Beginner S Guide To Character Creation In Maya


Beginner S Guide To Character Creation In Maya
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Beginner S Guide To Character Creation In Maya


Beginner S Guide To Character Creation In Maya
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Author : Jahirul Amin
language : en
Publisher: 3dtotal Publishing
Release Date : 2015-05-12

Beginner S Guide To Character Creation In Maya written by Jahirul Amin and has been published by 3dtotal Publishing this book supported file pdf, txt, epub, kindle and other format this book has been release on 2015-05-12 with Computer animation categories.


The Beginner's Guide series returns to focus on character creation in Autodesk's industry leading 3D animation software, Maya.



Maya Character Creation


Maya Character Creation
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Author : Chris Maraffi
language : en
Publisher: New Riders
Release Date : 2003-09-11

Maya Character Creation written by Chris Maraffi and has been published by New Riders this book supported file pdf, txt, epub, kindle and other format this book has been release on 2003-09-11 with Computers categories.


A unique, in-depth approach to creating realistic characters in Maya. Maya Character Creation: Modeling and Animation Controls' author, Chris Maraffi, has expertise in the field and in the classroom that translates to the knowledge and solid teaching skills needed to make this book a "must-have"! The current trend in computer graphics is greater organic realism. Many of the top-grossing movies today, such as Spiderman, Lord of the Rings, Jurassic Park 3 , and Star Wars Episode 2, all feature realistic 3D characters. There is a major need in the 3D community for educational material that demonstrates detailed techniques for achieving this organic reality. Maya is one of the main packages used on such cutting-edge films, and has an established toolset for creating believable 3D characters. Maya Character Creation: Modeling and Animation Controls is designed to take you through the process of designing, modeling, and setting up animation controls for complex 3D characters. The concepts, techniques, and Maya tools used for each step in the process are presented in each chapter, followed by many hands-on exercises. NURBS, polygon, and subdivision surface modeling techniques are shown for creating the character's skin, and skeleton-based animation controls are covered in detail. You will learn how a character's skin should deform when the skeletal joints and muscles move. Advanced MEL scripted animation controls are also covered extensively.



How To Do Everything With Maya 6 A Beginners Guide


How To Do Everything With Maya 6 A Beginners Guide
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Author : Watkins Chris Neuhahn
language : en
Publisher: Dreamtech Press
Release Date : 2005-01-04

How To Do Everything With Maya 6 A Beginners Guide written by Watkins Chris Neuhahn and has been published by Dreamtech Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2005-01-04 with categories.


This completely updated edition teaches the core of the program and the theory behind the Maya workflow. The book uses a tutorial-based approach that has you work through a complete project as you learn the ins-and-outs of the program. You'll learn how to model and render a character and scene in Maya. And you'll explore the creation, rigging, and animation of a cartoon bird. By the end of the book you'll understand how and why Maya works, and you'll have the knowledge and skills you need to adapt the techniques and tools to your own projects.



Autodesk Maya 2022 Basics Guide


Autodesk Maya 2022 Basics Guide
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Author : Kelly Murdock
language : en
Publisher: SDC Publications
Release Date : 2021-07-26

Autodesk Maya 2022 Basics Guide written by Kelly Murdock and has been published by SDC Publications this book supported file pdf, txt, epub, kindle and other format this book has been release on 2021-07-26 with Computers categories.


Written by renowned author and 3D artist Kelly L. Murdock, Autodesk Maya 2022 Basics Guide is designed to give new users a solid understanding of the fundamental skills needed to create beautiful 3D models and stunning animations with Autodesk Maya. Using clear and easy to follow instructions this book will guide you through learning all the major features of Maya. The text is complemented by video instruction. Each chapter has a corresponding video tutorial that introduces you to the topics and allows you to watch and learn how functions are performed in a way that a text alone cannot do. Autodesk Maya 2022 Basics Guide makes no assumptions about your previous experience with Autodesk Maya. It begins by helping you get comfortable with the user interface and navigating scenes before moving into modeling, texturing, lighting, animating, rendering and more. Additionally, more advanced features such as character rigging, skinning, animating with dynamics and MEL scripting are also introduced. Each chapter begins by examining the concept behind each task, the goal and the necessary features that are involved. Then you go in-depth with the objective of your task as you study examples and learn the steps necessary to complete it. Working your way through the comprehensive, step-by-step lessons, you'll develop the confidence you need to create incredible renderings and animations using Autodesk Maya. Who this book is for This text was created specifically for users with no prior 3D modeling or animation experience. If you want to work in a creative field or are just curious about how 3D animated movies are made this book is the perfect way to get started. Users who are migrating from another 3D application or upgrading from a previous version of Maya will also benefit greatly from this text. What you'll learn • How to create models using primitives, curves, NURBS, Polygons and more • How to assign materials and textures to make realistic-looking models • How to use Paint Effects to paint on and quickly create complex 3D Models • How to use lights, cameras, and depth of field to render captivating scenes • How to use keyframes, motion paths and the Graph Editor to create animations • How to use character rigging, skinning, and inverse kinematics to animate realistic movements • How to use various deformers to manipulate objects, animations and special effects • How to add influence objects, skin weights and hair to a character for a more realistic look • How to use dynamics to create fire, smoke, lightning, explosions, cloth and ocean effects • How to enable raytracing, motion blur, and fog effects for increased realism • How to render stills and animations using Maya Vector and Mental Ray for different looks • How to use the Command Line and MEL Scripting to work faster About Autodesk Maya Maya is a program, created by Autodesk, used to model, animate, and render 3D scenes. 3D scenes created with Maya have appeared in movies, television, advertisements, games, product visualizations, and on the Web. With Maya, you can create and animate your own 3D scenes and render them as still images or as animation sequences.



