Virtual Character Design For Games And Interactive Media

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Virtual Character Design For Games And Interactive Media
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Author : Robin James Stuart Sloan
language : en
Publisher: CRC Press
Release Date : 2015-05-07
Virtual Character Design For Games And Interactive Media written by Robin James Stuart Sloan and has been published by CRC Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2015-05-07 with Computers categories.
While the earliest character representations in video games were rudimentary in terms of their presentation and performance, the virtual characters that appear in games today can be extremely complex and lifelike. These are characters that have the potential to make a powerful and emotional connection with gamers. As virtual characters become more
Virtual Character Design For Games And Interactive Media
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Author : Robin James Stuart Sloan
language : en
Publisher: CRC Press
Release Date : 2015-05-07
Virtual Character Design For Games And Interactive Media written by Robin James Stuart Sloan and has been published by CRC Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2015-05-07 with Computers categories.
While the earliest character representations in video games were rudimentary in terms of their presentation and performance, the virtual characters that appear in games today can be extremely complex and lifelike. These are characters that have the potential to make a powerful and emotional connection with gamers. As virtual characters become more
Better Game Characters By Design
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Author : Katherine Isbister
language : en
Publisher: CRC Press
Release Date : 2022-04-29
Better Game Characters By Design written by Katherine Isbister and has been published by CRC Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2022-04-29 with Art categories.
Games are poised for a major evolution, driven by growth in technical sophistication and audience reach. Characters that create powerful social and emotional connections with players throughout the game-play itself (not just in cut scenes) will be essential to next-generation games. However, the principles of sophisticated character design and interaction are not widely understood within the game development community. Further complicating the situation are powerful gender and cultural issues that can influence perception of characters. Katherine Isbister has spent the last 10 years examining what makes interactions with computer characters useful and engaging to different audiences. This work has revealed that the key to good design is leveraging player psychology: understanding what's memorable, exciting, and useful to a person about real-life social interactions, and applying those insights to character design. Game designers who create great characters often make use of these psychological principles without realizing it. Better Game Characters by Design gives game design professionals and other interactive media designers a framework for understanding how social roles and perceptions affect players' reactions to characters, helping produce stronger designs and better results.
Critical Gaming Interactive History And Virtual Heritage
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Author : Erik Champion
language : en
Publisher: Routledge
Release Date : 2016-03-09
Critical Gaming Interactive History And Virtual Heritage written by Erik Champion and has been published by Routledge this book supported file pdf, txt, epub, kindle and other format this book has been release on 2016-03-09 with Language Arts & Disciplines categories.
This book explains how designing, playing and modifying computer games, and understanding the theory behind them, can strengthen the area of digital humanities. This book aims to help digital humanities scholars understand both the issues and also advantages of game design, as well as encouraging them to extend the field of computer game studies, particularly in their teaching and research in the field of virtual heritage. By looking at re-occurring issues in the design, playtesting and interface of serious games and game-based learning for cultural heritage and interactive history, this book highlights the importance of visualisation and self-learning in game studies and how this can intersect with digital humanities. It also asks whether such theoretical concepts can be applied to practical learning situations. It will be of particular interest to those who wish to investigate how games and virtual environments can be used in teaching and research to critique issues and topics in the humanities, particularly in virtual heritage and interactive history.
Video Games And Interactive Media
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Author : Stephane Natkin
language : en
Publisher: A K Peters/CRC Press
Release Date : 2006-03-16
Video Games And Interactive Media written by Stephane Natkin and has been published by A K Peters/CRC Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2006-03-16 with Computers categories.
This book explores the development of the video game as a new form of interactive media and a template for future modes of entertainment. While television programs and movies are predominantly passive enterprises, video games engage the audience and provide not only audio-visual stimulation but also an enriching interaction that creates a heightened sense of immersion. Through a detailed discussion of gameplay and game design principles, Natkin explores the nature of this interaction and its impact on the entertainment industry. He explains the developmental process behind game design and the new concepts of narration and entertainment it has introduced. He then considers the future of gameplay with its potential for developing new means of artistic expression and its liability to be abused as an outlet for propaganda and coercion.
Interactive Storytelling For Video Games
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Author : Josiah Lebowitz
language : en
Publisher: Taylor & Francis
Release Date : 2012-09-10
Interactive Storytelling For Video Games written by Josiah Lebowitz and has been published by Taylor & Francis this book supported file pdf, txt, epub, kindle and other format this book has been release on 2012-09-10 with Computers categories.
