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Game Programming With Python Lua And Ruby


Game Programming With Python Lua And Ruby
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Game Programming With Python Lua And Ruby


Game Programming With Python Lua And Ruby
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Author : Tom Gutschmidt
language : en
Publisher: Course Technology
Release Date : 2003

Game Programming With Python Lua And Ruby written by Tom Gutschmidt and has been published by Course Technology this book supported file pdf, txt, epub, kindle and other format this book has been release on 2003 with Computers categories.


Get ready to dive headfirst into the world of programming! Game Programming with Python, Lua, and Ruby offers an in-depth look at these three flexible languages as they relate to creating games. No matter what your skill level as a programmer, this book provides the guidance you need. Each language is covered in its own section?you'll begin with the basics of syntax and style and then move on to more advanced topics. Follow along with each language or jump right to a specific section! Similar features in Python, Lua, and Ruby?including functions, string handling, data types, commenting, and arrays and strings?are examined. Learn how each language is used in popular game engines and projects, and jumpstart your programming expertise as you develop skills you'll use again and again!



Game Programming With Python Lua And Ruby


Game Programming With Python Lua And Ruby
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Author :
language : en
Publisher:
Release Date : 2003

Game Programming With Python Lua And Ruby written by and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2003 with categories.




Serious Games


Serious Games
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Author : Stefan Göbel
language : en
Publisher: Springer
Release Date : 2015-05-27

Serious Games written by Stefan Göbel and has been published by Springer this book supported file pdf, txt, epub, kindle and other format this book has been release on 2015-05-27 with Computers categories.


This book constitutes the proceedings of the First Joint International Conference on Serious Games, JCSG 2015, held in Huddersfield, UK, in June 2015. This conference bundles the activities of the International Conference on Serious Games Development and Applications, SGDA, and the Conference on Serious Games, GameDays. The total of 12 full papers and 5 short papers was carefully reviewed and selected from 31 submissions. The book also contains one full invited talk. The papers were organized in topical sections named: games for health; games for learning; games for other purposes; game design and development; and poster and demo papers.



Program Arcade Games


Program Arcade Games
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Author : Paul Craven
language : en
Publisher: Apress
Release Date : 2015-12-31

Program Arcade Games written by Paul Craven and has been published by Apress this book supported file pdf, txt, epub, kindle and other format this book has been release on 2015-12-31 with Computers categories.


Learn and use Python and PyGame to design and build cool arcade games. In Program Arcade Games: With Python and PyGame, Second Edition, Dr. Paul Vincent Craven teaches you how to create fun and simple quiz games; integrate and start using graphics; animate graphics; integrate and use game controllers; add sound and bit-mapped graphics; and build grid-based games. After reading and using this book, you'll be able to learn to program and build simple arcade game applications using one of today's most popular programming languages, Python. You can even deploy onto Steam and other Linux-based game systems as well as Android, one of today's most popular mobile and tablet platforms. You'll learn: How to create quiz games How to integrate and start using graphics How to animate graphics How to integrate and use game controllers How to add sound and bit-mapped graphics How to build grid-based games Audience“div>This book assumes no prior programming knowledge.



Beginning Lua Programming


Beginning Lua Programming
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Author : Kurt Jung
language : en
Publisher: John Wiley & Sons
Release Date : 2011-08-15

Beginning Lua Programming written by Kurt Jung and has been published by John Wiley & Sons this book supported file pdf, txt, epub, kindle and other format this book has been release on 2011-08-15 with Computers categories.


This book is for students and professionals who are intrigued by the prospect of learning and using a powerful language that provides a rich infrastructure for creating programs. No programming knowledge is necessary to benefit from this book except for the section on Lua bindings, which requires some familiarity with the C programming language. A certain comfort level with command-line operations, text editing, and directory structures is assumed. You need surprisingly little in the way of computer resources to learn and use Lua. This book focuses on Windows and Unix-like (including Linux) systems, but any operating system that supports a command shell should be suitable. You'll need a text editor to prepare and save Lua scripts. If you choose to extend Lua with libraries written in a programming language like C, you'll need a suitable software development kit. Many of these kits are freely available on the Internet but, unlike Lua, they can consume prodigious amounts of disk space and memory.



