Gamification For Resilience

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Gamification For Resilience
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Author : Adrian V. Gheorghe
language : en
Publisher: John Wiley & Sons
Release Date : 2023-08-15
Gamification For Resilience written by Adrian V. Gheorghe and has been published by John Wiley & Sons this book supported file pdf, txt, epub, kindle and other format this book has been release on 2023-08-15 with Computers categories.
Gamification for Resilience Enable resilience informed decision-making with an insightful combination of systems engineering concepts In Gamification for Resilience: Resilient Informed Decision-Making, a team of distinguished researchers deliver an insightful and exciting integration of game theory, design, and applications that explains how to create a resilient city that promotes sustainable development, well-being, and inclusive growth. The authors combine several concepts and techniques taken from serious gaming and integrate them into decision-making theory, demonstrating how to enable Resilience Informed Decision-Making. The book addresses critical infrastructure systems and how to ensure these systems are supported against manmade, natural threats and hazards. It includes thought-provoking research questions and case applications that will engage and challenge readers and create an active and memorable learning experience. Readers will also find: A thorough introduction to systems theory as the basis for bridging science and the practice of engineering systems Comprehensive explorations of gamification and its application to the resilience informed decision-making process Practical discussions of the analysis and assessment of risk and vulnerability via serious gaming Fulsome treatments of the representation of system complexity using object-oriented programming Perfect for professionals and researchers working in the areas of decision making, gamification, resilience, risk assessments, and critical infrastructures, Gamification for Resilience: Resilient Informed Decision-Making will also benefit undergraduate and graduate students studying urban planning, smart cities, and related subjects.
Gamification For Resilience
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Author : Adrian V. Gheorghe
language : en
Publisher: John Wiley & Sons
Release Date : 2023-07-20
Gamification For Resilience written by Adrian V. Gheorghe and has been published by John Wiley & Sons this book supported file pdf, txt, epub, kindle and other format this book has been release on 2023-07-20 with Computers categories.
Gamification for Resilience Enable resilience informed decision-making with an insightful combination of systems engineering concepts In Gamification for Resilience: Resilient Informed Decision-Making, a team of distinguished researchers deliver an insightful and exciting integration of game theory, design, and applications that explains how to create a resilient city that promotes sustainable development, well-being, and inclusive growth. The authors combine several concepts and techniques taken from serious gaming and integrate them into decision-making theory, demonstrating how to enable Resilience Informed Decision-Making. The book addresses critical infrastructure systems and how to ensure these systems are supported against manmade, natural threats and hazards. It includes thought-provoking research questions and case applications that will engage and challenge readers and create an active and memorable learning experience. Readers will also find: A thorough introduction to systems theory as the basis for bridging science and the practice of engineering systems Comprehensive explorations of gamification and its application to the resilience informed decision-making process Practical discussions of the analysis and assessment of risk and vulnerability via serious gaming Fulsome treatments of the representation of system complexity using object-oriented programming Perfect for professionals and researchers working in the areas of decision making, gamification, resilience, risk assessments, and critical infrastructures, Gamification for Resilience: Resilient Informed Decision-Making will also benefit undergraduate and graduate students studying urban planning, smart cities, and related subjects.
Gamification With Moodle
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Author : Natalie Denmeade
language : en
Publisher: Packt Publishing Ltd
Release Date : 2015-10-20
Gamification With Moodle written by Natalie Denmeade and has been published by Packt Publishing Ltd this book supported file pdf, txt, epub, kindle and other format this book has been release on 2015-10-20 with Computers categories.
