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Game Physics Cookbook


Game Physics Cookbook
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Game Physics Cookbook


Game Physics Cookbook
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Author : Gabor Szauer
language : en
Publisher:
Release Date : 2017

Game Physics Cookbook written by Gabor Szauer and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2017 with Computers categories.


Discover over 100 easy-to-follow recipes to help you implement efficient game physics and collision detection in your games About This Book - Get a comprehensive coverage of techniques to create high performance collision detection in games - Learn the core mathematics concepts and physics involved in depicting collision detection for your games - Get a hands-on experience of building a rigid body physics engine Who This Book Is For This book is for beginner to intermediate game developers. You don't need to have a formal education in games-you can be a hobbyist or indie developer who started making games with Unity 3D. What You Will Learn - Implement fundamental maths so you can develop solid game physics - Use matrices to encode linear transformations - Know how to check geometric primitives for collisions - Build a Physics engine that can create realistic rigid body behavior - Understand advanced techniques, including the Separating Axis Theorem - Create physically accurate collision reactions - Explore spatial partitioning as an acceleration structure for collisions - Resolve rigid body collisions between primitive shapes In Detail Physics is really important for game programmers who want to add realism and functionality to their games. Collision detection in particular is a problem that affects all game developers, regardless of the platform, engine, or toolkit they use. This book will teach you the concepts and formulas behind collision detection. You will also be taught how to build a simple physics engine, where Rigid Body physics is the main focus, and learn about intersection algorithms for primitive shapes. You'll begin by building a strong foundation in mathematics that will be used throughout the book. We'll guide you through implementing 2D and 3D primitives and show you how to perform effective collision tests for them. We then pivot to one of the harder areas of game development-collision detection and resolution. Further on, you will learn what a Physics engine is, how to set up a game window, and how to implement rendering. We'll explore advanced physics topics such as constraint solving. You'll also find out how to implement a rudimentary physics engine, which you can use to build an Angry Birds type of game or a more advanced game. By the end of the book, you will have implemented all primitive and some advanced collision tests, and you will be able to read on geometry and linear Algebra formulas to take forward to your own games Style and approach Gain the necessary skills needed to build a Physics engine for your games through practical recipes, in an easy-to-read manner. Every topic explained in the book has clear, easy to understand code accompanying it.



Game Physics Cookbook


Game Physics Cookbook
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Author : Gabor Szauer
language : en
Publisher: Packt Publishing Ltd
Release Date : 2017-03-24

Game Physics Cookbook written by Gabor Szauer and has been published by Packt Publishing Ltd this book supported file pdf, txt, epub, kindle and other format this book has been release on 2017-03-24 with Computers categories.


Collision Detection and Rigid body physics for Game Development Key Features Get a comprehensive coverage of techniques to create high performance collision detection in games Learn the core mathematics concepts and physics involved in depicting collision detection for your games Get a hands-on experience of building a rigid body physics engine Book DescriptionPhysics is really important for game programmers who want to add realism and functionality to their games. Collision detection in particular is a problem that affects all game developers, regardless of the platform, engine, or toolkit they use. This book will teach you the concepts and formulas behind collision detection. You will also be taught how to build a simple physics engine, where Rigid Body physics is the main focus, and learn about intersection algorithms for primitive shapes. You’ll begin by building a strong foundation in mathematics that will be used throughout the book. We’ll guide you through implementing 2D and 3D primitives and show you how to perform effective collision tests for them. We then pivot to one of the harder areas of game development—collision detection and resolution. Further on, you will learn what a Physics engine is, how to set up a game window, and how to implement rendering. We’ll explore advanced physics topics such as constraint solving. You’ll also find out how to implement a rudimentary physics engine, which you can use to build an Angry Birds type of game or a more advanced game. By the end of the book, you will have implemented all primitive and some advanced collision tests, and you will be able to read on geometry and linear Algebra formulas to take forward to your own games!What you will learn Implement fundamental maths so you can develop solid game physics Use matrices to encode linear transformations Know how to check geometric primitives for collisions Build a Physics engine that can create realistic rigid body behavior Understand advanced techniques, including the Separating Axis Theorem Create physically accurate collision reactions Explore spatial partitioning as an acceleration structure for collisions Resolve rigid body collisions between primitive shapes Who this book is for This book is for beginner to intermediate game developers. You don’t need to have a formal education in games—you can be a hobbyist or indie developer who started making games with Unity 3D.



