Games Of Empire


Games Of Empire
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Games Of Empire


Games Of Empire
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Author : Nick Dyer-Witheford
language : en
Publisher: U of Minnesota Press
Release Date : 2013-11-30

Games Of Empire written by Nick Dyer-Witheford and has been published by U of Minnesota Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2013-11-30 with Social Science categories.


In the first decade of the twenty-first century, video games are an integral part of global media culture, rivaling Hollywood in revenue and influence. No longer confined to a subculture of adolescent males, video games today are played by adults around the world. At the same time, video games have become major sites of corporate exploitation and military recruitment. In Games of Empire, Nick Dyer-Witheford and Greig de Peuter offer a radical political critique of such video games and virtual environments as Second Life, World of Warcraft, and Grand Theft Auto, analyzing them as the exemplary media of Empire, the twenty-first-century hypercapitalist complex theorized by Michael Hardt and Antonio Negri. The authors trace the ascent of virtual gaming, assess its impact on creators and players alike, and delineate the relationships between games and reality, body and avatar, screen and street. Games of Empire forcefully connects video games to real-world concerns about globalization, militarism, and exploitation, from the horrors of African mines and Indian e-waste sites that underlie the entire industry, the role of labor in commercial game development, and the synergy between military simulation software and the battlefields of Iraq and Afghanistan exemplified by Full Spectrum Warrior to the substantial virtual economies surrounding World of Warcraft, the urban neoliberalism made playable in Grand Theft Auto, and the emergence of an alternative game culture through activist games and open-source game development. Rejecting both moral panic and glib enthusiasm, Games of Empire demonstrates how virtual games crystallize the cultural, political, and economic forces of global capital, while also providing a means of resisting them.



Open World Empire


Open World Empire
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Author : Christopher B. Patterson
language : en
Publisher: NYU Press
Release Date : 2020-04-14

Open World Empire written by Christopher B. Patterson and has been published by NYU Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2020-04-14 with Social Science categories.


Finalist, 2021 John Hope Franklin Prize, given by the American Studies Association Seeking ways to understand video games beyond their imperial logics, Patterson turns to erotics to re-invigorate the potential passions and pleasures of play Video games vastly outpace all other mediums of entertainment in revenue and in global reach. On the surface, games do not appear ideological, nor are they categorized as national products. Instead, they seem to reflect the open and uncontaminated reputation of information technology. Video games are undeniably imperial products. Their very existence has been conditioned upon the spread of militarized technology, the exploitation of already-existing labor and racial hierarchies in their manufacture, and the utopian promises of digital technology. Like literature and film before it, video games have become the main artistic expression of empire today: the open world empire, formed through the routes of information technology and the violences of drone combat, unending war, and overseas massacres that occur with little scandal or protest. Though often presented as purely technological feats, video games are also artistic projects, and as such, they allow us an understanding of how war and imperial violence proceed under signs of openness, transparency, and digital utopia. But the video game, as Christopher B. Patterson argues, is also an inherently Asian commodity: its hardware is assembled in Asia; its most talented e-sports players are of Asian origin; Nintendo, Sony, and Sega have defined and dominated the genre. Games draw on established discourses of Asia to provide an “Asiatic” space, a playful sphere of racial otherness that straddles notions of the queer, the exotic, the bizarre, and the erotic. Thinking through games like Overwatch, Call of Duty 4: Modern Warfare, Shenmue II, and Alien: Isolation, Patterson reads against empire by playing games erotically, as players do—seeing games as Asiatic playthings that afford new passions, pleasures, desires, and attachments.



Empire Games


Empire Games
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Author : Charles Stross
language : en
Publisher:
Release Date : 2017

Empire Games written by Charles Stross and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2017 with categories.




Gaming Empire In Children S British Board Games 1836 1860


Gaming Empire In Children S British Board Games 1836 1860
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Author : Megan A. Norcia
language : en
Publisher: Routledge
Release Date : 2019-03-25

Gaming Empire In Children S British Board Games 1836 1860 written by Megan A. Norcia and has been published by Routledge this book supported file pdf, txt, epub, kindle and other format this book has been release on 2019-03-25 with Literary Collections categories.


Over a century before Monopoly invited child players to bankrupt one another with merry ruthlessness, a lively and profitable board game industry thrived in Britain from the 1750s onward, thanks to publishers like John Wallis, John Betts, and William Spooner. As part of the new wave of materials catering to the developing mass market of child consumers, the games steadily acquainted future upper- and middle-class empire builders (even the royal family themselves) with the strategies of imperial rule: cultivating, trading, engaging in conflict, displaying, and competing. In their parlors, these players learned the techniques of successful colonial management by playing games such as Spooner’s A Voyage of Discovery, or Betts’ A Tour of the British Colonies and Foreign Possessions. These games shaped ideologies about nation, race, and imperial duty, challenging the portrait of Britons as "absent-minded imperialists." Considered on a continuum with children’s geography primers and adventure tales, these games offer a new way to historicize the Victorians, Britain, and Empire itself. The archival research conducted here illustrates the changing disciplinary landscape of children’s literature/culture studies, as well as nineteenth-century imperial studies, by situating the games at the intersection of material and literary culture.