Use game elements in Moodle courses to build learner resilience and motivation About This Book Formulate a Moodle course that acts as a flexible framework ready for your own content Keep learners engrossed and create opportunities for motivation through the concepts of status, access, and power A resourceful guide to innovative learning using automatic reports, assessments, and conditional release of activities Who This Book Is For This book has been designed for teachers who to use technology to create more engaging learning experiences for both online learning and in face-to-face sessions. This book will especially appeal to people who are interested in the underlying mechanics of play and games and want to know more about applying these concepts in an educational context. It is assumed that you are a teacher and expert in your field, have basic computer skills, and have access to the Internet. What You Will Learn Set up a scoring system using Moodle Gradebook Enable communication and collaboration in your class as a Learning Community using forums Assess your learners' abilities by setting up challenges and quests Configure gateways to check and ensure progress before new content or activities are released Create Moodle assignments to provide effective feedback through a comment bank and custom scale Issue Open Badges to recognize achievements and set up an online backpack to share digital badges Reduce anxiety for learners by using the game-like concept of “Levelling Up” In Detail This book describes how teachers can use Gamification design within the Moodle Learning Management System. Game elements can be included in course design by using, badges, rubrics, custom grading scales, forums, and conditional activities. Moodle courses do not have to be solo-learning experiences that replicate Distance Education models. The Gamification design process starts by profiling players and creating levels of achievement towards meeting learning outcomes. Each task is defined, valued, and sequenced. Motivation loops are devised to keep the momentum going. In a gaming studio, this approach would require a team of specialists with a large budget and time frames. Preparing for a class rarely has these optimal conditions. The approach used in this book is to introduce game elements into the course design gradually. First, apply gamification to just one lesson and then build up to gamifying a series of lessons over a term. Each example will indicate the difficulty level and time investment. Try it out to see what is most effective with your learners and choose wisely in your use of technology. By the end of this book, you will be able to create Moodle courses that incorporate choice, communication, challenge, and creativity. Style and approach An easy-to-follow guide full of screenshots and step-by-step instructions with estimated time frames required to accomplish numerous tasks. Tips are offered for new Moodlers and plugin extensions are suggested for advanced Moodlers. The focus of the book is on why you would want to use each activity rather than detailed technical descriptions.
Gamification In Education Making Learning Engaging And Fun
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Author : Ahmed Musa
language : en
Publisher: Recorded Books
Release Date : 2025-01-14
Gamification In Education Making Learning Engaging And Fun written by Ahmed Musa and has been published by Recorded Books this book supported file pdf, txt, epub, kindle and other format this book has been release on 2025-01-14 with Education categories.
Gamification in Education explores how game design principles are being applied to the classroom to make learning more engaging, interactive, and fun. This book examines how elements like rewards, competition, and progress tracking, which are commonly used in video games, can be integrated into educational settings to motivate students, enhance learning outcomes, and encourage a deeper connection to the material. The book also discusses the psychological and cognitive benefits of gamification, such as increased student engagement, improved memory retention, and the development of critical thinking skills. Gamification in Education provides educators with practical tools and techniques to transform their classrooms into dynamic, game-like learning environments, showing that learning can be both effective and enjoyable.
Small And Medium Sized Enterprise Sme Resilience
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Author : Susanne Durst
language : en
Publisher: Springer Nature
Release Date : 2024-03-18
Small And Medium Sized Enterprise Sme Resilience written by Susanne Durst and has been published by Springer Nature this book supported file pdf, txt, epub, kindle and other format this book has been release on 2024-03-18 with Business & Economics categories.
Small and medium-sized enterprises (SMEs) are considered particularly vulnerable to crisis situations due to their limited assets and resources as well as their great dependency on local customers. Holistic risk management is critical to the development of resilience in organizations. This book explores this situation by addressing risk management for SMEs holistically with a focus on continuous learning and the development of dynamic capabilities to increase resilience. It provides a broad overview of crisis/risk situations and their possible treatment in theory and practice discussed from different resilience perspectives. Featuring contributions from carefully selected experts, this book explores different types of small businesses and sectors to map the diversity and complexity of small business resilience practices. It not only helps SMEs facilitate rapid recovery from crises, but it also helps managers and professionals look to the future of their business with success by providing them with unique comparative research.
