Game Developer S Marketplace


Game Developer S Marketplace
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Game Developer S Marketplace


Game Developer S Marketplace
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Author : Ben Sawyer
language : en
Publisher:
Release Date : 1998

Game Developer S Marketplace written by Ben Sawyer and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 1998 with Business & Economics categories.


Provides basic background on different aspects of making games. Seventeen chapters discuss the ins and outs of the industry and aspects of designing games, financing, getting a job, console development, creating game content, dealing with software publishers, marketing, legal issues, and resources for developer tools and programs. The CD-ROM contains tools such as the source code to Abuse, demos from Animatek, Goldwave, IForce2.0 SDK, Miles Sound System, demos from RTime and RAD, Open GL, Sound Forge, and a searchable database of industry resources. Annotation copyrighted by Book News, Inc., Portland, OR



Software Developer S Marketplace


Software Developer S Marketplace
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Author : Ben Sawyer
language : en
Publisher: Coriolis Group Books
Release Date : 1998

Software Developer S Marketplace written by Ben Sawyer and has been published by Coriolis Group Books this book supported file pdf, txt, epub, kindle and other format this book has been release on 1998 with Business & Economics categories.


More than ever before, there is overwhelming demand for skilled programmers. The only problem is connecting programmers to opportunities. The solution is this guide, a first-of-its-kind volume which represents all the information professional programmers and developers need to market their skills. Whether their goal is to become a top-level corporate programmer, cutting-edge game developer, or freelance Web site designer, readers will find everything they need in this book.



The Indie Game Developer Handbook


The Indie Game Developer Handbook
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Author : Richard Hill-Whittall
language : en
Publisher: CRC Press
Release Date : 2015-02-11

The Indie Game Developer Handbook written by Richard Hill-Whittall and has been published by CRC Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2015-02-11 with Computers categories.


The indie game developer’s complete guide to running a studio. The climate for the games industry has never been hotter, and this is only set to continue as the marketplace for tablets, consoles and phones grow. Seemingly every day there is a story of how a successful app or game has earned thousands of downloads and revenue. As the market size increases, so does the number of people developing and looking to develop their own app or game to publish. The Indie Game Developer Handbook covers every aspect of running a game development studio—from the initial creation of the game through to completion, release and beyond. Accessible and complete guide to many aspects of running a game development studio from funding and development through QA, publishing, marketing, and more. Provides a useful knowledge base and help to support the learning process of running an indie development studio in an honest, approachable and easy to understand way. Case studies, interviews from other studies and industry professionals grant an first-hand look into the world of indie game development



Creating Casual Games For Profit And Fun


Creating Casual Games For Profit And Fun
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Author : Allen R. Partridge
language : en
Publisher:
Release Date : 2007

Creating Casual Games For Profit And Fun written by Allen R. Partridge and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2007 with Computer games categories.


Thousands of game enthusiasts and would-be developers are searching habitually for an opportunity to expand their knowledge of games. Whether they're clicking through Amazon or browsing Barnes and Noble, they are all looking for a path to their dream, a secret door into the games industry. The Casual Games Market is that secret passage. The industry, featuring online downloadable games generally delivered through distributors like Real-One Arcade, Shockwave.com and Oberon Media (via MSN Games and Pogo) has exploded over the past five years into a multi-billion dollar annual marketplace. Independent developers have rapidly discovered the field as one of the last remaining venues to break into the public eye. It is now the single most attractive opportunity available to anyone who wants to become a game developer. Casual Games for Profit and Fun introduces and defines casual games, explains the current state and scope of the industry, and describes the various genres, formats, conventions, and business models that define the industry today. It also teaches the basic casual game development techniques in Flash for the web, PC, and PDA's and cell phones. Throughout the book users will learn how to create a variety of games that they can use for their own fun or sell commercially.



Beginning Android Games


Beginning Android Games
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Author : Mario Zechner
language : en
Publisher: Apress
Release Date : 2016-12-08

Beginning Android Games written by Mario Zechner and has been published by Apress this book supported file pdf, txt, epub, kindle and other format this book has been release on 2016-12-08 with Computers categories.


