Game Based Learning In Der Schule
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Game Based Learning And The Power Of Play
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Author : Pauline Rooney
language : en
Publisher: Cambridge Scholars Publishing
Release Date : 2016-08-17
Game Based Learning And The Power Of Play written by Pauline Rooney and has been published by Cambridge Scholars Publishing this book supported file pdf, txt, epub, kindle and other format this book has been release on 2016-08-17 with Education categories.
In recent years, there has been growing interest in the use of games to enhance learning across multiple educational levels, and extensive research has shown that games have considerable potential for enhancing learning, motivation and skills development. However, despite a growing acknowledgement of this potential, challenges remain and the use of games in formal education contexts remains far from mainstream. While some studies identify design and development issues as a key barrier – including associated costs – others highlight organisational and infrastructural difficulties involved in implementing games in the classroom. More recently, increasing recognition of these difficulties has led many to explore how gaming elements (rather than fully fledged games) can be used to engage and enhance student learning – a practice now widely referred to as “gamification”. This edited collection of chapters explores the application, potential and challenges of game-based learning and gamification across multiple disciplines and sectors, including psychology, education, business, history, languages and the creative arts. With contributions exploring the use of games across the full educational spectrum – from early childhood education, through to the corporate sector – it provides comprehensive insights into the potential of games and play for facilitating learning and engagement at every life stage.
Game Based Learning
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Author : Youngkyun Baek
language : en
Publisher: Nova Science Publishers
Release Date : 2017
Game Based Learning written by Youngkyun Baek and has been published by Nova Science Publishers this book supported file pdf, txt, epub, kindle and other format this book has been release on 2017 with Educational games categories.
At a time when digital games are becoming much more commonly used in classrooms, this book provides a much-needed guide to different forms and applications of digital game-based learning. The book brings together researchers and practitioners from around the world who share their theories, strategies, findings of case studies, and practical approaches to support better performance and learning outcomes when learning with digital games. This book is intended to provide readers with three main parts of information. One is a clear and practical understanding of theory and research-based principles of game-based learning. This first section of the book includes fresh perspectives and an overview of existing and emerging theories in game-based learning, which are also presented in the form of case study findings and implications. The second section of this book gives readers the how to information needed to turn the understanding of intellectual grounding into effective practices of digital games for classroom use. The third part of this book also includes some practical approaches for evaluating different aspects of learning within the game-based learning context. This information about practical approaches is presented through chapters on achievements and performance outcomes. Game-Based Learning: Theory, Strategies, and Performance Outcomes synthesizes arguments, practices, and research findings on the effectiveness of different designs and approaches within game-based learning practices. But, a major message of this book is that the joint influence of implementation, context, and learner characteristics interacting with digital games is what determines learning and achievement outcomes. This book is intended for researchers, practitioners, designers, policy makers, and current and future teachers. The teacher/-educator will benefit from topics such as practical strategies to improve student performance, while researchers can use the findings from the case studies presented in this book as a foundation for future explorations and research studies.
Game Based Learning Across The Disciplines
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Author : Carmela Aprea
language : en
Publisher: Springer Nature
Release Date : 2021-08-02
Game Based Learning Across The Disciplines written by Carmela Aprea and has been published by Springer Nature this book supported file pdf, txt, epub, kindle and other format this book has been release on 2021-08-02 with Education categories.
The volume focuses on epistemological, theoretical and empirical issues of game-based learning in various disciplines. It encompasses questions of game design as well as instructional integration and organizational implementation of game-based learning across various disciplines and includes contributions from different levels of the formal educational system (i.e., primary, secondary and tertiary education) as well as contributions reporting the use of game-based learning in informal learning settings. The volume addresses scholars, practitioners and students who are interested in how games and game-based learning can be designed, implemented and evaluated in a cross-, inter- and transdisciplinary perspective.
