[PDF] Game Developer S Marketplace - eBooks Review

Game Developer S Marketplace


Game Developer S Marketplace
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Html5 Game Development With Gamemaker


Html5 Game Development With Gamemaker
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Author : Jason Lee Elliott
language : en
Publisher: Packt Publishing Ltd
Release Date : 2013-04-22

Html5 Game Development With Gamemaker written by Jason Lee Elliott and has been published by Packt Publishing Ltd this book supported file pdf, txt, epub, kindle and other format this book has been release on 2013-04-22 with Computers categories.


The book is a friendly but explosive reference for all skill levels, with several action packed projects. You will develop the ability to build games from scratch with a comprehensive practical tutorial guide. This book is assured to boost your skill set to another level.This book is for anyone with a passion to create fun and action packed web browser games using GameMaker Studio. This intuitive practical guide appeals to both beginners and advanced users wanting to create and release online games to share with the world, using the powerful GameMaker tool.



The Indie Game Developer Handbook


The Indie Game Developer Handbook
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Author : Richard Hill-Whittall
language : en
Publisher: CRC Press
Release Date : 2015-02-11

The Indie Game Developer Handbook written by Richard Hill-Whittall and has been published by CRC Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2015-02-11 with Computers categories.


The indie game developer’s complete guide to running a studio. The climate for the games industry has never been hotter, and this is only set to continue as the marketplace for tablets, consoles and phones grow. Seemingly every day there is a story of how a successful app or game has earned thousands of downloads and revenue. As the market size increases, so does the number of people developing and looking to develop their own app or game to publish. The Indie Game Developer Handbook covers every aspect of running a game development studio—from the initial creation of the game through to completion, release and beyond. Accessible and complete guide to many aspects of running a game development studio from funding and development through QA, publishing, marketing, and more. Provides a useful knowledge base and help to support the learning process of running an indie development studio in an honest, approachable and easy to understand way. Case studies, interviews from other studies and industry professionals grant an first-hand look into the world of indie game development



Game Work


Game Work
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Author : Ken S. McAllister
language : en
Publisher: University of Alabama Press
Release Date : 2004

Game Work written by Ken S. McAllister and has been published by University of Alabama Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2004 with Computers categories.


Video and computer games in their cultural contexts. As the popularity of computer games has exploded over the past decade, both scholars and game industry professionals have recognized the necessity of treating games less as frivolous entertainment and more as artifacts of culture worthy of political, social, economic, rhetorical, and aesthetic analysis. Ken McAllister notes in his introduction to Game Work that, even though games are essentially impractical, they are nevertheless important mediating agents for the broad exercise of socio-political power. In considering how the languages, images, gestures, and sounds of video games influence those who play them, McAllister highlights the ways in which ideology is coded into games. Computer games, he argues, have transformative effects on the consciousness of players, like poetry, fiction, journalism, and film, but the implications of these transformations are not always clear. Games can work to maintain the status quo or celebrate liberation or tolerate enslavement, and they can conjure feelings of hope or despair, assent or dissent, clarity or confusion. Overall, by making and managing meanings, computer games—and the work they involve and the industry they spring from—are also negotiating power. This book sets out a method for "recollecting" some of the diverse and copious influences on computer games and the industry they have spawned. Specifically written for use in computer game theory classes, advanced media studies, and communications courses, Game Work will also be welcome by computer gamers and designers. Ken S. McAllister is Assistant Professor of Rhetoric, Composition, and the Teaching of English at the University of Arizona and Co-Director of the Learning Games Initiative, a research collective that studies, teaches with, and builds computer games.



The Complete Guide To Game Audio


The Complete Guide To Game Audio
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Author : Aaron Marks
language : en
Publisher: CRC Press
Release Date : 2013-04-02

The Complete Guide To Game Audio written by Aaron Marks and has been published by CRC Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2013-04-02 with Art categories.


