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Gamifying The Music Classroom


Gamifying The Music Classroom
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Gamifying The Music Classroom


Gamifying The Music Classroom
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Author : LESSER.
language : en
Publisher: Oxford University Press
Release Date : 2024-10

Gamifying The Music Classroom written by LESSER. and has been published by Oxford University Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2024-10 with Music categories.




Gamifying The Music Classroom


Gamifying The Music Classroom
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Author : ANDREW. LESSER
language : en
Publisher:
Release Date : 2024-10-08

Gamifying The Music Classroom written by ANDREW. LESSER and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2024-10-08 with Music categories.


In Gamifying the Music Classroom, author Andrew J. Lesser, Ed.D., provides an introduction to how in-service and pre-service school music teachers can use digital games in educational contexts and shows how to successfully use them to create, perform, respond to, and connect musical content in a way that is engaging and relevant for students. The book features specific examples of over 40 digital games in the form of lesson plan outlines that are connected to educational objectives and National Core Arts Standards and that are designed to be implemented in multiple classroom technology environments.



Gamifying The Music Classroom


Gamifying The Music Classroom
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Author : Andrew J. Lesser
language : en
Publisher: Oxford University Press
Release Date : 2024-09-24

Gamifying The Music Classroom written by Andrew J. Lesser and has been published by Oxford University Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2024-09-24 with Music categories.


Gamifying the Music Classroom: Digital Tools for Practical Application spotlights the application of digital game-based learning tools to enhance a General Music curriculum with a focus on grades K-8. Digital games, often referred to as video games, have the potential to act as effective educational resources in the teaching of musical concepts and skills. In this book, author Andrew J. Lesser, Ed.D., provides an introduction to how digital games can be used in educational contexts for in-service and pre-service school music teachers and shows how to successfully use them to create, perform, respond to, and connect musical content in a way that is engaging and relevant for students. The book features specific examples of over 40 digital games in the form of lesson plan outlines that are connected to educational objectives and National Core Arts Standards and that are designed to be implemented in multiple classroom technology environments. The games are organized into individual lesson templates which include learning objectives, detailed game descriptions, procedures for multiple classroom environments, differentiated instruction, assessments, and extensions. Supplemental tutorial videos of each game are available on the companion website. Gamifying the Music Classroom showcases digital game-based learning technology as a valuable tool not only to produce new and innovative ways to teach music, but to create meaningful experiences for all students.



Gamify Your Classroom


Gamify Your Classroom
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Author : Matthew Farber
language : en
Publisher: New Literacies and Digital Epistemologies
Release Date : 2014

Gamify Your Classroom written by Matthew Farber and has been published by New Literacies and Digital Epistemologies this book supported file pdf, txt, epub, kindle and other format this book has been release on 2014 with Educational games categories.


This book is a field guide on how to implement game-based learning and «gamification» techniques to everyday teaching. It is a survey of best practices aggregated from interviews with experts in the field. Much of the book draws on the author's experiences implementing games with his middle school students.



Gamification In Learning And Education


Gamification In Learning And Education
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Author : Sangkyun Kim
language : en
Publisher: Springer
Release Date : 2017-09-19

Gamification In Learning And Education written by Sangkyun Kim and has been published by Springer this book supported file pdf, txt, epub, kindle and other format this book has been release on 2017-09-19 with Education categories.


This book explores the theoretical foundations of gamification in learning and education. It has become increasingly difficult to engage and motivate students. Gamification not only makes learning interesting, but also allows game players to solve problems and learn lessons through repeated attempts and failures. This "positive failure" can motivate students to attempt a difficult mission. Chapters in this volume cover topics such as the definition and characteristics of gamification, gamification in learning and education, theories, research on gamification, framework, strategy, and cases.



Gamification In Education


Gamification In Education
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Author : Information Resources Management Association
language : en
Publisher: Information Science Reference
Release Date : 2018

Gamification In Education written by Information Resources Management Association and has been published by Information Science Reference this book supported file pdf, txt, epub, kindle and other format this book has been release on 2018 with Education categories.


