Game Jams History Technology And Organisation


Game Jams History Technology And Organisation
DOWNLOAD

Download Game Jams History Technology And Organisation PDF/ePub or read online books in Mobi eBooks. Click Download or Read Online button to get Game Jams History Technology And Organisation book now. This website allows unlimited access to, at the time of writing, more than 1.5 million titles, including hundreds of thousands of titles in various foreign languages. If the content not found or just blank you must refresh this page





Game Jams History Technology And Organisation


Game Jams History Technology And Organisation
DOWNLOAD

Author : Allan Fowler
language : en
Publisher: Springer Nature
Release Date : 2022-12-07

Game Jams History Technology And Organisation written by Allan Fowler and has been published by Springer Nature this book supported file pdf, txt, epub, kindle and other format this book has been release on 2022-12-07 with Education categories.


This book will provide a comprehensive guide to creating and managing a game jam. The book will also provide an overview of how and where game jams have been held, the type of game jams, the tools and technologies used in organising and participating in game jams.



Game Jams History Technology And Organisation


Game Jams History Technology And Organisation
DOWNLOAD

Author : Allan Fowler (Professor)
language : en
Publisher:
Release Date : 2023

Game Jams History Technology And Organisation written by Allan Fowler (Professor) and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2023 with Video games categories.


This book will provide a comprehensive guide to creating and managing a game jam. The book will also provide an overview of how and where game jams have been held, the type of game jams, the tools and technologies used in organising and participating in game jams. .



Learning Education Games Volume 3 100 Games To Use In The Classroom Beyond


Learning Education Games Volume 3 100 Games To Use In The Classroom Beyond
DOWNLOAD

Author : Karen Schrier
language : en
Publisher: Lulu.com
Release Date : 2019-11-18

Learning Education Games Volume 3 100 Games To Use In The Classroom Beyond written by Karen Schrier and has been published by Lulu.com this book supported file pdf, txt, epub, kindle and other format this book has been release on 2019-11-18 with Education categories.


Have you ever wanted to know which games to use in your classroom, library, or afterschool program, or even at home? Which games can help teach preschoolers, K-12, college students, or adults? What can you use for science, literature, or critical thinking skills? This book explores 100 different games and how educators have used the games to teach - what worked and didn't work and their tips and techniques. The list of 100 goes from A to Z Safari to Zoombinis, and includes popular games like Fortnite, Call of Duty: Modern Warfare, and Minecraft, as well as PC, mobile, VR, AR, card and board games.



New Trends And Challenges In Information Science And Information Seeking Behaviour


New Trends And Challenges In Information Science And Information Seeking Behaviour
DOWNLOAD

Author : Octavia-Luciana Madge
language : en
Publisher: Springer Nature
Release Date : 2021-07-16

New Trends And Challenges In Information Science And Information Seeking Behaviour written by Octavia-Luciana Madge and has been published by Springer Nature this book supported file pdf, txt, epub, kindle and other format this book has been release on 2021-07-16 with Technology & Engineering categories.


This book presents a series of recent studies that introduce current topics and novel concepts in the field of information science. Among the chapters are discussions of the contribution of information science to society in the dual context of the Fourth Industrial Revolution and Agenda 2030, some negative aspects of information behaviour, including criminal activities in the dark web and the hikikomori phenomenon, the hot issues of fake news and hate speech from a library and information science perspective, gamification in libraries, and the new concepts of ‘jamography’ and ‘disnormative information’. Intended for information specialists and researchers, librarians and library and information science students, the book analyses how people use information, what their information needs are and how these needs are satisfied in today’s digital world. The book can also serve as a useful reference for the education and training of students and specialists in library and information services.



Global Games


Global Games
DOWNLOAD

Author : Aphra Kerr
language : en
Publisher: Taylor & Francis
Release Date : 2017-03-27

Global Games written by Aphra Kerr and has been published by Taylor & Francis this book supported file pdf, txt, epub, kindle and other format this book has been release on 2017-03-27 with Social Science categories.


In the last decade our mobile phones have been infiltrated by angry birds, our computers by leagues of legends and our social networks by pleas for help down on the farm. As digital games have become networked, mobile and casual they have become a pervasive cultural form. Based on original empirical work, including interviews with workers, virtual ethnographies in online games and analysis of industry related documents, Global Games provides a political, economic and sociological analysis of the growth and restructuring of the digital games industry over the past decade. Situating the games industry as both cultural and creative and examining the relative growth of console, PC, online and mobile, Aphra Kerr analyses the core production logics in the industry, and the expansion of circulation processes as game services have developed. In an industry dominated by North American and Japanese companies, Kerr explores the recent success of companies from China and Europe, and the emergent spatial politics as countries, cities, companies and communities compete to reshape digital games in the networked age.



Challenges For Game Designers


Challenges For Game Designers
DOWNLOAD

Author : Brenda Brathwaite
language : en
Publisher: Charles River Media
Release Date : 2009

Challenges For Game Designers written by Brenda Brathwaite and has been published by Charles River Media this book supported file pdf, txt, epub, kindle and other format this book has been release on 2009 with Computers categories.


