Games At Work


Games At Work
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Games At Work


Games At Work
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Author : Mauricio Goldstein
language : en
Publisher: John Wiley & Sons
Release Date : 2009-03-30

Games At Work written by Mauricio Goldstein and has been published by John Wiley & Sons this book supported file pdf, txt, epub, kindle and other format this book has been release on 2009-03-30 with Business & Economics categories.


AS LONG AS PEOPLE HAVE WORKED together, they have engaged in political games. Motivated by short-term gains promotions, funding for a project, budget increases, status with the boss people misuse their time and energy. Today, when many organizations are fighting for their lives and scarce resources there is increased stress and anxiety, and employees are engaging in games more intensely than ever before. Organizational experts Mauricio Goldstein and Philip Read argue that office games those manipulative behaviors that distract employees from achieving their mission are both conscious and unconscious. They can and should be effectively minimized. In Games at Work, the authors offer tools to diagnose the most common games that people play and outline a three-step process to effectively deal with them. Some of the games they explore include: GOTCHA: identifying and communicating others' mistakes in an effort to win points from higher-ups GOSSIP: engaging in the classic rumor mill to gain political advantage SANDBAGGING: purposely low-balling sales forecasts as a negotiating ploy GRAY ZONE: deliberately fostering ambiguity or lack of clarity about who should do what to avoid accountability Filled with real-world, entertaining examples of games in action, Games at Work is an invaluable resource for managers and all professionals who want to substitute straight talk for games in their organizations and boost productivity, commitment, innovation, and ultimately the bottom line.



The Gamification Of Work


The Gamification Of Work
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Author : Emmanuelle Savignac
language : en
Publisher: John Wiley & Sons
Release Date : 2017-02-21

The Gamification Of Work written by Emmanuelle Savignac and has been published by John Wiley & Sons this book supported file pdf, txt, epub, kindle and other format this book has been release on 2017-02-21 with Business & Economics categories.


Despite the traditional opposition between play and work, games and their structure are increasingly used in workplaces. This phenomenon of using game elements or mechanisms in other contexts than games is named “gamification”. In workplaces, the gamification is supposed to abolish the separation between work and leisure or between constraint and pleasure. This book reviews a century of game theories in the social sciences and analyzes the uses of games in workplaces. We critically question the explicit functions (learning, experimentation…) which are supposed to be conveyed by games. Finally, we show that game, understood as a structure, could have efficient social functions in the workplace.



People Games At Work


People Games At Work
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Author : Min Liu
language : en
Publisher: Createspace Independent Publishing Platform
Release Date : 2016-08-18

People Games At Work written by Min Liu and has been published by Createspace Independent Publishing Platform this book supported file pdf, txt, epub, kindle and other format this book has been release on 2016-08-18 with categories.


FROM THE AUTHOR OF AMAZON #1 CATEGORY BESTSELLER "PEOPLE GAMES: THE TEN MOST COMMON MIND GAMES AND POWER PLAYS PEOPLE PLAY"... These days, getting ahead in the workplace and keeping your job is hard enough as it is, but power plays and mind games in the workplace and workplace bullying can downright make going to work unbearable. Most people are in the dark about how to address these insidious maneuvers and deal with unsavory characters at work. However, it doesn't have to be this way for you anymore... INTRODUCING "PEOPLE GAMES AT WORK: POWER PLAYS, MIND GAMES, AND WORKPLACE BULLYING": If you are sick and tired of workplace bullying and/or being taken advantage of at work by manipulative people, PEOPLE GAMES AT WORK will enlighten you on: (1) HOW TO SPOT the most common power plays and mind games that are played in the workplace, such as gossip/disinformation and threats/putdowns, and how to prevent such power plays and mind games from occurring in the first place; (2) A SIX-STEP method for dealing with power plays, mind games, and workplace bullying; (3) The FIVE main strategies for combating workplace bullying (and which ones work best and which ones completely fail to achieve results); and (4) An EASY THREE-PART FORMULA for developing verbal responses to workplace bullying that stop workplace bullies in their tracks. Get back your self-confidence, self-esteem, and thrive again at work. Banish your tormenters at work for good. And, make work pleasant and pleasurable once again! ***LIMITED TIME ONLY: SPECIAL BONUS INCLUDED ("THE DEFINITIVE GUIDE TO UPWARD INFLUENCE TACTICS", A $49.99 VALUE AND NOT AVAILABLE FOR SALE ANYWHERE ELSE)!! THIS GUIDE WILL TEACH YOU THE METHODS SAVVY PEOPLE UTILIZE TO IMPRESS UPPER MANAGEMENT. DON'T MISS IT!



