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Fundamentals Of Vehicle Simulation Design


Fundamentals Of Vehicle Simulation Design
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Fundamentals Of Vehicle Simulation Design


Fundamentals Of Vehicle Simulation Design
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Author : Ernest Adams
language : en
Publisher: New Riders
Release Date : 2014-01-31

Fundamentals Of Vehicle Simulation Design written by Ernest Adams and has been published by New Riders this book supported file pdf, txt, epub, kindle and other format this book has been release on 2014-01-31 with Computers categories.


You understand the basic concepts of game design: gameplay, user interfaces, core mechanics, character design, and storytelling. Now you want to know how to apply them to the vehicle simulation genre. This focused guide gives you exactly what you need. It walks you through the process of designing for the vehicle simulation genre and shows you how to use the right techniques to create fun and challenging experiences for your players.



Fundamentals Of Vehicle Simulation Design


Fundamentals Of Vehicle Simulation Design
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Author : Ernest W. Adams
language : en
Publisher:
Release Date : 2014

Fundamentals Of Vehicle Simulation Design written by Ernest W. Adams and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2014 with Computer games categories.




Fundamentals Of Vehicle Dynamics And Modelling


Fundamentals Of Vehicle Dynamics And Modelling
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Author : Bruce P. Minaker
language : en
Publisher: John Wiley & Sons
Release Date : 2019-08-14

Fundamentals Of Vehicle Dynamics And Modelling written by Bruce P. Minaker and has been published by John Wiley & Sons this book supported file pdf, txt, epub, kindle and other format this book has been release on 2019-08-14 with Technology & Engineering categories.


An introduction to vehicle dynamics and the fundamentals of mathematical modeling Fundamentals of Vehicle Dynamics and Modeling is a student-focused textbook providing an introduction to vehicle dynamics, and covers the fundamentals of vehicle model development. It illustrates the process for construction of a mathematical model through the application of the equations of motion. The text describes techniques for solution of the model, and demonstrates how to conduct an analysis and interpret the results. A significant portion of the book is devoted to the classical linear dynamic models, and provides a foundation for understanding and predicting vehicle behaviour as a consequence of the design parameters. Modeling the pneumatic tire is also covered, along with methods for solving the suspension kinematics problem, and prediction of acceleration and braking performance. The book introduces the concept of multibody dynamics as applied to vehicles and provides insight into how large and high fidelity models can be constructed. It includes the development of a method suitable for computer implementation, which can automatically generate and solve the linear equations of motion for large complex models. Key features: ● Accompanied by a website hosting MATLAB® code. ● Supported by the Global Education Delivery channels. Fundamentals of Vehicle Dynamics and Modeling is an ideal textbook for senior undergraduate and graduate courses on vehicle dynamics.



Fundamentals Of Construction And Simulation Game Design


Fundamentals Of Construction And Simulation Game Design
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Author : Ernest Adams
language : en
Publisher: New Riders
Release Date : 2013-12-27

Fundamentals Of Construction And Simulation Game Design written by Ernest Adams and has been published by New Riders this book supported file pdf, txt, epub, kindle and other format this book has been release on 2013-12-27 with Computers categories.


You understand the basic concepts of game design: gameplay, user interfaces, core mechanics, character design, and storytelling. Now you want to know how to apply them to the construction and simulation game genre. This focused guide give you exactly what you need. It walks you through the process of designing for the construction and simulation genre and shows you how to use the right techniques to create fun and challenging experiences for your players.



Design And Simulation Of Rail Vehicles


Design And Simulation Of Rail Vehicles
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Author : Maksym Spiryagin
language : en
Publisher: CRC Press
Release Date : 2014-05-13

Design And Simulation Of Rail Vehicles written by Maksym Spiryagin and has been published by CRC Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2014-05-13 with Technology & Engineering categories.


Keep Up with Advancements in the Field of Rail Vehicle Design A thorough understanding of the issues that affect dynamic performance, as well as more inventive methods for controlling rail vehicle dynamics, is needed to meet the demands for safer rail vehicles with higher speed and loads. Design and Simulation of Rail Vehicles examines the field of rail vehicle design, maintenance, and modification, as well as performance issues related to these types of vehicles. This text analyzes rail vehicle design issues and dynamic responses, describes the design and features of rail vehicles, and introduces methods that address the operational conditions of this complex system. Progresses from Basic Concepts and Terminology to Detailed Explanations and Techniques Focused on both non-powered and powered rail vehicles—freight and passenger rolling stock, locomotives, and self-powered vehicles used for public transport—this book introduces the problems involved in designing and modeling all types of rail vehicles. It explores the applications of vehicle dynamics, train operations, and track infrastructure maintenance. It introduces the fundamentals of locomotive design, multibody dynamics, and longitudinal train dynamics, and discusses co-simulation techniques. It also highlights recent advances in rail vehicle design, and contains applicable standards and acceptance tests from around the world. • Includes multidisciplinary simulation approaches • Contains an understanding of rail vehicle design and simulation techniques • Establishes the connection between theory and many simulation examples • Presents simple to advanced rail vehicle design and simulation methodologies Design and Simulation of Rail Vehicles serves as an introductory text for graduate or senior undergraduate students, and as a reference for practicing engineers and researchers investigating performance issues related to these types of vehicles.



