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Game Change


Game Change
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Game Change


Game Change
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Author : John Heilemann
language : en
Publisher: Harper Collins
Release Date : 2024-02-27

Game Change written by John Heilemann and has been published by Harper Collins this book supported file pdf, txt, epub, kindle and other format this book has been release on 2024-02-27 with Political Science categories.


The gripping inside story of the 2008 presidential election, by two of the best political reporters in the country. "It's one of the best books on politics of any kind I've read. For entertainment value, I put it up there with Catch 22." — The Financial Times "It transports you to a parallel universe in which everything in the National Enquirer is true....More interesting is what we learn about the candidates themselves: their frailties, egos and almost super-human stamina." — The Financial Times "I can't put down this book!" —Stephen Colbert Game Change is the New York Times bestselling story of the 2008 presidential election, by John Heilemann and Mark Halperin, two of the best political reporters in the country. In the spirit of Richard Ben Cramer's What It Takes and Theodore H. White's The Making of the President 1960, this classic campaign trail book tells the defining story of a new era in American politics, going deeper behind the scenes of the Obama/Biden and McCain/Palin campaigns than any other account of the historic 2008 election.



Game Change


Game Change
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Author : Craig Atkinson
language : en
Publisher: PHD
Release Date : 2014-01-21

Game Change written by Craig Atkinson and has been published by PHD this book supported file pdf, txt, epub, kindle and other format this book has been release on 2014-01-21 with categories.


Cuando los investigadores comenzaron a explorar el grado de inmersión e interés tan grande de la gente en los videojuegos, se quedaron perplejos. ¿Cómo es que la gente pone más esfuerzo en estos juegos que en su trabajo diario y en sus relaciones personales? ¿Por qué cuando juegan están contentos de trabajar tan duro durante tanto tiempo sin recibir un sueldo por ello? ¿Cómo están estos jugadores, tras haber malgastado su juventud encerrados en su cuarto conectados de manera diferente? ¿Estamos presenciando un cambio significativo en la evolución de la psicología humana? Las ideas que emergen de esta investigación tienen repercusiones muy grandes, no solo para el mundo del trabajo, sino también para una incipiente “economía de participación”. Y la “Gamificación”– la aplicación de nociones de mecánicas de juego muy atractivas, programas de fidelización y economía del comportamiento para impulsar la participación del usuario – son la esencia de este tema. A medida que construyamos una nueva economía digital, será casi inevitable que todos tengamos cada vez más tiempo libre – y las plataformas “gamificadas” nos ayudarán a utilizar ese tiempo de manera beneficiosa. GAME CHANGE explora algunas de las iniciativas más revolucionarias que hemos visto en este campo. Desglosa los mecanismos persuasivos del juego y ofrece ideas sobre cómo poner la teoría en práctica. ASÍ QUE, JUGUEMOS. Es hora de seleccionar un avatar y algunos poderes especiales. El viaje a través de este mundo desafiante comienza en la primera página.



Game Changer


Game Changer
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Author : Jean-Manuel Izaret
language : en
Publisher: John Wiley & Sons
Release Date : 2023-10-17

Game Changer written by Jean-Manuel Izaret and has been published by John Wiley & Sons this book supported file pdf, txt, epub, kindle and other format this book has been release on 2023-10-17 with Business & Economics categories.


The right pricing strategy can change the entire trajectory of a business, a market, and even society at large. To help you create your best pricing strategy efficiently and confidently, two leaders from BCG are introducing fresh perspectives on pricing that take you far beyond the realm of mind-numbing numbers. In their new book Game Changer: How Strategic Pricing Shapes Businesses, Markets, and Society, Jean-Manuel Izaret and Arnab Sinha simplify and clarify pricing strategy by integrating its many frameworks and concepts into seven distinct pricing games, each with its own proven tools, rules, forces, and structures. To help you pick the right game and play it well, Izaret and Sinha have developed the Strategic Pricing Hexagon, a tool refined through years of testing, iteration, and adaptation. The Hexagon is your portal to a business world where stronger growth and better financial performance come from a set of strategic pricing decisions, not endless myopic quests for optimal prices. But more than that, the Hexagon will change the way you think about and talk about pricing. The current conversation around pricing – as expressed through economics textbooks, Excel spreadsheets, political discourse, and educated guesswork – makes it easy to believe that pricing is nothing more than a technical, tactical and, for most people, boring game of numbers. Game Changer changes that conversation bysharing stories and research that bring the Hexagon and its seven pricing games to life. With research from BCG’s Bruce Henderson Institute and real-world examples from the world's most influential companies, the authors and their colleagues at BCG define pricing strategy as a business leader’s or business owner’s conscious decisions about how money flows in their market. They show how companies succeed in the long term when they focus on collaborative growth and value sharing with customers, not zero-sum value extraction from them. Discover how you can create and implement a winning pricing strategy that changes the trajectory of your business, your market, and even society.