Autodesk Maya 2019 Basics Guide


Autodesk Maya 2019 Basics Guide
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Author : Kelly Murdock
language : en
Publisher: SDC Publications
Release Date : 2018-10

Autodesk Maya 2019 Basics Guide written by Kelly Murdock and has been published by SDC Publications this book supported file pdf, txt, epub, kindle and other format this book has been release on 2018-10 with Computers categories.


Written by renowned author and 3D artist Kelly L. Murdock Autodesk Maya 2019 Basics Guide is designed to give new users a solid understanding of the fundamental skills needed to create beautiful 3D models and stunning animations with Autodesk Maya. Using clear and easy to follow instructions this book will guide you through learning all the major features of Maya. The text is complemented by video instruction. Each chapter has a corresponding video tutorial that introduces you to the topics and allows you to watch and learn how functions are performed in a way that a text alone cannot do. Autodesk Maya 2019 Basics Guide makes no assumptions about your previous experience with Autodesk Maya. It begins by helping you get comfortable with the user interface and navigating scenes before moving into modeling, texturing, lighting, animating, rendering and more. Additionally, more advanced features such as character rigging, skinning, animating with dynamics and MEL scripting are also introduced. Each chapter begins by examining the concept behind each task, the goal and the necessary features that are involved. Then you go in-depth with the objective of your task as you study examples and learn the steps necessary to complete it. Working your way through the comprehensive, step-by-step lessons, you'll develop the confidence you need to create incredible renderings and animations using Autodesk Maya. Who this book is for This text was created specifically for users with no prior 3D modeling or animation experience. If you want to work in a creative field or are just curious about how 3D animated movies are made this book is the perfect way to get started. Users who are migrating from another 3D application or upgrading from a previous version of Maya will also benefit greatly from this text. What you'll learnHow to create models using curves, NURBS, Polygons and moreHow to assign materials and textures to make realistic-looking modelsHow to use Paint Effects to paint on and quickly create complex 3D ModelsHow to use lights, cameras, and depth of field to render captivating scenesHow to use keyframes, motion paths and the Graph Editor to create animationsHow to use character rigging, skinning, and inverse kinematics to animate realistic movementsHow to add influence objects, skin weights and hair to a character for a more realistic lookHow to use dynamics to create fire, smoke, lightning, explosions, cloth and ocean effectsHow to enable raytracing, motion blur, and fog effects for increased realismHow to render stills and animations using Maya Vector and Mental Ray for different looksHow to use the Command Line and MEL Scripting to work fasterAbout Autodesk Maya Maya is a program, created by Autodesk, used to model, animate, and render 3D scenes. 3D scenes created with Maya have appeared in movies, television, advertisements, games, product visualizations, and on the Web. With Maya, you can create and animate your own 3D scenes and render them as still images or as animation sequences.



An Essential Introduction To Maya Character Rigging With Dvd


An Essential Introduction To Maya Character Rigging With Dvd
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Author : Cheryl Cabrera
language : en
Publisher: CRC Press
Release Date : 2012-09-10

An Essential Introduction To Maya Character Rigging With Dvd written by Cheryl Cabrera and has been published by CRC Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2012-09-10 with Art categories.


Discover the concepts and techniques required to rig engaging CG character models with Maya in this unique book and DVD package. The stunning color images show just what you can achieve, and the detailed step-by-step tutorials show exactly how to achieve them. Every technique and tip is backed up with practical tutorials, using the models, student work and tutorial assets on the companion DVD to offer a crash course in this vital skill. With Cheryl Cabrera you'll learn about: Designing your first Biped Character; Creating your first Biped Character - Modeling Basics, Biped Character Facial Expressions, Texturing Basics; Skeleton setup for a Biped Character Joint Placement; Control Rig setup for a Biped Character - IK and FK; Wrapping up the setup; Skinning your Character



Autodesk Maya 2018 Basics Guide


Autodesk Maya 2018 Basics Guide
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Author : Kelly Murdock
language : en
Publisher: SDC Publications
Release Date : 2017-11

Autodesk Maya 2018 Basics Guide written by Kelly Murdock and has been published by SDC Publications this book supported file pdf, txt, epub, kindle and other format this book has been release on 2017-11 with Computers categories.