Learn all of the basics needed to join the ranks of successful Android game developers. You'll start with game design fundamentals and Android programming basics, and then progress toward creating your own basic game engine and playable game apps that work on Android smartphones and tablets. Beginning Android Games, Third Edition gives you everything you need to branch out and write your own Android games for a variety of hardware. Do you have an awesome idea for the next break-through mobile gaming title? Beginning Android Games will help you kick-start your project. This book will guide you through the process of making several example game apps using APIs available in Android. What You'll Learn Gain the fundamentals of game programming in the context of the Android platform Use Android's APIs for graphics, audio, and user input to reflect those fundamentals Develop two 2D games from scratch, based on Canvas API and OpenGL ES Create a full-featured 3D game Publish your games, get crash reports, and support your users Complete your own playable 2D OpenGL games Who This Book Is For People with a basic knowledge of Java who want to write games on the Android platform. It also offers information for experienced game developers about the pitfalls and peculiarities of the platform.



Careers In Video Game Development


Careers In Video Game Development
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Author : Institute for Career Research
language : en
Publisher:
Release Date : 2020-01-12

Careers In Video Game Development written by Institute for Career Research and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2020-01-12 with Computer games categories.


VIDEO GAMES HAVE COME A LONG WAY since the days of Pong and Spacewar! Within just a few decades, the global video game industry has grown into a $180 billion a year behemoth with players all over the world buying games for their Xbox systems, computers, smartphones, and handheld game consoles. It is still growing, at a rate that is four times faster than the growth of the overall US economy. It is not unusual for major studios to have 200-plus teams working on a single game with a $20 million budget. Yet, this industry is unique in that anyone - even a single self-taught home coder - can make a new game and potentially get into the action. Game development combines art and science to create games for entertainment and education. On the artistic side, a designer comes up with the idea for a new game, artists add visual elements like characters and environments, and audio engineers flesh out the ambience with sound effects and voices. On the technical side, programmers bring it all to life with coding that tells the computer what to do throughout the game. A game developer is defined as anyone who makes games. That could be someone who does it all, from beginning to end. It is more often someone who is on a game team, performing a specific job function such as concept artist or quality control tester. The workday is usually spent either in front of a computer or in meetings to discuss the next steps.There are two kinds of employers in this field: independent studios and AAA studios. Indie studios can be as small as one person, but they usually have a small team and a small budget. AAA studios are big corporations with millions to spend and best-selling titles to their credit. The demand for developers is steadily increasing in both, however, there is a certain element of uncertainty in the business. Layoffs are common due to intense competition in the marketplace that often causes a project to fail. As a result, developers need to be prepared to move on to another job at any time. On average, a developer will hold three or four jobs within a five year period. On the plus side, the pay is excellent even for beginners. Entry-level salaries start at around $50,000 and experienced developers can command upwards of $150,000.Due to the differences in job roles, there is no prescribed way to prepare for this career. Learning the necessary skills can be accomplished in one of two ways: informal (self-study) or formal (college). Which one you choose depends on the type of work you want to do. Self-taught developers learn their skills through books, workshops, and online courses. Much of it can be acquired for free. Developers who go the college route usually pursue bachelor's degrees in computer science, art, or video game development. There are also a few specialty vocational schools that are focused on training game developers.The video game industry employs thousands of people from around the world, with almost 8,000 new positions opening up each year. It can be tough to land one of those jobs, regardless of education and experience. Like most creative fields, many people are attracted by the money and the perceived glamor. There are millions of kids who grew up on video games who dream of spending their entire lives with games. Despite the competition, it is possible to break into this field. The key is to work really, really hard to sharpen your skills and learn every aspect of the game development process. Prove you have done that with an excellent portfolio that demonstrates talent and a genuine interest in the work itself, and employers will be interested in you.



