Game World Architectonics

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Game World Architectonics
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Author : Marc Bonner
language : en
Publisher:
Release Date : 2021
Game World Architectonics written by Marc Bonner and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2021 with categories.
Game World Architectonics
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Author : Marc Bonner
language : en
Publisher:
Release Date : 2021
Game World Architectonics written by Marc Bonner and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2021 with categories.
Architectonics Of Game Spaces
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Author : Andri Gerber
language : en
Publisher: Transcript Verlag, Roswitha Gost, Sigrid Nokel u. Dr. Karin Werner
Release Date : 2019-10
Architectonics Of Game Spaces written by Andri Gerber and has been published by Transcript Verlag, Roswitha Gost, Sigrid Nokel u. Dr. Karin Werner this book supported file pdf, txt, epub, kindle and other format this book has been release on 2019-10 with categories.
What consequences does the design of the virtual yield for architecture and to what extent can architecture be used to turn game-worlds into sustainable places in "reality"? This pioneering collection gives an overview of contemporary developments in designing video games and of the relationships such practices have established with architecture.
Paratextualizing Games
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Author : Benjamin Beil
language : en
Publisher: transcript Verlag
Release Date : 2021-11-18
Paratextualizing Games written by Benjamin Beil and has been published by transcript Verlag this book supported file pdf, txt, epub, kindle and other format this book has been release on 2021-11-18 with Social Science categories.
Gaming no longer only takes place as a ›closed interactive experience‹ in front of TV screens, but also as broadcast on streaming platforms or as cultural events in exhibition centers and e-sport arenas. The popularization of new technologies, forms of expression, and online services has had a considerable influence on the academic and journalistic discourse about games. This anthology examines which paratexts gaming cultures have produced – i.e., in which forms and formats and through which channels we talk (and write) about games – as well as the way in which paratexts influence the development of games. How is knowledge about games generated and shaped today and how do boundaries between (popular) criticism, journalism, and scholarship have started to blur? In short: How does the paratext change the text?
Architectonics Of Game Spaces
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Author : Andri Gerber
language : en
Publisher: transcript Verlag
Release Date : 2020-03-03
Architectonics Of Game Spaces written by Andri Gerber and has been published by transcript Verlag this book supported file pdf, txt, epub, kindle and other format this book has been release on 2020-03-03 with Architecture categories.
What consequences does the design of the virtual yield for architecture and to what extent can the nature of architecture be used productively to turn game-worlds into sustainable places – over here, in »reality«? This pioneering collection gives an overview of contemporary developments in designing video games and of the relationships such practices have established with the design of architecture. Due to their often simulatory nature, games reveal constructions of reality while positively impacting spatial ability and allowing for alternative avenues to complex topics and processes of negotiation. Granting insight into the merging of the design of real and virtual environments, this volume offers an invaluable platform for further debate.
Playing American
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Author : Sören Schoppmeier
language : en
Publisher: Walter de Gruyter GmbH & Co KG
Release Date : 2023-10-04
Playing American written by Sören Schoppmeier and has been published by Walter de Gruyter GmbH & Co KG this book supported file pdf, txt, epub, kindle and other format this book has been release on 2023-10-04 with Games & Activities categories.
Videogames have always depicted representations of American culture, but how exactly they feed back into this culture is less obvious. Advocating an action-based understanding of both videogames and culture, this book delineates how aspects of American culture are reproduced transnationally through popular open-world videogames. Playing American proposes an analytic focus on open-world videogames' "ambient operations" and traces practices of "playing American" through the stages of videogame development, gameplay, and reception. Three case studies – concentrating on the Grand Theft Auto, Watch Dogs, and Red Dead Redemption franchises, respectively – highlight different figurations of "playing American." Thematic foci range from public discourses on systemic racism and neoliberal capitalism to the justification of real-world surveillance practices and to the reconfiguration of the Western in the digital age. Playing American provides those interested in either videogames or American culture with a fresh angle and new concepts regarding its subject matters. It demonstrates that videogames are agents of cultural reproduction that do distinct cultural work for American culture in the twenty-first century.
