Getting In The Game

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Getting In The Game
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Author : Dawn FitzGerald
language : en
Publisher: Roaring Brook Press
Release Date : 2013-08-06
Getting In The Game written by Dawn FitzGerald and has been published by Roaring Brook Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2013-08-06 with Juvenile Fiction categories.
"I'd rather kiss Derek's padded butt than leave the ice right now with everyone thinking that it's too rough out here for a girl." Seventh grader Joanna Giordano wants to play ice hockey, but the only game in town is the boys' middle school team. Everyone tries to talk her out of playing--from the principal and the coach to the class bully, and even her best friend, Ben. With humor and a feisty spirit, Joanna fights for her place both on and off the ice.
Getting In The Game
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Author : Deborah L. Brake
language : en
Publisher: NYU Press
Release Date : 2012-08-20
Getting In The Game written by Deborah L. Brake and has been published by NYU Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2012-08-20 with Law categories.
Title IX, a landmark federal statute enacted in 1972 to prohibit sex discrimination in education, has worked its way into American culture as few other laws have. The subject of web blogs and T-shirt slogans, it is credited with opening the doors to the massive numbers of girls and women now participating in competitive sports, yet few people fully understand the extent to which it has succeeded in challenging the gender norms that have circumscribed women's place in society more generally. In this legal analysis of Title IX, the author, a law professor assesses the statute's successes and failures. She provides an understanding and appreciation of what Title IX has accomplished, while taking a critical look at the places where it has fallen short.
Get In The Game
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Author : Rich Armstrong
language : en
Publisher: Advantage Media Group
Release Date : 2019-10
Get In The Game written by Rich Armstrong and has been published by Advantage Media Group this book supported file pdf, txt, epub, kindle and other format this book has been release on 2019-10 with Business & Economics categories.
Though technology has evolved at hyper speed over the past hundred years, management styles have mostly stayed the same. The higher-ups make the decisions, and the employees grind it out, often without knowing the endgame. In 1983, Jack Stack created a new game: The Great Game of Business. Get In The Game further explains the rules of this Game: to win, you must get everyone at all levels of the business as informed, involved, and engaged as the owner. This book offers a step-by-step guide on how to teach employees the numbers, show them the big picture, and let them have a say in the company's future. The Game has already benefited thousands of companies: Is yours ready to get in The Game?
Get In The Game
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Author : Jonathan Stringfield
language : en
Publisher: John Wiley & Sons
Release Date : 2022-07-15
Get In The Game written by Jonathan Stringfield and has been published by John Wiley & Sons this book supported file pdf, txt, epub, kindle and other format this book has been release on 2022-07-15 with Business & Economics categories.
An essential guide for marketers and execs wishing to integrate their brands with modern games and esports In Get in the Game: How to Level Up Your Business with Gaming, Esports, and Emerging Technologies, decorated gaming and social media research and marketing executive Jonathan Stringfield delivers a roadmap to understanding and navigating marketing and business integrations into the gaming ecosystem: who plays games (and why), how modern games are created and oriented around the world of esports, and where brands can get involved with modern games. This book explains the breadth and depth of the gaming audience, describing the rapidly changing demographics of modern games and the various motivations gamers have for playing games. It also unpacks the history of gaming and how it has impacted the creative processes and output from the industry. Finally, it offers a practical guide for brands wishing to integrate themselves into new gaming environments, with an emphasis on maximizing success for marketers, developers, content creators, and fans. Get in the Game provides: A thorough introduction to why marketers and executives must pay closer attention to gaming, as well as existing roadblocks to understanding the gaming industry Comprehensive explorations of the psychology and motivations of gaming, and implications towards messaging and brand safety. Practical discussions of gaming as a competitive platform or streaming viewing experience. In-depth examinations of gaming ad placements, deep marketing integrations between companies and games, and future directions for the industry and how it relates to the emergence of the metaverse. Perfect for marketing strategists, brand managers, and Chief Marketing Officers, Get in the Game will also earn a place in the libraries of executives seeking to connect with the misunderstood yet largest segment in consumer entertainment.
Get In The Game
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Author : Tony Evans
language : en
Publisher:
Release Date : 2006
Get In The Game written by Tony Evans and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2006 with Religion categories.
A competitive athlete trains for one thing: the game. Having the skills and knowing how to play aren't enough. You need to perform when it matters. Yet so many athletes live in a spiritual offseason. They have faith. They know the Word. But they sit back and watch others take the lead. A book for Christian athletes, Get in the Game encourages athletes to transfer their drive and determination to the spiritual realm and shows that there is far more than a game on the line. A voice from inside a Division-I collegiate football team shares his own insights, struggles, and victories as a believer in Jesus. Jonathan Evans' shares of his involvement with FCA (Fellowship of Christian Athletes) and his proactive desire to see Christ glorified. His stories and experiences speak truth to anyone who desires to live for Christ in a predominantly secular environment.
Get In The Game
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Author : Tim Chartier
language : en
Publisher: University of Chicago Press
Release Date : 2022-09-07
Get In The Game written by Tim Chartier and has been published by University of Chicago Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2022-09-07 with Sports & Recreation categories.
