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Game Puzzle Design Vol 1 No 2 2015 Colour


Game Puzzle Design Vol 1 No 2 2015 Colour
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Game Puzzle Design Vol 1 No 1 2015 B W


Game Puzzle Design Vol 1 No 1 2015 B W
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Author : Cameron Browne
language : en
Publisher: Lulu.com
Release Date : 2015-07-15

Game Puzzle Design Vol 1 No 1 2015 B W written by Cameron Browne and has been published by Lulu.com this book supported file pdf, txt, epub, kindle and other format this book has been release on 2015-07-15 with Games & Activities categories.


Game & Puzzle Design is a peer-reviewed research journal publishing high quality work on all aspects of game and puzzle design. The journal is published twice a year and is sponsored by the Queensland University of Technology (QUT). Black & white edition (with full colour cover).



Game Puzzle Design Vol 2 No 2 2016 Colour


Game Puzzle Design Vol 2 No 2 2016 Colour
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Author : Cameron Browne
language : en
Publisher: Lulu.com
Release Date :

Game Puzzle Design Vol 2 No 2 2016 Colour written by Cameron Browne and has been published by Lulu.com this book supported file pdf, txt, epub, kindle and other format this book has been release on with categories.




Game Puzzle Design Vol 1 No 1 2015 Colour


Game Puzzle Design Vol 1 No 1 2015 Colour
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Author : Cameron Browne
language : en
Publisher: Lulu.com
Release Date :

Game Puzzle Design Vol 1 No 1 2015 Colour written by Cameron Browne and has been published by Lulu.com this book supported file pdf, txt, epub, kindle and other format this book has been release on with categories.




The Official Raspberry Pi Projects Book Volume 1


The Official Raspberry Pi Projects Book Volume 1
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Author : The Makers of The MagPi magazine
language : en
Publisher: Raspberry Pi Press
Release Date : 2015-11-01

The Official Raspberry Pi Projects Book Volume 1 written by The Makers of The MagPi magazine and has been published by Raspberry Pi Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2015-11-01 with Computers categories.


The Official Raspberry Pi projects book returns with inspirational projects, detailed step-by-step guides, and product reviews based around the phenomenon that is the Raspberry Pi. See why educators and makers adore the credit card-sized computer that can be used to make robots, retro games consoles, and even art. In this volume of The Official Raspberry Pi Projects Book, you'll: Get involved with the amazing and very active Raspberry Pi community Be inspired by incredible projects made by other people Learn how to make with your Raspberry Pi with our tutorials Find out about the top kits and accessories for your Pi projects And much, much more! If this is your first time using a Raspberry Pi, you'll also find some very helpful guides to get you started with your Raspberry Pi journey. With millions of Raspberry Pi boards out in the wild, that's millions more people getting into digital making and turning their dreams into a Pi-powered reality. Being so spoilt for choice though means that we've managed to compile an incredible list of projects, guides, and reviews for you. This book was written using an earlier version of Raspberry Pi OS. Please use Raspberry Pi OS (Legacy) for full compatibility. See magpi.cc/legacy for more information.



Color And Colorimetry Multidisciplinary Contributions


Color And Colorimetry Multidisciplinary Contributions
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Author : Maurizio Rossi
language : en
Publisher:
Release Date : 2012

Color And Colorimetry Multidisciplinary Contributions written by Maurizio Rossi and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2012 with Architecture categories.




Fifty Key Video Games


Fifty Key Video Games
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Author : Bernard Perron
language : en
Publisher: Taylor & Francis
Release Date : 2022-07-26

Fifty Key Video Games written by Bernard Perron and has been published by Taylor & Francis this book supported file pdf, txt, epub, kindle and other format this book has been release on 2022-07-26 with Games & Activities categories.


