Game Programming Gems 6
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Game Programming Gems 6
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Author : Michael Dickheiser
language : en
Publisher:
Release Date : 2006
Game Programming Gems 6 written by Michael Dickheiser and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2006 with Computers categories.
One CD-ROM disc in pocket.
Game Programming Gems 7
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Author : Scott Jacobs
language : en
Publisher: Charles River Media
Release Date : 2008-01-01
Game Programming Gems 7 written by Scott Jacobs and has been published by Charles River Media this book supported file pdf, txt, epub, kindle and other format this book has been release on 2008-01-01 with Games categories.
The latest volume in the Game Programming Gems series, a valuable reference for game developers presents articles that cover a variety of topics, techniques, issues, and skills in the field of game programming, including general programming, artificial intelligence, mathematics and physics, graphics, networking and multiplayer, audio, and scripting and data-driven systems, along with a CD containing relevant code and demos. Original. (Intermediate)
Best Of Game Programming Gems
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Author : Mark DeLoura
language : en
Publisher:
Release Date : 2014
Best Of Game Programming Gems written by Mark DeLoura and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2014 with categories.
Welcome to a collection of the most valuable and timeless articles from the essential reference series for game developers. "Best of Game Programming Gems" combines the greatest cutting-edge, ready-to-use techniques contributed by industry experts to volumes 1-6 of the Game Programming Gems series. Each article was carefully chosen by the editors and compiled into one best-of-the-best volume in an effort to share forty-nine timeless gems of game programming wisdom with you and to save you time and effort with a plethora of reliable methods to add to your developer's tool box. The articles are organized into six sections covering the topics of general information, math and physics, artificial intelligence, graphics, networking, and audio. Whether you are new to game development or a practiced veteran, you're sure to find inspiration and insight to make more entertaining and satisfying games in "Best of Game Programming Gems."
Game Programming Gems 4
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Author : Andrew Kirmse
language : en
Publisher: Delmar Thomson Learning
Release Date : 2004
Game Programming Gems 4 written by Andrew Kirmse and has been published by Delmar Thomson Learning this book supported file pdf, txt, epub, kindle and other format this book has been release on 2004 with Computers categories.
"Game Programming Gems 4" is an all new volume in this must-have series. It is filled with ready-to-use expert techniques, ideas, and solutions for game developers, and includes many innovative solutions that have been used successfully in commercial projects.
Game Programming Gems 6 Cd1
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Author : MICHAEL DICKHEISER
language : ko
Publisher:
Release Date : 2009-04-14
Game Programming Gems 6 Cd1 written by MICHAEL DICKHEISER and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2009-04-14 with categories.
Game Graphics Programming
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Author : Allen Sherrod
language : en
Publisher: Charles River Media
Release Date : 2008
Game Graphics Programming written by Allen Sherrod and has been published by Charles River Media this book supported file pdf, txt, epub, kindle and other format this book has been release on 2008 with Computers categories.
"Game Graphics Programming" examines the many different techniques and effects that are used to create cutting-edge graphics in today’s video games and how to implement them. The book takes a detailed look at computer graphics, exploring both the theory and application of each algorithm and effect and how they are structured and executed to generate the rendered result. Detailed C++ source code and pseudocode are used as examples throughout the book to demonstrate the methods being taught, but the techniques presented can be used with any programming language or tool. You’ll begin with an introduction to basic 2D and 3D game graphics tools and components including common game mathematics, colors and pixels, and computer memory, as well as ray tracing and rasterization techniques and programmable shaders. Once you’ve reviewed the foundations of game graphics, you’ll go more in-depth with shading and surfaces, direct and global illumination, special effects, and rendering nature. After the how and why of each technique is presented, you’ll also examine optimizations that can be done to improve performance and alternative methods. "Game Graphics Programming" presents you with all of the information you need to efficiently and effectively create eye-catching graphical scenes for video games.
Game Programming Gems 8
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Author : Adam Lake
language : ja
Publisher:
Release Date : 2011-02
Game Programming Gems 8 written by Adam Lake and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2011-02 with categories.
Game Programming Gems 6
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Author : Michael Dickheiser
language : ja
Publisher:
Release Date : 2007-07
Game Programming Gems 6 written by Michael Dickheiser and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2007-07 with categories.
Game Programming Patterns
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Author : Robert Nystrom
language : en
Publisher: Genever Benning
Release Date : 2014-11-03
Game Programming Patterns written by Robert Nystrom and has been published by Genever Benning this book supported file pdf, txt, epub, kindle and other format this book has been release on 2014-11-03 with Computers categories.
The biggest challenge facing many game programmers is completing their game. Most game projects fizzle out, overwhelmed by the complexity of their own code. Game Programming Patterns tackles that exact problem. Based on years of experience in shipped AAA titles, this book collects proven patterns to untangle and optimize your game, organized as independent recipes so you can pick just the patterns you need. You will learn how to write a robust game loop, how to organize your entities using components, and take advantage of the CPUs cache to improve your performance. You'll dive deep into how scripting engines encode behavior, how quadtrees and other spatial partitions optimize your engine, and how other classic design patterns can be used in games.
Game Programming Gems 7
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Author : SCOTT JACOBS
language : ko
Publisher:
Release Date : 2010-04-21
Game Programming Gems 7 written by SCOTT JACOBS and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2010-04-21 with categories.