Designing Games For Ethics Models Techniques And Frameworks


Designing Games For Ethics Models Techniques And Frameworks
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Designing Games For Ethics Models Techniques And Frameworks


Designing Games For Ethics Models Techniques And Frameworks
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Author : Schrier, Karen
language : en
Publisher: IGI Global
Release Date : 2010-12-31

Designing Games For Ethics Models Techniques And Frameworks written by Schrier, Karen and has been published by IGI Global this book supported file pdf, txt, epub, kindle and other format this book has been release on 2010-12-31 with Games & Activities categories.


"This book brings together the diverse and growing community of voices on ethics in gaming and begins to define the field, identify its primary challenges and questions, and establish the current state of the discipline"--Provided by publisher.



Designing Games For Ethics


Designing Games For Ethics
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Author :
language : en
Publisher:
Release Date : 2011

Designing Games For Ethics written by and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2011 with Computer games categories.


"This book brings together the diverse and growing community of voices on ethics in gaming and begins to define the field, identify its primary challenges and questions, and establish the current state of the discipline"--Provided by publisher.



We The Gamers


We The Gamers
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Author : Karen Schrier
language : en
Publisher: Oxford University Press
Release Date : 2021

We The Gamers written by Karen Schrier and has been published by Oxford University Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2021 with Education categories.


Combining research-based perspectives and current examples including Minecraft and Animal Crossing : New Horizons, We the Gamers shows how games can be used in ethics, civics, and social studies education to inspire learning, critical thinking, and civic change.



Emotions Technology And Digital Games


Emotions Technology And Digital Games
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Author :
language : en
Publisher: Academic Press
Release Date : 2015-09-25

Emotions Technology And Digital Games written by and has been published by Academic Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2015-09-25 with Psychology categories.


Emotions, Technology, and Digital Games explores the need for people to experience enjoyment, excitement, anxiety, anger, frustration, and many other emotions. The book provides essential information on why it is necessary to have a greater understanding of the power these emotions have on players, and how they affect players during, and after, a game. This book takes this understanding and shows how it can be used in practical ways, including the design of video games for teaching and learning, creating tools to measure social and emotional development of children, determining how empathy-related thought processes affect ethical decision-making, and examining how the fictional world of game play can influence and shape real-life experiences. Details how games affect emotions—both during and after play Describes how we can manage a player’s affective reactions Applies the emotional affect to making games more immersive Examines game-based learning and education Identifies which components of online games support socio-emotional development Discusses the impact of game-based emotions beyond the context of games



Ethics In The Virtual World


Ethics In The Virtual World
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Author : Garry Young
language : en
Publisher: Routledge
Release Date : 2014-09-11

Ethics In The Virtual World written by Garry Young and has been published by Routledge this book supported file pdf, txt, epub, kindle and other format this book has been release on 2014-09-11 with Philosophy categories.


Ethics in the Virtual World examines the gamer's enactment of taboo activities in the context of both traditional and contemporary philosophical approaches to morality. The book argues that it is more productive to consider what individuals are able to cope with psychologically than to determine whether a virtual act or representation is necessarily good or bad. The book raises pertinent questions about one of the most rapidly expanding leisure pursuits in western culture: should virtual enactments warrant moral interest? Should there be a limit to what can be enacted or represented within these games? Or, is it all just a game?



Values At Play In Digital Games


Values At Play In Digital Games
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Author : Mary Flanagan
language : en
Publisher: MIT Press
Release Date : 2016-09-02

Values At Play In Digital Games written by Mary Flanagan and has been published by MIT Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2016-09-02 with Computers categories.


A theoretical and practical guide to integrating human values into the conception and design of digital games, with examples from Call of Duty, Journey, World of Warcraft, and more. All games express and embody human values, providing a compelling arena in which we play out beliefs and ideas. “Big ideas” such as justice, equity, honesty, and cooperation—as well as other kinds of ideas, including violence, exploitation, and greed—may emerge in games whether designers intend them or not. In this book, Mary Flanagan and Helen Nissenbaum present Values at Play, a theoretical and practical framework for identifying socially recognized moral and political values in digital games. Values at Play can also serve as a guide to designers who seek to implement values in the conception and design of their games. After developing a theoretical foundation for their proposal, Flanagan and Nissenbaum provide detailed examinations of selected games, demonstrating the many ways in which values are embedded in them. They introduce the Values at Play heuristic, a systematic approach for incorporating values into the game design process. Interspersed among the book's chapters are texts by designers who have put Values at Play into practice by accepting values as a design constraint like any other, offering a real-world perspective on the design challenges involved.



Culture At Play How Video Games Influence And Replicate Our World


Culture At Play How Video Games Influence And Replicate Our World
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Author :
language : en
Publisher: BRILL
Release Date : 2020-11-16

Culture At Play How Video Games Influence And Replicate Our World written by and has been published by BRILL this book supported file pdf, txt, epub, kindle and other format this book has been release on 2020-11-16 with Social Science categories.


What is video game culture? This volume avoids easy answers and deceitful single definitions. Instead, the collected essays included here navigate the messy and exciting waters of video games, of culture, and of the meeting of video games and culture.



Entertainment Computing And Serious Games


Entertainment Computing And Serious Games
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Author : Ralf Dörner
language : en
Publisher: Springer
Release Date : 2016-10-05

Entertainment Computing And Serious Games written by Ralf Dörner and has been published by Springer this book supported file pdf, txt, epub, kindle and other format this book has been release on 2016-10-05 with Computers categories.


The aim of this book is to collect and to cluster research areas in the field of serious games and entertainment computing. It provides an introduction and gives guidance for the next generation of researchers in this field. The 18 papers presented in this volume, together with an introduction, are the outcome of a GI-Dagstuhl seminar which was held at Schloß Dagstuhl in July 2015.



Handbook Of Research On Pedagogical Models For Next Generation Teaching And Learning


Handbook Of Research On Pedagogical Models For Next Generation Teaching And Learning
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Author : Keengwe, Jared
language : en
Publisher: IGI Global
Release Date : 2017-10-31

Handbook Of Research On Pedagogical Models For Next Generation Teaching And Learning written by Keengwe, Jared and has been published by IGI Global this book supported file pdf, txt, epub, kindle and other format this book has been release on 2017-10-31 with Education categories.


Every generation of students comes to the classroom with different needs than that of their predecessors. Implementing new methods and styles of teaching to meet these diverse needs will provide students with the best chance of success in their educational careers. The Handbook of Research on Pedagogical Models for Next-Generation Teaching and Learning is a critical scholarly source that examines the most effective and efficient techniques for implementing new educational strategies in a classroom setting. Featuring pertinent topics including mixed reality simulations, interactive lectures, reflexive teaching models, and project-based learning, this is an ideal publication for educators, academicians, students, and researchers that are interested in discovering more about the recent advances in educational fields.



New Prospects And Perspectives For Educating Language Mediators


New Prospects And Perspectives For Educating Language Mediators
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Author : Donald C. Kiraly
language : en
Publisher: BoD – Books on Demand
Release Date : 2013

New Prospects And Perspectives For Educating Language Mediators written by Donald C. Kiraly and has been published by BoD – Books on Demand this book supported file pdf, txt, epub, kindle and other format this book has been release on 2013 with Translating and interpreting categories.