Games For Learning
![Games For Learning](https://ardhindie.com/assets/pdf.png)
DOWNLOAD
Download Games For Learning PDF/ePub or read online books in Mobi eBooks. Click Download or Read Online button to get Games For Learning book now. This website allows unlimited access to, at the time of writing, more than 1.5 million titles, including hundreds of thousands of titles in various foreign languages. If the content not found or just blank you must refresh this page
New Traditional Games For Learning
DOWNLOAD
Author : Alex Moseley
language : en
Publisher: Routledge
Release Date : 2013-09-05
New Traditional Games For Learning written by Alex Moseley and has been published by Routledge this book supported file pdf, txt, epub, kindle and other format this book has been release on 2013-09-05 with Education categories.
A growing interest in the use of games-based approaches for learning has been tempered in many sectors by budget or time constraints associated with the design and development of detailed digital simulations and other high-end approaches. However, a number of practitioners and small creative groups have used low-cost, traditional approaches to games in learning effectively – involving simple card, board or indoor/outdoor activity games. New Traditional Games for Learning brings together examples of this approach, which span continents (UK, western and eastern Europe, the US, and Australia), sectors (education, training, and business) and learner styles or ages (primary through to adult and work-based learning or training). Together, the chapters provide a wealth of evidence-based ideas for the teacher, tutor, or trainer interested in using games for learning, but turned off by visible high-end examples. An editors’ introduction pulls the collection together, identifying shared themes and drawing on the editors’ own research in the use of games for learning. The book concludes with a chapter by a professional board game designer, incorporating themes prevalent in the preceding chapters and reflecting on game design, development and marketing in the commercial sector, providing valuable practical advice for those who want to take their own creations further.
Computer Games For Learning
DOWNLOAD
Author : Richard E. Mayer
language : en
Publisher: MIT Press
Release Date : 2014-07-11
Computer Games For Learning written by Richard E. Mayer and has been published by MIT Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2014-07-11 with Education categories.
A comprehensive and up-to-date investigation of what research shows about the educational value of computer games for learning. Many strong claims are made for the educational value of computer games, but there is a need for systematic examination of the research evidence that might support such claims. This book fills that need by providing, a comprehensive and up-to-date investigation of what research shows about learning with computer games. Computer Games for Learning describes three genres of game research: the value-added approach, which compares the learning outcomes of students who learn with a base version of a game to those of students who learn with the base version plus an additional feature; the cognitive consequences approach, which compares learning outcomes of students who play an off-the-shelf computer game for extended periods to those of students who do not; and the media comparative approach, which compares the learning outcomes of students who learn material by playing a game to those of students who learn the same material using conventional media. After introductory chapters that describe the rationale and goals of learning game research as well as the relevance of cognitive science to learning with games, the book offers examples of research in all three genres conducted by the author and his colleagues at the University of California, Santa Barbara; meta-analyses of published research; and suggestions for future research in the field. The book is essential reading for researchers and students of educational games, instructional designers, learning-game developers, and anyone who wants to know what the research has to say about the educational effectiveness of computer games.
Game Based Learning And The Power Of Play
DOWNLOAD
Author : Pauline Rooney
language : en
Publisher: Cambridge Scholars Publishing
Release Date : 2016-08-17
Game Based Learning And The Power Of Play written by Pauline Rooney and has been published by Cambridge Scholars Publishing this book supported file pdf, txt, epub, kindle and other format this book has been release on 2016-08-17 with Education categories.
In recent years, there has been growing interest in the use of games to enhance learning across multiple educational levels, and extensive research has shown that games have considerable potential for enhancing learning, motivation and skills development. However, despite a growing acknowledgement of this potential, challenges remain and the use of games in formal education contexts remains far from mainstream. While some studies identify design and development issues as a key barrier – including associated costs – others highlight organisational and infrastructural difficulties involved in implementing games in the classroom. More recently, increasing recognition of these difficulties has led many to explore how gaming elements (rather than fully fledged games) can be used to engage and enhance student learning – a practice now widely referred to as “gamification”. This edited collection of chapters explores the application, potential and challenges of game-based learning and gamification across multiple disciplines and sectors, including psychology, education, business, history, languages and the creative arts. With contributions exploring the use of games across the full educational spectrum – from early childhood education, through to the corporate sector – it provides comprehensive insights into the potential of games and play for facilitating learning and engagement at every life stage.
