Gaming Innovations In Higher Education Emerging Research And Opportunities


Gaming Innovations In Higher Education Emerging Research And Opportunities
DOWNLOAD eBooks

Download Gaming Innovations In Higher Education Emerging Research And Opportunities PDF/ePub or read online books in Mobi eBooks. Click Download or Read Online button to get Gaming Innovations In Higher Education Emerging Research And Opportunities book now. This website allows unlimited access to, at the time of writing, more than 1.5 million titles, including hundreds of thousands of titles in various foreign languages. If the content not found or just blank you must refresh this page





Gaming Innovations In Higher Education Emerging Research And Opportunities


Gaming Innovations In Higher Education Emerging Research And Opportunities
DOWNLOAD eBooks

Author : Costello, Robert
language : en
Publisher: IGI Global
Release Date : 2017-07-13

Gaming Innovations In Higher Education Emerging Research And Opportunities written by Costello, Robert and has been published by IGI Global this book supported file pdf, txt, epub, kindle and other format this book has been release on 2017-07-13 with Education categories.


Gaming technologies have become effective learning tools within education. Gamification has the potential to increase engagement using real-time feedback on learning activities, which allows students to reflect on their completion and retention of a learned activity. Gaming Innovations in Higher Education: Emerging Research and Opportunities is an essential reference work featuring the latest scholarly knowledge on the application of different gaming techniques within education to make learning activities more enjoyable and successful. Including research on a number of topics such as virtual laboratories, interaction media, and intrinsic and extrinsic motivation, this publication is ideally designed for academicians, researchers, and students interested in the benefits of providing an entertaining and intellectually-stimulating learning environment.



Gamification Strategies For Retention Motivation And Engagement In Higher Education Emerging Research And Opportunities


Gamification Strategies For Retention Motivation And Engagement In Higher Education Emerging Research And Opportunities
DOWNLOAD eBooks

Author : Costello, Robert
language : en
Publisher: IGI Global
Release Date : 2020-04-10

Gamification Strategies For Retention Motivation And Engagement In Higher Education Emerging Research And Opportunities written by Costello, Robert and has been published by IGI Global this book supported file pdf, txt, epub, kindle and other format this book has been release on 2020-04-10 with Education categories.


A key challenge facing higher education institutions is that of retaining students. Though gaming technologies are increasingly being used in support of learning initiatives, gamification can also assist with attendance by increasing engagement. By using gaming technology to map educational content, teachers can engage and motivate learners through adaptive infrastructures and game thinking challenges. Gamification Strategies for Retention, Motivation, and Engagement in Higher Education: Emerging Research and Opportunities is a critical scholarly resource that examines gaming technologies as effectively utilized learning tools to improve retention, engagement, motivation, and problem solving. Featuring a wide range of topics such as higher education, augmented reality, and socialization, this book is ideal for academicians, administrators, researchers, IT specialists, education professionals, and students



Handbook Of Research On Effective Electronic Gaming In Education


Handbook Of Research On Effective Electronic Gaming In Education
DOWNLOAD eBooks

Author : Ferdig, Richard E.
language : en
Publisher: IGI Global
Release Date : 2008-07-31

Handbook Of Research On Effective Electronic Gaming In Education written by Ferdig, Richard E. and has been published by IGI Global this book supported file pdf, txt, epub, kindle and other format this book has been release on 2008-07-31 with Technology & Engineering categories.


"This book presents a framework for understanding games for educational purposes while providing a broader sense of current related research. This creative and advanced title is a must-have for those interested in expanding their knowledge of this exciting field of electronic gaming"--Provided by publisher.



Visual Approaches To Cognitive Education With Technology Integration


Visual Approaches To Cognitive Education With Technology Integration
DOWNLOAD eBooks

Author : Ursyn, Anna
language : en
Publisher: IGI Global
Release Date : 2018-01-05

Visual Approaches To Cognitive Education With Technology Integration written by Ursyn, Anna and has been published by IGI Global this book supported file pdf, txt, epub, kindle and other format this book has been release on 2018-01-05 with Education categories.