Practical Android 4 Games Development


Practical Android 4 Games Development
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Author : Jerome DiMarzio
language : en
Publisher: Apress
Release Date : 2012-01-24

Practical Android 4 Games Development written by Jerome DiMarzio and has been published by Apress this book supported file pdf, txt, epub, kindle and other format this book has been release on 2012-01-24 with Computers categories.


Practical Android 4 Games Development continues your journey to becoming a hands-on Android game apps developer. This title guides you through the process of designing and developing game apps that work on both smartphones and tablets, thanks to the new Android SDK 4.0 which merges the User Interface and Experience APIs and more. The author, J.F. DiMarzio, has written eight books, including Android: A Programmer's Guide—the first Android book approved by Google—recently updated and translated for sale in Japan. He has an easy-to-read, concise, and logical writing style that is well suited for teaching complex technologies like the Java-based Android. From 2D-based casual games to 3D OpenGL-based first-person shooters, you find that learning how to create games on the fastest growing mobile platform has never been easier. Create 2D and 3D games for Android 4.0 phones and tablets such and the Motorola Xoom Build your own reusable “black box” for game development Easy-to-follow examples make creating the sample games a hands-on experience



Developing 2d Games With Unity


Developing 2d Games With Unity
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Author : Jared Halpern
language : en
Publisher: Apress
Release Date : 2018-11-28

Developing 2d Games With Unity written by Jared Halpern and has been published by Apress this book supported file pdf, txt, epub, kindle and other format this book has been release on 2018-11-28 with Computers categories.


Follow a walkthrough of the Unity Engine and learn important 2D-centric lessons in scripting, working with image assets, animations, cameras, collision detection, and state management. In addition to the fundamentals, you'll learn best practices, helpful game-architectural patterns, and how to customize Unity to suit your needs, all in the context of building a working 2D game. While many books focus on 3D game creation with Unity, the easiest market for an independent developer to thrive in is 2D games. 2D games are generally cheaper to produce, more feasible for small teams, and more likely to be completed. If you live and breathe games and want to create them then 2D games are a great place to start. By focusing exclusively on 2D games and Unity’s ever-expanding 2D workflow, this book gives aspiring independent game developers the tools they need to thrive. Various real-world examples of independent games are used to teach fundamental concepts of developing 2D games in Unity, using the very latest tools in Unity’s updated 2D workflow. New all-digital channels for distribution, such as Nintendo eShop, XBox Live Marketplace, the Playstation Store, the App Store, Google Play, itch.io, Steam, and GOG.com have made it easier than ever to discover, buy, and sell games. The golden age of independent gaming is upon us, and there has never been a better time to get creative, roll up your sleeves, and build that game you’ve always dreamed about. Developing 2D Games with Unity can show you the way. What You'll Learn Delve deeply into useful 2D topics, such as sprites, tile slicing, and the brand new Tilemap feature. Build a working 2D RPG-style game as you learn.Construct a flexible and extensible game architecture using Unity-specific tools like Scriptable Objects, Cinemachine, and Prefabs.Take advantage of the streamlined 2D workflow provided by the Unity environment. Deploy games to desktop Who This Book Is For Hobbyists with some knowledge of programming, as well as seasoned programmers interested in learning to make games independent of a major studio.



Html5 Game Development From The Ground Up With Construct 2


Html5 Game Development From The Ground Up With Construct 2
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Author : Roberto Dillon
language : en
Publisher: CRC Press
Release Date : 2014-03-27

Html5 Game Development From The Ground Up With Construct 2 written by Roberto Dillon and has been published by CRC Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2014-03-27 with Computers categories.


Integrating hands-on guidance with theoretical game design concepts, this book gives readers a solid foundation in game development. Suitable for beginners, hobbyists, and aspiring indie developers, the book shows how to use the sophisticated yet user-friendly HTML5-based game engine Construct 2 to develop and release polished, two-dimensional games on a multitude of different platforms. It also covers the foundational knowledge of game analysis and design. Sample Construct 2 project files for the games designed in the book are available on the author's website.



