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Digital Character Creation For Video Games And Collectibles


Digital Character Creation For Video Games And Collectibles
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Digital Character Creation For Video Games And Collectibles


Digital Character Creation For Video Games And Collectibles
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Author : Samuel King
language : en
Publisher: CRC Press
Release Date : 2023-06-27

Digital Character Creation For Video Games And Collectibles written by Samuel King and has been published by CRC Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2023-06-27 with Art categories.


This book covers the process of creating digital characters for video games as well as for 3D printing and collectibles. It looks at character asset creation for high-end AAA console games as well as asset creation for legacy devices and the ever-growing mobile gaming industry. Lastly, it covers creation of figurines for 3D printing and collectibles. Digital Character Creation for Video Games and Collectibles provides a step-by-step walkthrough of creating these assets at an industry level standard. It includes the necessary theory that you need to understand how to be an effective character artist, but primarily focuses on the practical skills needed for creating character assets in the modern games and collectibles industries. This book will be of great interest to all beginners and junior character artists currently working in the gaming or collectible industry and for those looking to enter these industries. There is also relevant content in the highly detailed examples for people currently working in the industry and looking to pick up a few new tips, tricks and knowledge.



Zbrush Character Creation


Zbrush Character Creation
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Author : Scott Spencer
language : en
Publisher: John Wiley & Sons
Release Date : 2011-05-18

Zbrush Character Creation written by Scott Spencer and has been published by John Wiley & Sons this book supported file pdf, txt, epub, kindle and other format this book has been release on 2011-05-18 with Computers categories.


ZBrush's popularity is exploding giving more CG artists the power to create stunning digital art with a distinctively fine art feel. ZBrush Character Creation: Advanced Digital Sculpting is the must-have guide to creating highly detailed, lush, organic models using the revolutionary ZBrush software. Digital sculptor Scott Spencer guides you through the full array of ZBrush tools, including brushes, textures and detailing. With a focus on both the artistry and the technical know-how, you'll learn how to apply traditional sculpting and painting techniques to 3D art while uncovering the "why" behind the "how" for each step. You'll gain inspiration and insight from the beautiful full-color illustrations and professional tips from experienced ZBrush artists included in the book. And, above all, you'll have a solid understanding of how applying time-honored artistic methods to your workflow can turn ordinary digital art into breathtaking digital masterpieces.



Virtual Character Design For Games And Interactive Media


Virtual Character Design For Games And Interactive Media
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Author : Robin James Stuart Sloan
language : en
Publisher: CRC Press
Release Date : 2015-05-07

Virtual Character Design For Games And Interactive Media written by Robin James Stuart Sloan and has been published by CRC Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2015-05-07 with Computers categories.


While the earliest character representations in video games were rudimentary in terms of their presentation and performance, the virtual characters that appear in games today can be extremely complex and lifelike. These are characters that have the potential to make a powerful and emotional connection with gamers. As virtual characters become more



Lifelong Learning In Central Asia


Lifelong Learning In Central Asia
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Author : Elena G. Popkova
language : en
Publisher: Springer Nature
Release Date : 2025-04-26

Lifelong Learning In Central Asia written by Elena G. Popkova and has been published by Springer Nature this book supported file pdf, txt, epub, kindle and other format this book has been release on 2025-04-26 with Education categories.


The book focuses on the issue of adapting the higher education system to the Fourth Industrial Revolution. Lifelong learning is suggested as a prospective path for this adaptation. The book includes a discussion of empirical experience and the forms of lifelong learning in Central Asia. The book also explains the essence, discusses practical experience, and offers practical recommendations for improving the management of the development of Educational Technology (EdTech) and higher education 4.0 in the conditions of the Fourth Industrial Revolution in Central Asia. The book explains the impact of the innovative economy and smart regulation of education on lifelong learning in Central Asia. It offers a competency-based approach and applied educational technologies for lifelong learning in the Central Asian countries. The book’s novelty lies in its comprehensive exploration and detailed discussion of the unique experience of developing lifelong learning in Central Asia. The scientific and practical value of the book also lies in its proposal of a new paradigm for developing higher education in the Fourth Industrial Revolution. In this new paradigm, the higher education system emerged as the driving force of the Fourth Industrial Revolution through establishing Universities 4.0 and the intensified development of EdTech. The primary target audience of this book consists of scholars studying higher education issues. For them, the book reevaluates the concept of lifelong learning in the contemporary context of the Fourth Industrial Revolution.



Virtual Realms Beyond A Metaverse Research Odyssey


Virtual Realms Beyond A Metaverse Research Odyssey
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Author : Devyansh Arora
language : en
Publisher: Notion Press
Release Date : 2024-08-08

Virtual Realms Beyond A Metaverse Research Odyssey written by Devyansh Arora and has been published by Notion Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2024-08-08 with Computers categories.