Within the growing world of social media and computer technology, it is important to facilitate collaborative knowledge building through the utilization of visual literacy, decision-making, abstract thinking, and creativity in the application of scientific teaching. Visual Approaches to Cognitive Education With Technology Integration is a critical scholarly resource that presents discussions on cognitive education pertaining to particular scientific fields, music, digital art, programming, computer graphics, and new media. Highlighting relevant topics such as educational visualization, art and technology integration, online learning, and multimedia technology, this book is geared towards educators, students, and researchers seeking current research on the integration of new visual education methods and technologies.



Emerging Research And Trends In Gamification


Emerging Research And Trends In Gamification
DOWNLOAD eBooks

Author : Harshavardhan Gangadharbatla
language : en
Publisher:
Release Date : 2016

Emerging Research And Trends In Gamification written by Harshavardhan Gangadharbatla and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2016 with Computers categories.


Game design has shifted from the development of games for entertainment to the creation of games with a more meaningful purpose. Game principles and theories can be applied to interactive programs in a variety of fields and professions. Researchers continue to examine the many ways games can be applied to real-world settings. Emerging Research and Trends in Gamification brings together innovative and scholarly research on the use of game-based design and technology in a variety of settings. Including discussions from both industry and academic perspectives, this publication explores the growing research in this interesting and dynamic field, serving as an essential reference source for academicians, professionals, researchers, and upper level students interested in the applications of game-thinking and gaming dynamics across various disciplines including marketing, journalism, education, and human resources. This publication presents timely, research-based chapters on the development of games and the real-world applications of game-thinking and game dynamics, as well as additional topics including, but not limited to, digital development, game design, human resource processes, market research, online journalism, social change, and video game learning.



Emerging Self Directed Learning Strategies In The Digital Age


Emerging Self Directed Learning Strategies In The Digital Age
DOWNLOAD eBooks

Author : Giuseffi, Frank G.
language : en
Publisher: IGI Global
Release Date : 2017-12-15

Emerging Self Directed Learning Strategies In The Digital Age written by Giuseffi, Frank G. and has been published by IGI Global this book supported file pdf, txt, epub, kindle and other format this book has been release on 2017-12-15 with Education categories.


Currently, society is becoming increasingly involved in self-directed learning for both intellectual and professional development. As such, it is imperative that both researchers and educational professionals update themselves on the current research on self-directed learning and how it has created a new culture of independence. Emerging Self-Directed Learning Strategies in the Digital Age is a key resource for the latest research on the role of self-directed learning and how it is impacting society, educational professionals, and researchers in their day-to-day work. Featuring broad coverage among a variety of relevant views and themes, such as project based learning (PBL), student goal setting, and self-efficacy theory, this book is ideally designed for educational professionals working in the fields of teacher pedagogy, theory, instructional technology, and adult education, as well as academics and upper-level students looking for innovative research on one-to-one programs and learning analytics.



Postsecondary Play


Postsecondary Play
DOWNLOAD eBooks

Author : William G. Tierney
language : en
Publisher: JHU Press
Release Date : 2014-06-01

Postsecondary Play written by William G. Tierney and has been published by JHU Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2014-06-01 with Education categories.


Games and social media can improve college access, attract and support students, and boost rates of completion. The college application process—which entails multiple forms, essays, test scores, and deadlines—can be intimidating. For students without substantial school and family support, the complexity of this process can become a barrier to access. William G. Tierney, Tracy Fullerton, and their teams at the University of Southern California approach this challenge innovatively. Using the tools of online games and social media, they have developed ways to make applying for college much less intimidating. While the vast majority of college students use social media and gaming in their everyday lives, colleges and universities have been slow to recognize and harness the power of either. Postsecondary Play explores the significance of games and social media in higher education, and particularly how they can be used to attract, retain, educate, and socialize students. Tierney, a past president of the American Educational Research Association, has gathered some of the best research on the emerging role of games and social media in the classroom and how these tools can boost student confidence and increase college access. Scholars writing from a wide variety of disciplines—college access, social media, game studies, and learning sciences—provide concrete examples to illustrate the new and complex ways in which students learn in response to social media and games. Tierney and the contributors find that, although games can be powerful tools for encouraging underserved students, quality game design and mastering the concept of play—the ability to develop skills while engaging in the game—are essential in the effective use of serious games in teaching and learning. Summarizing a decade of research in game design and learning, Postsecondary Play will appeal to higher education scholars and students of learning, online gaming, education, and the media.



