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Games With A Purpose 2


Games With A Purpose 2
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Games With A Purpose 2


Games With A Purpose 2
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Author : Dale Connally
language : en
Publisher:
Release Date : 2001

Games With A Purpose 2 written by Dale Connally and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2001 with Games in Christian education categories.




Games Purpose And Potential In Education


Games Purpose And Potential In Education
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Author : Christopher Thomas Miller
language : en
Publisher: Springer Science & Business Media
Release Date : 2008-10-22

Games Purpose And Potential In Education written by Christopher Thomas Miller and has been published by Springer Science & Business Media this book supported file pdf, txt, epub, kindle and other format this book has been release on 2008-10-22 with Education categories.


The field of Games is rapidly expanding, prompting institutions throughout the world to create game development programs and courses focusing on educational games. As a result, games have also become a hot topic in the area of educational technology research. This increased interest is due to the technological advancement of digital games and the fact that a new, digital generation is emerging with a strong gaming background. Games: Purpose and Potential in Education focuses on the issues of incorporating games into education and instructional design. Ideas of identity development, gender diversity, motivation, and integrating instructional design within game development are addressed since each of these areas is important in the field of instructional design and can have a significant impact on learning. This volume brings together leading experts, researchers, and instructors in the field of gaming and explores current topics in gaming and simulations, available resources, and the future of the field.



Games With A Purpose


Games With A Purpose
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Author : Martin Saunders
language : en
Publisher: Monarch Books
Release Date : 2016-07-21

Games With A Purpose written by Martin Saunders and has been published by Monarch Books this book supported file pdf, txt, epub, kindle and other format this book has been release on 2016-07-21 with Religion categories.


Games with Purpose mixes energizing, entertaining games with learning points to create an invaluable resource that will provide a fun introduction to hundreds of staple topics. There is something to suit every situation, from games needing little or no preparation or equipment, to big, memorable games that will stay with the group for a long time. The collection consists of mainly original game ideas, meeting the regular requirement for stimulating new games and icebreakers. Unlike other resources that simply seek to provide entertainment, Games with Purpose is categorised around popular topics providing youth workers with inspiration and ideas to help them to include games as a core component of their sessions, rather than just an add-on to dissipate surplus energy. Using themes from discussion starter resources The Ideas Factory and The Think Tank, this collection provides youth leaders with a complete solution - the book stands alone but by pairing these games with the discussion starters, youth leaders will have all they need to build a complete session.



Learning And Education Games Volume Two Bringing Games Into Educational Contexts


Learning And Education Games Volume Two Bringing Games Into Educational Contexts
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Author : Karen Schrier Shaenfeld
language : en
Publisher: Lulu.com
Release Date : 2016

Learning And Education Games Volume Two Bringing Games Into Educational Contexts written by Karen Schrier Shaenfeld and has been published by Lulu.com this book supported file pdf, txt, epub, kindle and other format this book has been release on 2016 with Education categories.


The Learning, Education & Games book series is perfect for any educator or developer seeking an introduction to research-driven best practices for using and designing games for learning.This volume, Bringing Games into Educational Contexts, delves into thechallenges of creating games and implementing them in educational settings. This book covers relevant issues such as gamification, curriculum development, using games to support ASD (autism spectrum disorder) students, choosing games for the classroom and library, homeschooling and gameschooling, working with parents and policymakers, and choosing tools for educational game development. Learning, Education & Games: Bringing Games into Educational Contexts is the second in a serieswritten and edited bymembers of the Learning, Education, and Games (LEG) special interestgroup of the IGDA (International Game Developers Association)."



Games At Work


Games At Work
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Author : Mauricio Goldstein
language : en
Publisher: John Wiley & Sons
Release Date : 2009-04-20

Games At Work written by Mauricio Goldstein and has been published by John Wiley & Sons this book supported file pdf, txt, epub, kindle and other format this book has been release on 2009-04-20 with Business & Economics categories.


