The Art Of Game Design

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The Art Of Game Design
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Author : Jesse Schell
language : en
Publisher: CRC Press
Release Date : 2008-08-04
The Art Of Game Design written by Jesse Schell and has been published by CRC Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2008-08-04 with Computers categories.
Anyone can master the fundamentals of game design - no technological expertise is necessary. The Art of Game Design: A Book of Lenses shows that the same basic principles of psychology that work for board games, card games and athletic games also are the keys to making top-quality videogames. Good game design happens when you view your game from many different perspectives, or lenses. While touring through the unusual territory that is game design, this book gives the reader one hundred of these lenses - one hundred sets of insightful questions to ask yourself that will help make your game better. These lenses are gathered from fields as diverse as psychology, architecture, music, visual design, film, software engineering, theme park design, mathematics, writing, puzzle design, and anthropology. Anyone who reads this book will be inspired to become a better game designer - and will understand how to do it.
The Art Of Game Design
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Author : Jesse Schell
language : en
Publisher: CRC Press
Release Date : 2019-07-31
The Art Of Game Design written by Jesse Schell and has been published by CRC Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2019-07-31 with Computers categories.
The Art of Game Design guides you through the design process step-by-step, helping you to develop new and innovative games that will be played again and again. It explains the fundamental principles of game design and demonstrates how tactics used in classic board, card and athletic games also work in top-quality video games. Good game design happens when you view your game from as many perspectives as possible, and award-winning author Jesse Schell presents over 100 sets of questions to ask yourself as you build, play and change your game until you finalise your design. This latest third edition includes examples from new VR and AR platforms as well as from modern games such as Uncharted 4 and The Last of Us, Free to Play games, hybrid games, transformational games, and more. Whatever your role in video game development an understanding of the principles of game design will make you better at what you do. For over 10 years this book has provided inspiration and guidance to budding and experienced game designers - helping to make better games faster.
The Art Of Game Design
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Author : Jesse Schell
language : en
Publisher:
Release Date : 2008
The Art Of Game Design written by Jesse Schell and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2008 with Board games categories.
"Companion to the acclaimed book, The art of game design: a book of lenses, this convenient deck contains 100 unique "lens cards" each featuring key questions that will make your game great, and a magnificent color illustration to help you remember each principle. The lenses span every aspect of game design - story, game mechanics, technology, aesthetics, psychology, creativity, teamwork, playtesting, and even business issues. Included instructions explain how to use the cards to design board, card, and videogames. Whether you are a novice or expert game designer, this deck of lenses will change the way you look at games"--Container.
The Art Of Game Design
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Author : Jesse Schell
language : en
Publisher: CRC Press
Release Date : 2014-11-06
The Art Of Game Design written by Jesse Schell and has been published by CRC Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2014-11-06 with Computers categories.
Good game design happens when you view your game from as many perspectives as possible. Written by one of the world's top game designers, The Art of Game Design presents 100+ sets of questions, or different lenses, for viewing a game's design, encompassing diverse fields such as psychology, architecture, music, visual design, film, software enginee
The Art Of Game Design
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Author : Jesse Schell
language : en
Publisher: CRC Press
Release Date : 2008-08-04
The Art Of Game Design written by Jesse Schell and has been published by CRC Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2008-08-04 with Art categories.
Anyone can master the fundamentals of game design - no technological expertise is necessary. The Art of Game Design: A Book of Lenses shows that the same basic principles of psychology that work for board games, card games and athletic games also are the keys to making top-quality videogames. Good game design happens when you view your game from many different perspectives, or lenses. While touring through the unusual territory that is game design, this book gives the reader one hundred of these lenses - one hundred sets of insightful questions to ask yourself that will help make your game better. These lenses are gathered from fields as diverse as psychology, architecture, music, visual design, film, software engineering, theme park design, mathematics, writing, puzzle design, and anthropology. Anyone who reads this book will be inspired to become a better game designer - and will understand how to do it.
The Art Of Game Design
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Author : Jesse Schell
language : en
Publisher:
Release Date : 2005*
The Art Of Game Design written by Jesse Schell and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2005* with Computer games categories.
The Art Of Game Design
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Author : William Young
language : en
Publisher:
Release Date : 2020
The Art Of Game Design written by William Young and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2020 with categories.
