Gamification In A Flipped Classroom

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Gamification In A Flipped Classroom
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Author : Zamzami Zainuddin
language : en
Publisher: Springer Nature
Release Date : 2024-04-30
Gamification In A Flipped Classroom written by Zamzami Zainuddin and has been published by Springer Nature this book supported file pdf, txt, epub, kindle and other format this book has been release on 2024-04-30 with Education categories.
This book introduces to researchers and teaching practitioners the concept of gamification within a flipped classroom setting, which resonates with the best practices of flipped learning, gamified learning, and gamified flipped learning. The gamified flipped learning (flipped learning plus gamification) approach combines two emerging pedagogies into a single pedagogical form of instruction and serves as an alternative resolution to counter the challenges that arise from flipped learning and gamified learning as separate pedagogies. This book also examines assessment systems for flipped classrooms, showcases various examples of gamification in flipped classroom designs, and reviews educational applications containing game elements for a flipped classroom setting.
Exploring The Impact Of Gamified Flipped Classroom Instruction On Secondary School Students Disaster Education
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Author : Zamzami Zainuddin
language : en
Publisher:
Release Date : 2020
Exploring The Impact Of Gamified Flipped Classroom Instruction On Secondary School Students Disaster Education written by Zamzami Zainuddin and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2020 with Emergency management categories.
Applying The Flipped Classroom Model To English Language Arts Education
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Author : Young, Carl A.
language : en
Publisher: IGI Global
Release Date : 2017-03-31
Applying The Flipped Classroom Model To English Language Arts Education written by Young, Carl A. and has been published by IGI Global this book supported file pdf, txt, epub, kindle and other format this book has been release on 2017-03-31 with Education categories.
The flipped classroom method, particularly when used with digital video, has recently attracted many supporters within the education field. Now more than ever, language arts educators can benefit tremendously from incorporating flipped classroom techniques into their curriculum. Applying the Flipped Classroom Model to English Language Arts Education provides a comprehensive examination of the latest strategies for incorporating the flipped classroom technique into English language courses. Highlighting innovative practices and applications in many areas, such as curriculum development, digital tools, and instructional design, this book is an ideal reference source for academicians, educators, students, practitioners, and researchers who are interested in the advancement of the flipped classroom model in curriculums.
Proceedings Of The 18th European Conference On Games Based Learning
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Author : Kristine Kilsa
language : en
Publisher: Academic Conferences and publishing limited
Release Date : 2024
Proceedings Of The 18th European Conference On Games Based Learning written by Kristine Kilsa and has been published by Academic Conferences and publishing limited this book supported file pdf, txt, epub, kindle and other format this book has been release on 2024 with Business & Economics categories.
Research Anthology On Developments In Gamification And Game Based Learning
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Author : Management Association, Information Resources
language : en
Publisher: IGI Global
Release Date : 2021-11-26
Research Anthology On Developments In Gamification And Game Based Learning written by Management Association, Information Resources and has been published by IGI Global this book supported file pdf, txt, epub, kindle and other format this book has been release on 2021-11-26 with Education categories.
Technology has increasingly become utilized in classroom settings in order to allow students to enhance their experiences and understanding. Among such technologies that are being implemented into course work are game-based learning programs. Introducing game-based learning into the classroom can help to improve students’ communication and teamwork skills and build more meaningful connections to the subject matter. While this growing field has numerous benefits for education at all levels, it is important to understand and acknowledge the current best practices of gamification and game-based learning and better learn how they are correctly implemented in all areas of education. The Research Anthology on Developments in Gamification and Game-Based Learning is a comprehensive reference source that considers all aspects of gamification and game-based learning in an educational context including the benefits, difficulties, opportunities, and future directions. Covering a wide range of topics including game concepts, mobile learning, educational games, and learning processes, it is an ideal resource for academicians, researchers, curricula developers, instructional designers, technologists, IT specialists, education professionals, administrators, software designers, students, and stakeholders in all levels of education.
Gamification And Design Thinking In Higher Education
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Author : Carmen Bueno Muñoz
language : en
Publisher: Taylor & Francis
Release Date : 2023-12-06
Gamification And Design Thinking In Higher Education written by Carmen Bueno Muñoz and has been published by Taylor & Francis this book supported file pdf, txt, epub, kindle and other format this book has been release on 2023-12-06 with Education categories.
This book analyzes the use of gamification and design thinking in higher education, examining how both techniques can be combined and used together to promote motivation, engagement, and participation among students. Using two in-depth examples, the authors show that the introduction of a gamified design in a design thinking activity can be a powerful tool to enhance the experiences of students in the teaching-learning process of a subject; motivate participants in a design thinking activity in the university environment; and enhance skills such as creativity, critical thinking and problem-solving, and collaboration, widely demanded in the labor market. Further, they examine how gamification and design thinking in the educational field can enable both the motivation and engagement of students and promote behavioral changes that materialize as a boost in learning outcomes and academic performance. Providing valuable recommendations and insights into the analysis, design and development, and implementation and evaluation of gamified design thinking activities to be carried out in higher education, as well as examining relevant ethical issues, the book will appeal to scholars, researchers, academic faculty, and educators working in the field of higher education, and with interests in educational psychology and theories of learning.
