[PDF] Gazira Babeli - eBooks Review

Gazira Babeli


Gazira Babeli
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Gazira Babeli


Gazira Babeli
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Author : Domenico Quaranta
language : en
Publisher: Domenico Quaranta
Release Date : 2008

Gazira Babeli written by Domenico Quaranta and has been published by Domenico Quaranta this book supported file pdf, txt, epub, kindle and other format this book has been release on 2008 with Art categories.




Gazira Babeli


Gazira Babeli
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Author : Domenico Quaranta
language : en
Publisher:
Release Date :

Gazira Babeli written by Domenico Quaranta and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on with Art categories.




Mondo Nano


Mondo Nano
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Author : Colin Milburn
language : en
Publisher: Duke University Press
Release Date : 2015-04-24

Mondo Nano written by Colin Milburn and has been published by Duke University Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2015-04-24 with Computers categories.


In Mondo Nano Colin Milburn takes his readers on a playful expedition through the emerging landscape of nanotechnology, offering a light-hearted yet critical account of our high-tech world of fun and games. This expedition ventures into discussions of the first nanocars, the popular video games Second Life, Crysis, and BioShock, international nanosoccer tournaments, and utopian nano cities. Along the way, Milburn shows how the methods, dispositions, and goals of nanotechnology research converge with video game culture. With an emphasis on play, scientists and gamers alike are building a new world atom by atom, transforming scientific speculations and video game fantasies into reality. Milburn suggests that the closing of the gap between bits and atoms entices scientists, geeks, and gamers to dream of a completely programmable future. Welcome to the wild world of Mondo Nano.



Art Platforms And Cultural Production On The Internet


Art Platforms And Cultural Production On The Internet
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Author : Olga Goriunova
language : en
Publisher: Routledge
Release Date : 2012

Art Platforms And Cultural Production On The Internet written by Olga Goriunova and has been published by Routledge this book supported file pdf, txt, epub, kindle and other format this book has been release on 2012 with Art categories.


In this book, Goriunova offers a critical analysis of the processes that produce digital culture. In order to understand these processes, the author introduces the concept of the art platform, a specific configuration of creative passions, codes, events, individuals and works that are propelled by cultural currents and maintained through digitally native means. Goriunova provides a new means of understanding the development of cultural forms on the Internet, placing the phenomenon of participatory and social networks in a conceptual and historical perspective, and offering powerful tools for researching cultural phenomena overlooked by other approaches.



The Oxford Handbook Of Virtuality


The Oxford Handbook Of Virtuality
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Author : Mark Grimshaw
language : en
Publisher: Oxford Handbooks
Release Date : 2014-02

The Oxford Handbook Of Virtuality written by Mark Grimshaw and has been published by Oxford Handbooks this book supported file pdf, txt, epub, kindle and other format this book has been release on 2014-02 with Computers categories.


The book is a compendium of thinking on virtuality and its relationship to reality from the perspective of a variety of philosophical and applied fields of study. Topics covered include presence, immersion, emotion, ethics, utopias and dystopias, image, sound, literature, AI, law, economics, medical and military applications, religion, and sex.



New Opportunities For Artistic Practice In Virtual Worlds


New Opportunities For Artistic Practice In Virtual Worlds
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Author : Doyle, Denise
language : en
Publisher: IGI Global
Release Date : 2015-06-26

New Opportunities For Artistic Practice In Virtual Worlds written by Doyle, Denise and has been published by IGI Global this book supported file pdf, txt, epub, kindle and other format this book has been release on 2015-06-26 with Computers categories.


Although virtual worlds continue to grow in popularity, a substantial amount of research is needed to determine best practices in virtual spaces. The artistic community is one field where virtual worlds can be utilized to the greatest effect. New Opportunities for Artistic Practice in Virtual Worlds provides a coherent account of artistic practices in virtual worlds and considers the contribution the Second Life platform has made in a historical, theoretical, and critical context within the fields of art and technology. This volume is intended for both artists and scholars in the areas of digital art, art and technology, media arts history, virtual worlds, and games studies, as well as a broader academic audience who are interested in the philosophical implications of virtual spaces.



Science And Art The Contemporary Painted Surface


Science And Art The Contemporary Painted Surface
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Author : Antonio Sgamellotti
language : en
Publisher: Royal Society of Chemistry
Release Date : 2020-07-01

Science And Art The Contemporary Painted Surface written by Antonio Sgamellotti and has been published by Royal Society of Chemistry this book supported file pdf, txt, epub, kindle and other format this book has been release on 2020-07-01 with Antiques & Collectibles categories.




Avant Garde Videogames


Avant Garde Videogames
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Author : Brian Schrank
language : en
Publisher: MIT Press
Release Date : 2014-04-18

Avant Garde Videogames written by Brian Schrank and has been published by MIT Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2014-04-18 with Games & Activities categories.


An exploration of avant-garde games that builds upon the formal and political modes of contemporary and historical art movements. The avant-garde challenges or leads culture; it opens up or redefines art forms and our perception of the way the world works. In this book, Brian Schrank describes the ways that the avant-garde emerges through videogames. Just as impressionism or cubism created alternative ways of making and viewing paintings, Schrank argues, avant-garde videogames create alternate ways of making and playing games. A mainstream game channels players into a tightly closed circuit of play; an avant-garde game opens up that circuit, revealing (and reveling in) its own nature as a game. We can evaluate the avant-garde, Schrank argues, according to how it opens up the experience of games (formal art) or the experience of being in the world (political art). He shows that different artists use different strategies to achieve an avant-garde perspective. Some fixate on form, others on politics; some take radical positions, others more complicit ones. Schrank examines these strategies and the artists who deploy them, looking closely at four varieties of avant-garde games: radical formal, which breaks up the flow of the game so players can engage with its materiality, sensuality, and conventionality; radical political, which plays with art and politics as well as fictions and everyday life; complicit formal, which treats videogames as a resource (like any other art medium) for contemporary art; and complicit political, which uses populist methods to blend life, art, play, and reality—as in alternate reality games, which adapt Situationist strategies for a mass audience.



The Immersive Internet


The Immersive Internet
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Author : R. Teigland
language : en
Publisher: Springer
Release Date : 2013-03-25

The Immersive Internet written by R. Teigland and has been published by Springer this book supported file pdf, txt, epub, kindle and other format this book has been release on 2013-03-25 with Social Science categories.


Collecting short thought pieces by some of the leading thinkers on the emerging 'Immersive Internet', Power and Teigland's book questions what a more immersive and intimate internet – based on social media, augmented reality, virtual worlds, online games, 3D internet and beyond – might mean for society and for each of us.



Videogames Studies Concepts Cultures And Communication


Videogames Studies Concepts Cultures And Communication
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Author : Monica Evans
language : en
Publisher: BRILL
Release Date : 2020-04-14

Videogames Studies Concepts Cultures And Communication written by Monica Evans and has been published by BRILL this book supported file pdf, txt, epub, kindle and other format this book has been release on 2020-04-14 with Social Science categories.


This volume reflects the discussions that occurred during the 2nd Global Conference on Videogame Cultures and the Future of Interactive Entertainment in July 2010. The chapters in this volume cover four primary topics: new frameworks for game studies and analysis, the various cultures surrounding gaming, questions of ethics and controversial...