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Game Ai Pro 360 Guide To Tactics And Strategy


Game Ai Pro 360 Guide To Tactics And Strategy
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Game Ai Pro 360 Guide To Tactics And Strategy


Game Ai Pro 360 Guide To Tactics And Strategy
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Author : Steve Rabin
language : en
Publisher: CRC Press
Release Date : 2019-09-06

Game Ai Pro 360 Guide To Tactics And Strategy written by Steve Rabin and has been published by CRC Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2019-09-06 with Computers categories.


Steve Rabin’s Game AI Pro 360: Guide to Tactics and Strategy gathers all the cutting-edge information from his previous three Game AI Pro volumes into a convenient single source anthology that covers game AI strategy and tactics. This volume is complete with articles by leading game AI programmers that focus largely on combat decisions made in a wide variety of genres such as RTS, RPG, MOBA, strategy and tower defense games. Key Features Provides real-life case studies of game AI in published commercial games Material by top developers and researchers in Game AI Downloadable demos and/or source code available online



Advances In Machine Learning Deep Learning Based Technologies


Advances In Machine Learning Deep Learning Based Technologies
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Author : George A. Tsihrintzis
language : en
Publisher: Springer Nature
Release Date : 2021-08-05

Advances In Machine Learning Deep Learning Based Technologies written by George A. Tsihrintzis and has been published by Springer Nature this book supported file pdf, txt, epub, kindle and other format this book has been release on 2021-08-05 with Technology & Engineering categories.


As the 4th Industrial Revolution is restructuring human societal organization into, so-called, “Society 5.0”, the field of Machine Learning (and its sub-field of Deep Learning) and related technologies is growing continuously and rapidly, developing in both itself and towards applications in many other disciplines. Researchers worldwide aim at incorporating cognitive abilities into machines, such as learning and problem solving. When machines and software systems have been enhanced with Machine Learning/Deep Learning components, they become better and more efficient at performing specific tasks. Consequently, Machine Learning/Deep Learning stands out as a research discipline due to its worldwide pace of growth in both theoretical advances and areas of application, while achieving very high rates of success and promising major impact in science, technology and society. The book at hand aims at exposing its readers to some of the most significant Advances in Machine Learning/Deep Learning-based Technologies. The book consists of an editorial note and an additional ten (10) chapters, all invited from authors who work on the corresponding chapter theme and are recognized for their significant research contributions. In more detail, the chapters in the book are organized into five parts, namely (i) Machine Learning/Deep Learning in Socializing and Entertainment, (ii) Machine Learning/Deep Learning in Education, (iii) Machine Learning/Deep Learning in Security, (iv) Machine Learning/Deep Learning in Time Series Forecasting, and (v) Machine Learning in Video Coding and Information Extraction. This research book is directed towards professors, researchers, scientists, engineers and students in Machine Learning/Deep Learning-related disciplines. It is also directed towards readers who come from other disciplines and are interested in becoming versed in some of the most recent Machine Learning/Deep Learning-based technologies. An extensive list of bibliographic references at the end of each chapter guides the readers to probe further into the application areas of interest to them.



Advances In Production Management Systems Production Management Systems For Volatile Uncertain Complex And Ambiguous Environments


Advances In Production Management Systems Production Management Systems For Volatile Uncertain Complex And Ambiguous Environments
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Author : Matthias Thürer
language : en
Publisher: Springer Nature
Release Date : 2024-09-05

Advances In Production Management Systems Production Management Systems For Volatile Uncertain Complex And Ambiguous Environments written by Matthias Thürer and has been published by Springer Nature this book supported file pdf, txt, epub, kindle and other format this book has been release on 2024-09-05 with Computers categories.


