Games Poets Play


Games Poets Play
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Games Poets Play


Games Poets Play
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Author : ModPo Students
language : en
Publisher: Lulu.com
Release Date :

Games Poets Play written by ModPo Students and has been published by Lulu.com this book supported file pdf, txt, epub, kindle and other format this book has been release on with categories.




Against Coercion


Against Coercion
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Author : Eleanor Cook
language : en
Publisher: Stanford University Press
Release Date : 1998

Against Coercion written by Eleanor Cook and has been published by Stanford University Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 1998 with Literary Criticism categories.


This book looks at how poems work, showing how they speak to historical, ethical, and aesthetic questions. It also demonstrates how to read poetry—how to go beyond an elementary approach, to recover the sheer pleasure of good poems.



Games Poets Play


Games Poets Play
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Author : Anne Birrell
language : en
Publisher:
Release Date : 2004

Games Poets Play written by Anne Birrell and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2004 with Literary Criticism categories.




Dual Wield


Dual Wield
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Author : Jon Stone
language : en
Publisher: Walter de Gruyter GmbH & Co KG
Release Date : 2022-02-21

Dual Wield written by Jon Stone and has been published by Walter de Gruyter GmbH & Co KG this book supported file pdf, txt, epub, kindle and other format this book has been release on 2022-02-21 with Games & Activities categories.


In recent years, poetry and video games have begun talking to – and taking from – one another in earnest. Poets, ever in pursuit of meaning, now draw inspiration from digital-interactive fantasy worlds, while video game developers aim to enrich their creations by imbuing them with poetic depth. This book investigates the phenomena of poem-game hybrids and other forms of poetic-ludic interplay, making use of both a multidisciplinary critical approach and the author’s own experiments in building and testing hybrid artefacts. What emerges is the suggestion of a future where reading and playing are no longer seen as separate endeavours, where the quests for sensory pleasure and philosophic insight are one and the same.



How To Play


How To Play
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Author : Katie Manning
language : en
Publisher:
Release Date : 2022-02-28

How To Play written by Katie Manning and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2022-02-28 with categories.




Word Power Games Poets Corner


Word Power Games Poets Corner
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Author : Gary Perkins
language : en
Publisher: CreateSpace
Release Date : 2014-10-28

Word Power Games Poets Corner written by Gary Perkins and has been published by CreateSpace this book supported file pdf, txt, epub, kindle and other format this book has been release on 2014-10-28 with Games categories.


The latest book and brand new game from Word Power games (.com). The exciting and challenging 'Poets Corner' has been designed for those who love 'rhyming words'. If you're into poetry or prose, love the sound of words and love word games, then this could be perfect for you! I've made the game 'open' so as to accommodate players preferences and to which style of rhyme they prefer to use, although you might find you 'have' to use many styles! (perfect rhyme, near rhyme, unaccented etc) The objective of 'Poets Corner' is for the player to match the words I give you each game (and game level, of which there are four) and simultaneously place them into the 'funny shaped' grid. So you have find the appropriately rhyming word and ones which fit into the grid - because space is limited! It's a great game and every game will be unique to YOU each and every time... as with all games at Word Power Games.com - Come and play;0)



Arteroids


Arteroids
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Author : Jim Andrews
language : en
Publisher: Lulu.com
Release Date : 2017-05-10

Arteroids written by Jim Andrews and has been published by Lulu.com this book supported file pdf, txt, epub, kindle and other format this book has been release on 2017-05-10 with Poetry categories.


