsequent human revision was done primarily in terms of content, so that the book will read stylistically differently from a conventional translation. Springer Nature works continuously to further the development of tools for the production of books and on the related technologies to support the authors.