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Game Development From Idea To Prototype Utem Press


Game Development From Idea To Prototype Utem Press
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Game Development From Idea To Prototype Utem Press


Game Development From Idea To Prototype Utem Press
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Author : Ibrahim Ahmad
language : en
Publisher: UTeM Press
Release Date : 2020-01-09

Game Development From Idea To Prototype Utem Press written by Ibrahim Ahmad and has been published by UTeM Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2020-01-09 with Computers categories.


“Game Development: From Idea to Prototype” is a book that brings together several articles written by those who are engaged in the field of gaming technology, especially in the development of game applications or in the areas of research related to games. Each chapter in this book is written in order of content so that it is easy to understand. This book is a great reference and read for anyone interested in the game technology world. By emphasizing the theory and conceptual game development process, clear and detailed explanations are very helpful and informative to readers. It is hoped that this book will be useful in disseminating knowledge as well as a guide to readers .



Game Design Issues Trend And Challenges Utem Press


Game Design Issues Trend And Challenges Utem Press
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Author : Ibrahim Ahmad
language : en
Publisher: UTeM Press
Release Date : 2019-01-10

Game Design Issues Trend And Challenges Utem Press written by Ibrahim Ahmad and has been published by UTeM Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2019-01-10 with Computers categories.


Game Design Issues, Trend and Challenges is a book of chapter containing articles written by some authors who have been involved in research related to game design. The contents of this book begins with the presentation of issues in game design, in the game design trend and end up with challenges in game design in the future. This book is expected to be a reference to students, researchers and individuals involved directly in the game design industry or who are interested in the field of game development.



Introduction To Game Design Prototyping And Development


Introduction To Game Design Prototyping And Development
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Author : Jeremy Gibson Bond
language : en
Publisher: Addison-Wesley Professional
Release Date : 2014-07-04

Introduction To Game Design Prototyping And Development written by Jeremy Gibson Bond and has been published by Addison-Wesley Professional this book supported file pdf, txt, epub, kindle and other format this book has been release on 2014-07-04 with Computers categories.


Learn Game Design, Prototyping, and Programming with Today’s Leading Tools: Unity™ and C# Award-winning game designer and professor Jeremy Gibson has spent the last decade teaching game design and working as an independent game developer. Over the years, his most successful students have always been those who effectively combined game design theory, concrete rapid-prototyping practices, and programming skills. Introduction to Game Design, Prototyping, and Development is the first time that all three of these disciplines have been brought together into a single book. It is a distillation of everything that Gibson has learned teaching hundreds of game designers and developers in his years at the #1 university games program in North America. It fully integrates the disciplines of game design and computer programming and helps you master the crucial practice of iterative prototyping using Unity. As the top game engine for cross-platform game development, Unity allows you to write a game once and deliver it to everything from Windows, OS X, and Linux applications to webpages and all of the most popular mobile platforms. If you want to develop games, you need strong experience with modern best practices and professional tools. There’s no substitute. There’s no shortcut. But you can get what you need in this book. COVERAGE INCLUDES In-depth tutorials for eight different game prototypes Developing new game design concepts Moving quickly from design concepts to working digital prototypes Improving your designs through rapid iteration Playtesting your games and interpreting the feedback that you receive Tuning games to get the right “game balance” and “game feel” Developing with Unity, today’s best engine for independent game development Learning C# the right way Using Agile and Scrum to efficiently organize your game design and development process Debugging your game code Getting into the highly competitive, fast-changing game industry



Introduction To Game Design Prototyping And Development


Introduction To Game Design Prototyping And Development
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Author : Jeremy Gibson
language : en
Publisher: Pearson Education
Release Date : 2015

Introduction To Game Design Prototyping And Development written by Jeremy Gibson and has been published by Pearson Education this book supported file pdf, txt, epub, kindle and other format this book has been release on 2015 with Computers categories.


This hands-on guide covers both game development and design, and both Unity and C♯. This guide illuminates the basic tenets of game design and presents a detailed, project-based introduction to game prototyping and development, using both paper and the Unity game engine.



Introduction To Game Design Prototyping And Development


Introduction To Game Design Prototyping And Development
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Author : Jeremy Bond Gibson
language : en
Publisher:
Release Date : 2017

Introduction To Game Design Prototyping And Development written by Jeremy Bond Gibson and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2017 with categories.