Encyclopedia Of Computer Graphics And Games


Encyclopedia Of Computer Graphics And Games
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Author : Newton Lee
language : en
Publisher: Springer Nature
Release Date : 2024-01-19

Encyclopedia Of Computer Graphics And Games written by Newton Lee and has been published by Springer Nature this book supported file pdf, txt, epub, kindle and other format this book has been release on 2024-01-19 with Computers categories.


Encyclopedia of Computer Graphics and Games (ECGG) is a unique reference resource tailored to meet the needs of research and applications for industry professionals and academic communities worldwide. The ECGG covers the history, technologies, and trends of computer graphics and games. Editor Newton Lee, Institute for Education, Research, and Scholarships, Los Angeles, CA, USA Academic Co-Chairs Shlomo Dubnov, Department of Music and Computer Science and Engineering, University of California San Diego, San Diego, CA, USA Patrick C. K. Hung, University of Ontario Institute of Technology, Oshawa, ON, Canada Jaci Lee Lederman, Vincennes University, Vincennes, IN, USA Industry Co-Chairs Shuichi Kurabayashi, Cygames, Inc. & Keio University, Kanagawa, Japan Xiaomao Wu, Gritworld GmbH, Frankfurt am Main, Hessen, Germany Editorial Board Members Leigh Achterbosch, School of Science, Engineering, IT and Physical Sciences, Federation University Australia Mt Helen, Ballarat, VIC, Australia Ramazan S. Aygun, Department of Computer Science, Kennesaw State University, Marietta, GA, USA Barbaros Bostan, BUG Game Lab, Bahçeşehir University (BAU), Istanbul, Turkey Anthony L. Brooks, Aalborg University, Aalborg, Denmark Guven Catak, BUG Game Lab, Bahçeşehir University (BAU), Istanbul, Turkey Alvin Kok Chuen Chan, Cambridge Corporate University, Lucerne, Switzerland Anirban Chowdhury, Department of User Experience and Interaction Design, School of Design (SoD), University of Petroleum and Energy Studies (UPES), Dehradun, Uttarakhand, India Saverio Debernardis, Dipartimento di Meccanica, Matematica e Management, Politecnico di Bari, Bari, Italy Abdennour El Rhalibi, Liverpool John Moores University, Liverpool, UK Stefano Ferretti, Department of Computer Science and Engineering, University of Bologna, Bologna, Italy Han Hu, School of Information and Electronics, Beijing Institute of Technology, Beijing, China Ms. Susan Johnston, Select Services Films Inc., Los Angeles, CA, USA Chris Joslin, Carleton University, Ottawa, Canada Sicilia Ferreira Judice, Department of Computer Science, University of Calgary, Calgary, Canada Hoshang Kolivand, Department Computer Science, Faculty of Engineering and Technology, Liverpool John Moores University, Liverpool, UK Dario Maggiorini, Department of Computer Science, University of Milan, Milan, Italy Tim McGraw, Purdue University, West Lafayette, IN, USA George Papagiannakis, ORamaVR S.A., Heraklion, Greece; FORTH-ICS, Heraklion Greece University of Crete, Heraklion, Greece Florian Richoux, Nantes Atlantic Computer Science Laboratory (LINA), Université de Nantes, Nantes, France Andrea Sanna, Dipartimento di Automatica e Informatica, Politecnico di Torino, Turin, Italy Yann Savoye, Institut fur Informatik, Innsbruck University, Innsbruck, Austria Sercan Şengün, Wonsook Kim School of Art, Illinois State University, Normal, IL, USA Ruck Thawonmas, Ritsumeikan University, Shiga, Japan Vinesh Thiruchelvam, Asia Pacific University of Technology & Innovation, Kuala Lumpur, Malaysia Rojin Vishkaie, Amazon, Seattle, WA, USA Duncan A. H. Williams, Digital Creativity Labs, Department of Computer Science, University of York, York, UK Sai-Keung Wong, National Chiao Tung University, Hsinchu, Taiwan Editorial Board Intern Sam Romershausen, Vincennes University, Vincennes, IN, USA