Written by renowned author and 3D artist Kelly L. Murdock Autodesk Maya 2018 Basics Guide is designed to give new users a solid understanding of the fundamental skills needed to create beautiful 3D models and stunning animations with Autodesk Maya. Using clear and easy to follow instructions this book will guide you through learning all the major features of Maya. The text is complemented by video instruction. Each chapter has a corresponding video tutorial that introduces you to the topics and allows you to watch and learn how functions are performed in a way that a text alone cannot do. Autodesk Maya 2018 Basics Guide makes no assumptions about your previous experience with Autodesk Maya. It begins by helping you get comfortable with the user interface and navigating scenes before moving into modeling, texturing, lighting, animating, rendering and more. Additionally, more advanced features such as character rigging, skinning, animating with dynamics and MEL scripting are also introduced. Each chapter begins by examining the concept behind each task, the goal and the necessary features that are involved. Then you go in-depth with the objective of your task as you study examples and learn the steps necessary to complete it. Working your way through the comprehensive, step-by-step lessons, you'll develop the confidence you need to create incredible renderings and animations using Autodesk Maya.



Maya Mastering The Basics


Maya Mastering The Basics
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Author : Larry Neuberger
language : en
Publisher:
Release Date : 2006-11

Maya Mastering The Basics written by Larry Neuberger and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2006-11 with categories.


This is the second installment of my Maya; Mastering the basics series. This is a project based tutorial book that teaches all the basics of modeling, texturing, lighting, and animating with Autodesk's Maya Software. It is updated to use with the new Maya 8 menu's and covers all aspects of a project from start to finish. Projects include creating a room, photo realistic modeling / rendering, and character creation and animation.



Mel Scripting A Character Rig In Maya


Mel Scripting A Character Rig In Maya
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Author : Chris Maraffi
language : en
Publisher: Peachpit Press
Release Date : 2010-04-16

Mel Scripting A Character Rig In Maya written by Chris Maraffi and has been published by Peachpit Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2010-04-16 with Computers categories.


Whether for big budget films and game productions or lower budget TV and Internet content, creating flexible and believable character rigs is an essential skill required to bring any 3D animation to life. As the leading software used for cutting-edge animation, Maya has an established rigging toolset for creating realistic character controls. Traditionally, however, the process of manually building custom rigs in the software interface has been time-consuming and expensive for those who want to produce high-quality 3D characters. Now for the first time and from the author of the best-seller, Maya Character Creation, comes an in-depth guide on how the pros are using MEL (Maya Embedded Language) scripting to streamline and automate the rigging process. With MEL Scripting a Character Rig in Maya, you’ll learn how you can build custom character rigs in a matter of seconds, as opposed to days or weeks. In this detailed guide, you’ll learn: • The techniques used to build a complex character rig in the software interface, followed by instructions for writing the equivalent MEL code for scripting the entire process. • Fundamental concepts of creating animation controls in Maya, from the basics of creating, editing, and binding skeletons, to more complex rigs with controls that employ spline IK and channel connections. • Important coding techniques such as using conditional statements, loops, variables, and procedures. • How to create a character animation GUI (Graphical User Interface) that makes animating the character easy and fast. • Important skills for building rigs using numerous hands-on exercises, all code examples and Maya files available on the companion Web site.



Autodesk Maya 2015 Basics Guide


Autodesk Maya 2015 Basics Guide
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Author : Kelly L. Murdock
language : en
Publisher: SDC Publications
Release Date : 2014-11-19

Autodesk Maya 2015 Basics Guide written by Kelly L. Murdock and has been published by SDC Publications this book supported file pdf, txt, epub, kindle and other format this book has been release on 2014-11-19 with Computers categories.


Written by renowned author and 3D artist, Kelly L. Murdock, Autodesk Maya 2015 Basics Guide is designed to give new users a solid understanding of the fundamental skills needed to create beautiful 3D models and stunning animations with Autodesk Maya. Using clear and easy to follow instructions this book will guide you through learning all the major features of Maya. The text is complemented by accompanying video instruction that’s included with each book. Each chapter has a corresponding video tutorial that introduces you to the topics and allows you to watch and learn how functions are performed in a way that a text alone cannot do. Autodesk Maya 2015 Basics Guide makes no assumptions about your previous experience with Autodesk Maya. It begins by helping you get comfortable with the user interface and navigating scenes before moving into modeling, texturing, lighting, animating, rendering and more. Additionally, more advanced features such as character rigging, skinning, animating with dynamics and MEL scripting are also introduced. Each chapter begins by examining the concept behind each task, the goal and the necessary features that are involved. Then you go in-depth with the objective of your task as you study examples and learn the steps necessary to complete it. Working your way through the comprehensive, step-by-step lessons, you'll develop the confidence you need to create incredible renderings and animations using Autodesk Maya. Who this book is for This text was created specifically for users with no prior 3D modeling or animation experience. If you want to work in a creative field or are just curious about how 3D animated movies are made this book is the perfect way to get started. Users who are migrating from another 3D application or upgrading from a previous version of Maya will also benefit greatly from this text.