Games And Rules


Games And Rules
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Games And Rules


Games And Rules
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Author : Beat Suter
language : en
Publisher: transcript Verlag
Release Date : 2019-03-31

Games And Rules written by Beat Suter and has been published by transcript Verlag this book supported file pdf, txt, epub, kindle and other format this book has been release on 2019-03-31 with Social Science categories.


Why do we play games and why do we play them on computers? The contributors of »Games and Rules« take a closer look at the core of each game and the motivational system that is the game mechanics. Games are control circuits that organize the game world with their (joint) players and establish motivations in a dedicated space, a »Magic Circle«, whereas game mechanics are constructs of rules designed for interactions that provide gameplay. Those rules form the base for all the excitement and frustration we experience in games. This anthology contains individual essays by experts and authors with backgrounds in Game Design and Game Studies, who lead the discourse to get to the bottom of game mechanics in video games and the real world - among them Miguel Sicart and Carlo Fabricatore.



The Big Book Of Rules


The Big Book Of Rules
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Author : Stephanie Spadaccini
language : en
Publisher: Penguin
Release Date : 2005

The Big Book Of Rules written by Stephanie Spadaccini and has been published by Penguin this book supported file pdf, txt, epub, kindle and other format this book has been release on 2005 with Games categories.


Presents rules for a dozen categories of games including backgammon and other board games, charades as well as other family and party games, and pinochle, bridge, and other card games.



Rules Of Play


Rules Of Play
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Author : Katie Salen Tekinbas
language : en
Publisher: MIT Press
Release Date : 2003-09-25

Rules Of Play written by Katie Salen Tekinbas and has been published by MIT Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2003-09-25 with Computers categories.


An impassioned look at games and game design that offers the most ambitious framework for understanding them to date. As pop culture, games are as important as film or television—but game design has yet to develop a theoretical framework or critical vocabulary. In Rules of Play Katie Salen and Eric Zimmerman present a much-needed primer for this emerging field. They offer a unified model for looking at all kinds of games, from board games and sports to computer and video games. As active participants in game culture, the authors have written Rules of Play as a catalyst for innovation, filled with new concepts, strategies, and methodologies for creating and understanding games. Building an aesthetics of interactive systems, Salen and Zimmerman define core concepts like "play," "design," and "interactivity." They look at games through a series of eighteen "game design schemas," or conceptual frameworks, including games as systems of emergence and information, as contexts for social play, as a storytelling medium, and as sites of cultural resistance. Written for game scholars, game developers, and interactive designers, Rules of Play is a textbook, reference book, and theoretical guide. It is the first comprehensive attempt to establish a solid theoretical framework for the emerging discipline of game design.



The Official World Encyclopedia Of Sports And Games


The Official World Encyclopedia Of Sports And Games
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Author : Diagram Group
language : en
Publisher: Putnam Publishing Group
Release Date : 1979

The Official World Encyclopedia Of Sports And Games written by Diagram Group and has been published by Putnam Publishing Group this book supported file pdf, txt, epub, kindle and other format this book has been release on 1979 with Sports & Recreation categories.


Compiled with the cooperation of international tournament authorities and official sports-governing bodies, this authoritative compendium reviews the rules, equipment, and playing techniques for more than four hundred sports and one thousand games



Hoyle S Official Rules Of Card Games


Hoyle S Official Rules Of Card Games
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Author : Edmond Hoyle
language : en
Publisher:
Release Date : 1992

Hoyle S Official Rules Of Card Games written by Edmond Hoyle and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 1992 with Crafts & Hobbies categories.




Hoyle S Improved Edition Of The Rules For Playing Fashionable Games


Hoyle S Improved Edition Of The Rules For Playing Fashionable Games
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Author : Edmond Hoyle
language : en
Publisher:
Release Date : 1830

Hoyle S Improved Edition Of The Rules For Playing Fashionable Games written by Edmond Hoyle and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 1830 with Card games categories.




Book Of Rules Of Games And Sports


Book Of Rules Of Games And Sports
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Author : Dr. A.K. Srivastava
language : en
Publisher:
Release Date : 2010

Book Of Rules Of Games And Sports written by Dr. A.K. Srivastava and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2010 with Sports categories.




New Rules For Classic Games


New Rules For Classic Games
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Author : R. Wayne Schmittberger
language : en
Publisher: Wiley
Release Date : 1992-05-26

New Rules For Classic Games written by R. Wayne Schmittberger and has been published by Wiley this book supported file pdf, txt, epub, kindle and other format this book has been release on 1992-05-26 with Games & Activities categories.


"An essential book for anyone interested in gameplay." —Games magazine If rules are made to be broken, then dust off those old games lying dormant in your closet, because your game playing just got a lot more exciting! New Rules for Classic Games, by games expert R. Wayne Schmittberger, is a complete guide to hundreds of new twists and variations guaranteed to expand and enliven your game repertoire. How about: Wraparound Scrabble: Worlds can run off an edge of the board and be continued on the other side. Another variation allows words to be spelled backwards! Extinction Chess: Think of every type of piece as a species; your goal is to prevent extinction of any of these species. Trivial Tic-Tac-Toe: An entertaining and challenging cross between Trivial Pursuit and tic-tac-toe. Auction Monopoly: Every property, no matter who lands on it, is sold to the highest bidder. You’ll find these and other exciting new challenges for card and dice games, chess, checkers, party games, and popular board games such as Monopoly, Scrabble, Risk, Parcheesi, Boggle, Othello, and Trivial Pursuit. And to make sure your game playing never gets stale, New Rules for Classic Games gives you rules for little-known games that can be played with equipment you already have and tips for doing your own rule writing!



The Official Rules Of Card Games


The Official Rules Of Card Games
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Author : U.S. Playing Card Co
language : en
Publisher:
Release Date : 1887

The Official Rules Of Card Games written by U.S. Playing Card Co and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 1887 with categories.




Violent Games


Violent Games
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Author : Gareth Schott
language : en
Publisher: Bloomsbury Publishing USA
Release Date : 2016-07-28

Violent Games written by Gareth Schott and has been published by Bloomsbury Publishing USA this book supported file pdf, txt, epub, kindle and other format this book has been release on 2016-07-28 with Games & Activities categories.


It was over a decade ago that experimental psychologists and media-effects researchers declared the debate on the effects of violent video gaming as “essentially over,” referring to the way violence in videogames increases aggressive thoughts, feelings and behaviors in players. Despite the decisive tone of this statement, neither the presence nor popularity of digital games has since diminished, with games continuing to attract new generations of players to experience its technological advancements in the narration of violence and its techniques of depiction. Drawing on new insights achieved from research located at an intersection between humanities, social and computer sciences, Gareth Schott's addition to the Approaches in Digital Game Studies series interrogates the nature and meaning of the “violence” encountered and experienced by game players. In focusing on the various ways "violence" is mediated by both the rule system and the semiotic layer of games, the aim is to draw out the distinctiveness of games' exploitation of violence or violent themes. An important if not canonical text in the debates about video games and violence, Violent Games constitutes an essential book for those wishing to make sense of the experience offered by games as technological, aesthetic, and communicational phenomena in the context of issues of media regulation and the classification of game content “as” violence.