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Game Development With Blender


Game Development With Blender
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Game Development With Blender


Game Development With Blender
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Author : Dalai Felinto
language : en
Publisher:
Release Date : 2014

Game Development With Blender written by Dalai Felinto and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2014 with Blender (Computer file) categories.


This book offers a complete guide to the Blender game engine. More than two years in the making, the book spans topics ranging from logic brick and physics to graphics, animation, scripting, and more.



Mind Melding Unity And Blender For 3d Game Development


Mind Melding Unity And Blender For 3d Game Development
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Author : Spencer Grey
language : en
Publisher: Packt Publishing Ltd
Release Date : 2021-12-31

Mind Melding Unity And Blender For 3d Game Development written by Spencer Grey and has been published by Packt Publishing Ltd this book supported file pdf, txt, epub, kindle and other format this book has been release on 2021-12-31 with Computers categories.


Add Blender to your Unity game development projects to unlock new possibilities and decrease your dependency on third-party creators Key Features Discover how you can enhance your games with Blender Learn how to implement Blender in real-world scenarios Create new or modify existing assets in Blender and import them into your Unity game Book DescriptionBlender is an incredibly powerful, free computer graphics program that provides a world-class, open-source graphics toolset for creating amazing assets in 3D. With Mind-Melding Unity and Blender for 3D Game Development, you'll discover how adding Blender to Unity can help you unlock unlimited new possibilities and reduce your reliance on third parties for creating your game assets. This game development book will broaden your knowledge of Unity and help you to get to grips with Blender's core capabilities for enhancing your games. You'll become familiar with creating new assets and modifying existing assets in Blender as the book shows you how to use the Asset Store and Package Manager to download assets in Unity and then export them to Blender for modification. You'll also learn how to modify existing and create new sci-fi-themed assets for a minigame project. As you advance, the book will guide you through creating 3D model props, scenery, and characters and demonstrate UV mapping and texturing. Additionally, you'll get hands-on with rigging, animation, and C# scripting. By the end of this Unity book, you'll have developed a simple yet exciting mini game with audio and visual effects, and a GUI. More importantly, you'll be ready to apply everything you've learned to your Unity game projects.What you will learn Transform your imagination into 3D scenery, props, and characters using Blender Get to grips with UV unwrapping and texture models in Blender Understand how to rig and animate models in Blender Animate and script models in Unity for top-down, FPS, and other types of games Find out how you can roundtrip custom assets from Blender to Unity and back Become familiar with the basics of ProBuilder, Timeline, and Cinemachine in Unity Who this book is for This book is for game developers looking to add more skills to their arsenal by learning Blender from the ground up. Beginner-level Unity scene and scripting skills are necessary to get started.



Building A Game With Unity And Blender


Building A Game With Unity And Blender
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Author : Lee Zhi Eng
language : en
Publisher: Packt Publishing Ltd
Release Date : 2015-11-27

Building A Game With Unity And Blender written by Lee Zhi Eng and has been published by Packt Publishing Ltd this book supported file pdf, txt, epub, kindle and other format this book has been release on 2015-11-27 with Computers categories.


Learn how to build a complete 3D game using the industry-leading Unity game development engine and Blender, the graphics software that gives life to your ideas About This Book Learn the fundamentals of two powerful tools and put the concepts into practice Find out how to designand buildall the core elements required for a great game - from characters to environments, to props— Learn how to integrate Artificial Intelligence (AI) into your game for sophisticated and engaging gameplay Who This Book Is For This book has been created for anyone who wants to learn how to develop their own game using Blender and Unity, both of which are freely available, yet very popular and powerful, tools. Not only will you be able to master the tools, but you will also learn the entire process of creating a game from the ground up. What You Will Learn Design and create a game concept that will determine how your game will look and how it will be played Construct 3D models of your game characters and create animations for them before importing them into the game Build the game environment from scratch by constructing the terrain and props, and eventually put it all together to form a scene Import and integrate game assets created in Blender into Unity—for example, setting up textures, materials, animation states, and prefabs Develop game structures including a game flow, user interface diagram, game logic, and a state machine Make the game characters move around and perform certain actions either through player inputs or fully controlled by artificial intelligence Create particles and visual effects to enhance the overall visual aesthetic Deploy the game for various types of platforms In Detail In the wake of the indie game development scene, game development tools are no longer luxury items costing up to millions of dollars but are now affordable by smaller teams or even individual developers. Among these cutting-edge applications, Blender and Unity stand out from the crowd as a powerful combination that allows small-to-no budget indie developers or hobbyists alike to develop games that they have always dreamt of creating. Starting from the beginning, this book will cover designing the game concept, constructing the gameplay, creating the characters and environment, implementing game logic and basic artificial intelligence, and finally deploying the game for others to play. By sequentially working through the steps in each chapter, you will quickly master the skills required to develop your dream game from scratch. Style and approach A step-by-step approach with tons of screenshots and sample code for readers to follow and learn from. Each topic is explained sequentially and placed in context so that readers can get a better understanding of every step in the process of creating a fully functional game.



Creating Game Environments In Blender 3dlight


Creating Game Environments In Blender 3dlight
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Author : Ezra Thess Guevarra
language : en
Publisher: Apress
Release Date : 2020-12-21

Creating Game Environments In Blender 3dlight written by Ezra Thess Guevarra and has been published by Apress this book supported file pdf, txt, epub, kindle and other format this book has been release on 2020-12-21 with Computers categories.