Arteroids is Jim Andrews's shoot-em-up poetry videogame. Arteroids has shot-em-up from North to South America, from Europe to Hong Kong, from Australia to India. It is one of the most well-known works of digital poetry on the planet. This book contains most of the hundreds of texts that the game can display after the player completes a level or is killed by marauding texts. These texts address the player and explore the relations between poetry, games, and play. The book also contains some of the texts that can appear during game-play, and new and old writings by Andrews about Arteroids. "The presentation of poetry in Arteroids is certainly unlike anything a print-based author could achieve. Few examples of electronic literature have ventured to offer such a Futuristic, open and flexible poetic system." Chris Funkhouser



Game Poems


Game Poems
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Author : Jordan Magnuson
language : en
Publisher: Amherst College Press
Release Date : 2023-05-12

Game Poems written by Jordan Magnuson and has been published by Amherst College Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2023-05-12 with Art categories.


Scholars, critics, and creators describe certain videogames as being "poetic," yet what that means or why it matters is rarely discussed. In Game Poems: Videogame Design as Lyric Practice, independent game designer Jordan Magnuson explores the convergences between game making and lyric poetry and makes the surprising proposition that videogames can operate as a kind of poetry apart from any reliance on linguistic signs or symbols. This rigorous and accessible short book first examines characteristics of lyric poetry and explores how certain videogames can be appreciated more fully when read in light of the lyric tradition--that is, when read as "game poems." Magnuson then lays groundwork for those wishing to make game poems in practice, providing practical tips and pointers along with tools and resources. Rather than propose a monolithic framework or draw a sharp line between videogame poems and poets and their nonpoetic counterparts, Game Poems brings to light new insights for videogames and for poetry by promoting creative dialogue between disparate fields. The result is a lively account of poetic game-making praxis. "Everyone who loves the true power of games will benefit from the treasure trove of insights in Game Poems." -- Jesse Schell, author of The Art of Game Design "Magnuson shines a sensitive and incisive light on small, often moving, videogames." -- D. Fox Harrell, Ph.D., Professor of Digital Media, Computing, and Artificial Intelligence, MIT "[Game Poems] tells a new story about games-- that games can be lyrical, beautiful, emotionally challenging--to inspire creators and critics alike." --Noah Wardrip-Fruin, author of How Pac-Man Eats "Even as the news swells with impending doom for creativity, writing, and text itself, this literate and crafty book pursues poetry not through implacable algorithms but in concrete and personal play. It should be an indispensable guide for anyone who aims to maintain the true, human promise of technical poetics."--Stuart Moulthrop, coauthor of Twining: Critical and Creative Approaches to Hypertext Narratives "For far too long videogames have flourished - and commanded both capital and attention - in a kind of counterculture that they seem to have created as if ex nihilo for themselves and their players. But we are these players, and their culture has always been integrated with all of our own. In this evenhanded artist-scholar's ars poetica Jordan Magnuson respects the material cultural specificity of videogames while regarding them through the 'lens of poetry' in order to discover - and help create - a practice and an art of Game Poems within the wider field. Magnuson formally, int(erv)entionally embraces this art as lyrically poetic."--John Cayley, Brown University "In Game Poems, Magnuson listens carefully to videogames, and hears them speak to questions of art, language, and meaning that connect our written past to our software future. Read this book and you will hear it too."--Frank Lantz, Director, NYU Game Center "Jordan Magnuson has created a work that ties together the worlds of poetry and videogames in a deep and enlightening way. For those of us who care about the potential of poetic games, Jordan greatly improves the language of how we talk about them and expands our ability to see what this unique form can become. This is one of my favorite books on game design and I apologize in advance to those whom I will end up cornering and not being able to stop talking to about it."--Benjamin Ellinger, Game Design Program Director, DigiPen Institute of Technology "A groundbreaking and accessible book that helps us think about games as poems. With patient tenacity, Magnuson teases out what he felt for years as he engaged in his own practice of making videogames. His mission to help us apply a 'lyric reading' to games so that our engagement with, and appreciation of, games can be enhanced feels deeply personal. Drawing from a wide range of games and computational media scholars, poetry scholars, game creators, and poets, Magnuson provides a rigorous, balanced, and unique interdisciplinary contribution. A must-read for videogame scholars, practicing game makers, and anyone interested in the potential of 'game poems.'"--Susana Ruiz, University of California, Santa Cruz "This book tenaciously wrenches videogame hermeneutics from the insatiable maws of rhetoric and narratology--to the cheers of poets everywhere. In elucidating the lyric characteristics of the "game poem," Magnuson demonstrates not just that poetry is a useful lens for understanding videogames, but also that videogames can be a useful lens for understanding poetry. A rewarding text for scholars, game designers, poets, and anyone in between."--Allison Parrish, Interactive Telecommunications Program and Interactive Media Arts, NYU "A concise, passionate articulation - and defense! - of an artistic space between poems and videogames. If game scholars wish to prove that they are not engaged merely in an apologetics for violent pornography, they need only to teach this book."