Gamificaci N Y Breakout Para Trabajar La Inteligencia Emocional


Gamificaci N Y Breakout Para Trabajar La Inteligencia Emocional
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Gamificaci N Y Breakout Para Trabajar La Inteligencia Emocional


Gamificaci N Y Breakout Para Trabajar La Inteligencia Emocional
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Author : María Inmaculada Sánchez Martínez
language : es
Publisher: Editorial Inclusión
Release Date : 2022-02-14

Gamificaci N Y Breakout Para Trabajar La Inteligencia Emocional written by María Inmaculada Sánchez Martínez and has been published by Editorial Inclusión this book supported file pdf, txt, epub, kindle and other format this book has been release on 2022-02-14 with Education categories.


Con este libro o guía se pretende elaborar un Proyecto de Innovación que dé la oportunidad de incrementar las habilidades emocionales y sociales a alumnos de 5 años de Educación Infantil. Este proyecto podría alcanzar mucha repercusión en los entornos educativos debido a que su puesta en práctica puede generar grandes beneficios en los alumnos como lograr que sean más eficientes en el plano cognitivo y emocionalmente más felices. La metodología utilizada a lo largo de las nueve sesiones es fundamentalmente la gamificación, donde se utilizan gran variedad de actividades que alternan nuevas tecnologías y que preparan al alumno para realizar una actividad principal que consiste en un breakout. Este libro puede resultar de gran utilidad en las escuelas, ya que requiere de muy pocos recursos materiales para llevar a la práctica un ejemplo similar al que se expone, lo que supone también un gasto económico mínimo. A su vez destaca porque puede ser adaptado a otras etapas educativas adecuando únicamente los objetivos al nivel académico o madurativo de los alumnos. Merece la pena invertir tiempo en educar emocionalmente a las generaciones futuras y hacer que esta educación resulte atractiva y motivadora para los alumnos. La gamificación y el Breakout son herramientas cada vez más utilizadas en las aulas y se han abierto camino para quedarse y seguir avanzando junto a las nuevas tecnologías.



Acercamiento Multidisciplinar Para La Investigaci N E Intervenci N En Contextos Educativos


Acercamiento Multidisciplinar Para La Investigaci N E Intervenci N En Contextos Educativos
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Author :
language : es
Publisher: ESIC
Release Date : 2022-12-30

Acercamiento Multidisciplinar Para La Investigaci N E Intervenci N En Contextos Educativos written by and has been published by ESIC this book supported file pdf, txt, epub, kindle and other format this book has been release on 2022-12-30 with Education categories.




La Oca De Las Emociones Juego Para Aprender Inteligencia Emocional


La Oca De Las Emociones Juego Para Aprender Inteligencia Emocional
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Author : Garc
language : es
Publisher: Din
Release Date : 2018-10-13

La Oca De Las Emociones Juego Para Aprender Inteligencia Emocional written by Garc and has been published by Din this book supported file pdf, txt, epub, kindle and other format this book has been release on 2018-10-13 with Psychology categories.


Este juego-dinámica recortable contiene una variada gama de sentimientos y emociones, los más conocidos y representativos de nuestro mundo emocional, y sirve para identificar y ampliar los conocimientos y la cultura emocional de los participantes, base de una buena Inteligencia Emocional, al tiempo que intercambian diferentes experiencias personales vinculadas a las emociones, por medio de las funciones asignadas a cada uno de los números de un dado.El juego tiene tres tipos de casillas: ALEGRÍA ("de alegría a alegría y tiro porque tengo un buen día"), EMOCIONES-SENTIMIENTOS (16 en total, y cuando se cae en las mismas se tira el dado y el participante debe hacer o explicar algo a los demás en función del número que le haya salido) y INTELIGENCIA EMOCIONAL (esta casilla representa hasta 6 niveles progresivos de desarrollo emocional, uno por cada número del dado, el más bajo es "autoconciencia" y el más alto "coach emocional". Cuando se cae aquí, se tira el dado, y en función del número te tocará volver a empezar, "sin enfadarte por ello" o bien "ponerte en el lugar del último del juego" o "compartir casillas en el juego" con otro compañero/a.Además, este juego, sirve para mejorar una de las tres funciones básicas de los sentimientos y emociones que definió el psiquiatra Carlos Castilla del Pino: la expresividad y comunicación emocional.El material contiene 5 packs (licencias) del juego, de modo que se pueden recortar y plastificar 5 juegos completos de la Oca de las Emociones, impresos en color y alta calidad. Las hojas recortables están indicadas en la línea discontinua del margen izquierdo, y las mismas sólo están impresas a una cara. Hay en total 70 hojas recortables y unas páginas iniciales explicando las instrucciones del juego, así como unas orientaciones para la evaluación con los participantes tras el juego.Este juego sirve para todas las edades, tal y como está diseñado. Lo que varía es la reflexión final tras el mismo con los participantes, y en este sentido explico unas orientaciones reflexivas para niños/as y otras para jóvenes y adultos. De forma amena y divertida, los participantes tienen la ocasión de compartir sus sentimientos, identificar emociones, y en definitiva ampliar su cultura y sus competencias emocionales.