Explore the legal and economic aspects of virtual worlds through the book "VIRTUAL REALMS & BEYOND." This scholarly work examines several aspects of governance, including models, intellectual property protection, consumer rights, labor laws, taxation, cryptocurrency legislation, data privacy, advertising rules, and dispute resolution in virtual settings. This book thoroughly comprehends the challenges and opportunities that define our digital future, from protecting authors' rights to analysing the consequences of blockchain and smart contracts, Explore the regulatory frameworks and technological advances propelling the advancement of the Metaverse in this pioneering piece of research.



Curio Cards


Curio Cards
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Author : Fouad Sabry
language : en
Publisher: One Billion Knowledgeable
Release Date : 2025-06-23

Curio Cards written by Fouad Sabry and has been published by One Billion Knowledgeable this book supported file pdf, txt, epub, kindle and other format this book has been release on 2025-06-23 with Computers categories.


Explore the vibrant intersection of digital creativity, ownership, and economic transformation in Curio Cards, a groundbreaking volume in the Non Fungible Token series by Fouad Sabry. This compelling read reveals how NFTs are reshaping markets, redefining value, and sparking a cultural shift with implications for politics, art, and economics. Chapters Brief Overview: 1: Curio Cards: The pioneering NFT art project that ignited the collectible crypto art movement. 2: Nonfungible token: An introduction to NFTs, their structure, uniqueness, and transformative digital role. 3: Digital art: Explores the shift from traditional to blockchainbacked digital artistic expression. 4: Ryan Zurrer: Profiles a key NFT investor influencing cultural and technological NFT adoption. 5: Sarah Zucker: Highlights her contributions blending video art and NFTs to reimagine digital identity. 6: Everydays: the First 5000 Days: Examines Beeple’s landmark NFT auction and its impact on the art world. 7: Sorare: Presents a blockchainbased fantasy football game driving NFT utility and fun. 8: Collectable: Unpacks the evolving nature of collectibles in the age of NFT tokenization. 9: Bitchcoin: Covers an early experiment in artbacked cryptocurrency and value provenance. 10: Bored Ape: Investigates the rise of Bored Ape Yacht Club and NFTbased community culture. 11: CryptoKitties: Details the viral Ethereum game that showcased NFTs' playful, economic potential. 12: Ethereum: Provides the blockchain foundation powering most NFTs and enabling smart contracts. 13: ERC721: Outlines the NFT standard that ensures uniqueness and compatibility across platforms. 14: Mike Winkelmann: Explores Beeple’s journey from digital designer to a multimilliondollar NFT artist. 15: Pak (creator): Delves into Pak’s conceptual NFT projects that challenge digital art norms. 16: Certificate of authenticity: Analyzes how NFTs modernize proofofownership and digital authenticity. 17: Kevin Abosch: Presents a conceptual artist using NFTs to question art, value, and identity. 18: CryptoPunks: Covers the early pixel art NFT avatars that shaped the profilepicture phenomenon. 19: Uniswap: Explains a decentralized exchange’s role in NFT liquidity and price discovery. 20: William Entriken: Profiles the lead author of ERC721 and his technical influence on NFTs. 21: Olive Allen: Highlights her activist art and NFT use in addressing societal and digital issues. Whether you're a curious student, a seasoned investor, or a techsavvy creator, Curio Cards offers rich insights into how NFTs are reshaping our digital and political lives. Discover how technology, economics, and identity converge—and why understanding NFTs is essential in the modern age.



Transnational Contexts Of Development History Sociality And Society Of Play


Transnational Contexts Of Development History Sociality And Society Of Play
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Author : S. Austin Lee
language : en
Publisher: Springer
Release Date : 2017-01-21

Transnational Contexts Of Development History Sociality And Society Of Play written by S. Austin Lee and has been published by Springer this book supported file pdf, txt, epub, kindle and other format this book has been release on 2017-01-21 with Social Science categories.


This book examines the historical background of game development, offline and online gamer interactions, and presents a method to study the health impacts of digital games in East Asia. Focusing on examinations of how video games shape external interactions with the world as well as internal spaces, Lee and Pulos' volume brings together a range of approaches and regions to understand the impact of video games in East Asia and beyond. Contributions range from assessments of Nintendo's lasting technological impact in Japan and globally to analyses of mobile social gaming among teenage girls in Korea, with qualitative and quantitative methodologies set in contact with one another to offer a full spectrum of perspectives on video gaming and its profound cultural impact.



Andrew Rollings And Ernest Adams On Game Design


Andrew Rollings And Ernest Adams On Game Design
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Author : Andrew Rollings
language : en
Publisher: New Riders
Release Date : 2003

Andrew Rollings And Ernest Adams On Game Design written by Andrew Rollings and has been published by New Riders this book supported file pdf, txt, epub, kindle and other format this book has been release on 2003 with Business & Economics categories.


How often have you heard "anyone can design a game?" While it seems like an easy job, game ideas are cheap and plentiful. Advancing those ideas into games that people want to play is one of the hardest, and most under-appreciated, tasks in the game development cycle. Andrew Rollings and Ernest Adams on Game Design introduces both students and experienced developers to the craft of designing computer and video games for the retail market. The first half of the book is a detailed analysis of the key game design elements: examining game concepts and worlds, storytelling, character and user interface design, core mechanics and balance. The second half discusses each of the major game genres (action, adventure, role-playing, strategy, puzzle, and so on) and identifies the design patterns and unique creative challenges that characterize them. Filled with examples and worksheets, this book takes an accessible, practical approach to creating fun, innovative, and highly playable games.



