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Geometric Transformations For 3d Modeling


Geometric Transformations For 3d Modeling
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Geometric Transformations For 3d Modeling


Geometric Transformations For 3d Modeling
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Author : Michael E. Mortenson
language : en
Publisher:
Release Date : 2007

Geometric Transformations For 3d Modeling written by Michael E. Mortenson and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2007 with Computers categories.


Written from a mathematical standpoint accessible to students, teachers, and professionals studying or practicing in engineering, mathematics, or physics, the new second edition is a comprehensive introduction to the theory and application of transformations. Presenting the more abstract foundation material in the first three chapters, Geometric Transformations in 3D Modeling reduces the clutter of theoretical derivation and development in the remainder of the text and introduces the operational and more application-oriented tools and concepts as the need arises. It assumes the reader has already taken analytic geometry and first-year calculus and has a working knowledge of basic matrix and vector algebra. This self-contained resource is sure to appeal to those working in 3D modeling, geometric modeling, computer graphics, animation, robotics, and kinematics. Features Explores and develops the subject in much greater breadth and depth than other books, offering readers a better understanding of transformation theory, the role of invariants, the uses of various notation systems, and the relations between transformations. Describes how geometric objects may change position, orientation, or even shape when subjected to mathematical operations, while properties characterizing their geometric identity and integrity remain unchanged. Presents eigenvalues, eigenvectors, and tensors in a way that makes it easier for readers to understand. Contains revised and improved figures, with many in color to highlight important features. Provides exercises throughout nearly all of the chapters whose answers are found at the end of the book.



Geometric Transformations For 3d Modeling


Geometric Transformations For 3d Modeling
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Author : Michael E. Mortenson
language : en
Publisher: Industrial Press
Release Date : 2007-04

Geometric Transformations For 3d Modeling written by Michael E. Mortenson and has been published by Industrial Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2007-04 with Mathematics categories.


This is the ebook version of the printed book. Written from a mathematical standpoint accessible to students, teachers, and professionals studying or practicing in engineering, mathematics, or physics, the new second edition is a comprehensive introduction to the theory and application of transformations. Presenting the more abstract foundation material in the first three chapters, Geometric Transformations in 3D Modeling reduces the clutter of theoretical derivation and development in the remainder of the text and introduces the operational and more application-oriented tools and concepts as the need arises. It assumes the reader has already taken analytic geometry and first-year calculus and has a working knowledge of basic matrix and vector algebra. This self-contained resource is sure to appeal to those working in 3D modeling, geometric modeling, computer graphics, animation, robotics, and kinematics. Explores and develops the subject in much greater breadth and depth than other books, offering readers a better understanding of transformation theory, the role of invariants, the uses of various notation systems, and the relations between transformations. Describes how geometric objects may change position, orientation, or even shape when subjected to mathematical operations, while properties characterizing their geometric identity and integrity remain unchanged. Presents eigenvalues, eigenvectors, and tensors in a way that makes it easier for readers to understand. Contains revised and improved figures, with many in color to highlight important features. Provides exercises throughout nearly all of the chapters whose answers are found at the end of the book.





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Author :
language : en
Publisher: EduGorilla Community Pvt. Ltd.
Release Date :

written by and has been published by EduGorilla Community Pvt. Ltd. this book supported file pdf, txt, epub, kindle and other format this book has been release on with categories.




3d Modeling And Animation


3d Modeling And Animation
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Author : Nikos Sarris
language : en
Publisher: IGI Global
Release Date : 2005-01-01

3d Modeling And Animation written by Nikos Sarris and has been published by IGI Global this book supported file pdf, txt, epub, kindle and other format this book has been release on 2005-01-01 with Computers categories.


3D Modeling and Animation: Synthesis and Analysis Techniques for the Human Body covers the areas of modeling and animating 3D synthetic human models at a level that is useful to students, researchers, software developers and content generators. The reader will be presented with the latest, research-level, techniques for the analysis and synthesis of still and moving human bodies, with particular emphasis in facial and gesture characteristics.



Systems Patterns And Data Engineering With Geometric Calculi


Systems Patterns And Data Engineering With Geometric Calculi
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Author : Sebastià Xambó-Descamps
language : en
Publisher: Springer Nature
Release Date : 2021-07-16

Systems Patterns And Data Engineering With Geometric Calculi written by Sebastià Xambó-Descamps and has been published by Springer Nature this book supported file pdf, txt, epub, kindle and other format this book has been release on 2021-07-16 with Mathematics categories.


The intention of this collection agrees with the purposes of the homonymous mini-symposium (MS) at ICIAM-2019, which were to overview the essentials of geometric calculus (GC) formalism, to report on state-of-the-art applications showcasing its advantages and to explore the bearing of GC in novel approaches to deep learning. The first three contributions, which correspond to lectures at the MS, offer perspectives on recent advances in the application GC in the areas of robotics, molecular geometry, and medical imaging. The next three, especially invited, hone the expressiveness of GC in orientation measurements under different metrics, the treatment of contact elements, and the investigation of efficient computational methodologies. The last two, which also correspond to lectures at the MS, deal with two aspects of deep learning: a presentation of a concrete quaternionic convolutional neural network layer for image classification that features contrast invariance and a general overview of automatic learning aimed at steering the development of neural networks whose units process elements of a suitable algebra, such as a geometric algebra. The book fits, broadly speaking, within the realm of mathematical engineering, and consequently, it is intended for a wide spectrum of research profiles. In particular, it should bring inspiration and guidance to those looking for materials and problems that bridge GC with applications of great current interest, including the auspicious field of GC-based deep neural networks.