Game Based Learning
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Author : Patrick Felicia
language : en
Publisher: Cambridge Scholars Publishing
Release Date : 2014-06-26
Game Based Learning written by Patrick Felicia and has been published by Cambridge Scholars Publishing this book supported file pdf, txt, epub, kindle and other format this book has been release on 2014-06-26 with Juvenile Nonfiction categories.
This book is an invitation to delve into the world of Game-Based Learning, to understand the many facets that make games a truly interesting and effective tool to teach and train in the 21st century. It includes nine chapters which were initially presented at the iGBL conference, a conference held throughout Ireland, where researchers, practitioners, students and other stakeholders meet and share their interest in games and education. These chapters touch on some very important topics, including games for health; formal education; poetry and games; science teaching through mobile games; relaxation with gaming devices; and accounting for disabilities with handheld devices. Together, these chapters illustrate the advancements in the field of Game-Based Learning, the challenges faced by developers and educators, as well as the opportunities that this medium can offer. Each chapter is written with practicality in mind in an effort to provide the reader with both a solid theoretical approach and background, coupled to some practical guidelines and suggestions that can be applied easily.
Guidelines For Game Based Learning
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Author : Maja Pivec
language : en
Publisher: Pabst Science Publishers
Release Date : 2004
Guidelines For Game Based Learning written by Maja Pivec and has been published by Pabst Science Publishers this book supported file pdf, txt, epub, kindle and other format this book has been release on 2004 with Computer-assisted instruction categories.
Games have high presence in non-formal and informal segments of learning. Unfortunately, in formal education games are still often seen just as an unserious activity and the potentials of games for learning stay undiscovered. Games have high presence in non-formal and informal segments of learning. Unfortunately, in formal education games are still often seen just as an unserious activity and the potentials of games for learning stay undiscovered. How to design effective learning opportunities? Why is learning by experience often more efficient than learning by studying? How to provide the learning experiences needed to respond to current challenges? Using computer games and games in general for learning purposes offers a variety of knowledge presentations and creates opportunities to apply the knowledge within a virtual world, thus supporting and facilitating the learning process.
Game Based Learning In Der Schule
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Author : Melanie Gecius
language : de
Publisher:
Release Date : 2014
Game Based Learning In Der Schule written by Melanie Gecius and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2014 with categories.
Developments In Current Game Based Learning Design And Deployment
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Author : Felicia, Patrick
language : en
Publisher: IGI Global
Release Date : 2012-07-31
Developments In Current Game Based Learning Design And Deployment written by Felicia, Patrick and has been published by IGI Global this book supported file pdf, txt, epub, kindle and other format this book has been release on 2012-07-31 with Education categories.
Educational gaming is becoming more popular at universities, in the military, and in private business. Multidisciplinary research which explores the cognitive and psychological aspects that underpin successful educational video games is therefore necessary to ensure proper curriculum design and positive learning outcomes. Developments in Current Game-Based Learning Design and Deployment highlights the latest research from professionals and researchers working in the fields of educational games development, e-learning, multimedia, educational psychology, and information technology. It promotes an in-depth understanding of the multiple factors and challenges inherent to the design and integration of game-based Learning environments.
Game Based Learning In Education And Health Part A
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Author :
language : en
Publisher: Elsevier
Release Date : 2023-04-13
Game Based Learning In Education And Health Part A written by and has been published by Elsevier this book supported file pdf, txt, epub, kindle and other format this book has been release on 2023-04-13 with Science categories.
Game-Based Learning in Education and Health, Volume 276 in the Progress in Brain Research series, highlights new advances in the field, with this new volume presenting interesting chapters on topics such as Math computerized games in the classroom: a Number Line Training in Primary School Children, Digital games for learning basic arithmetic at home, Game-Based Assessment of Cognitive Function among Children and Adolescents: A Systematic Review and Meta-Analysis, Different aspects of fraction understanding are associated selectively with performance on a fraction learning game, and more. Provides the authority and expertise of leading contributors from an international board of authors Presents the latest release in Progress in Brain Research serials Updated release includes the latest information on Game-Based Learning in Education and Health
Game Based Learning
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Author : Ines Rivas Vazquez
language : de
Publisher:
Release Date : 2013
Game Based Learning written by Ines Rivas Vazquez and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2013 with Education categories.