Dr Dobb S Journal


Dr Dobb S Journal
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Author :
language : en
Publisher:
Release Date : 2005

Dr Dobb S Journal written by and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2005 with Microcomputers categories.




Python For Kids


Python For Kids
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Author : Jason R. Briggs
language : en
Publisher: No Starch Press
Release Date : 2012-12-12

Python For Kids written by Jason R. Briggs and has been published by No Starch Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2012-12-12 with Computers categories.


Python is a powerful, expressive programming language that’s easy to learn and fun to use! But books about learning to program in Python can be kind of dull, gray, and boring, and that’s no fun for anyone. Python for Kids brings Python to life and brings you (and your parents) into the world of programming. The ever-patient Jason R. Briggs will guide you through the basics as you experiment with unique (and often hilarious) example programs that feature ravenous monsters, secret agents, thieving ravens, and more. New terms are defined; code is colored, dissected, and explained; and quirky, full-color illustrations keep things on the lighter side. Chapters end with programming puzzles designed to stretch your brain and strengthen your understanding. By the end of the book you’ll have programmed two complete games: a clone of the famous Pong and "Mr. Stick Man Races for the Exit"—a platform game with jumps, animation, and much more. As you strike out on your programming adventure, you’ll learn how to: –Use fundamental data structures like lists, tuples, and maps –Organize and reuse your code with functions and modules –Use control structures like loops and conditional statements –Draw shapes and patterns with Python’s turtle module –Create games, animations, and other graphical wonders with tkinter Why should serious adults have all the fun? Python for Kids is your ticket into the amazing world of computer programming. For kids ages 10+ (and their parents) The code in this book runs on almost anything: Windows, Mac, Linux, even an OLPC laptop or Raspberry Pi!



Game Engine Design And Implementation


Game Engine Design And Implementation
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Author : Alan Thorn
language : en
Publisher: Jones & Bartlett Learning
Release Date : 2011-08-24

Game Engine Design And Implementation written by Alan Thorn and has been published by Jones & Bartlett Learning this book supported file pdf, txt, epub, kindle and other format this book has been release on 2011-08-24 with Computers categories.


In clear and concise language, this book examines through examples and exercises both the design and implementation of a video game engine. Specifically, it focuses on the core components of a game engine, audio and sound systems, file and resource management, graphics and optimization techniques, scripting and physics, and much more.



Crafting Interpreters


Crafting Interpreters
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Author : Robert Nystrom
language : en
Publisher: Genever Benning
Release Date : 2021-07-27

Crafting Interpreters written by Robert Nystrom and has been published by Genever Benning this book supported file pdf, txt, epub, kindle and other format this book has been release on 2021-07-27 with Computers categories.


Despite using them every day, most software engineers know little about how programming languages are designed and implemented. For many, their only experience with that corner of computer science was a terrifying "compilers" class that they suffered through in undergrad and tried to blot from their memory as soon as they had scribbled their last NFA to DFA conversion on the final exam. That fearsome reputation belies a field that is rich with useful techniques and not so difficult as some of its practitioners might have you believe. A better understanding of how programming languages are built will make you a stronger software engineer and teach you concepts and data structures you'll use the rest of your coding days. You might even have fun. This book teaches you everything you need to know to implement a full-featured, efficient scripting language. You'll learn both high-level concepts around parsing and semantics and gritty details like bytecode representation and garbage collection. Your brain will light up with new ideas, and your hands will get dirty and calloused. Starting from main(), you will build a language that features rich syntax, dynamic typing, garbage collection, lexical scope, first-class functions, closures, classes, and inheritance. All packed into a few thousand lines of clean, fast code that you thoroughly understand because you wrote each one yourself.



2d Game Development From Zero To Hero


2d Game Development From Zero To Hero
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Author : Daniele Penazzo
language : en
Publisher: Daniele Penazzo
Release Date :

2d Game Development From Zero To Hero written by Daniele Penazzo and has been published by Daniele Penazzo this book supported file pdf, txt, epub, kindle and other format this book has been release on with Computers categories.


A free, non-commercial, creative commons licensed resource on game design and development.