Funology


Funology
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Funology


Funology
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Author : M.A. Blythe
language : en
Publisher: Springer Science & Business Media
Release Date : 2006-03-28

Funology written by M.A. Blythe and has been published by Springer Science & Business Media this book supported file pdf, txt, epub, kindle and other format this book has been release on 2006-03-28 with Computers categories.


This book reflects the move in Human Computer Interaction studies from standard usability concerns towards a wider set of problems to do with fun, enjoyment, aesthetics and the experience of use. Traditionally HCI has been concerned with work and task based applications but as digital technologies proliferate in the home fun becomes an important issue. There is an established body of knowledge and a range of techniques and methods for making products and interfaces usable, but far less is known about how to make them enjoyable. Perhaps in the future there will be a body of knowledge and a set of techniques for assessing the pleasure of interaction that will be as thorough as those that currently assess usability. This book is a first step towards that. It brings together a range of researchers from academia and industry to provide answers. Contributors include Alan Dix, Jacob Nielsen and Mary Beth Rosson as well as a number of other researchers from academia and industry.



Funology 2


Funology 2
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Author : Mark Blythe
language : en
Publisher: Springer
Release Date : 2018-07-20

Funology 2 written by Mark Blythe and has been published by Springer this book supported file pdf, txt, epub, kindle and other format this book has been release on 2018-07-20 with Computers categories.


How should we understand and design for fun as a User Experience? This new edition of a classic book is for students, designers and researchers who want to deepen their understanding of fun in the context of HCI. The 2003 edition was the first book to do this and has been influential in broadening the field. It is the most downloaded book in the Springer HCI Series. This edition adds 14 new chapters that go well beyond the topics considered in 2003. New chapter topics include: online dating, interactive rides, wellbeing, somaesthetics, design fiction, critical design and participatory design methods. The first edition chapters are also reprinted, with new notes by their authors setting the context in which the 2003 chapter was written and explaining the developments since then. Taken with the new chapters this adds up to a total of 35 theoretical and practical chapters written by the most influential thinkers from academia and industry in this field.



The Adventures Of Sherlock Swishington And Carrynn The Study Of Anthropology


The Adventures Of Sherlock Swishington And Carrynn The Study Of Anthropology
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Author : Pamela Denise Brown
language : en
Publisher:
Release Date : 2017-10-31

The Adventures Of Sherlock Swishington And Carrynn The Study Of Anthropology written by Pamela Denise Brown and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2017-10-31 with categories.




Affective And Emotional Aspects Of Human Computer Interaction


Affective And Emotional Aspects Of Human Computer Interaction
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Author : Maja Pivec
language : en
Publisher: IOS Press
Release Date : 2006

Affective And Emotional Aspects Of Human Computer Interaction written by Maja Pivec and has been published by IOS Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2006 with Computers categories.


The learning process can be seen as an emotional and personal experience that is addictive and motivates learners to proactive behavior. Divided in three parts, this title discusses major topics such as: emotions, motivation, games, and game-experience.



Engagement Design


Engagement Design
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Author : Nelson Zagalo
language : en
Publisher: Springer Nature
Release Date : 2020-03-17

Engagement Design written by Nelson Zagalo and has been published by Springer Nature this book supported file pdf, txt, epub, kindle and other format this book has been release on 2020-03-17 with Computers categories.


Interactive media designers have been discussing modes to optimize interaction design beyond mere usability. With the arrival of Emotional Design followed by the success of the User Experience (UX) approaches, the discussion continued and augmented. Experience has become a complex buzzword, which is more about the subject’s experience than the product, and this is why it's difficult, or even impossible, to define it in a concise manner. We propose to move the discussion from Experience towards Engagement, to emphasize the design of the relationship between artefacts, contexts and users. Engagement asks for a more concrete type of experience, with specific needs, motives, skills and competences, which can be more clearly worked into the design of artefacts. Engagement also differs from other concepts e.g. fun, enjoyment, happiness or well-being and is open enough to grant freedom to designers in creating their personal world views. To push this new approach, we offer in this book a full model for the design of engagement in interactive media, still believing it can be applied beyond that. The model is arranged around what we call the three engagement streams: Progression, Expression and Relation.



Funology Fables


Funology Fables
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Author : Roberta Sunderbruch
language : en
Publisher:
Release Date : 1995-03-01

Funology Fables written by Roberta Sunderbruch and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 1995-03-01 with categories.