Fundamentals Of Game Design


Fundamentals Of Game Design
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Author : Ernest Adams
language : en
Publisher: New Riders
Release Date : 2013-12-19

Fundamentals Of Game Design written by Ernest Adams and has been published by New Riders this book supported file pdf, txt, epub, kindle and other format this book has been release on 2013-12-19 with Computers categories.


Now in its third edition, the classic book on game design has been completely revised to include the latest developments in the game industry. Readers will learn all the fundamentals of concept development, gameplay design, core mechanics, user interfaces, storytelling, and balancing. They’ll be introduced to designing for mobile devices and touch screens, as well as for the Kinect and motion-capture gameplay. They’ll learn how indie developers are pushing the envelope and how new business models such as free-to-play are influencing design. In an easy-to-follow approach, Adams offers a first-hand look into the process of designing a game, from initial concept to final tuning. This in-depth resource also comes with engaging end-of-chapter exercises, design worksheets, and case studies.



Fundamentals Of Strategy Game Design


Fundamentals Of Strategy Game Design
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Author : Ernest Adams
language : en
Publisher: New Riders
Release Date : 2014-01-09

Fundamentals Of Strategy Game Design written by Ernest Adams and has been published by New Riders this book supported file pdf, txt, epub, kindle and other format this book has been release on 2014-01-09 with Computers categories.


You understand the basic concepts of game design: gameplay, user interfaces, core mechanics, character design, and storytelling. Now you want to know how to apply them to the strategy game genre. This focused guide gives you exactly what you need. It walks you through the process of designing for the strategy game genre and shows you how to use the right techniques to create fun and challenging experiences for your players.



Fundamentals Of Role Playing Game Design


Fundamentals Of Role Playing Game Design
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Author : Ernest Adams
language : en
Publisher: New Riders
Release Date : 2014-03-25

Fundamentals Of Role Playing Game Design written by Ernest Adams and has been published by New Riders this book supported file pdf, txt, epub, kindle and other format this book has been release on 2014-03-25 with Computers categories.


You understand the basic concepts of game design: gameplay, user interfaces, core mechanics, character design, and storytelling. Now you want to know how to apply them to the role-playing game genre. This focused guide gives you exactly what you need. It walks you through the process of designing for the role-playing game genre and shows you how to use the right techniques to create fun and challenging experiences for your players.



Road Vehicle Dynamics


Road Vehicle Dynamics
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Author : Georg Rill
language : en
Publisher: CRC Press
Release Date : 2020-05-01

Road Vehicle Dynamics written by Georg Rill and has been published by CRC Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2020-05-01 with Science categories.


Road Vehicle Dynamics: Fundamentals and Modeling with MATLAB®, Second Edition combines coverage of vehicle dynamics concepts with MATLAB v9.4 programming routines and results, along with examples and numerous chapter exercises. Improved and updated, the revised text offers new coverage of active safety systems, rear wheel steering, race car suspension systems, airsprings, four-wheel drive, mechatronics, and other topics. Based on the lead author's extensive lectures, classes, and research activities, this unique text provides readers with insights into the computer-based modeling of automobiles and other ground vehicles. Instructor resources, including problem solutions, are available from the publisher.



Autonomous Underwater Vehicles


Autonomous Underwater Vehicles
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Author : Sabiha Wadoo
language : en
Publisher: CRC Press
Release Date : 2017-12-19

Autonomous Underwater Vehicles written by Sabiha Wadoo and has been published by CRC Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2017-12-19 with Technology & Engineering categories.


Underwater vehicles present some difficult and very particular control system design problems. These are often the result of nonlinear dynamics and uncertain models, as well as the presence of sometimes unforeseeable environmental disturbances that are difficult to measure or estimate. Autonomous Underwater Vehicles: Modeling, Control Design, and Simulation outlines a novel approach to help readers develop models to simulate feedback controllers for motion planning and design. The book combines useful information on both kinematic and dynamic nonlinear feedback control models, providing simulation results and other essential information, giving readers a truly unique and all-encompassing new perspective on design. Includes MATLAB® Simulations to Illustrate Concepts and Enhance Understanding Starting with an introductory overview, the book offers examples of underwater vehicle construction, exploring kinematic fundamentals, problem formulation, and controllability, among other key topics. Particularly valuable to researchers is the book’s detailed coverage of mathematical analysis as it applies to controllability, motion planning, feedback, modeling, and other concepts involved in nonlinear control design. Throughout, the authors reinforce the implicit goal in underwater vehicle design—to stabilize and make the vehicle follow a trajectory precisely. Fundamentally nonlinear in nature, the dynamics of AUVs present a difficult control system design problem which cannot be easily accommodated by traditional linear design methodologies. The results presented here can be extended to obtain advanced control strategies and design schemes not only for autonomous underwater vehicles but also for other similar problems in the area of nonlinear control.