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Game Data Science


Game Data Science
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Game Analytics


Game Analytics
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Author : Magy Seif El-Nasr
language : en
Publisher: Springer Science & Business Media
Release Date : 2013-03-30

Game Analytics written by Magy Seif El-Nasr and has been published by Springer Science & Business Media this book supported file pdf, txt, epub, kindle and other format this book has been release on 2013-03-30 with Computers categories.


Developing a successful game in today’s market is a challenging endeavor. Thousands of titles are published yearly, all competing for players’ time and attention. Game analytics has emerged in the past few years as one of the main resources for ensuring game quality, maximizing success, understanding player behavior and enhancing the quality of the player experience. It has led to a paradigm shift in the development and design strategies of digital games, bringing data-driven intelligence practices into the fray for informing decision making at operational, tactical and strategic levels. Game Analytics - Maximizing the Value of Player Data is the first book on the topic of game analytics; the process of discovering and communicating patterns in data towards evaluating and driving action, improving performance and solving problems in game development and game research. Written by over 50 international experts from industry and research, it covers a comprehensive range of topics across more than 30 chapters, providing an in-depth discussion of game analytics and its practical applications. Topics covered include monetization strategies, design of telemetry systems, analytics for iterative production, game data mining and big data in game development, spatial analytics, visualization and reporting of analysis, player behavior analysis, quantitative user testing and game user research. This state-of-the-art volume is an essential source of reference for game developers and researchers. Key takeaways include: Thorough introduction to game analytics; covering analytics applied to data on players, processes and performance throughout the game lifecycle. In-depth coverage and advice on setting up analytics systems and developing good practices for integrating analytics in game-development and -management. Contributions by leading researchers and experienced professionals from the industry, including Ubisoft, Sony, EA, Bioware, Square Enix, THQ, Volition, and PlayableGames. Interviews with experienced industry professionals on how they use analytics to create hit games.



Sports Analytics And Data Science


Sports Analytics And Data Science
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Author : Thomas W. Miller
language : en
Publisher: FT Press
Release Date : 2015-11-18

Sports Analytics And Data Science written by Thomas W. Miller and has been published by FT Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2015-11-18 with Business & Economics categories.


This is the eBook of the printed book and may not include any media, website access codes, or print supplements that may come packaged with the bound book. This up-to-the-minute reference will help you master all three facets of sports analytics — and use it to win! Sports Analytics and Data Science is the most accessible and practical guide to sports analytics for everyone who cares about winning and everyone who is interested in data science. You’ll discover how successful sports analytics blends business and sports savvy, modern information technology, and sophisticated modeling techniques. You’ll master the discipline through realistic sports vignettes and intuitive data visualizations–not complex math. Every chapter focuses on one key sports analytics application. Miller guides you through assessing players and teams, predicting scores and making game-day decisions, crafting brands and marketing messages, increasing revenue and profitability, and much more. Step by step, you’ll learn how analysts transform raw data and analytical models into wins: both on the field and in any sports business.



Game Data Science


Game Data Science
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Author : Magy Seif El-Nasr
language : en
Publisher: Oxford University Press
Release Date : 2021-09-30

Game Data Science written by Magy Seif El-Nasr and has been published by Oxford University Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2021-09-30 with Games & Activities categories.


Game data science, defined as the practice of deriving insights from game data, has created a revolution in the multibillion-dollar games industry - informing and enhancing production, design, and development processes. Almost all game companies and academics have now adopted some type of game data science, every tool utilized by game developers allows collecting data from games, yet there has been no definitive resource for academics and professionals in this rapidly developing sector until now. Games Data Science delivers an excellent introduction to this new domain and provides the definitive guide to methods and practices of computer science, analytics, and data science as applied to video games. It is the ideal resource for academic students and professional learners seeking to understand how data science is used within the game development and production cycle, as well as within the interdisciplinary field of games research. Organized into chapters that integrate laboratory and game data examples, this book provides a unique resource to train and educate both industry professionals and academics about the use of game data science, with practical exercises and examples on how such processes are implemented and used in academia and industry, interweaving theoretical learning with practical application throughout.



Games User Research


Games User Research
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Author : Anders Drachen
language : en
Publisher: Oxford University Press
Release Date : 2018

Games User Research written by Anders Drachen and has been published by Oxford University Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2018 with Computers categories.