The six-volume set IFIP AICT 728-729 constitutes the refereed proceedings of the 43rd IFIP WG 5.7 International Conference on Advances in Production Management Systems, APMS 2024, held in Chemnitz, Germany, during September 8–12, 2024. The 201 full papers presented together were carefully reviewed and selected from 224 submissions. The APMS 2024 conference proceedings are organized into six volumes, covering a large spectrum of research addressing the overall topic of the conference “Production Management Systems for Volatile, Uncertain, Complex, and Ambiguous Environments”. Part I: advancing eco-efficient and circular industrial practices; barriers and challenges for transition towards circular and sustainable production processes and servitized business models; implementing the EU green deal: challenges and solutions for a sustainable supply chain; risk analysis and sustainability in an uncertain system in a digital era. Part II: smart and sustainable supply chain management in the society 5.0 era; human-centred manufacturing and logistics systems design and management for the operator 5.0; inclusive work systems design: applying technology to accommodate individual workers’ needs; evolving workforce skills and competencies for industry 5.0; experiential learning in engineering education. Part III: lean thinking models for operational excellence and sustainability in the industry 4.0 era; human in command – operator 4.0/5.0 in the age of AI and robotic systems; hybrid intelligence – decision-making for AI-enabled industry 5.0; mechanism design for smart and sustainable supply chains. Part IV: digital transformation approaches in production and management; new horizons for intelligent manufacturing systems with IoT, AI, and digital twins. Part V: smart manufacturing assets as drivers for the twin transition towards green and digital business; engineering and managing AI for advances in asset lifecycle and maintenance management; transforming engineer-to-Order projects, supply chains, and systems in turbulent times; methods and tools to achieve the digital and sustainable servitization of manufacturing companies; open knowledge networks for smart manufacturing; applications of artificial intelligence in manufacturing; intralogistics. Part VI: modelling supply chain and production systems; resilience management in supply chains; digital twin concepts in production and services; optimization; additive manufacturing; advances in production management systems. Chapter “Trading Digital-Valued Assets Within Cyber-Physical Manufacturing Supply Chains: A Scoping Review of Additive Manufacturing and Digital Trade” is available open access under a Creative Commons Attribution 4.0 International License via link.springer.com.



Game Ai Pro 360 Guide To Architecture


Game Ai Pro 360 Guide To Architecture
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Author : Steve Rabin
language : en
Publisher: CRC Press
Release Date : 2019-09-10

Game Ai Pro 360 Guide To Architecture written by Steve Rabin and has been published by CRC Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2019-09-10 with Computers categories.


Steve Rabin’s Game AI Pro 360: Guide to Architecture gathers all the cutting-edge information from his previous three Game AI Pro volumes into a convenient single source anthology covering game AI architecture. This volume is complete with articles by leading game AI programmers that further explore modern architecture such as behavior trees and share architectures used in top games such as Final Fantasy XV, the Call of Duty series and the Guild War series. Key Features Provides real-life case studies of game AI in published commercial games Material by top developers and researchers in Game AI Downloadable demos and/or source code available online



Game Ai Pro 360 Guide To Character Behavior


Game Ai Pro 360 Guide To Character Behavior
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Author : Steve Rabin
language : en
Publisher: CRC Press
Release Date : 2019-09-10

Game Ai Pro 360 Guide To Character Behavior written by Steve Rabin and has been published by CRC Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2019-09-10 with Computers categories.


Steve Rabin’s Game AI Pro 360: Guide to Character Behavior gathers all the cutting-edge information from his previous three Game AI Pro volumes into a convenient single source anthology that covers character behavior in game AI. This volume is complete with articles by leading game AI programmers that focus on individual AI behavior such as character interactions, modelling knowledge, efficient simulation, difficulty balancing, and making decisions with case studies from both commercial and indie games. Key Features Provides real-life case studies of game AI in published commercial games Material by top developers and researchers in Game AI Downloadable demos and/or source code available online



Sviluppare Giochi Con Blender E Godot


Sviluppare Giochi Con Blender E Godot
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Author : Kumsal Obuz
language : it
Publisher: Apogeo Editore
Release Date : 2024-04-02T00:00:00+02:00

Sviluppare Giochi Con Blender E Godot written by Kumsal Obuz and has been published by Apogeo Editore this book supported file pdf, txt, epub, kindle and other format this book has been release on 2024-04-02T00:00:00+02:00 with Computers categories.


