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Generic And Indexed Programming


Generic And Indexed Programming
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Datatype Generic Programming


Datatype Generic Programming
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Author : Roland Backhouse
language : en
Publisher: Springer
Release Date : 2007-11-29

Datatype Generic Programming written by Roland Backhouse and has been published by Springer this book supported file pdf, txt, epub, kindle and other format this book has been release on 2007-11-29 with Computers categories.


This tutorial book presents six carefully revised lectures given at the Spring School on Datatype-Generic Programming, SSDGP 2006. This was held in Nottingham, UK, in April 2006. It was colocated with the Symposium on Trends in Functional Programming (TFP 2006), and the Conference of the Types Project (TYPES 2006). All the lectures have been subjected to thorough internal review by the editors and contributors, supported by independent external reviews.



Opengl Es 3 0 Programming Guide


Opengl Es 3 0 Programming Guide
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Author : Dan Ginsburg
language : en
Publisher: Addison-Wesley Professional
Release Date : 2014-02-28

Opengl Es 3 0 Programming Guide written by Dan Ginsburg and has been published by Addison-Wesley Professional this book supported file pdf, txt, epub, kindle and other format this book has been release on 2014-02-28 with Computers categories.


OpenGL ® ES TM is the industry’s leading software interface and graphics library for rendering sophisticated 3D graphics on handheld and embedded devices. The newest version, OpenGL ES 3.0, makes it possible to create stunning visuals for new games and apps, without compromising device performance or battery life. In the OpenGL® ESTM 3.0 Programming Guide, Second Edition, the authors cover the entire API and Shading Language. They carefully introduce OpenGL ES 3.0 features such as shadow mapping, instancing, multiple render targets, uniform buffer objects, texture compression, program binaries, and transform feedback. Through detailed, downloadable C-based code examples, you’ll learn how to set up and program every aspect of the graphics pipeline. Step by step, you’ll move from introductory techniques all the way to advanced per-pixel lighting and particle systems. Throughout, you’ll find cutting-edge tips for optimizing performance, maximizing efficiency with both the API and hardware, and fully leveraging OpenGL ES 3.0 in a wide spectrum of applications. All code has been built and tested on iOS 7, Android 4.3, Windows (OpenGL ES 3.0 Emulation), and Ubuntu Linux, and the authors demonstrate how to build OpenGL ES code for each platform. Coverage includes EGL API: communicating with the native windowing system, choosing configurations, and creating rendering contexts and surfaces Shaders: creating and attaching shader objects; compiling shaders; checking for compile errors; creating, linking, and querying program objects; and using source shaders and program binaries OpenGL ES Shading Language: variables, types, constructors, structures, arrays, attributes, uniform blocks, I/O variables, precision qualifiers, and invariance Geometry, vertices, and primitives: inputting geometry into the pipeline, and assembling it into primitives 2D/3D, Cubemap, Array texturing: creation, loading, and rendering; texture wrap modes, filtering, and formats; compressed textures, sampler objects, immutable textures, pixel unpack buffer objects, and mipmapping Fragment shaders: multitexturing, fog, alpha test, and user clip planes Fragment operations: scissor, stencil, and depth tests; multisampling, blending, and dithering Framebuffer objects: rendering to offscreen surfaces for advanced effects Advanced rendering: per-pixel lighting, environment mapping, particle systems, image post-processing, procedural textures, shadow mapping, terrain, and projective texturing Sync objects and fences: synchronizing within host application and GPU execution This edition of the book includes a color insert of the OpenGL ES 3.0 API and OpenGL ES Shading Language 3.0 Reference Cards created by Khronos. The reference cards contain a complete list of all of the functions in OpenGL ES 3.0 along with all of the types, operators, qualifiers, built-ins, and functions in the OpenGL ES Shading Language.



Opengl Es 2 0 Programming Guide


Opengl Es 2 0 Programming Guide
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Author : Aaftab Munshi
language : en
Publisher: Pearson Education
Release Date : 2008-07-24

Opengl Es 2 0 Programming Guide written by Aaftab Munshi and has been published by Pearson Education this book supported file pdf, txt, epub, kindle and other format this book has been release on 2008-07-24 with Computers categories.