Games live and die commercially on the player experience. Games User Research is collectively the way we optimise the quality of the user experience (UX) in games, working with all aspects of a game from the mechanics and interface, visuals and art, interaction and progression, making sure every element works in concert and supports the game UX. This means that Games User Research is essential and integral to the production of games and to shape the experience of players. Today, Games User Research stands as the primary pathway to understanding players and how to design, build, and launch games that provide the right game UX. Until now, the knowledge in Games User Research and Game UX has been fragmented and there were no comprehensive, authoritative resources available. This book bridges the current gap of knowledge in Games User Research, building the go-to resource for everyone working with players and games or other interactive entertainment products. It is accessible to those new to Games User Research, while being deeply comprehensive and insightful for even hardened veterans of the game industry. In this book, dozens of veterans share their wisdom and best practices on how to plan user research, obtain the actionable insights from users, conduct user-centred testing, which methods to use when, how platforms influence user research practices, and much, much more.



Data Science Bookcamp


Data Science Bookcamp
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Author : Leonard Apeltsin
language : en
Publisher: Simon and Schuster
Release Date : 2021-12-07

Data Science Bookcamp written by Leonard Apeltsin and has been published by Simon and Schuster this book supported file pdf, txt, epub, kindle and other format this book has been release on 2021-12-07 with Computers categories.


Learn data science with Python by building five real-world projects! Experiment with card game predictions, tracking disease outbreaks, and more, as you build a flexible and intuitive understanding of data science. In Data Science Bookcamp you will learn: - Techniques for computing and plotting probabilities - Statistical analysis using Scipy - How to organize datasets with clustering algorithms - How to visualize complex multi-variable datasets - How to train a decision tree machine learning algorithm In Data Science Bookcamp you’ll test and build your knowledge of Python with the kind of open-ended problems that professional data scientists work on every day. Downloadable data sets and thoroughly-explained solutions help you lock in what you’ve learned, building your confidence and making you ready for an exciting new data science career. Purchase of the print book includes a free eBook in PDF, Kindle, and ePub formats from Manning Publications. About the technology A data science project has a lot of moving parts, and it takes practice and skill to get all the code, algorithms, datasets, formats, and visualizations working together harmoniously. This unique book guides you through five realistic projects, including tracking disease outbreaks from news headlines, analyzing social networks, and finding relevant patterns in ad click data. About the book Data Science Bookcamp doesn’t stop with surface-level theory and toy examples. As you work through each project, you’ll learn how to troubleshoot common problems like missing data, messy data, and algorithms that don’t quite fit the model you’re building. You’ll appreciate the detailed setup instructions and the fully explained solutions that highlight common failure points. In the end, you’ll be confident in your skills because you can see the results. What's inside - Web scraping - Organize datasets with clustering algorithms - Visualize complex multi-variable datasets - Train a decision tree machine learning algorithm About the reader For readers who know the basics of Python. No prior data science or machine learning skills required. About the author Leonard Apeltsin is the Head of Data Science at Anomaly, where his team applies advanced analytics to uncover healthcare fraud, waste, and abuse. Table of Contents CASE STUDY 1 FINDING THE WINNING STRATEGY IN A CARD GAME 1 Computing probabilities using Python 2 Plotting probabilities using Matplotlib 3 Running random simulations in NumPy 4 Case study 1 solution CASE STUDY 2 ASSESSING ONLINE AD CLICKS FOR SIGNIFICANCE 5 Basic probability and statistical analysis using SciPy 6 Making predictions using the central limit theorem and SciPy 7 Statistical hypothesis testing 8 Analyzing tables using Pandas 9 Case study 2 solution CASE STUDY 3 TRACKING DISEASE OUTBREAKS USING NEWS HEADLINES 10 Clustering data into groups 11 Geographic location visualization and analysis 12 Case study 3 solution CASE STUDY 4 USING ONLINE JOB POSTINGS TO IMPROVE YOUR DATA SCIENCE RESUME 13 Measuring text similarities 14 Dimension reduction of matrix data 15 NLP analysis of large text datasets 16 Extracting text from web pages 17 Case study 4 solution CASE STUDY 5 PREDICTING FUTURE FRIENDSHIPS FROM SOCIAL NETWORK DATA 18 An introduction to graph theory and network analysis 19 Dynamic graph theory techniques for node ranking and social network analysis 20 Network-driven supervised machine learning 21 Training linear classifiers with logistic regression 22 Training nonlinear classifiers with decision tree techniques 23 Case study 5 solution



Artificial Intelligence And Games


Artificial Intelligence And Games
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Author : Georgios N. Yannakakis
language : en
Publisher: Springer
Release Date : 2018-02-17

Artificial Intelligence And Games written by Georgios N. Yannakakis and has been published by Springer this book supported file pdf, txt, epub, kindle and other format this book has been release on 2018-02-17 with Computers categories.


