Rethinking Games Exploring The Art And Science Of Game Design

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Rethinking Games Exploring The Art And Science Of Game Design
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Author : Pasquale De Marco
language : en
Publisher: Pasquale De Marco
Release Date : 2025-05-20
Rethinking Games Exploring The Art And Science Of Game Design written by Pasquale De Marco and has been published by Pasquale De Marco this book supported file pdf, txt, epub, kindle and other format this book has been release on 2025-05-20 with Games & Activities categories.
In a world captivated by the allure of games, where virtual realms ignite imaginations and forge unforgettable experiences, there exists a hidden art—the art of game design. This book unveils the secrets behind crafting compelling games that transport players to new worlds, challenge their intellect, and stir their emotions. Through an immersive journey into the depths of game design, you will discover the fundamental principles that govern the creation of engaging and memorable games. Explore the intricate relationship between mechanics, narrative, and aesthetics, and learn how these elements intertwine to produce games that resonate with players on a profound level. With each chapter, you will delve deeper into the art of game design, uncovering the secrets behind creating immersive worlds, compelling characters, and captivating storylines. You will learn how to craft challenging and rewarding gameplay experiences, balancing difficulty and accessibility to ensure that players of all skill levels can find enjoyment and fulfillment. Whether you are an aspiring game designer seeking to master the craft or a seasoned developer looking to refine your skills, this book serves as an invaluable resource. Gain insights from industry experts, learn from real-world case studies, and discover the latest trends and innovations shaping the future of game design. More than just a technical guide, this book is an exploration of the creative process, unlocking the secrets behind transforming abstract ideas into tangible realities. It delves into the psychology of play, examining the factors that drive player engagement and satisfaction. You will discover how to craft games that not only entertain but also leave a lasting impact on your audience. As you journey through these pages, you will embark on a transformative odyssey, gaining the knowledge and skills necessary to create games that captivate, inspire, and leave an indelible mark on the gaming landscape. Prepare to unleash your creativity and leave your imprint on the world of game design. If you like this book, write a review on google books!
The Art Of Game Design
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Author : Jesse Schell
language : en
Publisher: CRC Press
Release Date : 2014-11-06
The Art Of Game Design written by Jesse Schell and has been published by CRC Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2014-11-06 with Computers categories.
Good game design happens when you view your game from as many perspectives as possible. Written by one of the world's top game designers, The Art of Game Design presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, visual design, film, software engineering, theme park design, mathematics, puzzle design, and anthropology. This Second Edition of a Game Developer Front Line Award winner: Describes the deepest and most fundamental principles of game design Demonstrates how tactics used in board, card, and athletic games also work in top-quality video games Contains valuable insight from Jesse Schell, the former chair of the International Game Developers Association and award-winning designer of Disney online games The Art of Game Design, Second Edition gives readers useful perspectives on how to make better game designs faster. It provides practical instruction on creating world-class games that will be played again and again.
Mastering The Game
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Author : Barrett Williams
language : en
Publisher: Barrett Williams
Release Date : 2025-03-30
Mastering The Game written by Barrett Williams and has been published by Barrett Williams this book supported file pdf, txt, epub, kindle and other format this book has been release on 2025-03-30 with Games & Activities categories.
**Mastering the Game Unravel the Mysteries of Board Game Strategy** Step into the captivating world of board games with "Mastering the Game," an enthralling eBook that takes you on a journey from ancient gaming traditions to cutting-edge modern strategies. This comprehensive guide uncovers the hidden layers of strategy and psychology that define the most enduring and popular games across cultures and eras. Begin your adventure in the early days of board games, exploring the transition from rudimentary mechanics to sophisticated systems influenced by chance and skill. Dive into the strategic mindset with chapters that peel back the curtain on the art of decision-making and the subtle nuances of bluffing, bringing clarity to the mind games that define victory. Embark on a journey through iconic games like Chess and Go, where the classics meet contemporary thought. Discover how monumental matches and evolving tactics continue to inspire new generations of players. Explore modern masterpieces like Settlers of Catan and the Eurogame revolution, revealing strategies for resource management, trade, and the delicate balance of competition and collaboration. "Mastering the Game" delves into the role of randomness through dice and cards, demonstrating their pivotal influence on board game dynamics. Immerse yourself in the world of role-playing games, where imagination and creativity forge unforgettable experiences, and abstract games, where simplicity belies profound complexity. From the cultural impact of games around the world to the intricacies of game design, this book explores the unseen forces that shape the gaming landscape. Understand the art of balancing complexity with accessibility and the innovative surge of Eurogames that challenge traditional boundaries. Conclude your journey with insights into the future of board games, where digital adaptations and new trends promise a captivating era of tabletop entertainment. "Mastering the Game" is the ultimate companion for anyone eager to enhance their gaming prowess and appreciate the timeless allure of the board game experience. Whether you're a seasoned strategist or a curious newcomer, this eBook offers a treasure trove of knowledge to elevate your game.