OpenGL ES 2.0 is the industry’s leading software interface and graphics library for rendering sophisticated 3D graphics on handheld and embedded devices. With OpenGL ES 2.0, the full programmability of shaders is now available on small and portable devices—including cell phones, PDAs, consoles, appliances, and vehicles. However, OpenGL ES differs significantly from OpenGL. Graphics programmers and mobile developers have had very little information about it—until now. In the OpenGL® ES 2.0 Programming Guide, three leading authorities on the Open GL ES 2.0 interface—including the specification’s editor—provide start-to-finish guidance for maximizing the interface’s value in a wide range of high-performance applications. The authors cover the entire API, including Khronos-ratified extensions. Using detailed C-based code examples, they demonstrate how to set up and program every aspect of the graphics pipeline. You’ll move from introductory techniques all the way to advanced per-pixel lighting, particle systems, and performance optimization. Coverage includes: Shaders in depth: creating shader objects, compiling shaders, checking for compile errors, attaching shader objects to program objects, and linking final program objects The OpenGL ES Shading Language: variables, types, constructors, structures, arrays, attributes, uniforms, varyings, precision qualifiers, and invariance Inputting geometry into the graphics pipeline, and assembling geometry into primitives Vertex shaders, their special variables, and their use in per-vertex lighting, skinning, and other applications Using fragment shaders—including examples of multitexturing, fog, alpha test, and user clip planes Fragment operations: scissor test, stencil test, depth test, multisampling, blending, and dithering Advanced rendering: per-pixel lighting with normal maps, environment mapping, particle systems, image post-processing, and projective texturing Real-world programming challenges: platform diversity, C++ portability, OpenKODE, and platform-specific shader binaries



Advanced Functional Programming


Advanced Functional Programming
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Author : Varmo Vene
language : en
Publisher: Springer Science & Business Media
Release Date : 2005-09-15

Advanced Functional Programming written by Varmo Vene and has been published by Springer Science & Business Media this book supported file pdf, txt, epub, kindle and other format this book has been release on 2005-09-15 with Computers categories.


This tutorial book presents nine carefully revised lectures given at the 5th International School on Functional Programming, AFP 2004, in Tartu, Estonia in August 2004. The book presents the following nine, carefully cross-reviewed chapters, written by leading authorities in the field: Typing Haskell with an Attribute Grammar, Programming with Arrows, Epigram: Practical Programming with Dependent Types, Combining Datatypes and Effects, GEC: a toolkit for Generic Rapid Prototyping, A Functional Shell that Operates on Typed and Compiled Applications, Declarative Debugging with Buddha, Server-Side Web Programming in WASH, and Refactoring Functional Programs.



Trends In Functional Programming


Trends In Functional Programming
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Author : Michał Pałka
language : en
Publisher: Springer
Release Date : 2019-04-23

Trends In Functional Programming written by Michał Pałka and has been published by Springer this book supported file pdf, txt, epub, kindle and other format this book has been release on 2019-04-23 with Computers categories.


This book constitutes the thoroughly refereed revised selected papers of the 19th International Symposium on Trends in Functional Programming, TFP 2018, held in Gothenburg, Sweden, in June 2018. The 7 revised full papers were selected from 13 submissions and present papers in all aspects of functional programming, taking a broad view of current and future trends in the area. It aspires to be a lively environment for presenting the latest research results, and other contributions, described in draft papers submitted prior to the symposium.



Mathematics Of Program Construction


Mathematics Of Program Construction
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Author : Tarmo Uustalu
language : en
Publisher: Springer Science & Business Media
Release Date : 2006-06-27

Mathematics Of Program Construction written by Tarmo Uustalu and has been published by Springer Science & Business Media this book supported file pdf, txt, epub, kindle and other format this book has been release on 2006-06-27 with Computers categories.


