Get In The Game

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Game Worlds Get Real
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Author : Zek Valkyrie
language : en
Publisher: Bloomsbury Publishing USA
Release Date : 2017-07-14
Game Worlds Get Real written by Zek Valkyrie and has been published by Bloomsbury Publishing USA this book supported file pdf, txt, epub, kindle and other format this book has been release on 2017-07-14 with Art categories.
This book explores how after 20 years of existence, virtual world games have evolved: the social landscapes within digital worlds have become rigid and commodified, and "play" and "fun" have become rational and mechanical products. Twenty million people worldwide play Massively Multi-Player Online Role Playing Games (MMORPGs). Online role-playing gaming is no longer an activity of a tiny niche community. World of Warcraft—the most popular game within the genre—is more than a decade old. As technology has advanced and MMORPGs became exponentially more popular, gaming culture has evolved dramatically over the last 20 years. Game Worlds Get Real: How Who We Are Online Became Who We Are Offline presents a compelling insider's examination of how adventuring through virtual worlds has transformed the meaning of play for millions of gamers. The book provides a historical review of earlier incarnations of virtual world games and culture in the late 1990s, covering the early years of popular games like EverQuest, to the soaring popularity of World of Warcraft, to the current era of the genre and its more general gaming climate. Author Zek Valkyrie—a researcher in the areas of gaming culture, digital communities, gender, sexualities, and visual sociology as well as an avid gamer himself—explores the evolution of the meaning of "play" in the virtual game world, explains how changes in game design have reduced opportunities for social experimentation, and identifies how player types such as the gender switcher, the cybersexual, the explorer, and the trial-and-error player have been left behind in the interest of social and informational transparency.
Ninja Get Good
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Author : Tyler "Ninja" Blevins
language : en
Publisher: Clarkson Potter
Release Date : 2019-08-20
Ninja Get Good written by Tyler "Ninja" Blevins and has been published by Clarkson Potter this book supported file pdf, txt, epub, kindle and other format this book has been release on 2019-08-20 with Juvenile Nonfiction categories.
From one of the leading Fortnite gamers in the world comes your game plan for outclassing the rest at playing video games. “Get the right gear, practice the right way, and get into the right headspace and you too can Get Good.”—Time Packed with illustrations, photographs, anecdotes, and insider tips, this complete compendium includes everything Tyler "Ninja" Blevins wishes he knew before he got serious about gaming. Here's how to: • Build a gaming PC • Practice with purpose • Develop strategy • Improve your game sense • Pull together the right team • Stream with skill • Form a community online • And much more Video games come and go, but Ninja's lessons are timeless. Pay attention to them and you'll find that you're never really starting over when the next big game launches. Who knows—you may even beat him one day. As he says, that's up to you. Praise for Ninja: Get Good “If you’re a casual gamer looking to refine your gaming skills or equipment, or someone considering getting into esports, then livestreamer and gaming guru Tyler ‘Ninja’ Blevins’ book could be the perfect guide.”—Los Angeles Times “It’s perfect for young kids just getting into gaming after watching streamers, like Ninja, and their parents who may not know much about gaming and streaming . . . It’s an all-in-one checklist of everything you need to start up on a streaming life. This book breaks down complex and sometimes obscure concepts in gaming that many non-gamer parents may not know about or the kids know about instinctually but can't put into words.”—GameCrate
Gaming Cheat Basics
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Author : Celestina Mcaleavey
language : en
Publisher: Digital Revolution Media
Release Date :
Gaming Cheat Basics written by Celestina Mcaleavey and has been published by Digital Revolution Media this book supported file pdf, txt, epub, kindle and other format this book has been release on with Games & Activities categories.
Video games can be a source of hours of entertainment for people who have nothing else to do. You can go on remarkable journeys that take you to new worlds. You can be a hero or a super villain. No matter what your interests are, there is bound to be a game out there that you will enjoy. Video games have evolved quite a bit in the past decade. Do you remember the older gaming systems such as Atari and Nintendo’s? These games were simple in concept and did not have very good graphics. The video game systems that exist these days have absolutely amazing graphic capabilities and offer much better choices of games. The way games are evolving is likely contributing to the fact that the number of people who play video games keeps increasing. For some people, playing video games is their favorite thing to do. At the same time, their favorite game can become their worst enemy. If you are a gamer you surely understand how this can happen. Sometimes you come across challenges so difficult in games that completing them seems impossible. After hours and hours of attempts you will most likely just give up and not play that game anymore. There is another answer, why not try using some cheats? If you are interested in learning more about cheat codes and how they can help you with the challenges in your games, this book is perfect for you. Get It Now!
