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Game On 2017


Game On 2017
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Game On 2017


Game On 2017
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Author : Scholastic, Inc. Staff
language : en
Publisher: Scholastic Incorporated
Release Date : 2016

Game On 2017 written by Scholastic, Inc. Staff and has been published by Scholastic Incorporated this book supported file pdf, txt, epub, kindle and other format this book has been release on 2016 with Computer games categories.


"Toys to Life! Huge section with all the coolest characters!"--Cover.



Game On 2018


Game On 2018
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Author : Scholastic, Inc. Staff
language : en
Publisher: Scholastic Incorporated
Release Date : 2017-01-12

Game On 2018 written by Scholastic, Inc. Staff and has been published by Scholastic Incorporated this book supported file pdf, txt, epub, kindle and other format this book has been release on 2017-01-12 with Computer adventure games categories.


Offers information and statistics about all of the hottest games, tips and tricks for gamers, and interviews from gaming's biggest personalities, including game developers and pro gamers.



It S All A Game


It S All A Game
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Author : Tristan Donovan
language : en
Publisher: Atlantic Books
Release Date : 2018-11-01

It S All A Game written by Tristan Donovan and has been published by Atlantic Books this book supported file pdf, txt, epub, kindle and other format this book has been release on 2018-11-01 with Games & Activities categories.


Board games have been with us longer than even the written word. But what is it about this pastime that continues to captivate us well into the age of smartphones and instant gratification? In It's All a Game renowned games expert Tristan Donovan opens the box on the incredible and often surprising history and psychology of board games. He traces the evolution of the game across cultures, time periods, and continents, from the paranoid Chicago toy genius behind classics like Operation and Mouse Trap, to the role of Monopoly in helping prisoners of war escape the Nazis, and even the scientific use of board games today to teach artificial intelligence how to reason and how to win. With these compelling stories and characters, Donovan ultimately reveals why board games have captured hearts and minds all over the world for generations.



Gamification


Gamification
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Author : Stefan Stieglitz
language : en
Publisher: Springer
Release Date : 2016-10-04

Gamification written by Stefan Stieglitz and has been published by Springer this book supported file pdf, txt, epub, kindle and other format this book has been release on 2016-10-04 with Computers categories.


This compendium introduces game theory and gamification to a number of different domains and describes their professional application in information systems. It explains how playful functions can be implemented in various contexts and highlights a range of concrete scenarios planned and developed for several large corporations. In its first part the book presents the fundamentals, concepts and theories of gamification. This is followed by separate application-oriented sections – each containing several cases – that focus on the use of gamification in customer management, innovation management, teaching and learning, mobile applications and as an element of virtual worlds. The book offers a valuable resource for readers looking for inspiration and guidance in finding a practical approach to gamification.



Ecgbl 2017 11th European Conference On Game Based Learning


Ecgbl 2017 11th European Conference On Game Based Learning
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Author :
language : en
Publisher: Academic Conferences and publishing limited
Release Date : 2017-10-05

Ecgbl 2017 11th European Conference On Game Based Learning written by and has been published by Academic Conferences and publishing limited this book supported file pdf, txt, epub, kindle and other format this book has been release on 2017-10-05 with categories.




Cricket A Political History Of The Global Game 1945 2017


Cricket A Political History Of The Global Game 1945 2017
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Author : Stephen Wagg
language : en
Publisher: Routledge
Release Date : 2017-11-14

Cricket A Political History Of The Global Game 1945 2017 written by Stephen Wagg and has been published by Routledge this book supported file pdf, txt, epub, kindle and other format this book has been release on 2017-11-14 with Sports & Recreation categories.