Rethinking Games Exploring The Art And Science Of Game Design
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Author : Pasquale De Marco
language : en
Publisher: Pasquale De Marco
Release Date : 2025-08-15
Rethinking Games Exploring The Art And Science Of Game Design written by Pasquale De Marco and has been published by Pasquale De Marco this book supported file pdf, txt, epub, kindle and other format this book has been release on 2025-08-15 with Games & Activities categories.
In a world captivated by the allure of games, where virtual realms ignite imaginations and forge unforgettable experiences, there exists a hidden art—the art of game design. This book unveils the secrets behind crafting compelling games that transport players to new worlds, challenge their intellect, and stir their emotions. Through an immersive journey into the depths of game design, you will discover the fundamental principles that govern the creation of engaging and memorable games. Explore the intricate relationship between mechanics, narrative, and aesthetics, and learn how these elements intertwine to produce games that resonate with players on a profound level. With each chapter, you will delve deeper into the art of game design, uncovering the secrets behind creating immersive worlds, compelling characters, and captivating storylines. You will learn how to craft challenging and rewarding gameplay experiences, balancing difficulty and accessibility to ensure that players of all skill levels can find enjoyment and fulfillment. Whether you are an aspiring game designer seeking to master the craft or a seasoned developer looking to refine your skills, this book serves as an invaluable resource. Gain insights from industry experts, learn from real-world case studies, and discover the latest trends and innovations shaping the future of game design. More than just a technical guide, this book is an exploration of the creative process, unlocking the secrets behind transforming abstract ideas into tangible realities. It delves into the psychology of play, examining the factors that drive player engagement and satisfaction. You will discover how to craft games that not only entertain but also leave a lasting impact on your audience. As you journey through these pages, you will embark on a transformative odyssey, gaining the knowledge and skills necessary to create games that captivate, inspire, and leave an indelible mark on the gaming landscape. Prepare to unleash your creativity and leave your imprint on the world of game design. If you like this book, write a review!
Practical Game Design
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Author : Adam Kramarzewski
language : en
Publisher: Packt Publishing Ltd
Release Date : 2018-04-19
Practical Game Design written by Adam Kramarzewski and has been published by Packt Publishing Ltd this book supported file pdf, txt, epub, kindle and other format this book has been release on 2018-04-19 with Computers categories.
Design accessible and creative games across genres, platforms, and development realities Key Features Implement the skills and techniques required to work in a professional studio Ace the core principles and processes of level design, world building, and storytelling Design interactive characters that animate the gaming world Book DescriptionIf you are looking for an up-to-date and highly applicable guide to game design, then you have come to the right place! Immerse yourself in the fundamentals of game design with this book, written by two highly experienced industry professionals to share their profound insights as well as give valuable advice on creating games across genres and development platforms. This book covers the basics of game design one piece at a time. Starting with learning how to conceptualize a game idea and present it to the development team, you will gradually move on to devising a design plan for the whole project and adapting solutions from other games. You will also discover how to produce original game mechanics without relying on existing reference material, and test and eliminate anticipated design risks. You will then design elements that compose the playtime of a game, followed by making game mechanics, content, and interface accessible to all players. You will also find out how to simultaneously ensure that the gameplay mechanics and content are working as intended. As the book reaches its final chapters, you will learn to wrap up a game ahead of its release date, work through the different challenges of designing free-to-play games, and understand how to significantly improve their quality through iteration, polishing and playtesting.What you will learn Define the scope and structure of a game project Conceptualize a game idea and present it to others Design gameplay systems and communicate them clearly and thoroughly Build and validate engaging game mechanics Design successful business models and prepare your games for live operations Master the principles behind level design, worldbuilding and storytelling Improve the quality of a game by playtesting and polishing it Who this book is for Whether you are a student eager to design a game or a junior game designer looking for your first role as a professional, this book will help you with the fundamentals of game design. By focusing on best practices and a pragmatic approach, Practical Game Design provides insights into the arts and crafts from two senior game designers that will interest more seasoned professionals in the game industry.
The Art Of Game Worlds
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Author : Dave Morris
language : en
Publisher: The Ilex Press Ltd
Release Date : 2004
The Art Of Game Worlds written by Dave Morris and has been published by The Ilex Press Ltd this book supported file pdf, txt, epub, kindle and other format this book has been release on 2004 with Computers categories.
This book includes a complete illustrated guide to the modern computer game world with in depth examples of the most popular games across all formats.