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Game Character Creation In Maya


Game Character Creation In Maya
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Game Character Creation In Maya


Game Character Creation In Maya
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Author :
language : en
Publisher:
Release Date : 2011

Game Character Creation In Maya written by and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2011 with categories.


Create characters for video games or real-time rendered applications with Maya.



Game Character Creation In Maya


Game Character Creation In Maya
DOWNLOAD
Author :
language : en
Publisher:
Release Date : 2011

Game Character Creation In Maya written by and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2011 with categories.


Get a thorough overview of techniques for creating characters for video games or real-time rendered applications. Author Chris Reilly covers low-poly modeling, texturing and animation, using 3D model and texture assets created in Maya and Adobe Photoshop. The course also includes an overview of Unity 3, including importing characters and making interactive animations with the Script Editor.



Game Character Development With Maya


Game Character Development With Maya
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Author : Antony Ward
language : en
Publisher: New Riders
Release Date : 2004-11-22

Game Character Development With Maya written by Antony Ward and has been published by New Riders this book supported file pdf, txt, epub, kindle and other format this book has been release on 2004-11-22 with Computers categories.


If you thought Angelina Jolie was responsible for Lara Croft's curves, think again! Long before the Hollywood actress brought the Tomb Raider heroine to life, Alias' 3D modeling software Maya was used to create the lovely Lara; Ms. Jolie simply filled in her curves! When you're ready to start creating equally compelling characters of your own, you need this comprehensive volume! In these pages, gaming-industry veteran Antony Ward uses a combination of informative narrative, hands-on tutorials, and a slew of illustrations and screen shots to show you how to use Maya to address the most complex element of game creation-developing great characters! As you follow along, Antony uses the development of two diverse characters-a female figure and a fantastical character with outrageous proportions, wings, and a demon-like face-to demonstrate the techniques involved in modeling detailing, optimizing, texturing, rigging, binding, and animating characters with Maya. The companion CD includes lesson files, scripts, an automatic rigging tool, demo software, and more!



Maya 8 0 Character Modeling


Maya 8 0 Character Modeling
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Author : Gary Oliverio
language : en
Publisher: Wordware Publishing, Inc.
Release Date : 2006-01-31

Maya 8 0 Character Modeling written by Gary Oliverio and has been published by Wordware Publishing, Inc. this book supported file pdf, txt, epub, kindle and other format this book has been release on 2006-01-31 with Computers categories.


Maya 8 Character Modeling takes a unique approach to modeling as it breaks down character creation using an easy-to-follow formula that makes the learning process less daunting. Important Notice: The digital edition of this book is missing some of the images or content found in the physical edition.



Maya 8 0 Character Modeling


Maya 8 0 Character Modeling
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Author : Gary Oliverio
language : en
Publisher: Jones & Bartlett Learning
Release Date : 2010-10-25

Maya 8 0 Character Modeling written by Gary Oliverio and has been published by Jones & Bartlett Learning this book supported file pdf, txt, epub, kindle and other format this book has been release on 2010-10-25 with Computers categories.


Maya 8 Character Modeling takes a unique approach to modeling as it breaks down character creation using an easy-to-follow formula that makes the learning process less daunting. Important Notice: The digital edition of this book is missing some of the images or content found in the physical edition.



Maya Character Creation


Maya Character Creation
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Author : Chris Maraffi
language : en
Publisher: New Riders Publishing
Release Date : 2004

Maya Character Creation written by Chris Maraffi and has been published by New Riders Publishing this book supported file pdf, txt, epub, kindle and other format this book has been release on 2004 with Computers categories.


Popular movies like Spiderman and Lord of the Rings feature realistic characters created in Maya - a hot topic in the 3D market. This is an in-depth approach to Maya.



Beginner S Guide To Character Creation In Maya


Beginner S Guide To Character Creation In Maya
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Author : Jahirul Amin
language : en
Publisher: 3dtotal Publishing
Release Date : 2015-05-12

Beginner S Guide To Character Creation In Maya written by Jahirul Amin and has been published by 3dtotal Publishing this book supported file pdf, txt, epub, kindle and other format this book has been release on 2015-05-12 with Computer animation categories.


The Beginner's Guide series returns to focus on character creation in Autodesk's industry leading 3D animation software, Maya.



Character Creation For Games And Animation


Character Creation For Games And Animation
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Author : MICHAEL. INGRASSIA
language : en
Publisher:
Release Date : 2023

Character Creation For Games And Animation written by MICHAEL. INGRASSIA and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2023 with categories.




Maya 8 Character Modeling


Maya 8 Character Modeling
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Author : Gary Oliverio
language : en
Publisher:
Release Date : 2007

Maya 8 Character Modeling written by Gary Oliverio and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2007 with Cartoon characters categories.


This Maya Modeling Book Is Unique In Its Approach To Modeling A High-Resolution Character Model. Where Other Books Take A Grueling Approach That Often Leaves Readers Confused, Maya 8 Character Modeling Breaks Down The Character Into An Easy-To-Follow Formula. Readers Learn That Modeling A Character Can Be Accomplished Without The Fear Of Being In Over Their Heads. In Addition, The Author Takes A Light-Hearted Approach To The Subject Matter, Making The Learning Process Easier To Digest. This Allows The Reader To Look At The Modeling Process As An Enjoyable Undertaking As Opposed To Dealing With The Steep Learning Curve Of Other Modeling Books.



Mel Scripting A Character Rig In Maya


Mel Scripting A Character Rig In Maya
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Author : Chris Maraffi
language : en
Publisher: Peachpit Press
Release Date : 2010-04-16

Mel Scripting A Character Rig In Maya written by Chris Maraffi and has been published by Peachpit Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2010-04-16 with Computers categories.


Whether for big budget films and game productions or lower budget TV and Internet content, creating flexible and believable character rigs is an essential skill required to bring any 3D animation to life. As the leading software used for cutting-edge animation, Maya has an established rigging toolset for creating realistic character controls. Traditionally, however, the process of manually building custom rigs in the software interface has been time-consuming and expensive for those who want to produce high-quality 3D characters. Now for the first time and from the author of the best-seller, Maya Character Creation, comes an in-depth guide on how the pros are using MEL (Maya Embedded Language) scripting to streamline and automate the rigging process. With MEL Scripting a Character Rig in Maya, you’ll learn how you can build custom character rigs in a matter of seconds, as opposed to days or weeks. In this detailed guide, you’ll learn: • The techniques used to build a complex character rig in the software interface, followed by instructions for writing the equivalent MEL code for scripting the entire process. • Fundamental concepts of creating animation controls in Maya, from the basics of creating, editing, and binding skeletons, to more complex rigs with controls that employ spline IK and channel connections. • Important coding techniques such as using conditional statements, loops, variables, and procedures. • How to create a character animation GUI (Graphical User Interface) that makes animating the character easy and fast. • Important skills for building rigs using numerous hands-on exercises, all code examples and Maya files available on the companion Web site.