Handbook Of Research On Educational Design And Cloud Computing In Modern Classroom Settings


Handbook Of Research On Educational Design And Cloud Computing In Modern Classroom Settings
DOWNLOAD eBooks

Author : Koutsopoulos, K.C.
language : en
Publisher: IGI Global
Release Date : 2017-12-30

Handbook Of Research On Educational Design And Cloud Computing In Modern Classroom Settings written by Koutsopoulos, K.C. and has been published by IGI Global this book supported file pdf, txt, epub, kindle and other format this book has been release on 2017-12-30 with Education categories.


In the digital age, the integration of technology has become a ubiquitous aspect of modern society. These advancements have significantly enhanced the field of education, allowing students to receive a better learning experience. The Handbook of Research on Educational Design and Cloud Computing in Modern Classroom Settings is a pivotal reference source for the latest research findings on the strategic role of cloud computing in education, teaching, and the learning process. Featuring extensive coverage on relevant areas such as personal learning environment, cloud-based learning, and educational models, this publication is an ideal resource for educators, professionals, school administrators, researchers, and practitioners in the field of education.



Research Anthology On Physical And Intellectual Disabilities In An Inclusive Society


Research Anthology On Physical And Intellectual Disabilities In An Inclusive Society
DOWNLOAD eBooks

Author : Management Association, Information Resources
language : en
Publisher: IGI Global
Release Date : 2021-08-27

Research Anthology On Physical And Intellectual Disabilities In An Inclusive Society written by Management Association, Information Resources and has been published by IGI Global this book supported file pdf, txt, epub, kindle and other format this book has been release on 2021-08-27 with Social Science categories.


Discussions surrounding inclusivity have grown exponentially in recent years. In today’s world where diversity, equity, and inclusion are the hot topics in all aspects of society, it is more important than ever to define what it means to be an inclusive society, as well as challenges and potential growth. Those with physical and intellectual disabilities, including vision and hearing impairment, Down syndrome, locomotor disability, and more continue to face challenges of accessibility in their daily lives, especially when facing an increasingly digitalized society. It is crucial that research is brought up to date on the latest assistive technologies, educational practices, work assistance, and online support that can be provided to those classified with a disability. The Research Anthology on Physical and Intellectual Disabilities in an Inclusive Society provides a comprehensive guide of a range of topics relating to myriad aspects, difficulties, and opportunities of becoming a more inclusive society toward those with physical or intellectual disabilities. Covering everything from disabilities in education, sports, marriages, and more, it is essential for psychologists, psychiatrists, pediatricians, psychiatric nurses, clinicians, special education teachers, social workers, hospital administrators, mental health specialists, managers, academicians, rehabilitation centers, researchers, and students who wish to learn more about what it means to be an inclusive society and best practices in order to get there.



Advanced Technology Assisted Problem Solving In Engineering Education Emerging Research And Opportunities


Advanced Technology Assisted Problem Solving In Engineering Education Emerging Research And Opportunities
DOWNLOAD eBooks

Author : Sidhu, Manjit Singh
language : en
Publisher: IGI Global
Release Date : 2019-10-25

Advanced Technology Assisted Problem Solving In Engineering Education Emerging Research And Opportunities written by Sidhu, Manjit Singh and has been published by IGI Global this book supported file pdf, txt, epub, kindle and other format this book has been release on 2019-10-25 with Technology & Engineering categories.


Visual multimedia applications integrate animation, sound, graphics, and video to create an engaging, interactive, and effective learning environment. Such software allows students to exercise more control over the pacing and sequencing of their own learning. With the availability of more sophisticated computers, the potential to employ multimedia has grown tremendously. Advanced Technology-Assisted Problem Solving in Engineering Education: Emerging Research and Opportunities is a critical scholarly publication that examines the development and use of interactive multimedia and mixed reality applications that are used to support engineering pedagogy and curriculum. Containing leading international findings, this advanced publication delivers quality research using learning and consultancy for developing tactics to decipher dilemmas within the field. Highlighting a range of topics such as data analysis, augmented reality, and multimedia, this book is ideal for educators, engineers, curriculum designers, educational software developers, IT consultants, researchers, academicians, and students.