Revisiting Imaginary Worlds
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Author : Mark Wolf
language : en
Publisher: Taylor & Francis
Release Date : 2016-12-08
Revisiting Imaginary Worlds written by Mark Wolf and has been published by Taylor & Francis this book supported file pdf, txt, epub, kindle and other format this book has been release on 2016-12-08 with Social Science categories.
The concept of world and the practice of world creation have been with us since antiquity, but they are now achieving unequalled prominence. In this timely anthology of subcreation studies, an international roster of contributors come together to examine the rise and structure of worlds, the practice of world-building, and the audience's reception of imaginary worlds. Including essays written by world-builders A.K. Dewdney and Alex McDowell and offering critical analyses of popular worlds such as those of Oz, The Lord of the Rings, Star Trek, Star Wars, Battlestar Galactica, and Minecraft, Revisiting Imaginary Worlds provides readers with a broad and interdisciplinary overview of the issues and concepts involved in imaginary worlds across media platforms.
Games
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Author : C. Thi Nguyen
language : en
Publisher:
Release Date : 2020
Games written by C. Thi Nguyen and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2020 with Games & Activities categories.
Games are a unique art form. They do not just tell stories, nor are they simply conceptual art. They are the art form that works in the medium of agency. Game designers tell us who to be in games and what to care about; they designate the player's in-game abilities and motivations. In other words, designers create alternate agencies, and players submerge themselves in those agencies. Games let us explore alternate forms of agency. The fact that we play games demonstrates something remarkable about the nature of our own agency: we are capable of incredible fluidity with our own motivations and rationality. This volume presents a new theory of games which insists on games' unique value in human life. C. Thi Nguyen argues that games are an integral part of how we become mature, free people. Bridging aesthetics and practical reasoning, he gives an account of the special motivational structure involved in playing games. We can pursue goals, not for their own value, but for the sake of the struggle. Playing games involves a motivational inversion from normal life, and the fact that we can engage in this motivational inversion lets us use games to experience forms of agency we might never have developed on our own. Games, then, are a special medium for communication. They are the technology that allows us to write down and transmit forms of agency. Thus, the body of games forms a "library of agency" which we can use to help develop our freedom and autonomy. Nguyen also presents a new theory of the aesthetics of games. Games sculpt our practical activities, allowing us to experience the beauty of our own actions and reasoning. They are unlike traditional artworks in that they are designed to sculpt activities - and to promote their players' aesthetic appreciation of their own activity.
Aesthetics And Design For Game Based Learning
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Author : Michele D. Dickey
language : en
Publisher: Routledge
Release Date : 2015-02-20
Aesthetics And Design For Game Based Learning written by Michele D. Dickey and has been published by Routledge this book supported file pdf, txt, epub, kindle and other format this book has been release on 2015-02-20 with Education categories.
Aesthetics and Design for Game-based Learning provides learning designers with insight into how the different elements that comprise game aesthetics can inform the design of game-based learning. Regardless of the cognitive complexities involved, games are essentially entertainment media, and aesthetics play a large role in how they are experienced. Yet too often the role of aesthetics in the research about game-based learning has been relegated to a surface discussion of graphics or neglected altogether. Aesthetics and Design for Game-based Learning begins by addressing the broad context of game aesthetics, then addresses specific elements with chapters focusing on: player positioning game mechanics narrative design environment design character design. Each chapter includes research and guidelines for design, and a conclusion addresses aesthetics in the research of game-based learning.
Rethinking Machine Ethics In The Age Of Ubiquitous Technology
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Author : White, Jeffrey
language : en
Publisher: IGI Global
Release Date : 2015-05-31
Rethinking Machine Ethics In The Age Of Ubiquitous Technology written by White, Jeffrey and has been published by IGI Global this book supported file pdf, txt, epub, kindle and other format this book has been release on 2015-05-31 with Computers categories.