This comprehensive guide gives readers with basic music compositional skills the information they need to become commercially viable artisans. In addition to providing a foundation of prerequisite technical skills, including basic audio considerations and sound file formats, the book teaches the business skills needed to work successfully as an audio technician in the game development business. How-to features take the reader step-by-step, from purchasing the right equipment, understanding the various game platforms, and composing music and creating sound effects specifically for games, to the ins and outs of marketing, producing demo reels, determining fees, bidding projects, and negotiating contracts.



Cryptogaming


Cryptogaming
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Author : Ben Egliston
language : en
Publisher: Springer Nature
Release Date : 2025-02-18

Cryptogaming written by Ben Egliston and has been published by Springer Nature this book supported file pdf, txt, epub, kindle and other format this book has been release on 2025-02-18 with Social Science categories.


This book examines the discourses surrounding the rise of the cryptogaming industry and the use of blockchain technology in videogames. Using a discourse analysis of industry materials published by cryptogame developers and venture capital firms, the book explores the promises made by proponents of cryptogaming, including the potential for resist power asymmetry in the value chain, the ability for players to generate income through their in-game actions, and the convergence and interoperability of games built on blockchains. The book also critiques the limitations and challenges of blockchain technology in the context of gaming, and considers the potentially deleterious impacts on players and developers. Overall, the book offers a comprehensive analysis of the discourses shaping the future of the videogame industry and blockchain technology.



Html5 Game Development From The Ground Up With Construct 2


Html5 Game Development From The Ground Up With Construct 2
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Author : Roberto Dillon
language : en
Publisher: CRC Press
Release Date : 2014-03-27

Html5 Game Development From The Ground Up With Construct 2 written by Roberto Dillon and has been published by CRC Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2014-03-27 with Computers categories.


Written for the new generation of hobbyists and aspiring game developers, HTML5 Game Development from the Ground Up with Construct 2 shows you how to use the sophisticated yet user-friendly HTML5-based game engine Construct 2 to develop and release polished, two-dimensional games on a multitude of different platforms. The book also covers the foundational knowledge of game analysis and design based on the author’s research and teaching experiences at DigiPen Institute of Technology, James Cook University, and other institutions. The author first helps you understand what really matters in games. He guides you in becoming a better game designer from the ground up, being able to play any game critically, and expressing your ideas in a clear and concise format. The book then presents step-by-step tutorials on designing games. It explains how to build an arcade-style game as well as a platformer integrating some physics elements. It also shows you how to create a more complex puzzle game—the author’s own published game, Turky on the Run. Lastly, the book discusses different ways to deploy and monetize games across several platforms, including Facebook, iOS, Android, and web-based marketplaces. Sample Construct 2 project files for the games designed in the book are available on the author’s website. Integrating hands-on guidance with theoretical game design concepts, this book gives you a solid foundation in game development. It will help you advance in your journey as an indie game developer.



Metaverse


Metaverse
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Author : Clark Griffin
language : en
Publisher:
Release Date : 2022-09-08

Metaverse written by Clark Griffin and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2022-09-08 with Business & Economics categories.


