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Game Development From Idea To Prototype Utem Press


Game Development From Idea To Prototype Utem Press
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Game Development From Idea To Prototype Utem Press


Game Development From Idea To Prototype Utem Press
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Author : Ibrahim Ahmad
language : en
Publisher: UTeM Press
Release Date : 2020-01-09

Game Development From Idea To Prototype Utem Press written by Ibrahim Ahmad and has been published by UTeM Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2020-01-09 with Computers categories.


“Game Development: From Idea to Prototype” is a book that brings together several articles written by those who are engaged in the field of gaming technology, especially in the development of game applications or in the areas of research related to games. Each chapter in this book is written in order of content so that it is easy to understand. This book is a great reference and read for anyone interested in the game technology world. By emphasizing the theory and conceptual game development process, clear and detailed explanations are very helpful and informative to readers. It is hoped that this book will be useful in disseminating knowledge as well as a guide to readers .



Game Design Issues Trend And Challenges Utem Press


Game Design Issues Trend And Challenges Utem Press
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Author : Ibrahim Ahmad
language : en
Publisher: UTeM Press
Release Date : 2019-01-10

Game Design Issues Trend And Challenges Utem Press written by Ibrahim Ahmad and has been published by UTeM Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2019-01-10 with Computers categories.


Game Design Issues, Trend and Challenges is a book of chapter containing articles written by some authors who have been involved in research related to game design. The contents of this book begins with the presentation of issues in game design, in the game design trend and end up with challenges in game design in the future. This book is expected to be a reference to students, researchers and individuals involved directly in the game design industry or who are interested in the field of game development.



Proceedings Of The 3rd International Conference On Intelligent And Interactive Computing 2021 Utem Press


Proceedings Of The 3rd International Conference On Intelligent And Interactive Computing 2021 Utem Press
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Author : Sarni Suhaila Rahim
language : en
Publisher: UTeM Press
Release Date : 2021-09-01

Proceedings Of The 3rd International Conference On Intelligent And Interactive Computing 2021 Utem Press written by Sarni Suhaila Rahim and has been published by UTeM Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2021-09-01 with Computers categories.


The 3rd International Conference on Intelligent and Interactive Computing 2021 (IIC 2021) was held virtually at Universiti Teknikal Malaysia Melaka (UTeM), Melaka, Malaysia, on 9 September 2021. The event was jointly organized by the Department of Interactive Media and Department of Intelligent Computing and Analytics, Faculty of Information and Communication Technology, Universiti Teknikal Malaysia Melaka (UTeM), with the theme ‘Empowering the World with Intelligent and Immersive Computing towards Smart Solutions’. This open access e-proceedings contains a compilation of 38 selected papers from the IIC 2021. The technical committees received a great response for submissions from various area including computational intelligence, data analytics, robotics and automation, multimedia and immersive technologies, education 4.0 and others. We hope that this proceeding will serve as a valuable reference for researchers. The event has achieved its aim which is to gather academic scholars and industry practitioners to share valuable knowledge and expertise in related disciplines. Moreover, it is hoped that this conference has opened up opportunities to explore recent advancements and challenges on selected research discipline. As the editors-in-chief, we are grateful and would like to convey our sincerest gratitude to the fellow review members for their effort in reviewing the submitted papers for this proceeding. We are thankful to all the authors for revising their papers according to the proceeding requirements. Also, we would like to express our thoughtful appreciation to the organizer of the IIC 2021.



Proceedings Of Mechanical Engineering Research Day 2022


Proceedings Of Mechanical Engineering Research Day 2022
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Author : Amrik Singh Phuman Singh
language : en
Publisher: UTeM Press
Release Date : 2022-08-31

Proceedings Of Mechanical Engineering Research Day 2022 written by Amrik Singh Phuman Singh and has been published by UTeM Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2022-08-31 with Technology & Engineering categories.


This open access e-proceeding is a compilation of 134 articles presented at the 8th Mechanical Engineering Research Day (MERD'22) - Kampus Teknologi UTeM, Melaka, Malaysia on 13 July 2022.



Introduction To Game Design Prototyping And Development


Introduction To Game Design Prototyping And Development
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Author : Jeremy Gibson Bond
language : en
Publisher: Addison-Wesley Professional
Release Date : 2014-07-04

Introduction To Game Design Prototyping And Development written by Jeremy Gibson Bond and has been published by Addison-Wesley Professional this book supported file pdf, txt, epub, kindle and other format this book has been release on 2014-07-04 with Computers categories.