How To Make Your Own Video Game
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Author : M. Usman
language : en
Publisher: Mendon Cottage Books
Release Date : 2016-01-02
How To Make Your Own Video Game written by M. Usman and has been published by Mendon Cottage Books this book supported file pdf, txt, epub, kindle and other format this book has been release on 2016-01-02 with Computers categories.
Table of Contents Preface Chapter # 1: Important Tips to Think About Before Making Your Game Have a Concrete Idea Determine Your Audience Consider Your Platform Pick a Genre Have a Great Title Work on Gameplay Be Realistic Chapter # 2: Coming up with Game Ideas Read Books Get Ideas From Movies Use Other Games Mix Different Ideas Day Dream Brainstorm with Your Friends Pay Attention to Your Life Chapter # 3: Choosing an Engine Stencyl GameMaker Unity Unreal Engine RPG Maker VX Chapter # 4: Secrets on How to Make a Game Great Small Learning Curve Continuous Challenges Set Appropriate Rewards Freedom to Make Decisions Don't Just Focus on the Story, But Gameplay as Well Chapter # 5: Testing Your Game Think of What You Want to Know After Testing Test on Every Platform Use Your Friends Ask people Online Your Presence During Testing Chapter # 6: How to Promote a Game Begin Marketing Before the Release Date Have a Website Don't Forget Social Media Join Forums Tell Your Friends Connect with other Developers Chapter # 7: How To Become a Great Game Developer Play many video games Don't Wait for Motivation Learn Programming Take Criticism Work with Other People Work on Deadlines Conclusion About the Author Publisher Preface If you are an avid gamer, you probably have had the will to create your own game. Unfortunately, you had no idea where to start from. In this book, you will discover how you can make a game. Your ideas should not be buried in your head; you just don't know if they could make the next “Grand Theft Auto.” In order to make a simple game, you mainly need a computer and game-making software. Since you play games all the time, then you already have a computer. If not, you can build one easily. As for the softwares, you can download them online. Some are free while some come at a cost. Making your first game will not be an easy task as there are a couple of things you need to learn first. So you should not have high hopes for your first game. But with time and practice, you will definitely get better. In this book, I will show you the best softwares you can use to make your own games. I will also give you things you must think about before you start developing your game. In addition to that, you will also find guidance on testing your game, tips for becoming a great game developer, advice on creating game ideas, and more. If you thought that making games was something only for big companies, this book will show you that you too can do it. I hope you will find this book helpful.
Ai For Games Third Edition
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Author : Ian Millington
language : en
Publisher: CRC Press
Release Date : 2019-03-18
Ai For Games Third Edition written by Ian Millington and has been published by CRC Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2019-03-18 with Art categories.
AI is an integral part of every video game. This book helps professionals keep up with the constantly evolving technological advances in the fast growing game industry and equips students with up-to-date information they need to jumpstart their careers. This revised and updated Third Edition includes new techniques, algorithms, data structures and representations needed to create powerful AI in games. Key Features A comprehensive professional tutorial and reference to implement true AI in games Includes new exercises so readers can test their comprehension and understanding of the concepts and practices presented Revised and updated to cover new techniques and advances in AI Walks the reader through the entire game AI development process
Bridge For Everyone
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Author : D. W. Crisfield
language : en
Publisher: Rowman & Littlefield
Release Date : 2023-10-01
Bridge For Everyone written by D. W. Crisfield and has been published by Rowman & Littlefield this book supported file pdf, txt, epub, kindle and other format this book has been release on 2023-10-01 with Games & Activities categories.
Bridge is a famously challenging card game, one that’s next to impossible to learn without a whole host of visual aids. But books on the subject all too often seem to ignore this. Enter Bridge for Everyone, which takes a step-by-step, visual approach to explaining the game clearly to beginners and intermediates. With 400 full-color photos, it begins with the rules and the fundamentals of bidding, play, defense, and scoring. Not only does it give you what it takes to hold your ground no matter what your hand, it then takes the bidding up a notch by introducing more techniques—and strategies for winning.