Do you want to discover the metaverses and how to make money with them? Are you afraid of missing another mega opportunity like Bitcoin or investing in Amazon? Do you want to change your destiny by having a new chance in the virtual world? If you answered “Yes!” to any of these questions, then this is the Bible for you! I guess you are confused by the thousands of confusing information about the world of metaverse and NFTs coming out of the media. Many people nowadays are looking for new opportunities to prove to themselves that they have the right insight but don’t know where to find the right information to create the knowledge they need or they are still skeptical about whether they are really effective or not. You’ll be surprised to discover that you don’t need computer skills or years of study to understand this new world and become its visionaries! You’ll be able to put all your worries and doubts to rest knowing that this book is backed by a solid practical foundation of people who have: - applied this knowledge firsthand - are expanding their presence on the various metaverse such as Decentraland, Axie Infinity, SuperWorld, Cryptovoxels, The Sandbox, and Somnium Space. Find all the information and knowledge you’ll need to create your avatar and start your new digital life effectively and efficiently without any confusion. In this collection of 7 books, containing the knowledge of my team of metaverse, crypto and digital art lovers, you will find: - METAVERSE FOR BEGINNERS: learn the basics of Metaverse to decide to decide which projects to invest in and Virtual Worlds you want to discover in more depth, - DISCOVERING VIRTUAL REALITY: enter in the Second World of metaverse thanks to the use of tools like VR Headset and become the Pioneer of this new knowledge, - AUGMENTED REALITY EXPERIENCE: Explore all the applications of the metaverse, from Blockchain Games to Digital Real Estate from Virtual Lands to Online Meeting, E-sports, and much more, - NFT FOR BEGINNERS: Discover the power of digital art of Non-fungibile tokens and its enormous applications as both a creator and an investor. Understand the new projects that are changing the digital world now and will be a global revolution in the coming years, - MASTERING NFT: Become the creator of NFTs through step-by-step explanations with screenshots of all the online tools to create your digital works or transform your physical works into digital art. Discover the application of NFTs in the Metaverse and digital and earthly life. - METAVERSE INVESTING FOR BEGINNERS: Delve into the business decisions of the silicon valley Big Tech Companies and find out where to best invest your capital to be part of the Metaverse development and this unstoppable train. - VIRTUAL IDENTITY FOR BEGINNERS: Create your Avatar with the characteristics you’ve always dreamed of, and that earthly nature doesn’t allow you to change. Start your new chance in the digital world. What you’re about to read comes from testing, bad investments, and thousands of hours of my and my team’s time filtering and gathering only the best available information. All you have to do is click “Buy Now,” take my hand, and Climb aboard the Spaceship that will take you to this New World!



Encyclopedia Of Computer Graphics And Games


Encyclopedia Of Computer Graphics And Games
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Author : Newton Lee
language : en
Publisher: Springer Nature
Release Date : 2024-01-10

Encyclopedia Of Computer Graphics And Games written by Newton Lee and has been published by Springer Nature this book supported file pdf, txt, epub, kindle and other format this book has been release on 2024-01-10 with Computers categories.