Universal Design For Learning In Physical Education


Universal Design For Learning In Physical Education
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Author : Lauren J. Lieberman
language : en
Publisher: Human Kinetics
Release Date : 2020-01-09

Universal Design For Learning In Physical Education written by Lauren J. Lieberman and has been published by Human Kinetics this book supported file pdf, txt, epub, kindle and other format this book has been release on 2020-01-09 with Education categories.


The practice of universal design—of making a product or environment accessible to all individuals—has been around for a long time. But, until now, that practice has never been explored in depth in the field of physical education. This groundbreaking text provides a much-needed link between universal design and physical education, extending boundaries as it offers physical educators a systematic guide to create, administer, manage, assess, and apply universal design for learning (UDL). Universal Design for Learning in Physical Education is for all physical educators—those who are or are preparing to become general PE teachers as well as those who are in the field of adapted physical education. This resource offers the following: Ready-to-use curricular units for grades K-12, with 31 universally designed lessons that demonstrate how teachers can apply UDL in specific content areas (teachers can also use those examples to build their own units and lessons) Rubrics for the 28 items on the Lieberman–Brian Inclusion Rating Scale for Physical Education (LIRSPE) to help teachers follow best practices in inclusion Tables, timelines, and paraeducator training checklists to ensure that UDL is effectively delivered from the beginning of the school year In her earlier text, Strategies for Inclusion, Third Edition, coauthor Lauren Lieberman included a valuable chapter about UDL that focused on detailed, practical steps for making classes inclusive. Universal Design for Learning in Physical Education approaches inclusion from the macro level, providing a comprehensive conceptual model of UDL and how to incorporate it into curriculum planning and teaching methods for K-12 physical education. Outcomes for Universal Design for Learning in Physical Education are aligned with SHAPE America’s physical education standards and grade-level outcomes. Given that 94 percent of students with disabilities are taught in physical education settings, this text offers highly valuable guidance to general physical educators in providing equal access to, and engagement in, high-quality physical education for all students. Part I of Universal Design for Learning in Physical Education defines universal design and explains how it relates to physical education. It identifies barriers that teachers may face in adapting UDL to their programs and how to overcome these barriers. It also addresses critical assessment issues and guides teachers in supporting students with severe or multiple disabilities. Part I also covers advocacy issues such as how to teach students to speak up for their own needs and choices. Readers will gain insight into where their programs excel and where barriers might still exist when they employ the Lieberman–Brian Inclusion Rating Scale, a self-assessment tool that helps measure physical, programmatical, and social inclusion. Finally, part I reinforces several UDL principles by sharing many examples of how physical educators have applied UDL in their programs. Part II offers a trove of universally designed units and lesson plans for use across grades K-12, with separate chapters on lessons for elementary, sports, fitness, recreation, and aquatics. Universal Design for Learning in Physical Education is the first text to delve deeply into the concept of universal design in physical education. As such, it is a valuable resource for all PE teachers—both those leading general classes and adapted classes—to learn how to successfully implement universally designed units and lesson plans that enrich all their students’ lives. The accompanying web resource provides 40 forms, tables, checklists, and a sample lesson plan from the book, as well as a list of websites, books, and laws. These resources are provided as reproducible PDFs for practical use.



Gamification By Design


Gamification By Design
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Author : Gabe Zichermann
language : en
Publisher: "O'Reilly Media, Inc."
Release Date : 2011-08

Gamification By Design written by Gabe Zichermann and has been published by "O'Reilly Media, Inc." this book supported file pdf, txt, epub, kindle and other format this book has been release on 2011-08 with Computers categories.


Provides the design strategi and tactics to integrates game mechanics into any kind of consumer-facing website og mobile app



Comunicaci N Digital


Comunicaci N Digital
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Author : Marta-Lazo, Carmen
language : es
Publisher: Editorial UOC
Release Date : 2017-03-22

Comunicaci N Digital written by Marta-Lazo, Carmen and has been published by Editorial UOC this book supported file pdf, txt, epub, kindle and other format this book has been release on 2017-03-22 with Computers categories.


Este manual está dirigido a estudiantes de comunicación y de educación de grado y posgrado. El eje central de toda la obra es el novedoso concepto de Factor R-elacional, atendiendo al nuevo modelo que los autores han bautizado como «TRIC» (Tecnologías de la Relación, Información y Comunicación), que dibuja un nuevo escenario de contextos y mediaciones en la comunicación digital y móvil. Este libro contiene todas las partes esenciales para entender la comunicación digital: fundamentos, principios, interactuantes, competencias, mediaciones e inteRmetodología.Desde una perspectiva educomunicativa, los autores proponen métodos innovadores para llevar a cabo prácticas de aprendizaje digital en entornos presenciales, semipresenciales y virtuales. Como aportación final, se entrevista a seis reconoidos expertos en educación mediática y competencia digital para abordar desde su mirada diferentes temas planteados en el libro, de forma dialógica y abierta a la reflexión. También se brinda a los lectores la posibilidad de participar e interactuar en un laboratorio de experiencias TRIC.