Empire Games Empire Games Book One


Empire Games Empire Games Book One
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Author : Charles Stross
language : en
Publisher: Pan Macmillan
Release Date : 2017-01-26

Empire Games Empire Games Book One written by Charles Stross and has been published by Pan Macmillan this book supported file pdf, txt, epub, kindle and other format this book has been release on 2017-01-26 with Action and adventure fiction categories.


The year is 2020. It's seventeen years since the Revolution overthrew the last king of the New British Empire, and the newly reconstituted North American Commonwealth is developing rapidly, on course to defeat the French and bring democracy to a troubled world. But Miriam Burgeson, commissioner in charge of the shadowy Ministry of Intertemporal Research and Intelligence--the paratime espionage agency tasked with catalyzing the Commonwealth's great leap forward--has a problem. For years, she's warned everyone: "The Americans are coming." Now their drones arrive in the middle of a succession crisis--the leader of the American Commonwealth is dying and the vultures are circling. In another timeline, the U.S. has recruited Rita, Miriam's estranged daughter, to spy across timelines and bring down any remaining world-walkers who might threaten national security. But her handlers are keeping information from her. Two nuclear superpowers are set on a collision course. Two increasingly desperate paratime espionage agencies are fumbling around in the dark, trying to find a solution to the firs- contact problem that doesn't result in a nuclear holocaust. And two women--a mother and her long-lost, adopted daughter--are about to find themselves on opposite sides of the confrontation.



Game Of Empire


Game Of Empire
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Author :
language : en
Publisher:
Release Date : 1970

Game Of Empire written by and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 1970 with Business categories.




The Web Of Empire


The Web Of Empire
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Author : Alison Games
language : en
Publisher: Oxford University Press
Release Date : 2009-11-12

The Web Of Empire written by Alison Games and has been published by Oxford University Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2009-11-12 with History categories.


In this work, Alison Games explores the period when England challenged dominion over the American continents, established new long-distance trade routes in the eastern Mediterranean and the East Indies, and emerged in the 17th century as an empire to reckon with.



Videogames And Postcolonialism


Videogames And Postcolonialism
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Author : Souvik Mukherjee
language : en
Publisher: Springer
Release Date : 2017-07-24

Videogames And Postcolonialism written by Souvik Mukherjee and has been published by Springer this book supported file pdf, txt, epub, kindle and other format this book has been release on 2017-07-24 with Social Science categories.


This book focuses on the almost entirely neglected treatment of empire and colonialism in videogames. From its inception in the nineties, Game Studies has kept away from these issues despite the early popularity of videogame franchises such as Civilization and Age of Empire. This book examines the complex ways in which some videogames construct conceptions of spatiality, political systems, ethics and society that are often deeply imbued with colonialism. Moving beyond questions pertaining to European and American gaming cultures, this book addresses issues that relate to a global audience – including, especially, the millions who play videogames in the formerly colonised countries, seeking to make a timely intervention by creating a larger awareness of global cultural issues in videogame research. Addressing a major gap in Game Studies research, this book will connect to discourses of post-colonial theory at large and thereby, provide another entry-point for this new medium of digital communication into larger Humanities discourses.



Korea S Online Gaming Empire


Korea S Online Gaming Empire
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Author : Dal Yong Jin
language : en
Publisher: MIT Press
Release Date : 2010-10-01

Korea S Online Gaming Empire written by Dal Yong Jin and has been published by MIT Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2010-10-01 with Computers categories.


The rapid growth of the Korean online game industry, viewed in social, cultural, and economic contexts. In South Korea, online gaming is a cultural phenomenon. Games are broadcast on television, professional gamers are celebrities, and youth culture is often identified with online gaming. Uniquely in the online games market, Korea not only dominates the local market but has also made its mark globally. In Korea's Online Gaming Empire, Dal Yong Jin examines the rapid growth of this industry from a political economy perspective, discussing it in social, cultural, and economic terms. Korea has the largest percentage of broadband subscribers of any country in the world, and Koreans spend increasing amounts of time and money on Internet-based games. Online gaming has become a mode of socializing—a channel for human relationships. The Korean online game industry has been a pioneer in software development and eSports (electronic sports and leagues). Jin discusses the policies of the Korean government that encouraged the development of online gaming both as a cutting-edge business and as a cultural touchstone; the impact of economic globalization; the relationship between online games and Korean society; and the future of the industry. He examines the rise of Korean online games in the global marketplace, the emergence of eSport as a youth culture phenomenon, the working conditions of professional gamers, the role of game fans as consumers, how Korea's local online game industry has become global, and whether these emerging firms have challenged the West's dominance in global markets.



Bolt Action Empires In Flames


Bolt Action Empires In Flames
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Author : Warlord Games
language : en
Publisher: Bloomsbury Publishing
Release Date : 2015-10-20

Bolt Action Empires In Flames written by Warlord Games and has been published by Bloomsbury Publishing this book supported file pdf, txt, epub, kindle and other format this book has been release on 2015-10-20 with Games & Activities categories.


Far from the battlefields of Europe and North Africa, Allied forces fought a very different war against another foe, from the jungles of Burma to the islands of the Pacific and the shores of Australia. This new Theatre Book for Bolt Action allows players to command the spearhead of the lightning Japanese conquests in the East or to fight tooth and nail as Chindits, US Marines and other Allied troops to halt the advance and drive them back. Scenarios, special rules and new units give players everything they need to recreate the ferocious battles and campaigns of the Far East, from Guadalcanal to Okinawa, Singapore, the Philippines, Iwo Jima and beyond.