Game Character Development

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Game Character Development
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Author : Antony Ward
language : en
Publisher: Muska/Lipman
Release Date : 2008
Game Character Development written by Antony Ward and has been published by Muska/Lipman this book supported file pdf, txt, epub, kindle and other format this book has been release on 2008 with Computer animation categories.
"Game Character Development" takes you through all the steps needed to create compelling, highly-detailed characters for games. This book is suitable for both beginner game artists and experienced designers who want to brush up their skills, and covers the latest character creation tools and technologies. Throughout this book you will work step-by-step to create a finished character that incorporates all of the methods presented. First you'll examine the available modeling techniques and then create a base mesh. You'll then incorporate UV mapping and virtual sculpting. With the basic model created, you'll explore advanced techniques to add texture and detail, and finish up by optimizing and refining your character. The techniques presented can be applied with virtually any 3D software program, so you're free to work within the application with which you're most familiar. If a specific tool is introduced, a brief introduction will cover the basic information you need to utilize it. There's even a chapter with suggestions on what you'll need to add to your finished character before it gets introduced into the game production pipeline, including adding facial expression, rigging, and even animation. And a helpful reference section provides additional resources to help you with those next steps.
Better Game Characters By Design
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Author : Katherine Isbister
language : en
Publisher: CRC Press
Release Date : 2022-04-29
Better Game Characters By Design written by Katherine Isbister and has been published by CRC Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2022-04-29 with Art categories.
Games are poised for a major evolution, driven by growth in technical sophistication and audience reach. Characters that create powerful social and emotional connections with players throughout the game-play itself (not just in cut scenes) will be essential to next-generation games. However, the principles of sophisticated character design and interaction are not widely understood within the game development community. Further complicating the situation are powerful gender and cultural issues that can influence perception of characters. Katherine Isbister has spent the last 10 years examining what makes interactions with computer characters useful and engaging to different audiences. This work has revealed that the key to good design is leveraging player psychology: understanding what's memorable, exciting, and useful to a person about real-life social interactions, and applying those insights to character design. Game designers who create great characters often make use of these psychological principles without realizing it. Better Game Characters by Design gives game design professionals and other interactive media designers a framework for understanding how social roles and perceptions affect players' reactions to characters, helping produce stronger designs and better results.
Virtual Character Design For Games And Interactive Media
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Author : Robin James Stuart Sloan
language : en
Publisher: CRC Press
Release Date : 2015-05-07
Virtual Character Design For Games And Interactive Media written by Robin James Stuart Sloan and has been published by CRC Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2015-05-07 with Computers categories.
While the earliest character representations in video games were rudimentary in terms of their presentation and performance, the virtual characters that appear in games today can be extremely complex and lifelike. These are characters that have the potential to make a powerful and emotional connection with gamers. As virtual characters become more
Character Development And Storytelling For Games
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Author : Lee Sheldon
language : en
Publisher: CRC Press
Release Date : 2022-11-18
Character Development And Storytelling For Games written by Lee Sheldon and has been published by CRC Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2022-11-18 with Computers categories.
This is the third edition of Character Development and Storytelling for Games, a standard work in the field that brings all of the teaching from the first two books up to date and tackles the new challenges of today. Professional game writer and designer Lee Sheldon combines his experience and expertise in this updated edition. New examples, new game types, and new challenges throughout the text highlight the fundamentals of character writing and storytelling. But this book is not just a box of techniques for writers of video games. It is an exploration of the roots of character development and storytelling that readers can trace from Homer to Chaucer to Cervantes to Dickens and even Mozart. Many contemporary writers also contribute insights from books, plays, television, films, and, yes, games. Sheldon and his contributors emphasize the importance of creative instinct and listening to the inner voice that guides successful game writers and designers. Join him on his quest to instruct, inform, and maybe even inspire your next great game.
Character Development In Blender 2 5
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Author : Jonathan Williamson
language : en
Publisher: Cengage Learning
Release Date : 2012
Character Development In Blender 2 5 written by Jonathan Williamson and has been published by Cengage Learning this book supported file pdf, txt, epub, kindle and other format this book has been release on 2012 with Blender (Computer file) categories.
A guide to creating characters using Blender covers such topics as modeling, textures, lighting, and rendering along with information on the technical, artistic, and theoretical aspects of character development.