Computational Science And Its Applications Iccsa 2025 Workshops
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Author : Osvaldo Gervasi
language : en
Publisher: Springer Nature
Release Date : 2025-07-05
Computational Science And Its Applications Iccsa 2025 Workshops written by Osvaldo Gervasi and has been published by Springer Nature this book supported file pdf, txt, epub, kindle and other format this book has been release on 2025-07-05 with Computers categories.
The fourteen-volume set LNCS 15886-15899 constitutes the papers of several workshops which were held in conjunction with the 25th International Conference on Computational Science and Its Applications, ICCSA 2025, held in Istanbul, Turkey, during June 30–July 3, 2025. The 362 full papers, 37 short papers and 2 PHD showcase included in this book were carefully reviewed and selected from 1043 submissions. In addition, the conference consisted of 58 workshops, focusing on very topical issues of importance to science, technology and society: from new mathematical approaches for solving complex computational systems, to information and knowledge in the Internet of Things, new statistical and optimization methods, several Artificial Intelligence approaches, sustainability issues, smart cities and related technologies.
The Gamified Future Using Play To Transform Education
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Author : Ahmed Musa
language : en
Publisher: Recorded Books
Release Date : 2024-12-26
The Gamified Future Using Play To Transform Education written by Ahmed Musa and has been published by Recorded Books this book supported file pdf, txt, epub, kindle and other format this book has been release on 2024-12-26 with Education categories.
Unlock the Power of Play with The Gamified Future What if learning felt like leveling up in your favorite game? The Gamified Future: Using Play to Transform Education reveals how gamification is revolutionizing classrooms and reshaping how students engage, learn, and excel. This compelling book dives into the science of play, showing educators, administrators, and innovators how to harness the principles of game design to create immersive, motivating, and impactful educational experiences. From fostering collaboration to boosting problem-solving skills, gamification unlocks students’ full potential while making learning fun. Inside, you’ll discover: The psychology behind why games are so engaging and how to apply these techniques to education. Real-world examples of gamified classrooms that improve student outcomes. Step-by-step strategies for integrating gamification into lesson plans and curriculum. Tools and platforms to transform traditional teaching into dynamic, game-like experiences. Insights into the future of education, where play meets purpose. The Gamified Future isn’t just about adding badges and leaderboards—it’s a call to rethink how we teach and inspire students to become lifelong learners in an increasingly digital world. Whether you’re an educator looking to ignite your classroom, a parent seeking new ways to motivate your child, or a visionary shaping the next frontier of learning, this book is your guide to an education revolution driven by the power of play. Game on. Transform learning. The future of education is here!
Superbetter
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Author : Jane McGonigal
language : en
Publisher: Penguin
Release Date : 2016-09-13
Superbetter written by Jane McGonigal and has been published by Penguin this book supported file pdf, txt, epub, kindle and other format this book has been release on 2016-09-13 with Self-Help categories.
An innovative guide to living gamefully, based on the program that has already helped nearly half a million people achieve remarkable personal growth In 2009, internationally renowned game designer Jane McGonigal suffered a severe concussion. Unable to think clearly or work or even get out of bed, she became anxious and depressed, even suicidal. But rather than let herself sink further, she decided to get better by doing what she does best: she turned her recovery process into a resilience-building game. What started as a simple motivational exercise quickly became a set of rules for “post-traumatic growth” that she shared on her blog. These rules led to a digital game and a major research study with the National Institutes of Health. Today nearly half a million people have played SuperBetter to get stronger, happier, and healthier. But the life-changing ideas behind SuperBetter are much bigger than just one game. In this book, McGonigal reveals a decade’s worth of scientific research into the ways all games—including videogames, sports, and puzzles—change how we respond to stress, challenge, and pain. She explains how we can cultivate new powers of recovery and resilience in everyday life simply by adopting a more “gameful” mind-set. Being gameful means bringing the same psychological strengths we naturally display when we play games—such as optimism, creativity, courage, and determination—to real-world goals. Drawing on hundreds of studies, McGonigal shows that getting superbetter is as simple as tapping into the three core psychological strengths that games help you build: • Your ability to control your attention, and therefore your thoughts and feelings • Your power to turn anyone into a potential ally, and to strengthen your existing relationships • Your natural capacity to motivate yourself and super-charge your heroic qualities, like willpower, compassion, and determination SuperBetter contains nearly 100 playful challenges anyone can undertake in order to build these gameful strengths. It includes stories and data from people who have used the SuperBetter method to get stronger in the face of illness, injury, and other major setbacks, as well as to achieve goals like losing weight, running a marathon, and finding a new job. As inspiring as it is down to earth, and grounded in rigorous research, SuperBetter is a proven game plan for a better life. You’ll never say that something is “just a game” again.