Future Interaction Design


Future Interaction Design
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Author : A. Pirhonen
language : en
Publisher: Springer Science & Business Media
Release Date : 2005-01-04

Future Interaction Design written by A. Pirhonen and has been published by Springer Science & Business Media this book supported file pdf, txt, epub, kindle and other format this book has been release on 2005-01-04 with Computers categories.


The perspectives and techniques used in human-computer interaction design, practice and research are broadening. This book looks at emerging approaches which are likely to contribute to the discipline in near future. The emphasis is on the social, cognitive, emotional, creative and active dimensions of the human actor. The underlying idea is that human character rather than technology should determine the nature of interaction. The concept of "interaction design" covers this broader range of concerns relevant to enabling quality design. Each chapter emphasizes alternative perspectives on interaction and new concepts to help researchers and practitioners relate to alternative design approaches and opportunities. Many of these new elements can be found to be successful and established in other fields, such as information systems development and industrial design. This volume will be of considerable value to those seeking innovative and developing perspectives upon both designing and ensuring effective interaction between humans and technology.



Designing Inclusive Systems


Designing Inclusive Systems
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Author : Patrick Langdon
language : en
Publisher: Springer Science & Business Media
Release Date : 2012-03-09

Designing Inclusive Systems written by Patrick Langdon and has been published by Springer Science & Business Media this book supported file pdf, txt, epub, kindle and other format this book has been release on 2012-03-09 with Technology & Engineering categories.


The Cambridge Workshops on Universal Access and Assistive Technology (CWUAAT) are a series of workshops held at a Cambridge University College every two years. The workshop theme: “Designing inclusion for real-world applications” refers to the emerging potential and relevance of the latest generations of inclusive design thinking, tools, techniques, and data, to mainstream project applications such as healthcare and the design of working environments. Inclusive Design Research involves developing tools and guidance enabling product designers to design for the widest possible population, for a given range of capabilities. There are five main themes: Designing for the Real-World Measuring Demand And Capabilities Designing Cognitive Interaction with Emerging Technologies Design for Inclusion Designing Inclusive Architecture In the tradition of CWUAAT, we have solicited and accepted contributions over a wide range of topics, both within individual themes and also across the workshop’s scope. We ultimately hope to generate more inter-disciplinary dialogues based on focused usage cases that can provide the discipline necessary to drive further novel research, leading to better designs. The aim is to impact industry and end-users as well governance and public design, thereby effectively reducing exclusion and difficulty in peoples’ daily lives and society.



Convergence And Hybrid Information Technology


Convergence And Hybrid Information Technology
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Author : Geuk Lee
language : en
Publisher: Springer
Release Date : 2012-08-21

Convergence And Hybrid Information Technology written by Geuk Lee and has been published by Springer this book supported file pdf, txt, epub, kindle and other format this book has been release on 2012-08-21 with Computers categories.


This book constitutes the refereed proceedings of the 6th International Conference on Convergence and Hybrid Information Technology, ICHIT 2012, held in Daejeon, Korea, in August 2012. The 102 revised full papers presented were carefully reviewed and selected from 196 submissions. The papers are organized in topical sections on communications and networking; soft computing and intelligent systems; medical information and bioinformatics; security and safety systems; HCI and data mining; software and hardware engineering; image processing and pattern recognition; robotics and RFID technologies; convergence in information technology; workshop on advanced smart convergence (IWASC).



Advances In Computer Entertainment Technology


Advances In Computer Entertainment Technology
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Author : Adrian David Cheok
language : en
Publisher: Springer
Release Date : 2018-03-02

Advances In Computer Entertainment Technology written by Adrian David Cheok and has been published by Springer this book supported file pdf, txt, epub, kindle and other format this book has been release on 2018-03-02 with Computers categories.


This book constitutes the refereed conference proceedings of the 14th International Conference on Advances in Computer Entertainment Technology, ACE 2017, held in London, UK, in December 2017. The 59 full papers presented were selected from a total of 229 submissions. ACE is by nature a multi-disciplinary conference, therefore attracting people across a wide spectrum of interests and disciplines including computer science, design, arts, sociology, anthropology, psychology, and marketing. The main goal is to stimulate discussion in the development of new and compelling entertainment computing and interactive art concepts and applications. The chapter 'eSport vs irlSport' is open access under a CC BY 4.0 license via link.springer.com.