This volume contains the proceedings of the 8th International Conference on Mathematics of ProgramConstruction, MPC 2006,held at Kuressaare, Estonia, July 3-5, 2006, colocated with the 11th International Conference on Algebraic Methodology and Software Technology, AMAST 2006, July 5-8, 2006. TheMPCconferencesaimtopromotethedevelopmentofmathematicalpr- ciples and techniques that are demonstrably useful and usable in the process of constructing computer programs. Topics of interest range from algorithmics to support for program construction in programming languages and systems. The previous MPCs were held at Twente, The Netherlands (1989, LNCS 375), Oxford, UK (1992, LNCS 669), Kloster Irsee, Germany (1995,LNCS 947), Marstrand, Sweden (1998, LNCS 1422), Ponte de Lima, Portugal (2000, LNCS 1837), Dagstuhl, Germany (2002, LNCS 2386) and Stirling, UK (2004, LNCS 3125, colocated with AMAST 2004). MPC 2006 received 45 submissions. Each submission was reviewed by four Programme Committee members or additional referees. The committee decided to accept 22 papers. In addition, the programme included three invited talks by Robin Cockett (University of Calgary, Canada), Olivier Danvy (Aarhus Univ- sitet, Denmark) and Oege de Moor (University of Oxford, UK). The review process and compilation of the proceedings were greatly helped by Andrei Voronkov's EasyChair system that I can only recommend to every programme chair. MPC 2006 had one satellite workshop, the Workshop on Mathematically Structured Functional Programming, MSFP 2006, organized as a "small" wo- shop of the FP6 IST coordination action TYPES. This took place July 2, 2006.



Generic And Indexed Programming


Generic And Indexed Programming
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Author : Jeremy Gibbons
language : en
Publisher: Springer
Release Date : 2012-07-20

Generic And Indexed Programming written by Jeremy Gibbons and has been published by Springer this book supported file pdf, txt, epub, kindle and other format this book has been release on 2012-07-20 with Computers categories.


Generic programming is about making programs more widely applicable via exotic kinds of parametrization---not just along the dimensions of values or of types, but also of things such as the shape of data, algebraic structures, strategies, computational paradigms, and so on. Indexed programming is a lightweight form of dependently typed programming, constraining flexibility by allowing one to state and check relationships between parameters: that the shapes of two arguments agree, that an encoded value matches some type, that values transmitted along a channel conform to the stated protocol, and so on. The two forces of genericity and indexing balance each other nicely, simultaneously promoting and controlling generality. The 5 lectures included in this book stem from the Spring School on Generic and Indexed Programming, held in Oxford, UK, in March 2010 as a closing activity of the generic and indexed programming project at Oxford which took place in the years 2006-2010.



Mathematics Of Program Construction


Mathematics Of Program Construction
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Author : Eerke A. Boiten
language : en
Publisher: Springer
Release Date : 2003-08-02

Mathematics Of Program Construction written by Eerke A. Boiten and has been published by Springer this book supported file pdf, txt, epub, kindle and other format this book has been release on 2003-08-02 with Computers categories.


This book constitutes the refereed proceedings of the 6th International Conference on Mathematics of Program Construction, MPC 2002, held in Dagstuhl Castle, Germany, in July 2002. The 11 revised full papers presented were carefully reviewed and selected for inclusion in the book; also presented are one invited paper and the abstracts of two invited talks. Among the topics covered are programming methodology, program specification, program transformation, programming paradigms, programming calculi, and programming language semantics.



Modern C Design


Modern C Design
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Author : Andrei Alexandrescu
language : en
Publisher: Addison-Wesley Professional
Release Date : 2001

Modern C Design written by Andrei Alexandrescu and has been published by Addison-Wesley Professional this book supported file pdf, txt, epub, kindle and other format this book has been release on 2001 with Computers categories.


This title documents a convergence of programming techniques - generic programming, template metaprogramming, object-oriented programming and design patterns. It describes the C++ techniques used in generic programming and implements a number of industrial strength components.



Practical Aspects Of Declarative Languages


Practical Aspects Of Declarative Languages
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Author : Manuel Hermenegildo
language : en
Publisher: Springer Science & Business Media
Release Date : 2005-01-14

Practical Aspects Of Declarative Languages written by Manuel Hermenegildo and has been published by Springer Science & Business Media this book supported file pdf, txt, epub, kindle and other format this book has been release on 2005-01-14 with Computers categories.


This book constitutes the refereed proceedings of the 7th International Symposium on Practical Aspects of Declarative Languages, PADL 2005, held in Long Beach, CA, USA in January 2005. The 17 revised full papers presented together with the abstracts of 2 invited talks were carefully reviewed and selected from 36 submissions. All current aspects of declarative programming are addressed including implementational issues and applications in areas such as database management, active networks, software engineering, decision support systems, and music composition.