Studienarbeit aus dem Jahr 2012 im Fachbereich Padagogik - Schulpadagogik, Note: 1,7, Johann Wolfgang Goethe-Universitat Frankfurt am Main, Veranstaltung: Game-Based-Learning, Sprache: Deutsch, Abstract: Im Alltagswissen wird haufig davon ausgegangen, dass Kinder sich vor allem zu Hause am meisten mit dem Computer bzw. im Besonderen mit Computerspielen beschaftigen wurden. Nun haben mittlerweile seit einigen Jahren auch vermehrt Computer ihren Weg in die Schulen und Klassenzimmer gefunden. Dabei stellt sich nun die Frage, was Kinder in der Schule am Computer lernen konnen und ob dies negative oder positive Konsequenzen beim Lernen mit sich bringt. Hierbei gibt es zwei entgegengesetzte Positionen, zum einen wird das Lernen am Computer als das Lernen aus zweiter Hand bezeichnet, welches in der Schule eingeschrankt werden musste und zum Anderen wird dagegen das Lernen am Computer befurwortet, weil die Kinder neben Lesen, Schreiben und Rechnen, noch lernen wie man mit einem Computer umgeht und sich so moderne Methodenkompetenzen erschliessen (vgl. DEHN, o.S.). Heutzutage wird das Lernen am Computer sogar neben der Schule auch schon in Kindertagesstatten eingesetzt, wenngleich dies auch eher in sehr zuruckhaltender Weise geschieht. Wenn man im allgemeinen Sinne, den Begriff der technisch vermittelten Lehr- und Lernprozesse sehr breit fassen wurde, so konnte man feststellen dass schon im klassischen Altertum gewisse Techniken zum Lernen benutzt wurden, um Wissen zu erwerben. Der Wissenserwerb durch verschiedene Techniken ist also keine Erfindung unserer Zeit, sondern hat seinen Ursprung schon mindestens in der Antike (vgl. VOGEL, S. 17). Doch wie effektiv ist das Lernen durch Lernspiele am Computer und wird es von unserer heutigen Gesellschaft uberhaupt anerkannt, oder wurden Eltern lieber den klassischen Unterricht fur ihr Kind bevorzugen? Diese Fragen sind die Leitfragen der vorliegenden Hausarbeit
Leading Issues In Games Based Learning
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Author : Thomas Connolly
language : en
Publisher: Academic Conferences Limited
Release Date : 2011
Leading Issues In Games Based Learning written by Thomas Connolly and has been published by Academic Conferences Limited this book supported file pdf, txt, epub, kindle and other format this book has been release on 2011 with categories.
It has been said that the future will never be the same again, which is undoubtedly true, as is the statement that learning will never the same again. Many of the old rules of learning are being swept away and it is increasingly realised that knowledge of “fact” is less important than understanding of situations. It is now well established that understanding can be facilitated by simulation, which is one of the principles on which games-based learning is founded. Games-based learning is also important because there is so much pressure on the teaching resources available. Demand for learning has never been greater and it is likely to continue to grow exponentially. In this environment games-based learning has come into its own. It has always been true that there has been much to learn from games. Both competitiveness and team work have traditionally be learnt on the playing fields of schools around the world. Strategic thinking has been learnt from games such as Chess, even Checkers, and in a more sophisticated way the board game Diplomacy. With the power available through ICT entirely new games are possible that have a much richer and more engaging potential for learners. This is transforming learning and opening up new avenues for both learners and those who are helping them learn. This book represents some of the leading edge thinking in this field and is highly recommended to academics and training practitioners.