Using Games To Enhance Learning And Teaching
DOWNLOAD
Author : Nicola Whitton
language : en
Publisher: Routledge
Release Date : 2012-05-23
Using Games To Enhance Learning And Teaching written by Nicola Whitton and has been published by Routledge this book supported file pdf, txt, epub, kindle and other format this book has been release on 2012-05-23 with Education categories.
Using Games to Enhance Learning and Teaching provides educators with easy and practical ways of using games to support student engagement and learning. Despite growing interest in digital game-based learning and teaching, until now most teachers have lacked the resources or technical knowledge to create games that meet their needs. The only realistic option for many has been to use existing games which too often are out of step with curriculum goals, difficult to integrate, and require high-end technology. Using Games to Enhance Learning and Teaching offers a comprehensive solution, presenting five principles for games that can be embedded into traditional or online learning environments to enhance student engagement and interactivity. Extensive case studies explore specific academic perspectives, and featured insights from professional game designers show how educational games can be designed using readily accessible, low-end technologies, providing an explicit link between theory and practice. Practical in nature, the book has a sound theoretical base that draws from a range of international literature and research.
Learning Games
DOWNLOAD
Author : Scott J. Warren
language : en
Publisher: Springer
Release Date : 2017-06-16
Learning Games written by Scott J. Warren and has been published by Springer this book supported file pdf, txt, epub, kindle and other format this book has been release on 2017-06-16 with Education categories.
This book provides an overview of the design and development of learning games using examples from those created by the authors over last decade. It provides lessons learned about processes, successful approaches, and pitfalls that befall developers of learning games and educational transmedia experiences. The book includes stories from the authors’ lives that give context to why and how they built these products to help the reader understand whether or not building a learning game is right for them and what challenges they might face. It also gives a framework for thinking ethically about design and research when it comes to designing complex digital systems like educational games. /div
Game On
DOWNLOAD
Author : Ryan L. Schaaf
language : en
Publisher: Solution Tree Press
Release Date : 2016-10-25
Game On written by Ryan L. Schaaf and has been published by Solution Tree Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2016-10-25 with Education categories.
Discover how digital gaming can improve learning and prepare students for successful futures. The authors—both experienced educators and enthusiastic gamers—contend that students of the 21st century communicate and learn differently than previous generations. By incorporating digital games into lessons, student learning will more accurately reflect the interactive, engaging reality students experience outside the classroom and better prepare them for college and careers. Benefits Explore learning theory and research that supports why students of the digital generation require different learning and teaching methods than previous generations. Discover the benefits of classroom gamification for educational and professional development purposes, which include making students active participants in their learning. Gain consistent, clear definitions for terms related to gaming in education, and learn how to incorporate digital games into lesson design. Access lists of suggested digital games, and learn for what purposes the games are most useful. Consider how digital games can address students’ diverse learning needs and can be used for assessment. Contents Foreword by Ian Jukes Introduction: The Gamer in Us All Chapter 1: From Entertainment to Education 3.0 Chapter 2: The Arcade of Education Chapter 3: Learning Theory and the Attributes of the Digital Generation Chapter 4: How to Find and Evaluate Digital Games for Teaching, Learning, and Assessment Chapter 5: Lesson Design Using Digital Games Chapter 6: Digital Gaming and Assessment Chapter 7: The Nine I’s of Modern Learning Chapter 8: Beyond Linear Presentations Chapter 9: Takeaways References and Resources
100 Fun Easy Learning Games For Kids
DOWNLOAD
Author : Amanda Boyarshinov
language : en
Publisher: Page Street Publishing
Release Date : 2016-05-24
100 Fun Easy Learning Games For Kids written by Amanda Boyarshinov and has been published by Page Street Publishing this book supported file pdf, txt, epub, kindle and other format this book has been release on 2016-05-24 with Juvenile Nonfiction categories.