Cricket is an enduring paradox. On the one hand, it symbolises much that is outmoded: imperialism; a leisured elite; a rural, aristocratic Englishness. On the other, it endures as a global game and does so by skilful adaptation, trading partly on its mythic past and partly on its capacity to repackage itself. This ambitious new history recounts the politics of cricket around the world since the Second World War, examining key cultural and political themes, including decolonisation, racism, gender, globalisation, corruption and commercialisation. Part One looks at the transformation of cricket cultures in the ten territories of the former British Empire in the years immediately after 1945, a time when decolonisation and the search for national identity touched every cricket playing region in the world. Part Two focuses on globalisation and the game’s evolution as an international sport, analysing: social change and the Ashes; the campaigns for new cricket formats; the development of the women’s game; the new breed of coach; the limits to the game’s global expansion; and the rise of India as the world’s leading cricket power. Cricket: A Political History of the Global Game, 1945-2017 is fascinating reading for anybody interested in the contemporary history of sport.



Unity 2017 Game Ai Programming Third Edition


Unity 2017 Game Ai Programming Third Edition
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Author : Raymundo Barrera
language : en
Publisher: Packt Publishing Ltd
Release Date : 2018-01-11

Unity 2017 Game Ai Programming Third Edition written by Raymundo Barrera and has been published by Packt Publishing Ltd this book supported file pdf, txt, epub, kindle and other format this book has been release on 2018-01-11 with Computers categories.


Use Unity 2017 to create fun and unbelievable AI entities in your games with A*, Fuzzy logic and NavMesh Key Features Explore the brand-new Unity 2017 features that makes implementing Artificial Intelligence in your game easier than ever Use fuzzy logic concepts in your AI decision-making to make your characters more engaging Build exciting and richer games by mastering advanced Artificial Intelligence concepts such as Neural Networks Book Description Unity 2017 provides game and app developers with a variety of tools to implement Artificial Intelligence. Leveraging these tools via Unity's API or built-in features allows limitless possibilities when it comes to creating your game's worlds and characters. This third edition with Unity will help you break down Artificial Intelligence into simple concepts to give you a fundamental understanding of the topic to build upon. Using a variety of examples, the book then takes those concepts and walks you through actual implementations designed to highlight key concepts, and features related to game AI in Unity 5. Further on you will learn to distinguish the state machine pattern and implement one of your own. This is followed by learning how to implement a basic sensory system for your AI agent and coupling it with a Finite State Machine (FSM). Next you'll learn how to use Unity's built-in NavMesh feature and implement your own A* pathfinding system. You will then learn how to implement simple flocks and crowd's dynamics, key AI concepts. Moving on, you will learn how to implement a behavior tree through a game-focused example. Lastly, you'll combine fuzzy logic concepts with state machines and apply all the concepts in the book to build a simple tank game. What you will learn Understand the basic terminology and concepts in game AI Explore advanced AI Concepts such as Neural Networks Implement a basic finite state machine using state machine behaviors in Unity 2017 Create sensory systems for your AI and couple it with a Finite State Machine Wok with Unity 2017's built-in NavMesh features in your game Build believable and highly-efficient artificial flocks and crowds Create a basic behavior tree to drive a character's actions Who this book is for This book is intended for Unity developers with a basic understanding of C# and the Unity editor. Whether you're looking to build your first game or are looking to expand your knowledge as a game programmer, you will find plenty of exciting information and examples of game AI in terms of concepts and implementation.



Mobile Gaming In Asia


Mobile Gaming In Asia
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Author : Dal Yong Jin
language : en
Publisher: Springer
Release Date : 2016-07-29

Mobile Gaming In Asia written by Dal Yong Jin and has been published by Springer this book supported file pdf, txt, epub, kindle and other format this book has been release on 2016-07-29 with Language Arts & Disciplines categories.


This book analyzes mobile gaming in the Asian context and looks into a hitherto neglected focus of inquiry – a localized mobile landscape, with particular reference to young Asians’ engagement with mobile gaming. This edition focuses not only on the remarkable success of local mobile games, but also on the significance of social milieu in the development of Asian mobile technologies and gaming culture. It analyzes the growth of the current mobile technologies and mobile gaming not as separate but as continuous developments in tandem with the digital economy. It is of interest to both academics and a broader readership from the business, government, and information technology sectors



Unity 2017 Game Optimization


Unity 2017 Game Optimization
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Author : Chris Dickinson
language : en
Publisher: Packt Publishing Ltd
Release Date : 2017-11-22

Unity 2017 Game Optimization written by Chris Dickinson and has been published by Packt Publishing Ltd this book supported file pdf, txt, epub, kindle and other format this book has been release on 2017-11-22 with Computers categories.