Welcome to a book written to challenge you, improve your brainstorming abilities, and sharpen your game design skills! Challenges for Game Designers: Non-Digital Exercises for Video Game Designers is filled with enjoyable, interesting, and challenging exercises to help you become a better video game designer, whether you are a professional or aspire to be. Each chapter covers a different topic important to game designers, and was taken from actual industry experience. After a brief overview of the topic, there are five challenges that each take less than two hours and allow you to apply the material, explore the topic, and expand your knowledge in that area. Each chapter also includes 10 "non-digital shorts" to further hone your skills. None of the challenges in the book require any programming or a computer, but many of the topics feature challenges that can be made into fully functioning games. The book is useful for professional designers, aspiring designers, and instructors who teach game design courses, and the challenges are great for both practice and homework assignments. The book can be worked through chapter by chapter, or you can skip around and do only the challenges that interest you. As with anything else, making great games takes practice and Challenges for Game Designers provides you with a collection of fun, thoughtprovoking, and of course, challenging activities that will help you hone vital skills and become the best game designer you can be.



Proceedings Of The International Conference On Game Jams Hackathons And Game Creation Events


Proceedings Of The International Conference On Game Jams Hackathons And Game Creation Events
DOWNLOAD

Author :
language : en
Publisher:
Release Date : 2018

Proceedings Of The International Conference On Game Jams Hackathons And Game Creation Events written by and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2018 with Computer games categories.


Annotation International Conference on Game Jams, Hackathons, and Game Creation Events Mar 13, 2016-Mar 13, 2016 San Francisco, USA. You can view more information about this proceeding and all of ACM�s other published conference proceedings from the ACM Digital Library: http://www.acm.org/dl.



Gaming Sel


Gaming Sel
DOWNLOAD

Author : Matthew Farber
language : en
Publisher: Peter Lang Us
Release Date : 2021

Gaming Sel written by Matthew Farber and has been published by Peter Lang Us this book supported file pdf, txt, epub, kindle and other format this book has been release on 2021 with Affective education categories.


In an engaging and readable tone, Farber explores key research about games and SEL. Teachers, game designers, and experts from CASEL, the Fred Rogers Center, Greater Good in Education, iThrive Games, Minecraft Education, UNESCO MGIEP, Harvard's EASEL Lab, and more share advice.



Twining


Twining
DOWNLOAD

Author : Anastasia Salter
language : en
Publisher: Amherst College Press
Release Date : 2021-09

Twining written by Anastasia Salter and has been published by Amherst College Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2021-09 with Computers categories.


Hypertext is now commonplace: links and linking structure nearly all of our experiences online. Yet the literary, as opposed to commercial, potential of hypertext has receded. One of the few tools still focused on hypertext as a means for digital storytelling is Twine, a platform for building choice-driven stories without relying heavily on code. In Twining, Anastasia Salter and Stuart Moulthrop lead readers on a journey at once technical, critical, contextual, and personal. The book's chapters alternate careful, stepwise discussion of adaptable Twine projects, offer commentary on exemplary Twine works, and discuss Twine's technological and cultural background. Beyond telling the story of Twine and how to make Twine stories, Twining reflects on the ongoing process of making. "While there have certainly been attempts to study Twine historically and theoretically... no single publication has provided such a detailed account of it. And no publication has even attempted to situate Twine amongst its many different conversations and traditions, something this book does masterfully." --James Brown, Rutgers University, Camden



The Paradox Of Choice


The Paradox Of Choice
DOWNLOAD

Author : Barry Schwartz
language : en
Publisher: Harper Collins
Release Date : 2009-10-13

The Paradox Of Choice written by Barry Schwartz and has been published by Harper Collins this book supported file pdf, txt, epub, kindle and other format this book has been release on 2009-10-13 with Psychology categories.


Whether we're buying a pair of jeans, ordering a cup of coffee, selecting a long-distance carrier, applying to college, choosing a doctor, or setting up a 401(k), everyday decisions—both big and small—have become increasingly complex due to the overwhelming abundance of choice with which we are presented. As Americans, we assume that more choice means better options and greater satisfaction. But beware of excessive choice: choice overload can make you question the decisions you make before you even make them, it can set you up for unrealistically high expectations, and it can make you blame yourself for any and all failures. In the long run, this can lead to decision-making paralysis, anxiety, and perpetual stress. And, in a culture that tells us that there is no excuse for falling short of perfection when your options are limitless, too much choice can lead to clinical depression. In The Paradox of Choice, Barry Schwartz explains at what point choice—the hallmark of individual freedom and self-determination that we so cherish—becomes detrimental to our psychological and emotional well-being. In accessible, engaging, and anecdotal prose, Schwartz shows how the dramatic explosion in choice—from the mundane to the profound challenges of balancing career, family, and individual needs—has paradoxically become a problem instead of a solution. Schwartz also shows how our obsession with choice encourages us to seek that which makes us feel worse. By synthesizing current research in the social sciences, Schwartz makes the counter intuitive case that eliminating choices can greatly reduce the stress, anxiety, and busyness of our lives. He offers eleven practical steps on how to limit choices to a manageable number, have the discipline to focus on those that are important and ignore the rest, and ultimately derive greater satisfaction from the choices you have to make.