Game Changer Game Theory And The Art Of Transforming Strategic Situations


Game Changer Game Theory And The Art Of Transforming Strategic Situations
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Author : David McAdams
language : en
Publisher: W. W. Norton & Company
Release Date : 2014-01-27

Game Changer Game Theory And The Art Of Transforming Strategic Situations written by David McAdams and has been published by W. W. Norton & Company this book supported file pdf, txt, epub, kindle and other format this book has been release on 2014-01-27 with Business & Economics categories.


A radically new, and easily learned, way to outstrategize your rivals. “The wise win before they fight, while the ignorant fight to win.” So wrote Zhuge Liang, the great Chinese military strategist. He was referring to battlefield tactics, but the same can be said about any strategic situation. Even seemingly certain defeat can be turned into victory—whether in battle, business, or life—by those with the strategic vision to recognize how to “change the game” to their own advantage. The aim of David McAdams’s Game-Changer is nothing less than to empower you with this wisdom—not just to win in every strategic situation (or “game”) you face but to change those games and the ecosystems in which they reside to transform your life and our lives together for the better. Game-Changer develops six basic ways to change games—commitment, regulation, cartelization, retaliation, trust, and relationships—enlivened by countless colorful characters and unforgettable examples from the worlds of business, medicine, finance, military history, crime, sports, and more. The book then digs into several real-world strategic challenges, such as how to keep prices low on the Internet, how to restore the public’s lost trust in for-charity telemarketers, and even how to save mankind from looming and seemingly unstoppable drug-resistant disease. In each case, McAdams uses the game-theory approach developed in the book to identify the strategic crux of the problem and then leverages that “game-awareness” to brainstorm ways to change the game to solve or at least mitigate the underlying problem. So get ready for a fascinating journey. You’ll emerge a deeper strategic thinker, poised to change and win all the games you play. In doing so, you can also make the world a better place. “Just one Game-Changer [is] enough to seed and transform an entire organization into a more productive, happier, and altogether better place,” McAdams writes. Just imagine what we can do together.



Gamechangers


Gamechangers
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Author : Peter Fisk
language : en
Publisher: John Wiley & Sons
Release Date : 2014-11-24

Gamechangers written by Peter Fisk and has been published by John Wiley & Sons this book supported file pdf, txt, epub, kindle and other format this book has been release on 2014-11-24 with Business & Economics categories.


Shake up and redefine the market by changing your game! A new generation of businesses is rising out of the maelstrom of economic and technological change across our world. These companies are shaking up the world. In Gamechangers Peter Fisk has sought out the brands and businesses, large and small, from every continent, who are changing the game... and shows how we can learn the best new approaches to strategy and leadership, innovation and marketing from them. ‘Gamechangers’ are disruptive and innovative, they are more ambitious, with stretching vision and enlightened purpose. They find their own space, then shape it in their own vision. Most of all they have great ideas. They outthink their competition, thinking bigger and different. They don’t believe in being slightly cheaper or slightly better. Why be 10% better, when you could be 10 times better? Gamechangers is built around 10 themes that are shaping the future of business, brought to life with 100 case studies from across the world, and 16 practical canvases to make the best ideas happen in your business. The book is supported by a range of seminars, workshops and digital resources. Gamechangers offers guidance on: Thinking smarter and acting faster Embracing the new tricks of business Understanding how gamechangers dream and disrupt Delivering practical results and winning



Polished Game Development


Polished Game Development
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Author : Steven Goodwin
language : en
Publisher: Apress
Release Date : 2016-07-15

Polished Game Development written by Steven Goodwin and has been published by Apress this book supported file pdf, txt, epub, kindle and other format this book has been release on 2016-07-15 with Computers categories.


Learn the things you need for a complete game, such as translations and tutorials, and improve the things you've already written to raise their standard to a professional level. This is a practical guide covering every discipline: art, music, writing, and code. In the case of the latter, code examples are included to demonstrate how to implement functionality to make the game shine. Polished Game Development acts as a comprehensive checklist of everything your game should, and should not, do, in order to be as good as it possibly can. It is more than just a book on theoretical game design principles. Explains the difference between a pet project, and a professional one. Covers how to test for the problems and bugs you don't know you'll have. Details simple, but effective, visual improvements that can be done with very little effort. Regardless of platform (web, mobile, or console), or language (C++, C#, JavaScript) there is a wealth of common (and specific) tips within these pages that will enable you to make the most professional games you can. What You Will Learn Learn what essential elements are often missed Stay on-brand, visually and verbally Use audio to enhance your game Improve game balance Test effectively Who This Book Is For Game developers looking for a guide and checklist on how to get their game finished to the highest possible standards. They will know how to write a game, and get it released, but not necessarily how to make it shine. They will be professional developers, indies, university students and graduates.