Writing For Animation Comics And Games
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Author : Christy Marx
language : en
Publisher: CRC Press
Release Date : 2012-11-12
Writing For Animation Comics And Games written by Christy Marx and has been published by CRC Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2012-11-12 with Art categories.
Writing for Animation, Comics, and Games explains the practical aspects of creating scripts for animation, comics, graphic novels, and computer games. It details how you can create scripts that are in the right industry format, and follow the expected rules for you to put your best foot forward to help you break-in to the trade. This book explains approaches to writing for exterior storytelling (animation, games); interior/exterior storytelling (comics and graphic novels), as well as considerations for non-linear computer games in the shortest, pithiest, and most economical way. The author offers insider's advice on how you can present work as professional, how to meet deadlines, how visual writing differs from prose, and the art of collaboration.
You May Already Have What It Takes The Art Of Winning
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Author : Alante' Adams
language : en
Publisher: Lulu.com
Release Date : 2017
You May Already Have What It Takes The Art Of Winning written by Alante' Adams and has been published by Lulu.com this book supported file pdf, txt, epub, kindle and other format this book has been release on 2017 with Psychology categories.
- The feelings you must moderate, if not you become a slave to it. Inside of these pages it will let you know to be aware of these feelings because it prevents most people from getting to the top and staying there. By knowing this you will be able to maintain your success. - How to approach life with the best chance to win, every time, a way to look at the world that gives you the edge over your enemies so that you will be outlasting the ones who don't understand. - The key to knowing when you are falling into mediocrity and how to get back to greatness, this self-evaluation, will help you to become your own master by taking heed to what the simple indicators are telling you to get yourself back on the road to winning. - The mindset it takes to win, in any arena, these psychological brain power lessons will put you above your competition rather in sports, business, life, or entertainment before you even step out there.
Mobile Game Engines
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Author : Jason Brownlee
language : en
Publisher: Jason Brownlee
Release Date : 2013-01-31
Mobile Game Engines written by Jason Brownlee and has been published by Jason Brownlee this book supported file pdf, txt, epub, kindle and other format this book has been release on 2013-01-31 with Computers categories.
This book contains a total of 22 exclusive interviews on the making of start-of-the-art mobile game engines for Apple and Android devices as well as the web. In this book you'll gain direct first-hand knowledge of how the mobile developer elite design, develop and deliver modern game engines while keeping abreast of the latest features offered by mobile devices. There is no abstracting or watering down of their experiences. You will read about what do, in their own words. The interviews were designed to collect wisdom from game engine developers around the problems of working with and maintaining off-the-shelf mobile game engines, and you will agree that this objective was far exceeded. You will get a snapshot into the thoughts and processes from a diverse and successful collection of mobile game engine developers from around the world. You will feel recharged and will be reinvigorated in your own game development efforts. The sage advice in these interviews will be useful in navigating, selecting and working with the tidal wave of promising mobile game engines available. Reading these interviews will help you find and best use the perfect engine for your mobile game and get it into the hands of an audience that loves it just as much as you.
Independent Videogames
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Author : Paolo Ruffino
language : en
Publisher: Routledge
Release Date : 2020-10-07
Independent Videogames written by Paolo Ruffino and has been published by Routledge this book supported file pdf, txt, epub, kindle and other format this book has been release on 2020-10-07 with Design categories.
Independent Videogames investigates the social and cultural implications of contemporary forms of independent video game development. Through a series of case studies and theoretical investigations, it evaluates the significance of such a multi-faceted phenomenon within video game and digital cultures. A diverse team of scholars highlight the specificities of independence within the industry and the culture of digital gaming through case studies and theoretical questions. The chapters focus on labor, gender, distribution models and technologies of production to map the current state of research on independent game development. The authors also identify how the boundaries of independence are becoming opaque in the contemporary game industry – often at the cost of the claims of autonomy, freedom and emancipation that underlie the indie scene. The book ultimately imagines new and better narratives for a less exploitative and more inclusive videogame industry. Systematically mapping the current directions of a phenomenon that is becoming increasingly difficult to define and limit, this book will be a crucial resource for scholars and students of game studies, media history, media industries and independent gaming.