Tiny Games For Work


Tiny Games For Work
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Author : Hide&Seek,
language : en
Publisher: Bloomsbury Publishing
Release Date : 2015-09-20

Tiny Games For Work written by Hide&Seek, and has been published by Bloomsbury Publishing this book supported file pdf, txt, epub, kindle and other format this book has been release on 2015-09-20 with Games & Activities categories.


Designed to give the maximum amount of fun for the minimum amount of rule-reading, Tiny Games for Work will let you find the perfect game for whatever situation you're in. All you need is this book, and the stuff that's around you. (Friends optional) Games for sticky notes and coffee grinds, games for dealing with customers and even games for working from home. Whether you're feeling creative or competitive, silly or energetic, we've got you covered. “It's like carrying around a collection of Victorian parlour games – except the Tiny Games take advantage of modern social settings and contexts. They're amusing, raucous and inventive” - The Guardian



The Game Of Work


The Game Of Work
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Author : Charles Coonradt
language : en
Publisher:
Release Date : 2013-05-17

The Game Of Work written by Charles Coonradt and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2013-05-17 with Business & Economics categories.


Since its original printing in 1984, The Game of Work helped thousands of companies and hundreds of thousands of managers and employees experience increased job enjoyment while producing extraordinary results.



The Game Of Work


The Game Of Work
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Author : Charles A. Coonradt
language : en
Publisher: Gibbs Smith
Release Date : 2007

The Game Of Work written by Charles A. Coonradt and has been published by Gibbs Smith this book supported file pdf, txt, epub, kindle and other format this book has been release on 2007 with Business & Economics categories.


Since its original printing in 1984, The Game of Work helped thousands of companies and hundreds of thousands of managers and employees experience increased job enjoyment while producing extraordinary results. The Game of Work examines the question of why people work harder at sports and recreation than they do on the job and uses these as metaphors for inspirational leadership strategies. Corporations worldwide have enjoyed the increased productivity, employee satisfaction and motivation, and bottom-line profits by implementing the concepts taught in The Game of Work. As qualified people become increasingly difficult to attract and retain, the implementation of the five principles in this book is the one key factor to improving results, retention, and recruitment. Five principles of The Game of Work: Frequent feedback; Better scorekeeping; Clearly defined goals; Consistent coaching; A higher degree of personal choice.



Play At Work


Play At Work
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Author : Adam L. Penenberg
language : en
Publisher: Penguin
Release Date : 2013-10-03

Play At Work written by Adam L. Penenberg and has been published by Penguin this book supported file pdf, txt, epub, kindle and other format this book has been release on 2013-10-03 with Business & Economics categories.