Algorithms And Networking For Computer Games


Algorithms And Networking For Computer Games
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Author : Jouni Smed
language : en
Publisher: John Wiley & Sons
Release Date : 2017-06-16

Algorithms And Networking For Computer Games written by Jouni Smed and has been published by John Wiley & Sons this book supported file pdf, txt, epub, kindle and other format this book has been release on 2017-06-16 with Computers categories.


The essential guide to solving algorithmic and networking problems in commercial computer games, revised and extended Algorithms and Networking for Computer Games, Second Edition is written from the perspective of the computer scientist. Combining algorithmic knowledge and game-related problems, it explores the most common problems encountered in game programing. The first part of the book presents practical algorithms for solving “classical” topics, such as random numbers, procedural generation, tournaments, group formations and game trees. The authors also focus on how to find a path in, create the terrain of, and make decisions in the game world. The second part introduces networking related problems in computer games, focusing on four key questions: how to hide the inherent communication delay, how to best exploit limited network resources, how to cope with cheating and how to measure the on-line game data. Thoroughly revised, updated, and expanded to reflect the many constituent changes occurring in the commercial gaming industry since the original, this Second Edition, like the first, is a timely, comprehensive resource offering deeper algorithmic insight and more extensive coverage of game-specific networking problems than ordinarily encountered in game development books. Algorithms and Networking for Computer Games, Second Edition: Provides algorithmic solutions in pseudo-code format, which emphasises the idea behind the solution, and can easily be written into a programming language of choice Features a section on the Synthetic player, covering decision-making, influence maps, finite-state machines, flocking, fuzzy sets, and probabilistic reasoning and noise generation Contains in-depth treatment of network communication, including dead-reckoning, local perception filters, cheating prevention and on-line metrics Now includes 73 ready-to-use algorithms and 247 illustrative exercises Algorithms and Networking for Computer Games, Second Edition is a must-have resource for advanced undergraduate and graduate students taking computer game related courses, postgraduate researchers in game-related topics, and developers interested in deepening their knowledge of the theoretical underpinnings of computer games and in learning new approaches to game design and programming.



Serious Games


Serious Games
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Author : Ute Ritterfeld
language : en
Publisher: Routledge
Release Date : 2009-09-10

Serious Games written by Ute Ritterfeld and has been published by Routledge this book supported file pdf, txt, epub, kindle and other format this book has been release on 2009-09-10 with Education categories.


The central purpose of this book is to examine critically the claim that playing games can provide learning that is deep, sustained and transferable to the "real world."



New Games


New Games
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Author : Pamela M. Lee
language : en
Publisher: Routledge
Release Date : 2013-01-25

New Games written by Pamela M. Lee and has been published by Routledge this book supported file pdf, txt, epub, kindle and other format this book has been release on 2013-01-25 with Art categories.


"Art History After the Sixties examines the 1960s and 1970s as a watershed era in our current understanding of art and its historiography. Pamela Lee asks how, why, and at what cost art critics of that generation shifted their attention away from aesthetics to focus pimarily on the social and political nature of art, most notably in the writings appearing in the influential journal October. She also looks closesly at the major artists of that era from Robert Smithson, most well known for his provocative earthwork Spiral Jetty, to Andy Warhol. Art History After the Sixties is the fifth volume in "Theories of Modernism and Postmodernism in the Visual Arts", James Elkins's series of short books on the theories of modernism written by leading art historians on twentieth-century art and art criticism. The book will feature a critical introduction by a fellow art historian placing the book in conversation with the previous books in the series."--



Climate Games


Climate Games
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Author : Talbot M. Andrews
language : en
Publisher: University of Michigan Press
Release Date : 2024-03-05

Climate Games written by Talbot M. Andrews and has been published by University of Michigan Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2024-03-05 with Political Science categories.


Can humanity work together to mitigate the effects of climate change? Climate Games argues we can. This book brings together a decade and a half of experimentation, conducted by researchers around the world, which shows that people can and will work together to prevent disasters like climate change. These experiments, called economic games, put money on the line to create laboratory disasters. Participants must work together by spending a bit of money now to prevent themselves from losing even more money in the future. Will people sacrifice their own money to prevent disaster? Can people make wise decisions? And can people decide wisely on behalf of others? The answer is a resounding yes. Yet real climate change is a complex social dilemma involving the world’s nearly eight billion inhabitants. In the real world, the worst effects of climate change are likely to be felt by developing countries, while most of the decisions will be made by rich, industrialized countries. And while the world as a whole would be better off if all nations reduced their greenhouse gas emissions, any given nation could decide it would be even better off if it continued emitting and let other nations take care of the problem. These disaster experiments test how real people respond to climate change’s unique constellation of challenges and deliver a positive message: People will prevent disaster.