AS LONG AS PEOPLE HAVE WORKED together, they have engaged in political games. Motivated by short-term gains—promotions, funding for a project, budget increases, status with the boss—people misuse their time and energy. Today, when many organizations are fighting for their lives and scarce resources there is increased stress and anxiety, and employees are engaging in games more intensely than ever before. Organizational experts Mauricio Goldstein and Philip Read argue that office games—those manipulative behaviors that distract employees from achieving their mission—are both conscious and unconscious. They can and should be effectively minimized. In Games at Work, the authors offer tools to diagnose the most common games that people play and outline a three-step process to effectively deal with them. Some of the games they explore include: GOTCHA: identifying and communicating others' mistakes in an effort to win points from higher-ups GOSSIP: engaging in the classic rumor mill to gain political advantage SANDBAGGING: purposely low-balling sales forecasts as a negotiating ploy GRAY ZONE: deliberately fostering ambiguity or lack of clarity about who should do what to avoid accountability Filled with real-world, entertaining examples of games in action, Games at Work is an invaluable resource for managers and all professionals who want to substitute straight talk for games in their organizations and boost productivity, commitment, innovation, and—ultimately—the bottom line.



Sessional Returns


Sessional Returns
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Author : Great Britain: Parliament: House of Commons
language : en
Publisher: The Stationery Office
Release Date : 2012-09-14

Sessional Returns written by Great Britain: Parliament: House of Commons and has been published by The Stationery Office this book supported file pdf, txt, epub, kindle and other format this book has been release on 2012-09-14 with Political Science categories.


On cover and title page: House, committees of the whole House, general committees and select committees



Topics In Mathematical Economics And Game Theory


Topics In Mathematical Economics And Game Theory
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Author : Robert J. Aumann
language : en
Publisher: American Mathematical Soc.
Release Date : 1999

Topics In Mathematical Economics And Game Theory written by Robert J. Aumann and has been published by American Mathematical Soc. this book supported file pdf, txt, epub, kindle and other format this book has been release on 1999 with Business & Economics categories.


Since the publication of "Theory of Games and Economic Behavior" by von Neumann and Morgenstern, the concept of games has played an increasing role in economics. It also plays a role of growing importance in other sciences, including biology, political science, and psychology. Many scientists have made seminal advances and continue to be leaders in the field, including Harsanyi, Shapley, Shubik, and Selten. Professor Robert Aumann, in addition to his important contributions to game theory and economics, made a number of significant contributions to mathematics. This volume provides a collection of essays in mathematical economics and game theory, including cutting-edge research on noncooperative game theory and its foundations, bargaining theory, and general equilibrium theory. Also included is a reprint of Aumann's classic paper, "Acceptable Points in General Cooperative n-Person Games" and of the oft-cited, yet hard to find, paper by Maschler, "The Worth of a Cooperative Enterprise to Each Member". This book illustrates the wide range of applications of mathematics to economics, game theory, and social choice. The volume is dedicated to Professor Robert J. Aumann, Hebrew University, Jerusalem, Israel, for his contributions in mathematics and social sciences.



10th European Conference On Games Based Learning


10th European Conference On Games Based Learning
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Author :
language : en
Publisher: Academic Conferences and publishing limited
Release Date :

10th European Conference On Games Based Learning written by and has been published by Academic Conferences and publishing limited this book supported file pdf, txt, epub, kindle and other format this book has been release on with categories.




Assembly Bills Original And Amended


Assembly Bills Original And Amended
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Author : California. Legislature. Assembly
language : en
Publisher:
Release Date : 1919

Assembly Bills Original And Amended written by California. Legislature. Assembly and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 1919 with categories.




Creative Technologies For Multidisciplinary Applications


Creative Technologies For Multidisciplinary Applications
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Author : Connor, Andy M.
language : en
Publisher: IGI Global
Release Date : 2016-03-29

Creative Technologies For Multidisciplinary Applications written by Connor, Andy M. and has been published by IGI Global this book supported file pdf, txt, epub, kindle and other format this book has been release on 2016-03-29 with Computers categories.


Given that institutions of higher education have a predisposition to compartmentalize and delineate areas of study, creative technology may seem oxymoronic. On the contrary, the very basis of western thought is found in the idea of transcendent knowledge. The marriage of opposing disciplines therefore acts as a more holistic approach to education. Creative Technologies for Multidisciplinary Applications acts as an inspiration to educators and researchers who wish to participate in the future of such multidisciplinary disciplines. Because creative technology encompasses many applications with the realm of art, gaming, the humanities, and digitization, this book features a diverse collection of relevant research for the modern world. It is a pivotal reference publication for educators, students, and researchers in fields related to sociology, technology, and the humanities.