Navigating Imaginary Worlds
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Author : Mark J.P. Wolf
language : en
Publisher: Taylor & Francis
Release Date : 2025-06-16
Navigating Imaginary Worlds written by Mark J.P. Wolf and has been published by Taylor & Francis this book supported file pdf, txt, epub, kindle and other format this book has been release on 2025-06-16 with Literary Criticism categories.
This edited anthology offers a collection of essays that each look at various types of wayfinding. Together they explore a variety of wayfinding tools and techniques and their applications, as well as ways of keeping track of the construction of worlds too. With transmedial worlds extending over multiple media, multiple authors, and sometimes even multiple decades of creation, a wealth of different issues can arise; worlds need to direct audience members into how to organize them conceptually. Edited by Mark J. P Wolf and featuring contributions from a distinguished set of authors from interdisciplinary backgrounds, this book enriches the theory, history, and practice of world-building, through the exploration of navigation. The essays have many overlapping concerns and together they provide the reader with a range of discussions regarding wayfinding and the many ways it intersects with world-building - and world-experiencing - activities. Thus, rather than just analyzing worlds themselves, the anthology also asks the reader to consider analyzing the act of world-building itself. This collection will be of interest to students and scholars in a variety of fields including Subcreation Studies, Transmedia Studies, Popular Culture, Comparative Media Studies, Video Game Studies, Film Studies, and Interdisciplinary Literary Studies.
Computer Games As Landscape Art
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Author : Peter Nelson
language : en
Publisher: Springer Nature
Release Date : 2023-08-31
Computer Games As Landscape Art written by Peter Nelson and has been published by Springer Nature this book supported file pdf, txt, epub, kindle and other format this book has been release on 2023-08-31 with Social Science categories.
This book proposes that computer games are the paradigmatic form of contemporary landscape and offers a synthesis of art history, geography, game studies and play. Like paint on canvas, the game engine is taken as the underlying medium, and using the Valve Source Engine as the primary case study, it analyses landscapes according to the technical, economic and cultural features this medium affords. It presents the single-player first-person shooter (Half-Life 2) as a Promethean safari, examines how the economics of gambling and product placement shaped the eSports landscapes of Counter-Strike and reveals how sandboxes such as Garry’s Mod visualise the radical landscape of Web 2.0. This book explores how our relationship to the environment is changing, how we express this through computer games and how we can move beyond examining artistic influences on games to examining how historical connections flow through games and the history of landscape images.
History In Games
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Author : Martin Lorber
language : en
Publisher: transcript Verlag
Release Date : 2020-10-06
History In Games written by Martin Lorber and has been published by transcript Verlag this book supported file pdf, txt, epub, kindle and other format this book has been release on 2020-10-06 with Social Science categories.
Where do we end up when we enter the time machine that is the digital game? One axiomatic truth of historical research is that the past is the time-space that eludes human intervention. Every account made of the past is therefore only an approximation. But how is it that strolling through ancient Alexandria can feel so real in the virtual world? Claims of authenticity are prominent in discussions surrounding the digital games of our time. What is historical authenticity and does it even matter? When does authenticity or the lack thereof become political? By answering these questions, the book illuminates the ubiquitous category of authenticity from the perspective of historical game studies.
Games And Narrative Theory And Practice
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Author : Barbaros Bostan
language : en
Publisher: Springer Nature
Release Date : 2021-12-07
Games And Narrative Theory And Practice written by Barbaros Bostan and has been published by Springer Nature this book supported file pdf, txt, epub, kindle and other format this book has been release on 2021-12-07 with Computers categories.
This book provides an introduction and overview of the rapidly evolving topic of game narratives, presenting the new perspectives employed by researchers and the industry, highlighting the recent empirical findings that illustrate the nature of it. The first section deals with narrative design and theory, the second section includes social and cultural studies on game narrative, the third section focuses on new technologies and approaches for the topic, the fourth section presents practices and case studies, and the final section provides industry cases from professionals.