What really makes a video game story interactive? What's the best way to create an interactive story? How much control should players be given? Do they really want that control in the first place? Do they even know what they want-or are their stated desires at odds with the unconscious preferences? All of these questions and more are examined in this definitive book on interactive storytelling for video games. You'll get detailed descriptions of all major types of interactive stories, case studies of popular games (including Bioshock, Fallout 3, Final Fantasy XIII, Heavy Rain, and Metal Gear Solid), and how players interact with them, and an in-depth analysis of the results of a national survey on player storytelling preferences in games. You'll get the expert advice you need to generate compelling and original game concepts and narratives.With Interactive Storytelling for Video Games, you'll:
Virtual Storytelling Using Virtual Reality Technologies For Storytelling
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Author : Marc Cavazza
language : en
Publisher: Springer
Release Date : 2007-11-25
Virtual Storytelling Using Virtual Reality Technologies For Storytelling written by Marc Cavazza and has been published by Springer this book supported file pdf, txt, epub, kindle and other format this book has been release on 2007-11-25 with Computers categories.
This book constitutes the refereed proceedings of the 4th International Conference on Virtual Storytelling, ICVS 2007, held in Saint-Malo, France, in December 2007. The 12 revised full papers, three invited papers and seven poster and demo papers were carefully reviewed and selected. The papers are organized in topical sections on authoring tools and story models, behavior modeling, user interactivity, an invited session: related EU projects, as well as the poster and demo session.
Psychophysiological Measurement And Meaning
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Author : Robert F. Potter
language : en
Publisher: Routledge
Release Date : 2012-03-12
Psychophysiological Measurement And Meaning written by Robert F. Potter and has been published by Routledge this book supported file pdf, txt, epub, kindle and other format this book has been release on 2012-03-12 with Language Arts & Disciplines categories.
This research volume serves as a comprehensive resource for psychophysiological research on media responses. It addresses the theoretical underpinnings, methodological techniques, and most recent research in this area. It goes beyond current volumes by placing the research techniques within a context of communication processes and effects as a field, and demonstrating how the real-time measurement of physiological responses enhances and complements more traditional measures of psychological effects from media. This volume introduces readers to the theoretical assumptions of psychophysiology as well as the operational details of collecting psychophysiological data. In addition to discussing specific measures, it includes brief reviews of recent experiments that have used psychophysiological measures to study how the brain processes media. It will serve as a valuable reference for media researchers utilizing these methodologies, or for other researchers needing to understand the theories, history, and methods of psychophysiological research.
Designing Games For Ethics Models Techniques And Frameworks
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Author : Schrier, Karen
language : en
Publisher: IGI Global
Release Date : 2010-12-31
Designing Games For Ethics Models Techniques And Frameworks written by Schrier, Karen and has been published by IGI Global this book supported file pdf, txt, epub, kindle and other format this book has been release on 2010-12-31 with Games & Activities categories.
"This book brings together the diverse and growing community of voices on ethics in gaming and begins to define the field, identify its primary challenges and questions, and establish the current state of the discipline"--Provided by publisher.
Building Interactive Worlds In 3d
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Author : Jean-Marc Gauthier
language : en
Publisher: Taylor & Francis
Release Date : 2013-05-02
Building Interactive Worlds In 3d written by Jean-Marc Gauthier and has been published by Taylor & Francis this book supported file pdf, txt, epub, kindle and other format this book has been release on 2013-05-02 with Art categories.
In Building Interactive Worlds in 3D readers will find turnkey tutorials that detail all the steps required to build simulations and interactions, utilize virtual cameras, virtual actors (with self-determined behaviors), and real-time physics including gravity, collision, and topography. With the free software demos included, 3D artists and developers can learn to build a fully functioning prototype. The book is dynamic enough to give both those with a programming background as well as those who are just getting their feet wet challenging and engaging tutorials in virtual set design, using Virtools. Other software discussed is: Lightwave, and Maya. The book is constructed so that, depending on your project and design needs, you can read the text or interviews independently and/or use the book as reference for individual tutorials on a project-by-project basis. Each tutorial is followed by a short interview with a 3D graphics professional in order to provide insight and additional advice on particular interactive 3D techniques-from user, designer, artist, and producer perspectives.