The Art Of Game Design


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The Art Of Game Design

The Art Of Game Design Author by : Jesse Schell
Languange Used : en
Release Date : 2014-11-06
Publisher by : CRC Press
ISBN : 9781466598645
File Size : 51,9 Mb
Total Download : 911

Good game design happens when you view your game from as many perspectives as possible. Written by one of the world's top game designers, The Art of Game Design presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, visual design, film, software engineering, theme park design, mathematics, puzzle design, and anthropology. This Second Edition of a Game Developer Front Line Award winner: Describes the deepest and most fundamental principles of game design Demonstrates how tactics used in board, car
Category: Computers

The Art Of Game Design

The Art Of Game Design Author by : Jesse Schell
Languange Used : en
Release Date : 2008-08-04
Publisher by : CRC Press
ISBN : 9780123694966
File Size : 52,7 Mb
Total Download : 369

Anyone can master the fundamentals of game design - no technological expertise is necessary. The Art of Game Design: A Book of Lenses shows that the same basic principles of psychology that work for board games, card games and athletic games also are the keys to making top-quality videogames. Good game design happens when you view your game from many different perspectives, or lenses. While touring through the unusual territory that is game design, this book gives the reader one hundred of these lenses - one hundred sets of insightful questions to ask yourself that will help make your game bet
Category: Art

Chris Crawford On Game Design

Chris Crawford On Game Design Author by : Chris Crawford
Languange Used : en
Release Date : 2003
Publisher by : New Riders
ISBN : 0131460994
File Size : 45,9 Mb
Total Download : 540

A pioneer in the field of game design and development draws on his own experiences to present a useful collection of insider tips, wisdom, advice, skills, and techniques, along with an overview of the history of fame programming, low and high interactivity designs, the importance of storytelling, and more. Original. (Intermediate)
Category: Computers
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