Foundations Of 3d Graphics Programming


Foundations Of 3d Graphics Programming
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Author : Jim X. Chen
language : en
Publisher: Springer Science & Business Media
Release Date : 2007-01-15

Foundations Of 3d Graphics Programming written by Jim X. Chen and has been published by Springer Science & Business Media this book supported file pdf, txt, epub, kindle and other format this book has been release on 2007-01-15 with Computers categories.


This new reference text offers a shortcut to graphics theory and programming using JOGL, a new vehicle of 3D graphics programming in Java. It covers all graphics basics and several advanced topics, without including some implementation details that are not necessary in graphics applications. It also covers some basic concepts in Java programming for C/C++ programmers. The book is designed as quick manual for scientists and engineers who understand Java programming to learn 3D graphics, and serves as a concise 3D graphics textbook for students who know programming basics already.



Three Dimensional Model Analysis And Processing


Three Dimensional Model Analysis And Processing
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Author : Faxin Yu
language : en
Publisher: Springer Science & Business Media
Release Date : 2011-02-03

Three Dimensional Model Analysis And Processing written by Faxin Yu and has been published by Springer Science & Business Media this book supported file pdf, txt, epub, kindle and other format this book has been release on 2011-02-03 with Computers categories.


With the increasing popularization of the Internet, together with the rapid development of 3D scanning technologies and modeling tools, 3D model databases have become more and more common in fields such as biology, chemistry, archaeology and geography. People can distribute their own 3D works over the Internet, search and download 3D model data, and also carry out electronic trade over the Internet. However, some serious issues are related to this as follows: (1) How to efficiently transmit and store huge 3D model data with limited bandwidth and storage capacity; (2) How to prevent 3D works from being pirated and tampered with; (3) How to search for the desired 3D models in huge multimedia databases. This book is devoted to partially solving the above issues. Compression is useful because it helps reduce the consumption of expensive resources, such as hard disk space and transmission bandwidth. On the downside, compressed data must be decompressed to be used, and this extra processing may be detrimental to some applications. 3D polygonal mesh (with geometry, color, normal vector and texture coordinate information), as a common surface representation, is now heavily used in various multimedia applications such as computer games, animations and simulation applications. To maintain a convincing level of realism, many applications require highly detailed mesh models. However, such complex models demand broad network bandwidth and much storage capacity to transmit and store. To address these problems, 3D mesh compression is essential for reducing the size of 3D model representation.



3d Data Acquisition For Bioarchaeology Forensic Anthropology And Archaeology


3d Data Acquisition For Bioarchaeology Forensic Anthropology And Archaeology
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Author : Noriko Seguchi
language : en
Publisher: Academic Press
Release Date : 2019-06-14

3d Data Acquisition For Bioarchaeology Forensic Anthropology And Archaeology written by Noriko Seguchi and has been published by Academic Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2019-06-14 with Reference categories.


3D Data Acquisition for Bioarchaeology, Forensic Anthropology, and Archaeology serves as a handbook for the collection and processing of 3-D scanned data and as a tool for scholars interested in pursuing research projects with 3-D models. The book's chapters enhance the reader's understanding of the technology by covering virtual model processing protocols, alignment methods, actual data acquisition techniques, basic technological protocols, and considerations of variation in research design associated with biological anthropology and archaeology. - Thoroughly guides the reader through the "how-to on different stages of 3D-data-related research - Provides statistical analysis options for 3D image data - Covers protocols, methods and techniques as associated with biological anthropology and archaeology



3d Video


3d Video
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Author : Laurent Lucas
language : en
Publisher: John Wiley & Sons
Release Date : 2013-12-04

3d Video written by Laurent Lucas and has been published by John Wiley & Sons this book supported file pdf, txt, epub, kindle and other format this book has been release on 2013-12-04 with Technology & Engineering categories.


While 3D vision has existed for many years, the use of 3D cameras and video-based modeling by the film industry has induced an explosion of interest for 3D acquisition technology, 3D content and 3D displays. As such, 3D video has become one of the new technology trends of this century. The chapters in this book cover a large spectrum of areas connected to 3D video, which are presented both theoretically and technologically, while taking into account both physiological and perceptual aspects. Stepping away from traditional 3D vision, the authors, all currently involved in these areas, provide the necessary elements for understanding the underlying computer-based science of these technologies. They consider applications and perspectives previously unexplored due to technological limitations. This book guides the reader through the production process of 3D videos; from acquisition, through data treatment and representation, to 3D diffusion. Several types of camera systems are considered (multiscopic or multiview) which lead to different acquisition, modeling and storage-rendering solutions. The application of these systems is also discussed to illustrate varying performance benefits, making this book suitable for students, academics, and also those involved in the film industry.



Interactive Systems Design Specification And Verification


Interactive Systems Design Specification And Verification
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Author : DSV-IS 2003
language : en
Publisher: Springer Science & Business Media
Release Date : 2003-10-09

Interactive Systems Design Specification And Verification written by DSV-IS 2003 and has been published by Springer Science & Business Media this book supported file pdf, txt, epub, kindle and other format this book has been release on 2003-10-09 with Computers categories.


This book constitutes the thoroughly refereed post-proceedings of the 10th International Workshop on Design, Specification, and Verification of Interactive Systems, DSV-IS 2003, held in Funchal, Madeira Island, Portugal, in June 2003. The 26 revised full papers and 5 revised short papers presented together with an invited paper have passed through two rounds of reviewing, selection, and improvement. The papers are organized in topical sections on test and evaluation, Web and groupware, tools and technologies, task modeling, model-based design, mobile and multiple devices, UML, and specification languages.