Game Physics Engine Development


Game Physics Engine Development
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Author : Ian Millington
language : en
Publisher: CRC Press
Release Date : 2010-07-23

Game Physics Engine Development written by Ian Millington and has been published by CRC Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2010-07-23 with Art categories.


Physics is really important to game programmers who need to know how to add physical realism to their games. They need to take into account the laws of physics when creating a simulation or game engine, particularly in 3D computer graphics, for the purpose of making the effects appear more real to the observer or player.The game engine ne



Panda3d 1 7 Game Developer S Cookbook


Panda3d 1 7 Game Developer S Cookbook
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Author : Christoph Lang
language : en
Publisher: Packt Publishing Ltd
Release Date : 2011-03-23

Panda3d 1 7 Game Developer S Cookbook written by Christoph Lang and has been published by Packt Publishing Ltd this book supported file pdf, txt, epub, kindle and other format this book has been release on 2011-03-23 with Computers categories.


This is a cookbook with over 80 recipes offering solutions to common game development problems with Panda3D with explained sample code and screenshots added in.If you are a developer with experience in Python, Panda3D, and optionally C++ and shading languages and you are looking for quick and easy to integrate solutions to common game development problems with Panda3D, this book is for you.



Unity Game Development Cookbook


Unity Game Development Cookbook
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Author : Paris Buttfield-Addison
language : en
Publisher: O'Reilly Media
Release Date : 2019-03-13

Unity Game Development Cookbook written by Paris Buttfield-Addison and has been published by O'Reilly Media this book supported file pdf, txt, epub, kindle and other format this book has been release on 2019-03-13 with Computers categories.


Discover how to use the Unity game engine to its full potential for both 3D and 2D game development—from the basics of scripting to useful tricks in gameplay, behavior, and animation. With this problem-solving cookbook, you’ll get started in two ways: First, you’ll learn about the Unity game engine through brief recipes that teach specific features of the software and scripting systems. Second, you’ll apply a collection of snippets to address common gameplay scenarios, such as properly keeping score. Using our cookbook format, we pinpoint the problem, set out the solution, and discuss how to solve your problem in the best and most straightforward way possible. This book is ideal for beginning to intermediate Unity developers. You’ll find solutions for: 2D and 3D graphics Math, physics, and character control Animation and movement Behavior and AI Sound and music Input and gameplay Scripting and user interface



Ios Swift Game Development Cookbook


Ios Swift Game Development Cookbook
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Author : Jonathon Manning
language : en
Publisher: O'Reilly Media
Release Date : 2018-10-02

Ios Swift Game Development Cookbook written by Jonathon Manning and has been published by O'Reilly Media this book supported file pdf, txt, epub, kindle and other format this book has been release on 2018-10-02 with Computers categories.


Ready to make amazing games for the iPhone and iPad? With Apple’s Swift programming language, it’s never been easier. This updated cookbook provides detailed recipes for managing a wide range of common iOS game-development issues, ranging from 2D and 3D math, SpriteKit, and OpenGL to augmented reality with ARKit. You get simple, direct solutions to common problems found in iOS game programming. Need to figure out how to give objects physical motion, or want a refresher on gaming-related math problems? This book provides sample projects and straightforward answers. All you need to get started is some familiarity with iOS development in Swift.



Andengine For Android Game Development Cookbook


Andengine For Android Game Development Cookbook
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Author : Jayme Schroeder
language : en
Publisher: Packt Publishing Ltd
Release Date : 2013-01-01

Andengine For Android Game Development Cookbook written by Jayme Schroeder and has been published by Packt Publishing Ltd this book supported file pdf, txt, epub, kindle and other format this book has been release on 2013-01-01 with Computers categories.