Do games hold the secret to better productivity? If you’ve ever found yourself engrossed in Angry Birds, Call of Duty, or a plain old crossword puzzle when you should have been doing something more productive, you know how easily games hold our attention. Hardcore gamers have spent the equivalent of 5.93 million years playing World of Warcraft while the world collectively devotes about 5 million hours per day to Angry Birds. A colossal waste of time? Perhaps. But what if we could tap into all the energy, engagement, and brainpower that people are already expending and use it for more creative and valuable pursuits? Harnessing the power of games sounds like a New-Age fantasy, or at least a fad that’s only for hip start-ups run by millennials in Silicon Valley. But according to Adam L. Penenberg, the use of smart game design in the workplace and beyond is taking hold in every sector of the economy, and the companies that apply it are witnessing unprecedented results. “Gamification” isn’t just for consumers chasing reward points anymore. It’s transforming, well, just about everything. Penenberg explores how, by understanding the way successful games are designed, we can apply them to become more efficient, come up with new ideas, and achieve even the most daunting goals. He shows how game mechanics are being applied to make employees happier and more motivated, improve worker safety, create better products, and improve customer service. For example, Microsoft has transformed an essential but mind-numbing task—debugging software—into a game by having employees compete and collaborate to find more glitches in less time. Meanwhile, Local Motors, an independent automaker based in Arizona, crowdsources designs from car enthusiasts all over the world by having them compete for money and recognition within the community. As a result, the company was able to bring a cutting-edge vehicle to market in less time and at far less cost than the Big Three automakers. These are just two examples of companies that have tapped the characteristics that make games so addictive and satisfying. Penenberg also takes us inside organizations that have introduced play at work to train surgeons, aid in physical therapy, translate the Internet, solve vexing scientific riddles, and digitize books from the nineteenth century. Drawing on the latest brain science as well as his firsthand reporting from these cutting-edge companies, Penenberg offers a powerful solution for businesses and organizations of all stripes and sizes.



The Engagement Game


The Engagement Game
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Author : Jamie Madigan
language : en
Publisher: Sourcebooks, Inc.
Release Date : 2020-08-25

The Engagement Game written by Jamie Madigan and has been published by Sourcebooks, Inc. this book supported file pdf, txt, epub, kindle and other format this book has been release on 2020-08-25 with Business & Economics categories.


What if all workplace cultures were as well-crafted as video games? Effective workplaces and popular video games have a lot in common. The things that make employees happier, more motivated, and more productive leverage the same underlying psychology that makes video games engaging, but sometimes the lessons for work are easier to see when presented in the context of play. The Engagement Game is a leadership and management book that shows how organizational culture and leadership can be super-charged by applying the same principles that video game designers apply when creating a new game. This quick, one-hour read will show you how to do this by blending industrial-organizational workplace psychology with insights on good video game design. This will help you become a better leader, manager, coach, and coworker. You don't have to be a hardcore gamer to benefit from this book. It is for anyone looking to create a positive work experience for their team. This book covers topics including: How games lay out their tasks, goals, and challenges so that they motivate people to do amazing things The ways in which games encourage problem solving and growth mindset Why expanding skills, building self-confidence, and finding opportunities to innovate feel so natural to those who play a lot of games How social information is framed in games so as to engender fruitful competition and cooperation What multiplayer games can tell us about building cohesive, high-performing teams How to create shared experiences and values that can craft a great organizational culture and shared expectations for the right kinds of behaviors Which is all to say that you could learn a lot from video games about how to be an effective leader and manager. Ready? Game on.



All Work And Some Play


All Work And Some Play
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Author : Scott Crabtree
language : en
Publisher:
Release Date : 2020-03-16

All Work And Some Play written by Scott Crabtree and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2020-03-16 with categories.


Wouldn't it be great to develop high-impact, transferable soft skills by playing fun games at work? Wouldn't it be even better if those games helped future-proof your career against artificial intelligence? We know developing soft skills is not easy; the 'soft stuff' is often, in reality, the hardest part of our work. But scientific data and experience suggest that playing games is one of the most effective ways to develop valuable, uniquely human skills.In this book you will learn about the 21st-century human skills your team needs to flourish in a world of advancing AI, and how each of those skills can be taught by playing games. The most important 21st-century human skills are:* critical thinking* collaboration* communication* creativity/innovationEach skill is explored in-depth. Several games are introduced to improve each one. Real-life stories of games being played at work are included. We will show that playing games doesn't just improve your soft skills-it can also boost employee engagement, work relationships, personal happiness, and business results. We'll provide a step-by-step guide to facilitating game sessions to achieve the best possible results. It's your turn; please read on.