Certificate Of Authenticity


Certificate Of Authenticity
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Author : Fouad Sabry
language : en
Publisher: One Billion Knowledgeable
Release Date : 2025-06-23

Certificate Of Authenticity written by Fouad Sabry and has been published by One Billion Knowledgeable this book supported file pdf, txt, epub, kindle and other format this book has been release on 2025-06-23 with Business & Economics categories.


Certificate of authenticity-This chapter explores the significance of verifying ownership and authenticity in the digital world, setting the foundation for the rise of NFTs ERC721-Learn about the ERC721 standard that revolutionized the blockchain space by enabling the creation of unique digital assets, laying the groundwork for CryptoKitties William Entriken-Discover the key role played by William Entriken in developing the ERC721 standard, and how his work influenced the broader NFT ecosystem Impact of nonfungible tokens on traditional businesses-Understand how NFTs disrupt traditional business models, offering new opportunities and challenges in industries from art to finance Pak (creator)-This chapter delves into the work of Pak, one of the most prominent digital artists, whose creations have reshaped the NFT art market Uniswap-Uniswap’s decentralized exchange plays a crucial role in the liquidity of digital assets, and this chapter explains its impact on the NFT space Everydays-the First 5000 Days-Explore the recordbreaking NFT art piece by Beeple and its profound effect on the art world and NFT valuation CryptoPunks-Dive into the origin and evolution of CryptoPunks, one of the first major NFT collections, and its cultural significance in the digital art space Digital art-This chapter explores the intersection of digital art and blockchain technology, focusing on how NFTs have revolutionized the art market Nonfungible token-Delve deeper into the concept of nonfungibility, its definition, and how NFTs are changing the way we view ownership and value in the digital world Deed-Learn how NFTs are being used to represent realworld assets through blockchainbased deeds, paving the way for innovations in property ownership Collectable-This chapter examines the rise of digital collectibles, from trading cards to virtual pets, and how they are becoming integral to the NFT ecosystem CryptoKitties-Dive into the story of CryptoKitties, one of the first successful blockchain games, and its impact on the rise of NFTs and blockchain gaming Mike Winkelmann-Explore the career of Mike Winkelmann, also known as Beeple, and his monumental influence on the digital art and NFT spaces Pudgy Penguins-Learn about the Pudgy Penguins collection, a phenomenon in the NFT world, and its cultural impact on digital communities and collectors Ethereum-Discover the underlying blockchain technology that powers most NFT projects, with Ethereum at the forefront of enabling decentralized applications Kevin Abosch-This chapter highlights the works of Kevin Abosch, a renowned digital artist, and his role in shaping the early stages of the NFT movement Fungibility-Understand the concept of fungibility in economics and how it contrasts with nonfungibility, especially in the context of digital assets Curio Cards-Delve into the history and significance of Curio Cards, one of the earliest NFT projects, and their contribution to the NFT landscape Doctor Who-Worlds Apart-This chapter explores the intersection of NFTs and pop culture, with a focus on the Doctor Who NFT card game and its appeal to collectors Colored Coins-Learn about Colored Coins, an early experiment in Bitcoinbased digital assets, and their role in the evolution of blockchain technology



Web3 Applications Security And New Security Landscape


Web3 Applications Security And New Security Landscape
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Author : Ken Huang
language : en
Publisher: Springer Nature
Release Date : 2024-06-04

Web3 Applications Security And New Security Landscape written by Ken Huang and has been published by Springer Nature this book supported file pdf, txt, epub, kindle and other format this book has been release on 2024-06-04 with Business & Economics categories.


With the recent debacle surrounding the cryptocurrency exchange FTX and the crypto trading company Alameda Research, the importance of grasping the security and regulation of Web3, cryptocurrency, and blockchain projects has been magnified. To avoid similar economic and security failures in future Web3 projects, this book provides an essential guide and a comprehensive and systematic approach to addressing security concerns. Written by experts in tech and finance, it provides an objective, professional, and in-depth analysis of security and privacy issues associated with Web3 and blockchain projects. The book primarily focuses on Web3 applications and ecosystem components such as the stablecoin, decentralization exchange (DEX), decentralized finance (DeFi), non-fungible token (NFT), decentralized autonomous organization (DAO), and crypto exchange. It also discusses various security issues and their manifestation in Web3 such as ransomware, supply chain software attacks, AI security, and quantum security. Moreover, it provides valuable countermeasures and best practices for individual users as well as Web3 application development teams to consider when designing and implementing Web3 applications. This book is an excellent resource for a diverse range of readers and will particularly appeal to Web3 developers, architects, project owners, and cybersecurity professionals seeking to deepen their knowledge of Web3 security.