Introduction To Game Design


Introduction To Game Design
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Author : David McConnell
language : en
Publisher: Jones & Bartlett Publishers
Release Date : 2011-02

Introduction To Game Design written by David McConnell and has been published by Jones & Bartlett Publishers this book supported file pdf, txt, epub, kindle and other format this book has been release on 2011-02 with Computers categories.


Providing an introductory overview of the many facets of game design, this resource also introduces game creation using the popular software, Game Maker (with a trial version on the accompanying CD-ROM).



Visual Informatics Sustaining Research And Innovations


Visual Informatics Sustaining Research And Innovations
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Author : Halimah Badioze Zaman
language : en
Publisher: Springer
Release Date : 2011-11-04

Visual Informatics Sustaining Research And Innovations written by Halimah Badioze Zaman and has been published by Springer this book supported file pdf, txt, epub, kindle and other format this book has been release on 2011-11-04 with Computers categories.


The two-volume set LNCS 7066 and LNCS 7067 constitutes the proceedings of the Second International Visual Informatics Conference, IVIC 2011, held in Selangor, Malaysia, during November 9-11, 2011. The 71 revised papers presented were carefully reviewed and selected for inclusion in these proceedings. They are organized in topical sections named computer vision and simulation; virtual image processing and engineering; visual computing; and visualisation and social computing. In addition the first volume contains two keynote speeches in full paper length, and one keynote abstract.



Computational Science And Technology


Computational Science And Technology
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Author : Rayner Alfred
language : en
Publisher: Springer Nature
Release Date : 2021-04-16

Computational Science And Technology written by Rayner Alfred and has been published by Springer Nature this book supported file pdf, txt, epub, kindle and other format this book has been release on 2021-04-16 with Computers categories.


This book gathers the proceedings of the Seventh International Conference on Computational Science and Technology 2020 (ICCST 2020), held in Pattaya, Thailand, on 29–30 August 2020. The respective contributions offer practitioners and researchers a range of new computational techniques and solutions, identify emerging issues, and outline future research directions, while also showing them how to apply the latest large-scale, high-performance computational methods.



Probability And Statistics For Information Technology Utem Press


Probability And Statistics For Information Technology Utem Press
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Author : Fauziah Kasmin
language : en
Publisher: UTeM Press
Release Date : 2018-01-05

Probability And Statistics For Information Technology Utem Press written by Fauziah Kasmin and has been published by UTeM Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2018-01-05 with Mathematics categories.


Teaching & Learning Series UTeM



Proceedings Of The 6th International Conference And Exhibition On Sustainable Energy And Advanced Materials


Proceedings Of The 6th International Conference And Exhibition On Sustainable Energy And Advanced Materials
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Author : Ubaidillah Sabino
language : en
Publisher: Springer Nature
Release Date : 2020-06-01

Proceedings Of The 6th International Conference And Exhibition On Sustainable Energy And Advanced Materials written by Ubaidillah Sabino and has been published by Springer Nature this book supported file pdf, txt, epub, kindle and other format this book has been release on 2020-06-01 with Technology & Engineering categories.


This book gathers the proceedings of the 6th International Conference and Exhibition on Sustainable Energy and Advanced Materials (ICE-SEAM 2019), held on 16–17 October 2019 in Surakarta, Indonesia. It focuses on two relatively broad areas – advanced materials and sustainable energy – and a diverse range of subtopics: Advanced Materials and Related Technologies: Liquid Crystals, Semiconductors, Superconductors, Optics, Lasers, Sensors, Mesoporous Materials, Nanomaterials, Smart Ferrous Materials, Amorphous Materials, Crystalline Materials, Biomaterials, Metamaterials, Composites, Polymers, Design, Analysis, Development, Manufacturing, Processing and Testing for Advanced Materials. Sustainable Energy and Related Technologies: Energy Management, Storage, Conservation, Industrial Energy Efficiency, Energy-Efficient Buildings, Energy-Efficient Traffic Systems, Energy Distribution, Energy Modeling, Hybrid and Integrated Energy Systems, Fossil Energy, Nuclear Energy, Bioenergy, Biogas, Biomass Geothermal Power, Non-Fossil Energies, Wind Energy, Hydropower, Solar Photovoltaic, Fuel Cells, Electrification, and Electrical Power Systems and Controls.