--Chris Bateman, author of Imaginary Games and 21st Century Game Design "I feel I've found a kindred spirit in Jordan Magnuson and his practical recommendations for creating distilled, compelling, personal videogames - throw out the conventions of game design one at a time? Yes, please! The revelation for me in this book, however, is the heat and power of the language of poets and poetry brought close to videogame design. There's much in here worth pursuing to kindle the fires of new and exciting videogame poems, and Jordan is a capable and delightfully humble guide."--Pippin Barr, author of How to Play a Video Game and The Stuff Games Are Made Of "With Game Poems, Jordan Magnuson lays to rest any last vestige of the notion that the implicit limits of games are as 'entertainment products'. By taking games seriously as successors of the lyric poetry tradition, he opens up new avenues for how game designers can think about what they do, how critical game theorists can approach their many-faceted object of study, and how players can more fully engage with videogames."--Soraya Murray, author of On Video Games "Game Poems shines an important light on a neglected area of videogame theory and provides unique guidance for those interested in exploring the poetic potential of videogames."--Jenova Chen, designer of Flow, Flower, Journey, and Sky: Children of the Light "Popular frameworks for video game scholarship consistently fail to account for the most avant-garde and affective works of interactive art. With Game Poems, Jordan Magnuson provides not only a lens to understand these diverse and important titles but also a guide to constructing the next generation of personal and incisive games. With numerous examples from decades of experimental games, including Magnuson's own minimalist and insightful work, this book is an excellent introduction to the form for neophytes as well as finally providing words to describe a movement that many experienced game poets previously understood only intuitively."--Gregory Avery-Weir, creator of The Majesty of Colors and Looming "Jordan Magnuson is one of a surprisingly small group of artists who see in the technology of videogames a versatile medium capable of expressing much more than conventional games."--Michaël Samyn, co-founder, Tale of Tales; co-creator of Sunset, The Graveyard, and The Path "So much has been written about what games are, and yet there's always a new way of thinking about them. In Jordan Magnuson's Game Poems we discover that games are also a lyrical form of art; that games can be understood as poetry, and that the making games as poetry creates new modes of artistic expression. Jordan Magnuson's book is a fascinating exploration of games as poetry, and the poetry of play."--Miguel Sicart, author of Play Matters, Beyond Choices: The Design of Ethical Gameplay, and Playing Software "In Game Poems, I found a new perspective on the kind of videogames that are dearest to me: short, personal, poetic games. By looking at games through the lens of lyric poetry, Jordan Magnuson puts into focus the workings of that mysterious hodgepodge of audio, visuals, and interactivity: the language of videogames. Both experienced and novice game makers will find approachable, practical advice on the craft of videogames. And anyone who plays short games will find new ways of appreciating and talking about them. I know I will be returning to it for inspiration when making my own small games!"--Adam Le Doux, creator of Bitsy "As a creator and researcher, Jordan Magnuson has been able to demonstrate through the utmost visual simplicity, by enhancing basic geometric forms, the empathetic capacity of the videogame medium. Game Poems explores this idea and the reconfiguration of the videogame beyond its ludic component, highlighting the artistic and poetic potential of games."--Antonio César Moreno Cantano, University Complutense of Madrid "Poems ask us to slow down, pay attention, and take the time to appreciate our experiences. Emerging from Magnuson's need to find ways to talk about his own creative practice, this book is all about discovering ways to do this with videogames. Magnuson explores what it means to view videogames as poetry, and provides insight, as a practitioner, on how to make game poems that enable and encourage this type of reflection. Drawing on a wide range of sources, from literature and philosophy to game studies and game design, this book covers a lot of material, but always remains grounded in concrete examples and solid theory. The book ends with a call to "go make some game poems!" After reading the book, I was keen to do exactly that. I urge you to do the same!"--Alex Mitchell, National University of Singapore "To many, poetry is a dying - or dead - art form. Few people sit down at night to open their favorite poet's chapbook with the latest streaming service at hand or their favorite videogame console sitting nearby. Spectacle seems to be the cultural norm, and this can be no more evident than in videogames: when the latest and greatest offers 60+ hours of spine-tingling excitement, why would someone want to launch a smaller-form game about expressions such as love, death, loneliness, or even God? But, as Jordan Magnuson, in his new book Games Poems, shows, poems have always been an integral piece of forming human culture. Poems have the ability to get right to the heart of the matter and, in fact, pierce the heart of the reader. Poems can be a form of cultural resistance, and even launch revolutions. Magnuson's book highlights what it means to use the medium of game design as poetry. Magnuson presents several examples of the intricacies of poetry in general, as well as work that fuses the ideals of poetry with game design. Magnuson succinctly examines how the imagination, rhythm, intensity, style - and brevity - of poetry can enlighten the game design process in order to form possibility spaces within videogames that are pointed and powerful."--Tim Samoff, Games and Interactive Media Program Director, Azusa Pacific University