Discover how to create a simple game environment in Blender 3D, from modeling and texturing game assets, to placing them in a scene. You’ll export and import game assets as well as look at open-source game engines that will work with your game assets. Creating Game Environments in Blender 3D introduces the power of Blender 3D when creating a low poly game environment. The book starts by discussing the basics of game terminology, such as knowing the difference between low poly and high poly assets and the types of game you’re likely to work on. You’ll also take a brief look at Blender's background and installation. The following chapters talk about the process for creating a simple game environment. This is discussed in detail along with a sample project. These chapters discuss the common tools for starting a game environment and the methods for enhancing your game environment, such as color fundamentals. The final chapter shows how you can export the game assets you created in Blender, how you can import game assets in Blender, and how to evaluate the different game engines available. This book shows you the exciting side of creating a game environment while showing the power of Blender. After reading it, you will feel confident about creating a game environment. What You Will Learn Use Blender to create low poly game environments Work with the common Blender tools for game environment design and development Discover how to use Blender features in depth Compare the Eevee and Cycles game engines Who This Book Is For Game environment artists who want to use Blender 3D to create a game environment. Some previous exposure to game design and development would be helpful, but not required.



Game Development With Blender And Godot


Game Development With Blender And Godot
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Author : Kumsal Obuz
language : en
Publisher: Packt Publishing Ltd
Release Date : 2022-09-30

Game Development With Blender And Godot written by Kumsal Obuz and has been published by Packt Publishing Ltd this book supported file pdf, txt, epub, kindle and other format this book has been release on 2022-09-30 with Computers categories.


Understand how to use one of the most popular 3D modeling software and advanced game engines to create a seamless workflow between the two and produce dynamic games Key Features Learn how to create, rig, and animate 3D low-poly models in Blender Discover the 3D workflow of Godot Engine and understand how to enhance your models Use modeling and game design skills to create a dynamic point-and-click game Book DescriptionGame Development with Blender and Godot is a comprehensive introduction for those new to building 3D models and games, allowing you to leverage the abilities of these two technologies to create dynamic, interactive, and engaging games. This book will start by focusing on what low-poly modeling is, before showing you how to use Blender to create, rig, and animate your models. You will also polish these assets until they’re game-ready, making it easy for you to import them into Godot and use them effectively and efficiently. Next, you will use the game engine to design scenes, work with light and shadows, and transform your 3D models into interactive, controllable assets. By the end of this book, you will have a seamless workflow between Blender and Godot which is specifically geared toward game development. Alongside, you’ll also be building a point-and-click adventure game following the instructions and guidance in the book. Finishing this game will help you take these newly acquired skills and create your own 3D games from conception to completion.What you will learn Discover what low-poly modeling is and why it matters Understand how to use materials, shaders, and textures in your models Explore how to render and animate a scene in Blender Focus on how to export Blender assets and import them into Godot Use 3D low-poly models in Godot to create fun games Design a dynamic and easy-to-navigate game world Explore how to interact with the game via interfaces Understand how to export your game for Windows Who this book is for This book is for game developers who are looking to make the transition from 2D to 3D games. Readers should have a basic understanding of Godot, being able to navigate the UI, understand the inspector panel, create scenes, add scripts to game objects, and more. Previous experience with Blender is helpful but not required.



Character Development In Blender 2 5


Character Development In Blender 2 5
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Author : Jonathan Williamson
language : en
Publisher: Cengage Learning
Release Date : 2012

Character Development In Blender 2 5 written by Jonathan Williamson and has been published by Cengage Learning this book supported file pdf, txt, epub, kindle and other format this book has been release on 2012 with Blender (Computer file) categories.


A guide to creating characters using Blender covers such topics as modeling, textures, lighting, and rendering along with information on the technical, artistic, and theoretical aspects of character development.



Game Development With Blender


Game Development With Blender
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Author : Dalai Felinto
language : en
Publisher: Course Technology
Release Date : 2014

Game Development With Blender written by Dalai Felinto and has been published by Course Technology this book supported file pdf, txt, epub, kindle and other format this book has been release on 2014 with Blender (Computer file). categories.


"Game development with Blender shows students how to create video games using Blender, a free, open source 3d animation package. Focusing on the Blender Game Engine, the book provides coverage of all the game engine features and includes insights and tips taken from actual game creation experience so readers learn how and when to use each one. Featuring an easy-to-use layout, the Blender Game Engine allows even beginners to create simple 3d games that include animation, lighting, sound and more." -- Back cover.



Game Character Creation With Blender And Unity


Game Character Creation With Blender And Unity
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Author : Chris Totten
language : en
Publisher: John Wiley & Sons
Release Date : 2012-06-01

Game Character Creation With Blender And Unity written by Chris Totten and has been published by John Wiley & Sons this book supported file pdf, txt, epub, kindle and other format this book has been release on 2012-06-01 with Computers categories.


A complete guide to creating usable, realistic game characters with two powerful tools Creating viable game characters requires a combination of skills. This book teaches game creators how to create usable, realistic game assets using the power of an open-source 3D application and a free game engine. It presents a step-by-step approach to modeling, texturing, and animating a character using the popular Blender software, with emphasis on low polygon modeling and an eye for using sculpting and textures, and demonstrates how to bring the character into the Unity game engine. Game creation is a popular and productive pursuit for both hobbyists and serious developers; this guide brings together two effective tools to simplify and enhance the process Artists who are familiar with Blender or other 3D software but who lack experience with game development workflow will find this book fills important gaps in their knowledge Provides a complete tutorial on developing a game character, including modeling, UV unwrapping, sculpting, baking displacements, texturing, rigging, animation, and export Emphasizes low polygon modeling for game engines and shows how to bring the finished character into the Unity game engine Whether you're interested in a new hobby or eager to enter the field of professional game development, this book offers valuable guidance to increase your skills.