Learn Game Design, Prototyping, and Programming with Today’s Leading Tools: Unity™ and C# Award-winning game designer and professor Jeremy Gibson has spent the last decade teaching game design and working as an independent game developer. Over the years, his most successful students have always been those who effectively combined game design theory, concrete rapid-prototyping practices, and programming skills. Introduction to Game Design, Prototyping, and Development is the first time that all three of these disciplines have been brought together into a single book. It is a distillation of everything that Gibson has learned teaching hundreds of game designers and developers in his years at the #1 university games program in North America. It fully integrates the disciplines of game design and computer programming and helps you master the crucial practice of iterative prototyping using Unity. As the top game engine for cross-platform game development, Unity allows you to write a game once and deliver it to everything from Windows, OS X, and Linux applications to webpages and all of the most popular mobile platforms. If you want to develop games, you need strong experience with modern best practices and professional tools. There’s no substitute. There’s no shortcut. But you can get what you need in this book. COVERAGE INCLUDES In-depth tutorials for eight different game prototypes Developing new game design concepts Moving quickly from design concepts to working digital prototypes Improving your designs through rapid iteration Playtesting your games and interpreting the feedback that you receive Tuning games to get the right “game balance” and “game feel” Developing with Unity, today’s best engine for independent game development Learning C# the right way Using Agile and Scrum to efficiently organize your game design and development process Debugging your game code Getting into the highly competitive, fast-changing game industry



Introduction To Game Design Prototyping And Development


Introduction To Game Design Prototyping And Development
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Author : Jeremy Gibson
language : en
Publisher: Pearson Education
Release Date : 2015

Introduction To Game Design Prototyping And Development written by Jeremy Gibson and has been published by Pearson Education this book supported file pdf, txt, epub, kindle and other format this book has been release on 2015 with Computers categories.


This hands-on guide covers both game development and design, and both Unity and C♯. This guide illuminates the basic tenets of game design and presents a detailed, project-based introduction to game prototyping and development, using both paper and the Unity game engine.



Introduction To Game Design Prototyping And Development


Introduction To Game Design Prototyping And Development
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Author : Jeremy Bond Gibson
language : en
Publisher:
Release Date : 2017

Introduction To Game Design Prototyping And Development written by Jeremy Bond Gibson and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2017 with categories.




Games Design And Play


Games Design And Play
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Author : Colleen Macklin
language : en
Publisher: Addison-Wesley Professional
Release Date : 2016-05-19

Games Design And Play written by Colleen Macklin and has been published by Addison-Wesley Professional this book supported file pdf, txt, epub, kindle and other format this book has been release on 2016-05-19 with Computers categories.


The play-focused, step-by-step guide to creating great game designs This book offers a play-focused, process-oriented approach for designing games people will love to play. Drawing on a combined 35 years of design and teaching experience, Colleen Macklin and John Sharp link the concepts and elements of play to the practical tasks of game design. Using full-color examples, they reveal how real game designers think and work, and illuminate the amazing expressive potential of great game design. Focusing on practical details, this book guides you from idea to prototype to playtest and fully realized design. You’ll walk through conceiving and creating a game’s inner workings, including its core actions, themes, and especially its play experience. Step by step, you’ll assemble every component of your “videogame,” creating practically every kind of play: from cooperative to competitive, from chance-based to role-playing, and everything in between. Macklin and Sharp believe that games are for everyone, and game design is an exciting art form with a nearly unlimited array of styles, forms, and messages. Cutting across traditional platform and genre boundaries, they help you find inspiration wherever it exists. Games, Design and Play is for all game design students, and for beginning-to-intermediate-level game professionals, especially independent game designers. Bridging the gaps between imagination and production, it will help you craft outstanding designs for incredible play experiences! Coverage includes: Understanding core elements of play design: actions, goals, rules, objects, playspace, and players Mastering “tools” such as constraint, interaction, goals, challenges, strategy, chance, decision, storytelling, and context Comparing types of play and player experiences Considering the demands videogames make on players Establishing a game’s design values Creating design documents, schematics, and tracking spreadsheets Collaborating in teams on a shared design vision Brainstorming and conceptualizing designs Using prototypes to realize and playtest designs Improving designs by making the most of playtesting feedback Knowing when a design is ready for production Learning the rules so you can break them!



Introduction To Game Design Prototyping And Development


Introduction To Game Design Prototyping And Development
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Author : Jeremy Gibson
language : en
Publisher:
Release Date : 2014

Introduction To Game Design Prototyping And Development written by Jeremy Gibson and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2014 with C# (Computer program language) categories.




The Ludotronics Game Design Methodology


The Ludotronics Game Design Methodology
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Author : J. Martin (Professor of game design)
language : en
Publisher:
Release Date : 2023-08

The Ludotronics Game Design Methodology written by J. Martin (Professor of game design) and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2023-08 with Video games categories.


"This book supports readers to transition to more advanced independent game projects by deepening their understanding of the concept development process. It covers how to make concepts sufficiently viable, ambitious, and innovative to warrant the creation of a polished prototype in preparation of a publisher pitch. The book is divided into six sections. After a brief tutorial (Preliminary Phase), readers embark on a journey along the book's methodology. They travel through successive conceptual phases (Preparations, Procedures, Processes, and Propositions); advance through levels and action beats in each of these phases; master challenges (conceptual tasks) and overcome level bosses (design decisions) that become successively harder; collect items (fulfilled documentation tasks); and "win" the game by having progressed from a raw, initial idea to a full-fledged, polished game treatment. This book is designed to support junior and senior year BA or MA students in game design programs, as well as novice indie developers and those in the early stages of their game design career"--