Encyclopedia of Computer Graphics and Games (ECGG) is a unique reference resource tailored to meet the needs of research and applications for industry professionals and academic communities worldwide. The ECGG covers the history, technologies, and trends of computer graphics and games. Editor Newton Lee, Institute for Education, Research, and Scholarships, Los Angeles, CA, USA Academic Co-Chairs Shlomo Dubnov, Department of Music and Computer Science and Engineering, University of California San Diego, San Diego, CA, USA Patrick C. K. Hung, University of Ontario Institute of Technology, Oshawa, ON, Canada Jaci Lee Lederman, Vincennes University, Vincennes, IN, USA Industry Co-Chairs Shuichi Kurabayashi, Cygames, Inc. & Keio University, Kanagawa, Japan Xiaomao Wu, Gritworld GmbH, Frankfurt am Main, Hessen, Germany Editorial Board Members Leigh Achterbosch, School of Science, Engineering, IT and Physical Sciences, Federation University Australia Mt Helen, Ballarat, VIC, Australia Ramazan S. Aygun, Department of Computer Science, Kennesaw State University, Marietta, GA, USA Barbaros Bostan, BUG Game Lab, Bahçeşehir University (BAU), Istanbul, Turkey Anthony L. Brooks, Aalborg University, Aalborg, Denmark Guven Catak, BUG Game Lab, Bahçeşehir University (BAU), Istanbul, Turkey Alvin Kok Chuen Chan, Cambridge Corporate University, Lucerne, Switzerland Anirban Chowdhury, Department of User Experience and Interaction Design, School of Design (SoD), University of Petroleum and Energy Studies (UPES), Dehradun, Uttarakhand, India Saverio Debernardis, Dipartimento di Meccanica, Matematica e Management, Politecnico di Bari, Bari, Italy Abdennour El Rhalibi, Liverpool John Moores University, Liverpool, UK Stefano Ferretti, Department of Computer Science and Engineering, University of Bologna, Bologna, Italy Han Hu, School of Information and Electronics, Beijing Institute of Technology, Beijing, China Ms. Susan Johnston, Select Services Films Inc., Los Angeles, CA, USA Chris Joslin, Carleton University, Ottawa, Canada Sicilia Ferreira Judice, Department of Computer Science, University of Calgary, Calgary, Canada Hoshang Kolivand, Department Computer Science, Faculty of Engineering and Technology, Liverpool John Moores University, Liverpool, UK Dario Maggiorini, Department of Computer Science, University of Milan, Milan, Italy Tim McGraw, Purdue University, West Lafayette, IN, USA George Papagiannakis, ORamaVR S.A., Heraklion, Greece; FORTH-ICS, Heraklion Greece University of Crete, Heraklion, Greece Florian Richoux, Nantes Atlantic Computer Science Laboratory (LINA), Université de Nantes, Nantes, France Andrea Sanna, Dipartimento di Automatica e Informatica, Politecnico di Torino, Turin, Italy Yann Savoye, Institut fur Informatik, Innsbruck University, Innsbruck, Austria Sercan Şengün, Wonsook Kim School of Art, Illinois State University, Normal, IL, USA Ruck Thawonmas, Ritsumeikan University, Shiga, Japan Vinesh Thiruchelvam, Asia Pacific University of Technology & Innovation, Kuala Lumpur, Malaysia Rojin Vishkaie, Amazon, Seattle, WA, USA Duncan A. H. Williams, Digital Creativity Labs, Department of Computer Science, University of York, York, UK Sai-Keung Wong, National Chiao Tung University, Hsinchu, Taiwan Editorial Board Intern Sam Romershausen, Vincennes University, Vincennes, IN, USA



Windows Phone 7 Programming For Android And Ios Developers


Windows Phone 7 Programming For Android And Ios Developers
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Author : Zhinan Zhou
language : en
Publisher: John Wiley & Sons
Release Date : 2011-08-15

Windows Phone 7 Programming For Android And Ios Developers written by Zhinan Zhou and has been published by John Wiley & Sons this book supported file pdf, txt, epub, kindle and other format this book has been release on 2011-08-15 with Computers categories.


Learn to develop for the new Windows Phone 7 platform With a special focus placed on the new Windows Phone 7 (WP7) design guidelines and technologies, this reference helps you extend your knowledge so that you can learn to develop for the new WP7 platform. The team of authors presents topic-by-topic comparisons between WP7 and Android and the iPhone, enabling you to learn the differences and similarities between them. This indispensible coverage prepares you for making the transition from programming for Android and the iPhone to programming for the exciting new WP7. Covers the exciting new technology of Windows Phone 7 (WP7) and serves as ideal reference for Android and iPhone developers who are eager to get started programming for the WP7 Zeroes in on the differences between programming for Android and the iPhone, making it much easier for you to learn and practice Offers various real-world programming scenarios to enhance your comprehension Demonstrates how to set up your development environment, create the User Interface, use local data storage, leverage location and maps, and use system services Discusses how to handle security issues Start programming for the WP7 today with this book by your side.



Game Development And Production


Game Development And Production
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Author : Erik Bethke
language : en
Publisher: Wordware Publishing, Inc.
Release Date : 2003

Game Development And Production written by Erik Bethke and has been published by Wordware Publishing, Inc. this book supported file pdf, txt, epub, kindle and other format this book has been release on 2003 with Business & Economics categories.


A handbook for game development with coverage of both team management topics, such as task tracking and creating the technical design document, and outsourcing strategies for contents, such as motion capture and voice-over talent. It covers various aspects of game development.