[PDF] Gender Divide And The Computer Game Industry - eBooks Review

Gender Divide And The Computer Game Industry


Gender Divide And The Computer Game Industry
DOWNLOAD

Download Gender Divide And The Computer Game Industry PDF/ePub or read online books in Mobi eBooks. Click Download or Read Online button to get Gender Divide And The Computer Game Industry book now. This website allows unlimited access to, at the time of writing, more than 1.5 million titles, including hundreds of thousands of titles in various foreign languages. If the content not found or just blank you must refresh this page





Gender Divide And The Computer Game Industry


Gender Divide And The Computer Game Industry
DOWNLOAD

Author : Prescott, Julie
language : en
Publisher: IGI Global
Release Date : 2013-09-30

Gender Divide And The Computer Game Industry written by Prescott, Julie and has been published by IGI Global this book supported file pdf, txt, epub, kindle and other format this book has been release on 2013-09-30 with Social Science categories.


"This book takes a look at the games industry from a gendered perspective and highlights the variety of ways in which women remain underrepresented in this industry"--Provided by publisher.



Gender Considerations And Influence In The Digital Media And Gaming Industry


Gender Considerations And Influence In The Digital Media And Gaming Industry
DOWNLOAD

Author : Prescott, Julie
language : en
Publisher: IGI Global
Release Date : 2014-06-30

Gender Considerations And Influence In The Digital Media And Gaming Industry written by Prescott, Julie and has been published by IGI Global this book supported file pdf, txt, epub, kindle and other format this book has been release on 2014-06-30 with Social Science categories.


Occupational segregation is an important issue and can be detrimental to women. There is a strong need for more women in science, engineering, and information technology, which are traditionally male dominated fields. Female representation in the computer gaming industry is a potential way to increase the presence of women in other computer-related fields. Gender Considerations and Influence in the Digital Media and Gaming Industry provides a collection of high-quality empirical studies and personal experiences of women working in male-dominated fields with a particular focus on the media and gaming industries. Providing insight on best methods for attracting and retaining women in these fields, this volume is a valuable reference for executives and members of professional bodies who wish to encourage women in their career progression.



Cases On The Societal Effects Of Persuasive Games


Cases On The Societal Effects Of Persuasive Games
DOWNLOAD

Author : Ruggiero, Dana
language : en
Publisher: IGI Global
Release Date : 2014-06-30

Cases On The Societal Effects Of Persuasive Games written by Ruggiero, Dana and has been published by IGI Global this book supported file pdf, txt, epub, kindle and other format this book has been release on 2014-06-30 with Technology & Engineering categories.


"This book investigates the connection between multimedia technologies and game-based learning for an improved understanding of the impact and effectiveness of serious games in modern societies, offering examples from the fields of education, business, healthcare, and more"--Provided by publisher.



Hot Tubs And Pac Man


Hot Tubs And Pac Man
DOWNLOAD

Author : Anne Ladyem McDivitt
language : en
Publisher: Walter de Gruyter GmbH & Co KG
Release Date : 2020-10-12

Hot Tubs And Pac Man written by Anne Ladyem McDivitt and has been published by Walter de Gruyter GmbH & Co KG this book supported file pdf, txt, epub, kindle and other format this book has been release on 2020-10-12 with History categories.


This work looks at the gendered nature of the US video gaming industry. Although there were attempts to incorporate women into development roles and market towards them as players, the creation of video games and the industry began in a world strongly gendered male. The early 1980s saw a blip of hope that the counter-cultural industry focused on fun would begin to include women, but after the video game industry crash, this free-wheeling freedom of the industry ended along with the beginnings of the inclusion of women. Many of the threads that began in the early years continued or have parallels with the modern video game industry. The industry continues to struggle with gender relations in the workplace and with the strongly gendered male demographic that the industry perceives as its main market.



Gaming Sexism


Gaming Sexism
DOWNLOAD

Author : Amanda C. Cote
language : en
Publisher: NYU Press
Release Date : 2020-09-01

Gaming Sexism written by Amanda C. Cote and has been published by NYU Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2020-09-01 with Social Science categories.


Interviews with female gamers about structural sexism across the gaming landscape When the Nintendo Wii was released in 2006, it ushered forward a new era of casual gaming in which video games appealed to not just the stereotypical hardcore male gamer, but also to a much broader, more diverse audience. However, the GamerGate controversy six years later, and other similar public incidents since, laid bare the internalized misogyny and gender stereotypes in the gaming community. Today, even as women make up nearly half of all gamers, sexist assumptions about the what and how of women’s gaming are more actively enforced. In Gaming Sexism, Amanda C. Cote explores the video game industry and its players to explain this contradiction, how it affects female gamers, and what it means in terms of power and gender equality. Across in-depth interviews with women-identified gamers, Cote delves into the conflict between diversification and resistance to understand their impact on gaming, both casual and “core” alike. From video game magazines to male reactions to female opponents, she explores the shifting expectations about who gamers are, perceived changes in gaming spaces, and the experiences of female gamers amidst this gendered turmoil. While Cote reveals extensive, persistent problems in gaming spaces, she also emphasizes the power of this motivated, marginalized audience, and draws on their experiences to explore how structural inequalities in gaming spaces can be overcome. Gaming Sexism is a well-timed investigation of equality, power, and control over the future of technology.