Gamification In Education
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Author : John Kyan
language : en
Publisher: Field Books
Release Date :
Gamification In Education written by John Kyan and has been published by Field Books this book supported file pdf, txt, epub, kindle and other format this book has been release on with Education categories.
The power of play is undeniable. From our earliest years, we are naturally drawn to games and activities that engage our imaginations and challenge our minds. Play is not simply a frivolous pastime; it is an essential part of human development that fosters creativity, problem-solving skills, and social interaction. In the context of education, play can be a powerful tool for enhancing learning. By leveraging the principles of play, educators can create learning experiences that are not only engaging and enjoyable but also effective in promoting deeper understanding and skill development. This is where gamification comes in. Gamification is the art of incorporating game mechanics and principles into non-game contexts to increase engagement, motivation, and learning outcomes. It involves strategically designing learning experiences that tap into the inherent appeal of games, making learning more interactive, rewarding, and enjoyable. This book provides a comprehensive guide to gamification in education, exploring the theory behind this innovative approach, its practical applications in various subject areas, and the essential steps for successful implementation. Whether you are a seasoned educator or just beginning to explore the world of gamification, this book will provide you with the knowledge and tools you need to unlock the transformative power of play in the classroom. Throughout the book, we will delve into the key elements of gamification, such as points, badges, leaderboards, challenges, and levels, and demonstrate how they can be seamlessly integrated into diverse learning environments. We will also examine the importance of aligning gamified elements with learning objectives, ensuring that games become tools for deeper understanding rather than mere distractions. This book is designed to be a practical resource, providing educators with concrete strategies and actionable insights that they can apply immediately in their classrooms. We will showcase real-world examples of successful gamification implementations, explore the latest technology tools available, and address potential challenges and considerations.
Gamification In Fitness Making Exercise Addictive And Fun
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Author : Ahmed Musa
language : en
Publisher: Recorded Books
Release Date : 2025-01-05
Gamification In Fitness Making Exercise Addictive And Fun written by Ahmed Musa and has been published by Recorded Books this book supported file pdf, txt, epub, kindle and other format this book has been release on 2025-01-05 with Health & Fitness categories.
What if working out felt less like a chore and more like a thrilling game? Gamification in Fitness: Making Exercise Addictive and Fun explores how the principles of gaming are revolutionizing the way we approach health and fitness, turning sweat sessions into experiences people look forward to every day. This engaging book uncovers the science and psychology behind gamification—why points, badges, challenges, and leaderboards work to motivate and sustain healthy habits. Discover how fitness apps, wearable technology, and virtual challenges are transforming traditional workouts into immersive, interactive adventures. From unlocking achievements to competing with friends or joining global communities, gamified fitness is reshaping how we stay active. Packed with real-world success stories and expert insights, the book examines the future of fitness, including augmented reality workouts, AI-driven personalization, and virtual reality training environments. Learn how gamification taps into our intrinsic motivations, making exercise not just a means to an end but a source of joy, connection, and achievement. Whether you’re a fitness enthusiast, a gamer looking to level up your health, or a professional in the wellness industry, Gamification in Fitness will inspire you to see exercise in a whole new light. Get ready to discover how turning fitness into play can help you build lasting habits, achieve your goals, and—most importantly—have fun along the way!