Black Art Of Visual Basic Game Programming

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Black Art Of Visual Basic Game Programming
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Author : Mark Pruett
language : en
Publisher:
Release Date : 1995
Black Art Of Visual Basic Game Programming written by Mark Pruett and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 1995 with Computers categories.
The first part of this book covers playing-field design, creating and moving objects using the Windows BitBlt API, detecting collisions, and adding sound, with example code given with each topic. Part 2 covers in-depth everything that game developers should know to create addicting action games. Part 3 contains several game projects.
Computer Games
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Author : Blair Carter
language : en
Publisher: Nova Publishers
Release Date : 2002
Computer Games written by Blair Carter and has been published by Nova Publishers this book supported file pdf, txt, epub, kindle and other format this book has been release on 2002 with Games & Activities categories.
Lists the most significant writings on computer games, including works that cover recent advances in gaming and the substantial academic research that goes into devising and improving computer games.
Visual Basic 4 Database How To
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Author : Stuart Bloom
language : en
Publisher:
Release Date : 1995
Visual Basic 4 Database How To written by Stuart Bloom and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 1995 with Computers categories.
Covering all the fundamentals, this total reference will get programmers with very little previous database application experience up and running quickly. And, by providing complete coverage of hot topics such as SQL, Crystal Reports, OLE, and setting up database servers for ODBC, experienced programmers will find valuable information unavailable elsewhere.
Visual Basic 4 How To
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Author : Zane Thomas
language : en
Publisher:
Release Date : 1995
Visual Basic 4 How To written by Zane Thomas and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 1995 with Computers categories.
This troubleshooting and time-saving guide to Visual Basic presents hundreds of typical programming problems and practical solutions in an easy-to-use reference format, allowing even beginners to create VB programs quickly, and divulges little-known tricks, workarounds, and enhancements used by pros.
Windows Game Programming With Visual Basic And Directx
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Author : Wayne S. Freeze
language : en
Publisher: Que Publishing
Release Date : 2002
Windows Game Programming With Visual Basic And Directx written by Wayne S. Freeze and has been published by Que Publishing this book supported file pdf, txt, epub, kindle and other format this book has been release on 2002 with Computers categories.
This volume shows how to couple the powers of Microsoft Visual Basic and DirectX to design and program simulation games. It covers game programming code in Visual Basic while giving hints and ideas for the use of Visual Basic.NET.
Game Developer S Marketplace
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Author : Ben Sawyer
language : en
Publisher:
Release Date : 1998
Game Developer S Marketplace written by Ben Sawyer and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 1998 with Business & Economics categories.
Provides basic background on different aspects of making games. Seventeen chapters discuss the ins and outs of the industry and aspects of designing games, financing, getting a job, console development, creating game content, dealing with software publishers, marketing, legal issues, and resources for developer tools and programs. The CD-ROM contains tools such as the source code to Abuse, demos from Animatek, Goldwave, IForce2.0 SDK, Miles Sound System, demos from RTime and RAD, Open GL, Sound Forge, and a searchable database of industry resources. Annotation copyrighted by Book News, Inc., Portland, OR
Black Art Visual Basic Game Book
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Author : Pruett
language : en
Publisher:
Release Date : 1995-10-01
Black Art Visual Basic Game Book written by Pruett and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 1995-10-01 with categories.
The Multimedia Directory
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Author : Carronade Group Staff
language : en
Publisher:
Release Date : 1996
The Multimedia Directory written by Carronade Group Staff and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 1996 with Computers categories.
Build Your Own Pc Game In Seven Easy Steps
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Author : Scott D. Palmer
language : en
Publisher: Addison Wesley Publishing Company
Release Date : 1996
Build Your Own Pc Game In Seven Easy Steps written by Scott D. Palmer and has been published by Addison Wesley Publishing Company this book supported file pdf, txt, epub, kindle and other format this book has been release on 1996 with Computers categories.
Written in a snidely humorous style, this practical book teaches all the basic skills needed to program good PC games. It shows how to implement ideas and techniques in developing three specific games (a text adventure, a graphics adventure, and a graphics arcade game) with Visual Basic versions 3.0 and 4.0 for the Windows environment. CD contains complete source code and sample games.
Computer Graphics From Scratch
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Author : Gabriel Gambetta
language : en
Publisher: No Starch Press
Release Date : 2021-05-13
Computer Graphics From Scratch written by Gabriel Gambetta and has been published by No Starch Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2021-05-13 with Computers categories.
Computer Graphics from Scratch demystifies the algorithms used in modern graphics software and guides beginners through building photorealistic 3D renders. Computer graphics programming books are often math-heavy and intimidating for newcomers. Not this one. Computer Graphics from Scratch takes a simpler approach by keeping the math to a minimum and focusing on only one aspect of computer graphics, 3D rendering. You’ll build two complete, fully functional renderers: a raytracer, which simulates rays of light as they bounce off objects, and a rasterizer, which converts 3D models into 2D pixels. As you progress you’ll learn how to create realistic reflections and shadows, and how to render a scene from any point of view. Pseudocode examples throughout make it easy to write your renderers in any language, and links to live JavaScript demos of each algorithm invite you to explore further on your own. Learn how to: Use perspective projection to draw 3D objects on a 2D plane Simulate the way rays of light interact with surfaces Add mirror-like reflections and cast shadows to objects Render a scene from any camera position using clipping planes Use flat, Gouraud, and Phong shading to mimic real surface lighting Paint texture details onto basic shapes to create realistic-looking objects Whether you’re an aspiring graphics engineer or a novice programmer curious about how graphics algorithms work, Gabriel Gambetta’s simple, clear explanations will quickly put computer graphics concepts and rendering techniques within your reach. All you need is basic coding knowledge and high school math. Computer Graphics from Scratch will cover the rest.