Technology In Education Innovative Solutions And Practices
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Author : Simon K.S. Cheung
language : en
Publisher: Springer
Release Date : 2018-04-12
Technology In Education Innovative Solutions And Practices written by Simon K.S. Cheung and has been published by Springer this book supported file pdf, txt, epub, kindle and other format this book has been release on 2018-04-12 with Education categories.
This book constitutes extended papers from the Third International Conference on Technology in Education, ICTE 2018, held in Hong Kong, China, in January 2018. The 27 full papers presented in this volume were carefully reviewed and selected from 88 submissions. They are organized in topical sections on new learning experience with technologies; mobile learning and flipped classrooms; instructional design and teaching practices; learning administration with technologies.
Innovaci N Educativa En El Mbito De Las Tic Y Las Tac
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Author : Antonio G. Ravelo García
language : en
Publisher: Dykinson
Release Date : 2025-03-27
Innovaci N Educativa En El Mbito De Las Tic Y Las Tac written by Antonio G. Ravelo García and has been published by Dykinson this book supported file pdf, txt, epub, kindle and other format this book has been release on 2025-03-27 with Education categories.
Este libro recopila una selección de trabajos de autores que han aportado su experiencia y saber en diferentes temáticas clave de la innovación educativa. Los artículos aquí presentados abordan un total de 11 temas específicos. Si bien estos temas no se dividen formalmente en áreas temáticas en el índice del libro, pueden agruparse conceptualmente en torno a tres enfoques principales: Metodologías Activas y Participativas, STEM y Competencias Tecnológicas, y Tecnologías y Recursos Didácticos en Educación. Esta clasificación conceptual permite destacar la diversidad de enfoques y estrategias que integran las TIC y las TAC en los procesos de enseñanza y aprendizaje, destacando el papel del estudiante como protagonista activo de su desarrollo. Esta clasificación refleja la diversidad de enfoques y estrategias que permiten integrar las TIC y las TAC en los procesos de enseñanza y aprendizaje, destacando el papel del estudiante como protagonista activo de su desarrollo. Cada bloque aborda enfoques y estrategias que permiten integrar las TIC y las TAC en los procesos de enseñanza y aprendizaje, destacando el papel del estudiante como protagonista activo de su desarrollo. Las temáticas incluyen enfoques innovadores como el Aprendizaje Basado en Problemas, que fomenta el pensamiento crítico y la resolución colaborativa, y se enmarca dentro del bloque de Metodologías Activas y Participativas; el Aula Invertida, que transforma el tiempo de clase en un espacio para la aplicación práctica, también perteneciente a este bloque; y la Gamificación, que introduce elementos lúdicos para aumentar la motivación y el compromiso del alumnado, integrada dentro del bloque de Tecnologías y Recursos Didácticos en Educación. Esta clasificación permite una mejor comprensión de las conexiones entre las diversas estrategias pedagógicas y tecnológicas presentadas. Además, se exploran iniciativas relacionadas con la Inteligencia Artificial en Educación, que abre nuevas posibilidades para la personalización del aprendizaje, y con el desarrollo de competencias STEM, esenciales para preparar a los estudiantes para un futuro marcado por la tecnología.
Hci International 2020 Posters
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Author : Constantine Stephanidis
language : en
Publisher: Springer Nature
Release Date : 2020-07-15
Hci International 2020 Posters written by Constantine Stephanidis and has been published by Springer Nature this book supported file pdf, txt, epub, kindle and other format this book has been release on 2020-07-15 with Computers categories.
The three-volume set CCIS 1224, CCIS 1225, and CCIS 1226 contains the extended abstracts of the posters presented during the 21st International Conference on Human-Computer Interaction, HCII 2020, which took place in Copenhagen, Denmark, in July 2020.* HCII 2020 received a total of 6326 submissions, of which 1439 papers and 238 posters were accepted for publication in the pre-conference proceedings after a careful reviewing process. The 238 papers presented in these three volumes are organized in topical sections as follows: Part I: design and evaluation methods and tools; user characteristics, requirements and preferences; multimodal and natural interaction; recognizing human psychological states; user experience studies; human perception and cognition. -AI in HCI. Part II: virtual, augmented and mixed reality; virtual humans and motion modelling and tracking; learning technology. Part III: universal access, accessibility and design for the elderly; smartphones, social media and human behavior; interacting with cultural heritage; human-vehicle interaction; transport, safety and crisis management; security, privacy and trust; product and service design. *The conference was held virtually due to the COVID-19 pandemic. The chapter "“Developing an Interactive Tabletop Mediated Activity to Induce Collaboration by Implementing Design Considerations Based on Cooperative Learning Principles” is available open access under a Creative Commons Attribution 4.0 International License via link.springer.com.
Psychology Learning Technology
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Author : Raffaele Di Fuccio
language : en
Publisher: Springer Nature
Release Date : 2025-03-22
Psychology Learning Technology written by Raffaele Di Fuccio and has been published by Springer Nature this book supported file pdf, txt, epub, kindle and other format this book has been release on 2025-03-22 with Computers categories.
This book constitutes the refereed proceedings of Second International Workshop on Psychology, Learning, Technology, PLT 2022, which took place in Foggia, Italy, in November 2022. The 14 full papers were carefully reviewed and selected from 42 submissions. The papers were organized in topical sections as follows: Digital psychology and digital setting; advances in technology enhanced learning and teaching; and bilingualism and second language learning.