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Gaming Programming With Visual Basic Net


Gaming Programming With Visual Basic Net
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Learn Vb Net Through Game Programming


Learn Vb Net Through Game Programming
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Author : Matthew Tagliaferri
language : en
Publisher: Apress
Release Date : 2008-01-01

Learn Vb Net Through Game Programming written by Matthew Tagliaferri and has been published by Apress this book supported file pdf, txt, epub, kindle and other format this book has been release on 2008-01-01 with Computers categories.


This is a fun book that teaches fundamental concepts of object-oriented programming using games as example applications.



Beginning Net Game Programming In Vb Net


Beginning Net Game Programming In Vb Net
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Author : David Weller
language : en
Publisher: Apress
Release Date : 2004-09-20

Beginning Net Game Programming In Vb Net written by David Weller and has been published by Apress this book supported file pdf, txt, epub, kindle and other format this book has been release on 2004-09-20 with Computers categories.


* Adapted to VB .NET by key Microsoft Insiders --Lead author is the .NET Game evangelist at Microsoft! * An easy-to-read, soup-to-nuts guide that helps you start programming games fast. * Packed with code examples that are complete games, Beginning .NET Game Programming in VB .NET includes an introduction to Managed DirectX 9 and is also an introduction to exciting advanced features of .NET, including the Speech API to generate voices, synchronizing mouth animations with generated sounds, the .NET Compact Framework, data access with ADO.NET, collision detection, and artificial intelligence. * Includes complete code listings and applications for all games included in the book: .Nettrix (a Tetris clone), .Netterpillars (a Snakes clone), River Pla.Net (River Raid clone), Magic KindergarteN., D-iNfEcT, and Nettrix II (for the Pocket PC) as well as a version of the classic game Spacewars and a "Twisty Cube" game.



Gaming Programming With Visual Basic Net


Gaming Programming With Visual Basic Net
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Author : Graeme Summers
language : en
Publisher: Nelson Australia
Release Date : 2006

Gaming Programming With Visual Basic Net written by Graeme Summers and has been published by Nelson Australia this book supported file pdf, txt, epub, kindle and other format this book has been release on 2006 with Computer games categories.


Game Programming with Visual Basic .Net will engage students in learning programming in a context they are interested in and can relate to. The design and creation of games provides the opportunity for creativity, entertainment and intellectual challenge. Students who learn to create games in a professional programming environment such as Visual Basic are learning skills that can be transferred to the IT industry.



Windows Game Programming With Visual Basic And Directx


Windows Game Programming With Visual Basic And Directx
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Author : Wayne S. Freeze
language : en
Publisher: Que Publishing
Release Date : 2002

Windows Game Programming With Visual Basic And Directx written by Wayne S. Freeze and has been published by Que Publishing this book supported file pdf, txt, epub, kindle and other format this book has been release on 2002 with Computers categories.


This volume shows how to couple the powers of Microsoft Visual Basic and DirectX to design and program simulation games. It covers game programming code in Visual Basic while giving hints and ideas for the use of Visual Basic.NET.



Learn Vb Net Through Game Programming


Learn Vb Net Through Game Programming
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Author : Matt Tagliaferri
language : en
Publisher:
Release Date : 2014-01-15

Learn Vb Net Through Game Programming written by Matt Tagliaferri and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2014-01-15 with categories.




Beginning Net Game Programming In C


Beginning Net Game Programming In C
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Author : David Weller
language : en
Publisher:
Release Date : 2014-09-18

Beginning Net Game Programming In C written by David Weller and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2014-09-18 with categories.




Net Game Programming With Directx 9 0


 Net Game Programming With Directx 9 0
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Author : Alexandre Santos Lobao
language : en
Publisher: Apress
Release Date : 2003-04-07

Net Game Programming With Directx 9 0 written by Alexandre Santos Lobao and has been published by Apress this book supported file pdf, txt, epub, kindle and other format this book has been release on 2003-04-07 with Computers categories.


Written in easy-to-understand language, this book is a must-read if you'd like to create out-of-the-ordinary, yet simple games. Authors Alexandre Lobao and Ellen Hatton demonstrate the ease of producing multimedia games with Managed DirectX 9.0 and programming the games with Visual Basic .NET on the Everett version of Microsoft's Visual Studio. The authors emphasize simplicity, but still explore important concepts of Managed DirectX 9.0, such as Direct3D, DirectSound, DirectMusic (using the COM interface), DirectInput (including force-feedback joysticks), DirectShow, and DirectPlay. Additional chapters discuss game programming technologies: Speech API for generating character voices, GDI+ for simple games, and multithreading. A bonus chapter even shows you how to port a simple game to a Pocket PC. The book includes two chapters' worth of sample games. The first presents a game with simple features; the second extends that game and presents additional concepts. A library of game programming helper classes is also created, step by step, in both chapters.