A Cookbook with wide range of recipes to allow you to learn game development with AndEngine quickly and efficiently. "AndEngine for Android Game Development Cookbook" is geared toward developers who are interested in working with the most up-to-date version of AndEngine, sporting the brand new GLES 2.0 branch. The book will be helpful for developers who are attempting to break into the mobile game market with plans to release fun and exciting games while eliminating a large portion of the learning curve that is otherwise inevitable when getting into AndEngine development. This book requires a working installation of eclipse and the required libraries, including AndEngine and its various extensions set up prior to working with the recipes.



Physics For Game Developers


Physics For Game Developers
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Author : David M. Bourg
language : en
Publisher: "O'Reilly Media, Inc."
Release Date : 2002

Physics For Game Developers written by David M. Bourg and has been published by "O'Reilly Media, Inc." this book supported file pdf, txt, epub, kindle and other format this book has been release on 2002 with Computers categories.


By applying physics to game design, you can realistically model everything that bounces, flies, rolls, or slides, to create believable content for computer games, simulations, and animation. This book serves as the starting point for those who want to enrich games with physics-based realism.



Opengl Development Cookbook


Opengl Development Cookbook
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Author : Muhammad Mobeen Movania
language : en
Publisher: Packt Publishing Ltd
Release Date : 2013-01-01

Opengl Development Cookbook written by Muhammad Mobeen Movania and has been published by Packt Publishing Ltd this book supported file pdf, txt, epub, kindle and other format this book has been release on 2013-01-01 with Computers categories.


The book is written in a Cookbook format with practical recipes aimed at helping you exploit OpenGL to its full potential. This book is targeted towards intermediate OpenGL programmers. However, those who are new to OpenGL and know an alternate API like DirectX might also find these recipes useful to create OpenGL animations.



Godot Engine Game Development Projects


Godot Engine Game Development Projects
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Author : Chris Bradfield
language : en
Publisher: Packt Publishing Ltd
Release Date : 2018-06-29

Godot Engine Game Development Projects written by Chris Bradfield and has been published by Packt Publishing Ltd this book supported file pdf, txt, epub, kindle and other format this book has been release on 2018-06-29 with Computers categories.


A project based guides to learn animation, advanced shaders, environments, particle rendering, and networked games with Godot 3.0 Key Features Learn the art of developing cross-platform games Leverage Godot’s node and scene system to design robust, reusable game objects Integrate Blender easily and efficiently with Godot to create powerful 3D games Book DescriptionGodot Engine Game Development Projects is an introduction to the Godot game engine and its new 3.0 version. Godot 3.0 brings a large number of new features and capabilities that make it a strong alternative to expensive commercial game engines. For beginners, Godot offers a friendly way to learn game development techniques, while for experienced developers it is a powerful, customizable tool that can bring your visions to life. This book consists of five projects that will help developers achieve a sound understanding of the engine when it comes to building games. Game development is complex and involves a wide spectrum of knowledge and skills. This book can help you build on your foundation level skills by showing you how to create a number of small-scale game projects. Along the way, you will learn how Godot works and discover important game development techniques that you can apply to your projects. Using a straightforward, step-by-step approach and practical examples, the book will take you from the absolute basics through to sophisticated game physics, animations, and other techniques. Upon completing the final project, you will have a strong foundation for future success with Godot 3.0.What you will learn Get started with the Godot game engine and editor Organize a game project Import graphical and audio assets Use Godot's node and scene system to design robust, reusable game objects Write code in GDScript to capture input and build complex behaviors Implement user interfaces to display information Create visual effects to spice up your game Learn techniques that you can apply to your own game projects Who this book is for Godot Engine Game Development Projects is for both new users and experienced developers, who want to learn to make games using a modern game engine. Some prior programming experience in C and C++ is recommended.