This volume examines fifty of the most important video games that have contributed significantly to the history, development, or culture of the medium, providing an overview of video games from their beginning to the present day. This volume covers a variety of historical periods and platforms, genres, commercial impact, artistic choices, contexts of play, typical and atypical representations, uses of games for specific purposes, uses of materials or techniques, specific subcultures, repurposing, transgressive aesthetics, interfaces, moral or ethical impact, and more. Key video games featured include Animal Crossing, Call of Duty, Grand Theft Auto, The Legend of Zelda, Minecraft, PONG, Super Mario Bros., Tetris, and World of Warcraft. Each game is closely analyzed in order to properly contextualize it, to emphasize its prominent features, to show how it creates a unique experience of gameplay, and to outline the ways it might speak about society and culture. The book also acts as a highly accessible showcase to a range of disciplinary perspectives that are found and practiced in the field of game studies. With each entry supplemented by references and suggestions for further reading, Fifty Key Video Games is an indispensable reference for anyone interested in video games.



Chess Calculation Training


Chess Calculation Training
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Author : Romain Edouard
language : en
Publisher: Chess Calculation Training
Release Date : 2017-05-20

Chess Calculation Training written by Romain Edouard and has been published by Chess Calculation Training this book supported file pdf, txt, epub, kindle and other format this book has been release on 2017-05-20 with Games & Activities categories.


The author focused in his first volume of pure chess calculation on middlegames. Romain has carefully selected 496 positions, which arose in real games in the recent past. He separated the exercises into 11 different categories, covering both tactics and strategy, attack and defence. This book is a fantastic training tool for any player to improve his level of chess thinking.



Rules Of Play


Rules Of Play
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Author : Katie Salen Tekinbas
language : en
Publisher: MIT Press
Release Date : 2003-09-25

Rules Of Play written by Katie Salen Tekinbas and has been published by MIT Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2003-09-25 with Computers categories.


An impassioned look at games and game design that offers the most ambitious framework for understanding them to date. As pop culture, games are as important as film or television—but game design has yet to develop a theoretical framework or critical vocabulary. In Rules of Play Katie Salen and Eric Zimmerman present a much-needed primer for this emerging field. They offer a unified model for looking at all kinds of games, from board games and sports to computer and video games. As active participants in game culture, the authors have written Rules of Play as a catalyst for innovation, filled with new concepts, strategies, and methodologies for creating and understanding games. Building an aesthetics of interactive systems, Salen and Zimmerman define core concepts like "play," "design," and "interactivity." They look at games through a series of eighteen "game design schemas," or conceptual frameworks, including games as systems of emergence and information, as contexts for social play, as a storytelling medium, and as sites of cultural resistance. Written for game scholars, game developers, and interactive designers, Rules of Play is a textbook, reference book, and theoretical guide. It is the first comprehensive attempt to establish a solid theoretical framework for the emerging discipline of game design.



Artificial Intelligence And Games


Artificial Intelligence And Games
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Author : Georgios N. Yannakakis
language : en
Publisher: Springer
Release Date : 2018-02-17

Artificial Intelligence And Games written by Georgios N. Yannakakis and has been published by Springer this book supported file pdf, txt, epub, kindle and other format this book has been release on 2018-02-17 with Computers categories.


This is the first textbook dedicated to explaining how artificial intelligence (AI) techniques can be used in and for games. After introductory chapters that explain the background and key techniques in AI and games, the authors explain how to use AI to play games, to generate content for games and to model players. The book will be suitable for undergraduate and graduate courses in games, artificial intelligence, design, human-computer interaction, and computational intelligence, and also for self-study by industrial game developers and practitioners. The authors have developed a website (http://www.gameaibook.org) that complements the material covered in the book with up-to-date exercises, lecture slides and reading.



The Art Of Game Design


The Art Of Game Design
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Author : Jesse Schell
language : en
Publisher: CRC Press
Release Date : 2008-08-04

The Art Of Game Design written by Jesse Schell and has been published by CRC Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2008-08-04 with Art categories.


Anyone can master the fundamentals of game design - no technological expertise is necessary. The Art of Game Design: A Book of Lenses shows that the same basic principles of psychology that work for board games, card games and athletic games also are the keys to making top-quality videogames. Good game design happens when you view your game from many different perspectives, or lenses. While touring through the unusual territory that is game design, this book gives the reader one hundred of these lenses - one hundred sets of insightful questions to ask yourself that will help make your game better. These lenses are gathered from fields as diverse as psychology, architecture, music, visual design, film, software engineering, theme park design, mathematics, writing, puzzle design, and anthropology. Anyone who reads this book will be inspired to become a better game designer - and will understand how to do it.