Gamers At Work


Gamers At Work
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Author : Morgan Ramsay
language : en
Publisher: Apress
Release Date : 2012-06-08

Gamers At Work written by Morgan Ramsay and has been published by Apress this book supported file pdf, txt, epub, kindle and other format this book has been release on 2012-06-08 with Computers categories.


"Gamers at Work is a critical resource for new and experienced business leaders—for anyone who feels unprepared for the demanding and seemingly insurmountable trials ahead of them." —Peter Molyneux OBE, founder, Lionhead Studios "Gamers at Work explores every imaginable subtlety of the video-game industry through the fascinating stories of those who took the risks and reaped the rewards." —Hal Halpin, president, Entertainment Consumers Association "This is the sort of book that can tear the most hardcore gamers away from their PCs, Macs, or consoles for a few hours of rewarding reading." —North County Times "Gamers at Work is truly an invaluable resource that's well worth adding to your personal library." —Wii Love It There are few companies in the video-game industry that have withstood the test of time; most startups exit as quickly as they enter. In Gamers at Work: Stories Behind the Games People Play, the countless challenges of building successful video-game developers and publishers in this unstable industry are explored through interviews containing entertaining stories, humorous anecdotes, and lessons learned the hard way. Gamers at Work presents an inside look at how 18 industry leaders play the odds, seize opportunities, and transform small businesses into great businesses. Here, in Gamers at Work, you will find their stories replete with their personal struggles, corporate intrigue, and insights into strategy, leadership, and management. Gamers at Work: Explores the formation of entertainment software companies from the perspectives of successful founders who played the odds Provides insight into why experienced professionals sacrifice the comfort of gainful employment for the uncertainty and risk of the startup Shares the experiences and lessons that shape the lives, decisions, and struggles of entrepreneurs in this volatile business As an added bonus, check out Online Game Pioneers at Work, published in 2015, for even more incredible stories from leaders in the mobile space. Featured Entrepreneurs: Trip Hawkins, Electronic Arts (Madden NFL) Nolan Bushnell, Atari (Pong) Wild Bill Stealey, MicroProse Software (Sid Meier's Civilization) Tony Goodman, Ensemble Studios (Age of Empires) Feargus Urquhart, Obsidian Entertainment (Star Wars: Knights of the Old Republic II) Tim Cain, Troika Games (Arcanum, Vampire: the Masquerade—Bloodlines) Warren Spector, Junction Point Studios (Disney Epic Mickey) Doug & Gary Carlston, Broderbund Software (Prince of Persia, Carmen Sandiego) Don Daglow, Stormfront Studios (Neverwinter Nights, Tony La Russa Baseball) John Smedley, Verant Interactive (EverQuest, PlanetSide) Ken Williams, Sierra On-Line (King's Quest, Leisure Suit Larry) Lorne Lanning, Oddworld Inhabitants (Oddworld) Chris Ulm, Appy Entertainment (FaceFighter, Trucks & Skulls) Tobi Saulnier, 1st Playable (Kung Zhu, Yogi Bear) Christopher Weaver, Bethesda Softworks (The Elder Scrolls) Jason Rubin, Naughty Dog (Crash Bandicoot, Uncharted) Ted Price, Insomniac Games (Spyro, Resistance) Other books in the Apress At Work Series: Coders at Work, Seibel, 978-1-4302-1948-4 Venture Capitalists at Work, Shah & Shah, 978-1-4302-3837-9 CIOs at Work, Yourdon, 978-1-4302-3554-5 CTOs at Work, Donaldson, Seigel, & Donaldson, 978-1-4302-3593-4 Founders at Work, Livingston, 978-1-4302-1078-8 European Founders at Work, Santos, 978-1-4302-3906-2 Women Leaders at Work, Ghaffari, 978-1-4302-3729-7 Advertisers at Work, Tuten, 978-1-4302-3828-7