Bear And Hare Mine


Bear And Hare Mine
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Author : Emily Gravett
language : en
Publisher: Pan Macmillan
Release Date : 2016

Bear And Hare Mine written by Emily Gravett and has been published by Pan Macmillan this book supported file pdf, txt, epub, kindle and other format this book has been release on 2016 with Bears categories.


Bear and Hare have gone for a walk, but every nice thing they find on the way, Hare wants all for himself. He even gobbles up a lovely ice cream without offering a bite to his best friend. Naughty Hare! Can Bear teach Hare how to share? The best friends return in Bear and Hare: Mine!, another warm and funny board book full of visual comedy for younger readers from the wonderful, multi-award-winning Emily Gravett. Look out for more Bear and Hare books: Bear and Hare Go Fishing, Bear and Hare: Snow! and Bear and Hare: Where's Bear?



Educational Innovations In Pandemic Learning Contexts Multidisciplinary Perspectives


Educational Innovations In Pandemic Learning Contexts Multidisciplinary Perspectives
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Author : Carmen Burgos Videla
language : en
Publisher: Dykinson
Release Date : 2021-07-28

Educational Innovations In Pandemic Learning Contexts Multidisciplinary Perspectives written by Carmen Burgos Videla and has been published by Dykinson this book supported file pdf, txt, epub, kindle and other format this book has been release on 2021-07-28 with Education categories.


This work aborded educative innovation in pandemic context and how the teachers' different levels and matters have resolved their teaching circumstances. The educators, through creative proposals, sometimes using ICTs and put on the effort in others aspects of the teaching like emotions and actitudes of students in these new situations of teaching and learning. As coordinators, we have count with expert authors worldwide in their field of work about this first title. This work has nine chapters; four of them show one panoramic of pandemic generated by COVID.



Even Ninja Monkeys Like To Play Unicorn Edition


Even Ninja Monkeys Like To Play Unicorn Edition
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Author : Andrzej Marczewski
language : en
Publisher: Independently Published
Release Date : 2018-10-03

Even Ninja Monkeys Like To Play Unicorn Edition written by Andrzej Marczewski and has been published by Independently Published this book supported file pdf, txt, epub, kindle and other format this book has been release on 2018-10-03 with Business & Economics categories.


This is the hugely updated second edition of Even Ninja Monkeys Like To Play. A guide to using gamification and game thinking to create engaging experiences for people. This book takes you on a journey through the theories on which gamification is built, onto practical advice for building gamified solutions. "A book that dances in the space where psychology and game design meet, offering practical guidance to gamification - all tied together with Andrzej's best-in-class categorisation of what works most appropriately for whom." -- Dr Richard Bartle, Professor of Game Design at the University of Essex, Author of "Designing Virtual Worlds" Andrzej Marczewski's book "Even Ninja Monkeys Like To Play" gives extraordinary and important knowledge upon the topic of gamification and game thinking strategies. It is a must read for anyone having a beginning interest or even for veterans of the topic. It provides more than a base of information for anyone to pick it up and understand the topic more deeply. -- Dr. Anthony Bean, Ph.D., Video Game Expert and Researcher Contents The Theory of Games, Play and Gamification What is Gamification? What Are Games and Play? What Are Game Mechanics? What is Fun? What is Game Thinking? Gamification and Game Thinking in Practice Ethical Considerations of Gamification The Science of Gamification What Motivates Us? The Intrinsic Motivation RAMP What is Flow and Why is it Important? User Types in Gamification (The HEXAD) The Neuroscience of Gamification Building Gamified Solutions How to Start with The User Journey How to Use Points, Badges and Leaderboards How to Set Clear Goals How to Design Good Feedback and Reward Systems How to Design a Simple Gamified System How to Understand Emotions in Gamification Design How to Use Narrative to Create Deeper Experiences How to Create Playful Experiences How to Handle Cheating How to See it From the User's Perspective Gamification Mechanics and Elements Planning and Implementing your Gamification Design The Gamification Design Framework How to Keep the User Engaged How to Balance a Gamified System Keeping it Simple Tying Loyalty into Gamification Modelling Gamified Systems Final Thoughts Five Steps to a Happier Life with Gamification Other Design Tips



The Video Game Industry


The Video Game Industry
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Author : Peter Zackariasson
language : en
Publisher: Routledge
Release Date : 2012-08-21

The Video Game Industry written by Peter Zackariasson and has been published by Routledge this book supported file pdf, txt, epub, kindle and other format this book has been release on 2012-08-21 with Games & Activities categories.


The Video Game Industry provides a platform for the research on the video game industry to draw a coherent and informative picture of this industry. Previously this has been done sparsely through conference papers, research articles, and popular science books. Although the study of this industry is still stigmatized as frivolous and ‘only’ game oriented, those who grew up with video games are changing things, especially research agendas, the acceptance of studies, and their interpretation. This book describes and defines video games as their own special medium. They are not pinball from which they grew, nor movies which they sometimes resemble. They are a unique form of entertainment based on meaningful interactions between individuals and machine across a growing sector of the population. The Video Game Industry provides a reference foundation for individuals seriously interested in the industry at the academic level. As a result, this book will serve as a reference in curricula associated with video game development for years to come.