"This book is an innovative reference source for the latest academic material on the different approaches and issues faced in integrating games within curriculums to achieve successful and enjoyable learning activities. Highlighting a range of topics such as learning through play, virtual worlds, and educational computer games"--



Culturally Responsive Teaching


Culturally Responsive Teaching
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Author : Geneva Gay
language : en
Publisher: Teachers College Press
Release Date : 2010

Culturally Responsive Teaching written by Geneva Gay and has been published by Teachers College Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2010 with Education categories.


The achievement of students of color continues to be disproportionately low at all levels of education. More than ever, Geneva Gay's foundational book on culturally responsive teaching is essential reading in addressing the needs of today's diverse student population. Combining insights from multicultural education theory and research with real-life classroom stories, Gay demonstrates that all students will perform better on multiple measures of achievement when teaching is filtered through their own cultural experiences. This bestselling text has been extensively revised to include expanded coverage of student ethnic groups: African and Latino Americans as well as Asian and Native Americans as well as new material on culturally diverse communication, addressing common myths about language diversity and the effects of "English Plus" instruction.



Achieving Musical Success In The String Classroom


Achieving Musical Success In The String Classroom
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Author : Karel Butz
language : en
Publisher:
Release Date : 2019

Achieving Musical Success In The String Classroom written by Karel Butz and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2019 with Music categories.


Achieving Musical Success in the String Classroom describes a fully pragmatic pedagogical approach toward developing complete musicianship in beginning through advanced level string players by incorporating the ideas of Mimi Zweig, Paul Rolland, and Shinichi Suzuki. Author Karel Butz's philosophical assumptions are explained regarding the structure and purpose of string teaching contributing to a high level of musical artistry among students. Introductory through advanced string concepts relating to instrument set-up, posture, left and right hand development, music theory, aural skills, assessment procedures, imagery in playing, the development individual practice and ensemble skills, and effective rehearsal strategies are explained in a sequential approach that benefit the classroom teacher and student. In addition, several score examples, sample lesson plans, grading rubrics as well as videos of Butz demonstrating his pedagogical ideas and techniques with musicians are included.



Actionable Gamification


Actionable Gamification
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Author : Yu-kai Chou
language : en
Publisher: Packt Publishing Ltd
Release Date : 2019-12-03

Actionable Gamification written by Yu-kai Chou and has been published by Packt Publishing Ltd this book supported file pdf, txt, epub, kindle and other format this book has been release on 2019-12-03 with Computers categories.


Learn all about implementing a good gamification design into your products, workplace, and lifestyle Key FeaturesExplore what makes a game fun and engagingGain insight into the Octalysis Framework and its applicationsDiscover the potential of the Core Drives of gamification through real-world scenariosBook Description Effective gamification is a combination of game design, game dynamics, user experience, and ROI-driving business implementations. This book explores the interplay between these disciplines and captures the core principles that contribute to a good gamification design. The book starts with an overview of the Octalysis Framework and the 8 Core Drives that can be used to build strategies around the various systems that make games engaging. As the book progresses, each chapter delves deep into a Core Drive, explaining its design and how it should be used. Finally, to apply all the concepts and techniques that you learn throughout, the book contains a brief showcase of using the Octalysis Framework to design a project experience from scratch. After reading this book, you'll have the knowledge and skills to enable the widespread adoption of good gamification and human-focused design in all types of industries. What you will learnDiscover ways to use gamification techniques in real-world situationsDesign fun, engaging, and rewarding experiences with OctalysisUnderstand what gamification means and how to categorize itLeverage the power of different Core Drives in your applicationsExplore how Left Brain and Right Brain Core Drives differ in motivation and design methodologiesExamine the fascinating intricacies of White Hat and Black Hat Core DrivesWho this book is for Anyone who wants to implement gamification principles and techniques into their products, workplace, and lifestyle will find this book useful.



The Power Of Smart Goals


The Power Of Smart Goals
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Author : Anne Conzemius
language : en
Publisher: Solution Tree Press
Release Date : 2009-04-01

The Power Of Smart Goals written by Anne Conzemius and has been published by Solution Tree Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2009-04-01 with Education categories.


Help staff focus on results, and implement SMART (Strategic and specific, Measurable, Attainable, Results based, and Time bound) goals to transform your school into a place where every student meets or exceeds standards. The authors present four success stories from real SMART schools and several frameworks for adult and student goal setting that lead to real results.