Game Character Development With Maya
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Author : Antony Ward
language : en
Publisher: New Riders
Release Date : 2004-11-22
Game Character Development With Maya written by Antony Ward and has been published by New Riders this book supported file pdf, txt, epub, kindle and other format this book has been release on 2004-11-22 with Computers categories.
If you thought Angelina Jolie was responsible for Lara Croft's curves, think again! Long before the Hollywood actress brought the Tomb Raider heroine to life, Alias' 3D modeling software Maya was used to create the lovely Lara; Ms. Jolie simply filled in her curves! When you're ready to start creating equally compelling characters of your own, you need this comprehensive volume! In these pages, gaming-industry veteran Antony Ward uses a combination of informative narrative, hands-on tutorials, and a slew of illustrations and screen shots to show you how to use Maya to address the most complex element of game creation-developing great characters! As you follow along, Antony uses the development of two diverse characters-a female figure and a fantastical character with outrageous proportions, wings, and a demon-like face-to demonstrate the techniques involved in modeling detailing, optimizing, texturing, rigging, binding, and animating characters with Maya. The companion CD includes lesson files, scripts, an automatic rigging tool, demo software, and more!
Game Character Development With Maya
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Author : Antony Ward
language : en
Publisher: Pearson Education
Release Date : 2005
Game Character Development With Maya written by Antony Ward and has been published by Pearson Education this book supported file pdf, txt, epub, kindle and other format this book has been release on 2005 with Computers categories.
Great games have great characters: This comprehensive guide shows users how to create them using Maya 3D modelling software!
Character Driven Game Design
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Author : Petri Lankoski
language : en
Publisher: Taik Books
Release Date : 2011-05
Character Driven Game Design written by Petri Lankoski and has been published by Taik Books this book supported file pdf, txt, epub, kindle and other format this book has been release on 2011-05 with categories.
How do game characters contribute to shaping the playing experience? What kinds of design tools are available for character-based games that utilize methods from dramatic writing and game research? Writer Petri Lankoski has a theory for this. There is a need to tether character design to game design more tightly than has been the case in the past, as well as to pay attention to social networks of characters by the means of finding useful design patterns. “The use of Lajos Egri’s bone structure for a three dimensional-character and of Murray Smith’s three levels of imaginative engagement with characters allows the candidate to expose the full complexity of the imaginary persons represented and controlled in a single-player game. What makes his design-center approach even more interesting is that game play is an integral part of it.” Comments Bernard Perron, Associate Professor of Université de Montréal on Lankoski´s work.
Digital Character Development
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Author : Rob O'Neill
language : en
Publisher: CRC Press
Release Date : 2015-10-07
Digital Character Development written by Rob O'Neill and has been published by CRC Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2015-10-07 with Computers categories.
Every animated film and video game production spends a large percentage of its resources and time on advancing the quality of the digital characters inhabiting the world being created. This book presents the theory and practice behind the creation of digital characters for film and games using software-agnostic descriptions that apply to any animation application. It provides insight from a real production environment and the requirements that such an environment imposes. With rich illustrations and visual code examples throughout, this book provides a comprehensive roadmap to character development for both professionals and students.
A Boat Full Of Animals
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Author : Sally Huss
language : en
Publisher: Sally Huss Incorporated
Release Date : 2024-09-16
A Boat Full Of Animals written by Sally Huss and has been published by Sally Huss Incorporated this book supported file pdf, txt, epub, kindle and other format this book has been release on 2024-09-16 with Juvenile Nonfiction categories.
Every child likes to feel good, and feel good about him or herself. Each likes to feel useful and successful. The more positive character traits a child has the better that child feels and the more successful he or she will be at handling life's ups and downs. This book consists of 30 animal games to help a child develop positive character traits, as well as good life skills. By playing these games, a child will gather skills in the areas of: values, morals, and just plain goodness. They are fun, creative, educational, and will lead to a happier child. The games include: stretching your greatness like a giraffe; cleaning up after yourself like a cat; being a good friend like a dog; going to sleep happily like a bear; listening and paying attention like a rabbit; saving for the future like a squirrel; appreciating yourself like a moose; learning from mistakes like an ostrich; being thankful like a turkey, and 21 more.