Never Play Games With The Devil


Never Play Games With The Devil
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Author : Tolu' A. Akinyemi
language : en
Publisher: The Roaring Lion Newcastle LTD
Release Date : 2019-09-08

Never Play Games With The Devil written by Tolu' A. Akinyemi and has been published by The Roaring Lion Newcastle LTD this book supported file pdf, txt, epub, kindle and other format this book has been release on 2019-09-08 with Poetry categories.


Hear the poet as, in a succinct moment of self-adulation, he writes: “My brain thinks faster than my words can convey. My mind works magic. Can I live this life forever?” Divided into three sections, Never Play Games with the Devil showcases a poet at the height of his powers, exploring several themes in different voices. In the first section, the poet is the charismatic preacher encouraging people to Hustle, Find their Feet and Grow. He writes about the lot of Broken Men crashing under the weight of expectations; he talks about boys like Eddie and Edmund, bullied for the shape of their heads. He humorously addresses the consequence of choices in the title poem, 'Never Play Games with the Devil.' The second section secures him a seat as an activist. We see the poet tackle, in verse, despotic and undemocratic governments, marauding killer herdsmen, and the pastor who lost his voice. The poet mourns the hapless souls in the crossfire between society’s rot and the State’s insouciance. The final poems explore the basis of human relationships. The poems here deal with love, commitment, and trust. Never Play Games with the Devil is a didactic collection of poems on pertinent life issues. These poems draw their appeal from the poet’s ability to sustain a figment of thought through the entire span of each poem.



Let S Play The Quiet Game


Let S Play The Quiet Game
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Author : Theo Shinn
language : en
Publisher: Lulu.com
Release Date : 2012-03-09

Let S Play The Quiet Game written by Theo Shinn and has been published by Lulu.com this book supported file pdf, txt, epub, kindle and other format this book has been release on 2012-03-09 with Poetry categories.


'let's play the quiet game' by theo shinn, is a novella of poetry and prose for all those who have loved, lost, longed and remembered when everyone else had forgotten. i sincerely hope that these broken sentences are somehow found to be attractive.