Kids love to play, but they don't always love to learn. With 100 Fun & Easy Learning Games for Kids, turn playtime into an opportunity for your children to learn skills that will prepare them for school. In the activities, children learn fundamental skills in areas like reading, writing, math, science, the world, art and music-but they'll have so much fun, they won't even realize they're learning! For example, in the activity Zip-Line Letters, children learn letter sounds as the letters zoom across the room. In Family Photo Word Puzzles, they learn word recognition and problem solving as they put together puzzles of family members' photos and names. With Pattern Snake in a Sack, kids learn patterning and color recognition by arranging colored rocks in the shape of snakes. All 100 learning games are clear and easy to set up, fun for kids and parents or any caregiver, and adaptable for children of many skill levels ages 3 to kindergarten. Activities are eco-friendly and inexpensive, using common household materials. 100 Fun & Easy Learning Games for Kids is the solution for parents-as well as teachers, babysitters or relatives-to help kids realize how fun learning can be and develop all the skills they'll need to do well wherever life takes them.
Games For Fun Fitness And Learning
DOWNLOAD
Author : Kathi Wyldeck
language : en
Publisher: Lulu.com
Release Date : 2008-01-01
Games For Fun Fitness And Learning written by Kathi Wyldeck and has been published by Lulu.com this book supported file pdf, txt, epub, kindle and other format this book has been release on 2008-01-01 with Education categories.
This is the Australian edition of a games book for parents, teachers, childcare workers, Cub Scout leaders, home-schooling families, and anyone else who supervises or entertains children. The book contains 339 activities, and is divided into three main sections: physical and mental, life skill, and educational. The physical and mental games are for fun and fitness, and can be enjoyed at birthday parties, family get-togethers and weekend outings. The life skill games are designed especially for Cub and Brownie Leaders, and include map and compass reading, knotting, first aid, home safety and outdoor cooking. The educational games include fun activities in maths, English, science, history, geography, foreign languages, art and music. Teachers and home-schooling families will find this section instructive, stimulating and very unusual. The games are suitable for 7 to 17 year olds, and some of the activities will stretch the minds of even the cleverest teenagers.
Active Learning
DOWNLOAD
Author : Bryant J. Cratty
language : en
Publisher: Prentice Hall
Release Date : 1971
Active Learning written by Bryant J. Cratty and has been published by Prentice Hall this book supported file pdf, txt, epub, kindle and other format this book has been release on 1971 with Education categories.
"Active Learning" is a paperback book which provides 111 activity-oriented games designed to help students develop greater competency in various academic skill areas. The activities deal with relaxation, memory development, mathematics, language development, coordination and letter recognition. Other activities involve identifying geometric figures, counting, spelling and reading. Several modifications are suggested for each game. The activities seem appropriate for the primary and intermediate grade levels. This material is specified for use with hyperactive, physically handicapped, mentally handicapped and learning disabled students. LSS, 4-76.
Games To Teach Or Games To Learn
DOWNLOAD
Author : Yam San Chee
language : en
Publisher: Springer
Release Date : 2016-08-23
Games To Teach Or Games To Learn written by Yam San Chee and has been published by Springer this book supported file pdf, txt, epub, kindle and other format this book has been release on 2016-08-23 with Computers categories.
The book presents a critical evaluation of current approaches related to the use of digital games in education. The author identifies two competing paradigms: that of games-to-teach and games-to-learn. Arguing in favor of the latter, the author advances the case for approaching game-based learning through the theoretical lens of performance, rooted in play and dialog, to unlock the power of digital games for 21st century learning. Drawing upon the author’s research, three concrete exemplars of game-based learning curricula are described and discussed. The challenge of advancing game-based learning in education is addressed in the context of school reform. Finally, future prospects of and educational opportunities for game-based learning are articulated. Readers of the book will find the explication of performance theory applied to game-based learning especially interesting. This work constitutes the author’s original theorization. Readers will derive four main benefits: (1) an explication of the difference between game-based-teaching and game-based learning, and why this difference is of critical importance, (2) an exposition of the theory of game-based learning as performance, (3) concrete exemplars and research outcomes relating to three game-based learning curricula that have been empirically evaluated in schools, and (4) an understanding of complex issues related to the human side of school change that must be effectively addressed to achieve take-up of game-based learning in schools.