As the utilization of intelligent machines spreads to numerous realms, the discourse of machine ethics has also developed and expanded. Concerns over machine intelligence and the role of automata in everyday life must be addressed before artificial intelligence and robotic technologies may be fully integrated into human society. Rethinking Machine Ethics in the Age of Ubiquitous Technology blends forward-looking, constructive, and interdisciplinary visions of ethical ideals, aims, and applications of machine technology. This visionary reference work incorporates ethical conversations in the fields of technology, computer science, robotics, and the medical industry, creating a vibrant dialogue between philosophical ideals and the applied sciences. With its broad scope of relevant topics, this book serves as an excellent tool for policymakers, academicians, researchers, advanced-level students, technology developers, and government officials. This timely publication features thoroughly researched articles on the topics of artificial moral agency, cyber-warfare, transhumanism, organic neural nets, human worker replacement, automaticity and global governance, security and surveillance, military drones, and more.
Informatics In Schools Rethinking Computing Education
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Author : Erik Barendsen
language : en
Publisher: Springer Nature
Release Date : 2021-11-03
Informatics In Schools Rethinking Computing Education written by Erik Barendsen and has been published by Springer Nature this book supported file pdf, txt, epub, kindle and other format this book has been release on 2021-11-03 with Education categories.
This book constitutes the proceedings of the 14th International Conference on Informatics in Schools: Situation, Evolution and Perspectives, ISSEP 2021, held in Nijmegen, The Netherlands, in November 2020. Due to COVID-19 related travelling restrictions the conference had to be switched to online format. The 12 full papers presented were carefully reviewed and selected from 29 submissions. They are organized in topical sections named: Fostering Computational Thinking, Programming Education, Advancing Computing Education, and Teachers’ Professional Development.
How To Create A Game
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Author : M Ramadhan
language : en
Publisher: M Ramadhan
Release Date : 2020-06-12
How To Create A Game written by M Ramadhan and has been published by M Ramadhan this book supported file pdf, txt, epub, kindle and other format this book has been release on 2020-06-12 with Antiques & Collectibles categories.
Video game development is the process of developing a video game. The effort is undertaken by a developer, ranging from a single person to an international team dispersed across the globe. Development of traditional commercial PC and console games is normally funded by a publisher, and can take several years to reach completion. Indie games usually take less time and money and can be produced by individuals and smaller developers. The independent game industry has been on the rise, facilitated by the growth of accessible game development software such as Unity platform and Unreal Engine[1] and new online distribution systems such as Steam and Uplay, as well as the mobile game market for Android and iOS devices. The first video games, developed in the 1960s, were not usually commercialised. They required mainframe computers to run and were not available to the general public. Commercial game development began in the '70s with the advent of first-generation video game consoles and early home computers like the Apple I. At that time, owing to low costs and low capabilities of computers, a lone programmer could develop a full and complete game. However, in the late '80s and '90s, ever-increasing computer processing power and heightened expectations from gamers made it difficult for a single person to produce a mainstream console or PC game. The average cost of producing a triple-A video game slowly rose, from US$1–4 million in 2000, to over $5 million in 2006, then to over $20 million by 2010[citation needed]. Mainstream commercial PC and console games are generally developed in phases: first, in pre-production, pitches, prototypes, and game design documents are written; if the idea is approved and the developer receives funding, then full-scale development begins. The development of a complete game usually involves a team of 20–100 individuals with various responsibilities, including designers, artists, programmers, and testers.
Lucky Match Real Money Games Winning Tactics
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Author : Sebastian Hale
language : en
Publisher: Shubham
Release Date :
Lucky Match Real Money Games Winning Tactics written by Sebastian Hale and has been published by Shubham this book supported file pdf, txt, epub, kindle and other format this book has been release on with Games & Activities categories.
Lucky Match – Real Money Games Winning Tactics is your go-to guide for mastering gameplay, improving strategy, and unlocking hidden potential. Whether it’s about quick decision-making, level progression, or understanding in-game mechanics, this guide provides smart tips and clear insights. Perfect for casual players and enthusiasts alike, it helps you play smarter and enjoy more wins. No matter the genre, this book is designed to make your gaming experience smoother, more fun, and ultimately more rewarding.