Women Of Ice And Fire


Women Of Ice And Fire
DOWNLOAD

Author : Anne Gjelsvik
language : en
Publisher: Bloomsbury Publishing USA
Release Date : 2016-04-07

Women Of Ice And Fire written by Anne Gjelsvik and has been published by Bloomsbury Publishing USA this book supported file pdf, txt, epub, kindle and other format this book has been release on 2016-04-07 with Performing Arts categories.


George R.R. Martin's acclaimed seven-book fantasy series A Song of Ice and Fire is unique for its strong and multi-faceted female protagonists, from teen queen Daenerys, scheming Queen Cersei, child avenger Arya, knight Brienne, Red Witch Melisandre, and many more. The Game of Thrones universe challenges, exploits, yet also changes how we think of women and gender, not only in fantasy, but in Western culture in general. Divided into three sections addressing questions of adaptation from novel to television, female characters, and politics and female audience engagement within the GoT universe, the interdisciplinary and international lineup of contributors analyze gender in relation to female characters and topics such as genre, sex, violence, adaptation, as well as fan reviews. The genre of fantasy was once considered a primarily male territory with male heroes. Women of Ice and Fire shows how the GoT universe challenges, exploits, and reimagines gender and why it holds strong appeal to female readers, audiences, and online participants.



Gamification Concepts Methodologies Tools And Applications


Gamification Concepts Methodologies Tools And Applications
DOWNLOAD

Author : Management Association, Information Resources
language : en
Publisher: IGI Global
Release Date : 2015-03-31

Gamification Concepts Methodologies Tools And Applications written by Management Association, Information Resources and has been published by IGI Global this book supported file pdf, txt, epub, kindle and other format this book has been release on 2015-03-31 with Computers categories.


Serious games provide a unique opportunity to engage students more fully than traditional teaching approaches. Understanding the best way to utilize games and play in an educational setting is imperative for effectual learning in the twenty-first century. Gamification: Concepts, Methodologies, Tools, and Applications investigates the use of games in education, both inside and outside of the classroom, and how this field once thought to be detrimental to student learning can be used to augment more formal models. This four-volume reference work is a premier source for educators, administrators, software designers, and all stakeholders in all levels of education.



Playing Utopia


Playing Utopia
DOWNLOAD

Author : Benjamin Beil
language : en
Publisher: transcript Verlag
Release Date : 2019-11-30

Playing Utopia written by Benjamin Beil and has been published by transcript Verlag this book supported file pdf, txt, epub, kindle and other format this book has been release on 2019-11-30 with Social Science categories.


Media narratives inform our ideas of the future - and Games are currently making a significant contribution to this medial reservoir. On the one hand, Games demonstrate a particular propensity for fantastic and futuristic scenarios. On the other hand, they often serve as an experimental field for the latest media technologies. However, while dystopias are part of the standard gaming repertoire, Games feature utopias much less frequently. Why? This anthology examines playful utopias from two perspectives. It investigates utopias in digital Games as well as utopias of the digital game; that is, the role of ludic elements in scenarios of the future.



Cultures Of Computer Game Concerns


Cultures Of Computer Game Concerns
DOWNLOAD

Author : Estrid Sörensen
language : en
Publisher: transcript Verlag
Release Date : 2018-05-31

Cultures Of Computer Game Concerns written by Estrid Sörensen and has been published by transcript Verlag this book supported file pdf, txt, epub, kindle and other format this book has been release on 2018-05-31 with Social Science categories.


The same computer games are played by youths all over the world, and worldwide games become matters of concern in relation to children: worries rise about addiction, violence, education, time, and economy. Yet, these concerns vary depending upon where they are situated: in families, legal contexts, industry or science. They also play out differently across countries and cultures. This situated nature of computer game concerns is generally neglected. Not in this book: It gives a detailed mosaic of the complex and multiple everyday realities of computer game concerns in relation to children, as they are variably situated throughout society and across cultures.



New Perspectives On The Social Aspects Of Digital Gaming


New Perspectives On The Social Aspects Of Digital Gaming
DOWNLOAD

Author : Rachel Kowert
language : en
Publisher: Taylor & Francis
Release Date : 2017-02-10

New Perspectives On The Social Aspects Of Digital Gaming written by Rachel Kowert and has been published by Taylor & Francis this book supported file pdf, txt, epub, kindle and other format this book has been release on 2017-02-10 with Social Science categories.


Expanding on the work in the volume Multiplayer, this new book explores several other areas related to social gaming in detail. The aim is to go beyond a typical "edited book" concept, and offer a very concise volume with several focal points that are most relevant for the current debate about multiplayer games, both in academia and society. As a result, the volume offers the latest research findings on online gaming, social forms of gaming, identification, gender issues and games for change, primarily applying a social-scientific approach.