Master a series of performance-enhancing coding techniques and methods that help them improve the performance of their Unity3D applications About This Book Discover features and techniques to optimize Unity Engine's CPU cycles, memory usage, and the GPU throughput of any application Explore multiple techniques to solve performance issues with your VR projects Learn the best practices for project organization to save time through an improved workflow Who This Book Is For This book is intended for intermediate and advanced Unity developers who have experience with most of Unity's feature-set, and who want to maximize the performance of their game. Familiarity with the C# language will be needed. What You Will Learn Use the Unity Profiler to find bottlenecks anywhere in your application, and discover how to resolve them Implement best practices for C# scripting to avoid common pitfalls Develop a solid understanding of the rendering pipeline, and maximize its performance by reducing draw calls and avoiding fill rate bottlenecks Enhance shaders in a way that is accessible to most developers, optimizing them through subtle yet effective performance tweaks Keep your scenes as dynamic as possible by making the most of the Physics engine Organize, filter, and compress your art assets to maximize performance while maintaining high quality Discover different kinds of performance problems that are critical for VR projects and how to tackle them Use the Mono Framework and C# to implement low-level enhancements that maximize memory usage and avoid garbage collection Get to know the best practices for project organization to save time through an improved workflow In Detail Unity is an awesome game development engine. Through its massive feature-set and ease-of-use, Unity helps put some of the best processing and rendering technology in the hands of hobbyists and professionals alike. This book shows you how to make your games fly with the recent version of Unity 2017, and demonstrates that high performance does not need to be limited to games with the biggest teams and budgets. Since nothing turns gamers away from a game faster than a poor user-experience, the book starts by explaining how to use the Unity Profiler to detect problems. You will learn how to use stopwatches, timers and logging methods to diagnose the problem. You will then explore techniques to improve performance through better programming practices. Moving on, you will then learn about Unity's built-in batching processes; when they can be used to improve performance, and their limitations. Next, you will import your art assets using minimal space, CPU and memory at runtime, and discover some underused features and approaches for managing asset data. You will also improve graphics, particle system and shader performance with a series of tips and tricks to make the most of GPU parallel processing. You will then delve into the fundamental layers of the Unity3D engine to discuss some issues that may be difficult to understand without a strong knowledge of its inner-workings. The book also introduces you to the critical performance problems for VR projects and how to tackle them. By the end of the book, you will have learned to improve the development workflow by properly organizing assets and ways to instantiate assets as quickly and waste-free as possible via object pooling. Style and approach This practical book will help readers understand the essentials of the Unity3D engine and how to build games while improving the performance of their applications.



The Egypt Game


The Egypt Game
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Author : Zilpha Keatley Snyder
language : en
Publisher: Simon and Schuster
Release Date : 2012-10-23

The Egypt Game written by Zilpha Keatley Snyder and has been published by Simon and Schuster this book supported file pdf, txt, epub, kindle and other format this book has been release on 2012-10-23 with Juvenile Fiction categories.


A children’s fantasy game in an abandoned lot leads to unexpected trouble in this classic, Newburn Honor–winning book. The first time Melanie Ross meets April Hall, she’s not sure they’ll have anything in common. But she soon discovers that they both love anything to do with ancient Egypt. When they stumble upon a deserted storage yard behind the A-Z Antiques and Curio Shop, Melanie and April decide it’s the perfect spot for them to play the Egypt Game. Before long there are six Egyptians instead of two. After school and on weekends they all meet to wear costumes, hold ceremonies, and work on their secret code. Everyone thinks it’s just a game, until strange things begin happening to the players. Has the Egypt Game gone too far?