Questo manuale è una guida esaustiva e pratica alla creazione di giochi attraverso l’utilizzo combinato di Blender, uno dei più apprezzati software di modellazione 3D, e Godot, un avanzato motore di gioco open source. Si parte dalle basi di modellazione low poly e si prosegue illustrando come sfruttare Blender per creare, manipolare e animare gli elementi del gioco, preparandoli poi per l'importazione in Godot. Si passa quindi all’utilizzo del motore di gioco per progettare le scene, lavorare su luci e ombre e creare modelli controllabili e interattivi. Seguendo le istruzioni e gli esempi forniti capitolo dopo capitolo, il lettore arriva a costruire un gioco point-and-click, apprendendo così un flusso di lavoro che integra e sfrutta al massimo la potenza di Blender e Godot. Un testo di riferimento per imparare a gestire in maniera efficace tutto il processo di creazione di giochi 3D, dall’ideazione al rilascio.



Artificial Intelligence And Games


Artificial Intelligence And Games
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Author : Georgios N. Yannakakis
language : en
Publisher: Springer
Release Date : 2018-02-17

Artificial Intelligence And Games written by Georgios N. Yannakakis and has been published by Springer this book supported file pdf, txt, epub, kindle and other format this book has been release on 2018-02-17 with Computers categories.


This is the first textbook dedicated to explaining how artificial intelligence (AI) techniques can be used in and for games. After introductory chapters that explain the background and key techniques in AI and games, the authors explain how to use AI to play games, to generate content for games and to model players. The book will be suitable for undergraduate and graduate courses in games, artificial intelligence, design, human-computer interaction, and computational intelligence, and also for self-study by industrial game developers and practitioners. The authors have developed a website (http://www.gameaibook.org) that complements the material covered in the book with up-to-date exercises, lecture slides and reading.



Game Ai Pro 3


Game Ai Pro 3
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Author : Steve Rabin
language : en
Publisher: CRC Press
Release Date : 2017-07-12

Game Ai Pro 3 written by Steve Rabin and has been published by CRC Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2017-07-12 with Computers categories.


Game AI Pro3: Collected Wisdom of Game AI Professionals presents state-of-the-art tips, tricks, and techniques drawn from developers of shipped commercial games as well as some of the best-known academics in the field. This book acts as a toolbox of proven techniques coupled with the newest advances in game AI. These techniques can be applied to almost any game and include topics such as behavior trees, utility theory, path planning, character behavior, and tactical reasoning. KEY FEATURES Contains 42 chapters from 50 of the game industry’s top developers and researchers. Provides real-life case studies of game AI in published commercial games. Covers a wide range of AI in games, with topics applicable to almost any game. Includes downloadable demos and/or source code, available at http://www.gameaipro.com SECTION EDITORS Neil Kirby General Wisdom Alex Champandard Architecture Nathan Sturtevant Movement and Pathfinding Damian Isla Character Behavior Kevin Dill Tactics and Strategy; Odds and Ends



Programming Game Ai By Example


Programming Game Ai By Example
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Author : Mat Buckland
language : en
Publisher: Jones & Bartlett Learning
Release Date : 2005

Programming Game Ai By Example written by Mat Buckland and has been published by Jones & Bartlett Learning this book supported file pdf, txt, epub, kindle and other format this book has been release on 2005 with Computers categories.


This book describes in detail many of the AI techniques used in modern computer games, explicity shows how to implement these practical techniques within the framework of several game developers with a practical foundation to game AI.



Pc Magazine


Pc Magazine
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Author :
language : en
Publisher:
Release Date : 2006

Pc Magazine written by and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2006 with IBM microcomputers categories.