This is the first textbook dedicated to explaining how artificial intelligence (AI) techniques can be used in and for games. After introductory chapters that explain the background and key techniques in AI and games, the authors explain how to use AI to play games, to generate content for games and to model players. The book will be suitable for undergraduate and graduate courses in games, artificial intelligence, design, human-computer interaction, and computational intelligence, and also for self-study by industrial game developers and practitioners. The authors have developed a website (http://www.gameaibook.org) that complements the material covered in the book with up-to-date exercises, lecture slides and reading.



Data Science Without Makeup


Data Science Without Makeup
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Author : Mikhail Zhilkin
language : en
Publisher: CRC Press
Release Date : 2021-11-01

Data Science Without Makeup written by Mikhail Zhilkin and has been published by CRC Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2021-11-01 with Computers categories.


Mikhail Zhilkin, a data scientist who has worked on projects ranging from Candy Crush games to Premier League football players’ physical performance, shares his strong views on some of the best and, more importantly, worst practices in data analytics and business intelligence. Why data science is hard, what pitfalls analysts and decision-makers fall into, and what everyone involved can do to give themselves a fighting chance—the book examines these and other questions with the skepticism of someone who has seen the sausage being made. Honest and direct, full of examples from real life, Data Science Without Makeup: A Guidebook for End-Users, Analysts and Managers will be of great interest to people who aspire to work with data, people who already work with data, and people who work with people who work with data—from students to professional researchers and from early-career to seasoned professionals. Mikhail Zhilkin is a data scientist at Arsenal FC. He has previously worked on the popular Candy Crush mobile games and in sports betting.



Game Data Science


Game Data Science
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Author : Magy Seif El-Nasr
language : en
Publisher:
Release Date : 2021

Game Data Science written by Magy Seif El-Nasr and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2021 with Electronic books categories.


Games Data Science delivers an excellent introduction to this new domain and provides the definitive guide to methods and practices of computer science, analytics, and data science as applied to video games.



Foundations Of Data Science


Foundations Of Data Science
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Author : Avrim Blum
language : en
Publisher: Cambridge University Press
Release Date : 2020-01-23

Foundations Of Data Science written by Avrim Blum and has been published by Cambridge University Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2020-01-23 with Computers categories.


Covers mathematical and algorithmic foundations of data science: machine learning, high-dimensional geometry, and analysis of large networks.



Deep Learning And The Game Of Go


Deep Learning And The Game Of Go
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Author : Kevin Ferguson
language : en
Publisher: Simon and Schuster
Release Date : 2019-01-06

Deep Learning And The Game Of Go written by Kevin Ferguson and has been published by Simon and Schuster this book supported file pdf, txt, epub, kindle and other format this book has been release on 2019-01-06 with Computers categories.


Summary Deep Learning and the Game of Go teaches you how to apply the power of deep learning to complex reasoning tasks by building a Go-playing AI. After exposing you to the foundations of machine and deep learning, you'll use Python to build a bot and then teach it the rules of the game. Foreword by Thore Graepel, DeepMind Purchase of the print book includes a free eBook in PDF, Kindle, and ePub formats from Manning Publications. About the Technology The ancient strategy game of Go is an incredible case study for AI. In 2016, a deep learning-based system shocked the Go world by defeating a world champion. Shortly after that, the upgraded AlphaGo Zero crushed the original bot by using deep reinforcement learning to master the game. Now, you can learn those same deep learning techniques by building your own Go bot! About the Book Deep Learning and the Game of Go introduces deep learning by teaching you to build a Go-winning bot. As you progress, you'll apply increasingly complex training techniques and strategies using the Python deep learning library Keras. You'll enjoy watching your bot master the game of Go, and along the way, you'll discover how to apply your new deep learning skills to a wide range of other scenarios! What's inside Build and teach a self-improving game AI Enhance classical game AI systems with deep learning Implement neural networks for deep learning About the Reader All you need are basic Python skills and high school-level math. No deep learning experience required. About the Author Max Pumperla and Kevin Ferguson are experienced deep learning specialists skilled in distributed systems and data science. Together, Max and Kevin built the open source bot BetaGo. Table of Contents PART 1 - FOUNDATIONS Toward deep learning: a machine-learning introduction Go as a machine-learning problem Implementing your first Go bot PART 2 - MACHINE LEARNING AND GAME AI Playing games with tree search Getting started with neural networks Designing a neural network for Go data Learning from data: a deep-learning bot Deploying bots in the wild Learning by practice: reinforcement learning Reinforcement learning with policy gradients Reinforcement learning with value methods Reinforcement learning with actor-critic methods PART 3 - GREATER THAN THE SUM OF ITS PARTS AlphaGo: Bringing it all together AlphaGo Zero: Integrating tree search with reinforcement learning