Digital Character Development

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Digital Character Development
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Author : Rob O'Neill
language : en
Publisher: CRC Press
Release Date : 2015-10-07
Digital Character Development written by Rob O'Neill and has been published by CRC Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2015-10-07 with Computers categories.
Every animated film and video game production spends a large percentage of its resources and time on advancing the quality of the digital characters inhabiting the world being created. This book presents the theory and practice behind the creation of digital characters for film and games using software-agnostic descriptions that apply to any animation application. It provides insight from a real production environment and the requirements that such an environment imposes. With rich illustrations and visual code examples throughout, this book provides a comprehensive roadmap to character development for both professionals and students.
Digital Character Development
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Author : Rob O'Neill (Prof.)
language : en
Publisher:
Release Date : 2008
Digital Character Development written by Rob O'Neill (Prof.) and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2008 with Computer Animation categories.
Digital Character Development
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Author : Rob O'Neill
language : en
Publisher: CRC Press
Release Date : 2008-10-20
Digital Character Development written by Rob O'Neill and has been published by CRC Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2008-10-20 with Art categories.
Digital character development consumes a large percentage of the development time of every animated film or video, and is widely viewed as the next major area of advance in computer games. This field now spans the areas of cognition, anatomy, animation, computer graphics, theater, and psychology. While advanced techniques are reported in scholarly journals and academic dissertations, only those that find an implementation in off-the-shelf software (such as Maya) are covered in books. Digital Character Development: Theory and Practice covers the foundational algorithms and research that go into the development of virtual characters. The author, a faculty member of the Pratt Institute and Parsons School of Design, as well as studio technical director of Eyebeam Art and Technology Center in New York, was technical director at PDI/Dreamworks on Shrek 2 and Madagascar and is an independent filmmaker and artist. His new textbook guides both students and professionals who need a thorough understanding of character development in order to make decisions about the creation of their own characters. This text bridges the gap between algorithm and software-agnostic applications. The book will include exercises. The manuscript will be class tested at Pratt Institute, Parsons School of Design, and others.
Digital Character Development
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Author : Robert O'Neill
language : en
Publisher: A K Peters/CRC Press
Release Date : 2015-09-22
Digital Character Development written by Robert O'Neill and has been published by A K Peters/CRC Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2015-09-22 with Computers categories.
This book provides insight from a real production environment and the requirements such an environment imposes. It covers the theory and practice behind the development of digital characters for film and games using rigging concepts, algorithms, and techniques via software-agnostic descriptions that apply to any animation application. The book presents the anatomical considerations for rigging a character alongside the expectations of an animator, a road map for character development is carefully laid out through rich illustrations and visual code examples.
Digital Character Animation 3
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Author : George Maestri
language : en
Publisher: New Riders
Release Date : 2006-04-12
Digital Character Animation 3 written by George Maestri and has been published by New Riders this book supported file pdf, txt, epub, kindle and other format this book has been release on 2006-04-12 with Computers categories.
Whether you’re creating animation for television, advertising, games, or multimedia, [digital] Character Animation 3 can help you bring your imagination to life. In this updated classic, both newcomers to digital animation and old hands looking to hone existing skills will find essential techniques for creating lively, professional-quality animation that are applicable to any software application. Combining the fundamentals of modeling, rigging, and animation with advanced-level information on characterization, directing, and production management, author George Maestri has created an essential resource for digital animators. [digital] Character Animation 3 is packed with beautiful new artwork and Maestri’s invaluable expert tips. Along with clear instruction on the theory and practice of foundation techniques such as rigging, walk-cycles, and lip-synch–the tutorials and exercises in this book let you practice what you’ve learned. Maestri also offers in-depth information on creating nuanced characters that feel “alive” and win audience empathy and attention. The book’s final chapter guides you through the entire filmmaking process, from story development through voice casting and animation directing.
Virtual Character Design For Games And Interactive Media
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Author : Robin James Stuart Sloan
language : en
Publisher: CRC Press
Release Date : 2015-05-07
Virtual Character Design For Games And Interactive Media written by Robin James Stuart Sloan and has been published by CRC Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2015-05-07 with Computers categories.
While the earliest character representations in video games were rudimentary in terms of their presentation and performance, the virtual characters that appear in games today can be extremely complex and lifelike. These are characters that have the potential to make a powerful and emotional connection with gamers. As virtual characters become more
Character Development In Blender 2 5
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Author : Jonathan Williamson
language : en
Publisher: Cengage Learning
Release Date : 2012
Character Development In Blender 2 5 written by Jonathan Williamson and has been published by Cengage Learning this book supported file pdf, txt, epub, kindle and other format this book has been release on 2012 with Blender (Computer file) categories.
A guide to creating characters using Blender covers such topics as modeling, textures, lighting, and rendering along with information on the technical, artistic, and theoretical aspects of character development.
Character Strength Development
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Author : Aneesh Kumar P.
language : en
Publisher: SAGE Publications Pvt. Limited
Release Date : 2019-01-17
Character Strength Development written by Aneesh Kumar P. and has been published by SAGE Publications Pvt. Limited this book supported file pdf, txt, epub, kindle and other format this book has been release on 2019-01-17 with Psychology categories.
Character strengths are the foundations of life-long development and thriving. These strengths help individuals to deal with everyday challenges and move forward in life with confidence and resilience. Character Strength Development: Perspectives from Positive Psychology aims to document research and evidence-based practices in positive psychology with specific focus on character strengths. The arguments and perspectives shared by the experts in their respective chapters will help create new research avenues. It is an excellent resource for researchers, academicians, practitioners and teachers to develop a comprehensive understanding of different approaches, models and best practices for character education across the globe. Practitioners, educators and policymakers in the field of character education will also find this book immensely helpful for incorporating character strength-based approaches in their practice.
Creating Unforgettable Characters
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Author : Linda Seger
language : en
Publisher: Macmillan + ORM
Release Date : 1990-07-15
Creating Unforgettable Characters written by Linda Seger and has been published by Macmillan + ORM this book supported file pdf, txt, epub, kindle and other format this book has been release on 1990-07-15 with Language Arts & Disciplines categories.
From a longtime script consultant, “a vital aid to all writers, novelists, and screenwriters . . . invaluable” (Gale Anne Hurd, producer, The Walking Dead and Aliens). In this book, Linda Seger, author of Making a Good Script Great, shows how to create strong, multidimensional characters in fiction, covering everything from research to character block. She introduces concepts designed to stimulate the creative process, combining them with practical techniques and exercises. She also offers specific advice on creating nonfiction and fantasy characters, and case studies of such classics as Ordinary People and the sitcom Cheers. Addressing topics from backstory development to character psychology to avoiding stereotypes, Creating Unforgettable Characters is an excellent resource for writers in any genre or creative field. Interviews with successful professional writers complete this essential volume.
Digital Animation
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Author : Andrew Chong
language : en
Publisher: Bloomsbury Publishing
Release Date : 2019-01-10
Digital Animation written by Andrew Chong and has been published by Bloomsbury Publishing this book supported file pdf, txt, epub, kindle and other format this book has been release on 2019-01-10 with Performing Arts categories.
Basics Animation 02: Digital Animation takes a comprehensive look at the history of the medium, its growth and development over the last 50 years. This book features exciting contributions from innovators and pioneers in the medium as well as present day practitioners in the cinema, game, and television industries.