Beginner S Guide To Visual Basic Net Programming


Beginner S Guide To Visual Basic Net Programming
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Author : Serhan Yamacli
language : en
Publisher:
Release Date : 2019-09-21

Beginner S Guide To Visual Basic Net Programming written by Serhan Yamacli and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2019-09-21 with categories.


The author assumes you have no experience in programming. The book starts with the installation of the required programming environment. Then, the simplest "Hello World" program is developed step by step. In the next three chapters (Chapters 4 to 6), Windows forms (the visual part of desktop programs) and their components are studied with practical examples. Screenshots and code snippets are clearly given in the book to guide the reader. After teaching the graphical user interface (GUI) design, VB.NET programming is covered in an organized manner in the following eight chapters (Chapters 7 to 14) with dozens of example projects. As the reader follows the development of the sample projects, he/she will learn designing user interfaces, connecting interface objects to code, developing efficient VB.NET code and generating standalone programs. Connecting to Access databases from our VB.NET programs for permanent data storage is explained in Chapter 15. In the last Chapter, a simple car racing game is developed in VB.NET.Chapters of the book and the contents of these chapters are as follows: Chapter 1. Introduction: General info on Visual Basic and .NET environment.Chapter 2. Setting up your development environment: Installing and configuring Visual Studio.Chapter 3. Test drive - the "Hello World" project: Creating a new Visual VB.NET project, adding and positioning a Label and building the project.Chapter 4. Form (GUI) elements: Containers, menus, dialog windows, components, controls, properties and events of controls.Chapter 5. Common controls: Using common controls like Buttons, TextBoxes and ProgressBars in our projects (a total of 21 commonly used controls are studied).Chapter 6. Menus, dialogs and containers: Utilizing various menu types, using dialog windows to take user input, file open/save operations and incorporating containers to organize the form layout.Chapter 7. Variables and constants: Organized VB.NET programming begins in this chapter. Declaring variables, variable types, type conversions and constants.Chapter 8. Conditional statements: Operators, various types of if-else structures and select-case statements.Chapter 9. Loops: The need for loops in our programs. Utilization of for, foreach, while and do-while loops. Break and continue statements.Chapter 10. Arrays and collections: Declaring arrays, using multidimensional arrays and array operations. Hashtable and ArrayList structures for storing multiple types of variables together.Chapter 11. Methods: Method declarations, scopes of methods, passing variables by value and by reference.Chapter 12. Classes and objects: The class-object concept. Declaring and using classes. Creating objects. Utilizing several constructor methods for flexibility.Chapter 13. Frequently used classes in VB.NET: Utilizing the methods of the String class, the StringBuilder class and the Math class.Chapter 14. Handling Errors: Preventing our programs from crashes in case of errors. Try-catch, try-catch-finally structures and the throw keyword.Chapter 15. Database connections using ADO.NET: Creating Access databases from scratch, reading and modifying database entries from our VB.NET programs.Chapter 16. Developing a simple 2D car racing game in Unity using VB.NET: Exporting the game as a standalone program.This book includes more than 500 figures and 300 code snippets that are used to explain VB.NET programming and GUI development concepts clearly. Full resolution colour figures and complete project files can be downloaded from the book's companion website: www.yamaclis.com/vbnet



Directx 8 And Visual Basic Development


Directx 8 And Visual Basic Development
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Author : Keith Sink
language : en
Publisher: Sams Publishing
Release Date : 2001

Directx 8 And Visual Basic Development written by Keith Sink and has been published by Sams Publishing this book supported file pdf, txt, epub, kindle and other format this book has been release on 2001 with Computers categories.


Topics in DirectX 8 and Visual Basic.NET Development include networked games, 3D multimedia applications, enable Force Feedback joystick devices in their own applications, multimedia applications that allow for multiple user input devices, and multimedia applications that use music and sound.



Black Art Of Visual Basic Game Programming


Black Art Of Visual Basic Game Programming
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Author : Mark Pruett
language : en
Publisher:
Release Date : 1995

Black Art Of Visual Basic Game Programming written by Mark Pruett and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 1995 with Computers categories.


The first part of this book covers playing-field design, creating and moving objects using the Windows BitBlt API, detecting collisions, and adding sound, with example code given with each topic. Part 2 covers in-depth everything that game developers should know to create addicting action games. Part 3 contains several game projects.