An award-winning math popularizer, who has advised the US Olympic Committee, NFL, and NBA, offers sports fans a new way to understand truly improbable feats in their favorite games. In 2013, NBA point guard Steph Curry wowed crowds when he sunk 11 out of 13 three-pointers for a game total of 54 points—only seven other players, including Michael Jordan and Kobe Bryant, had scored more in a game at Madison Square Garden. Four years later, the University of Connecticut women’s basketball team won its hundredth straight game, defeating South Carolina 66–55. And in 2010, one forecaster—an octopus named Paul—correctly predicted the outcome of all of Germany’s matches in the FIFA World Cup. These are surprising events—but are they truly improbable? In Get in the Game, mathematician and sports analytics expert Tim Chartier helps us answer that question—condensing complex mathematics down to coin tosses and dice throws to give readers both an introduction to statistics and a new way to enjoy sporting events. With these accessible tools, Chartier leads us through modeling experiments that develop our intuitive sense of the improbable. For example, to see how likely you are to beat Curry’s three-pointer feat, consider his 45.3 percent three-point shooting average in 2012–13. Take a coin and assume heads is making the shot (slightly better than Curry at a fifty percent chance). Can you imagine getting heads eleven out of thirteen times? With engaging exercises and fun, comic book–style illustrations by Ansley Earle, Chartier’s book encourages all readers—including those who have never encountered formal statistics or data simulations, or even heard of sports analytics, but who enjoy watching sports—to get in the game.
Get In The Game
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Author : Cal Ripken, Jr.
language : en
Publisher: Penguin
Release Date : 2008-04-10
Get In The Game written by Cal Ripken, Jr. and has been published by Penguin this book supported file pdf, txt, epub, kindle and other format this book has been release on 2008-04-10 with Self-Help categories.
Baseball's all-time Iron Man, Cal Ripken, Jr., retired from baseball in 2001 after breaking countless records, including Lou Gehrig's record for consecutive games played. Now, in Get in the Game, he gives us his insights on hard work and success that can be applied on and off the field, based on stories from his exhilarating career in baseball. Get in the Game includes Ripken's 8 Elements of Perseverance: 1. The Right Values 2. A Strong Will to Succeed 3. Love What You Do 4. Preparation 5. Anticipation 6. Trusting Relationships 7. Life Management 8. The Courage of Your Convictions Ripken is admired not only for his relentless perseverance but also for his unparalleled integrity. From his numerous public-speaking engagements each year to his weekly "Ask Cal" column for the Baltimore Sun, Cal Ripken, Jr., is a sought-after advisor and role model to fans from all walks of life.
Ninja Get Good
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Author : Tyler "Ninja" Blevins
language : en
Publisher: Clarkson Potter
Release Date : 2019-08-20
Ninja Get Good written by Tyler "Ninja" Blevins and has been published by Clarkson Potter this book supported file pdf, txt, epub, kindle and other format this book has been release on 2019-08-20 with Juvenile Nonfiction categories.
From one of the leading Fortnite gamers in the world comes your game plan for outclassing the rest at playing video games. “Get the right gear, practice the right way, and get into the right headspace and you too can Get Good.”—Time Packed with illustrations, photographs, anecdotes, and insider tips, this complete compendium includes everything Tyler "Ninja" Blevins wishes he knew before he got serious about gaming. Here's how to: • Build a gaming PC • Practice with purpose • Develop strategy • Improve your game sense • Pull together the right team • Stream with skill • Form a community online • And much more Video games come and go, but Ninja's lessons are timeless. Pay attention to them and you'll find that you're never really starting over when the next big game launches. Who knows—you may even beat him one day. As he says, that's up to you. Praise for Ninja: Get Good “If you’re a casual gamer looking to refine your gaming skills or equipment, or someone considering getting into esports, then livestreamer and gaming guru Tyler ‘Ninja’ Blevins’ book could be the perfect guide.”—Los Angeles Times “It’s perfect for young kids just getting into gaming after watching streamers, like Ninja, and their parents who may not know much about gaming and streaming . . . It’s an all-in-one checklist of everything you need to start up on a streaming life. This book breaks down complex and sometimes obscure concepts in gaming that many non-gamer parents may not know about or the kids know about instinctually but can't put into words.”—GameCrate
Getting Into The Game
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Author : Stephanie Patterson
language : en
Publisher: Jessica Kingsley Publishers
Release Date : 2012-06-15
Getting Into The Game written by Stephanie Patterson and has been published by Jessica Kingsley Publishers this book supported file pdf, txt, epub, kindle and other format this book has been release on 2012-06-15 with Psychology categories.
This book will help families, clinicians and coaches support children with autism in taking their first steps into sport and recreation. It details six sports: cycling, ice skating, swimming, soccer, taekwondo and tennis and offers all the advice and support needed to help get kids with autism engaged in fun and positive sport environments.
Trapped In A Video Game The Complete Series
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Author : Dustin Brady
language : en
Publisher: Andrews McMeel Publishing
Release Date : 2020-04-01
Trapped In A Video Game The Complete Series written by Dustin Brady and has been published by Andrews McMeel Publishing this book supported file pdf, txt, epub, kindle and other format this book has been release on 2020-04-01 with Juvenile Fiction categories.
Five books in one! With nonstop action, huge plot twists, and tons of humor, this series will quickly have your 7- to 12-year-old video game fan begging for just one more chapter. Getting sucked into a video game is not as much fun as you'd think. Sure, there are jetpacks, hover tanks, and infinite lives, but what happens when the game starts to turn on you? In this best-selling series, 12-year-old Jesse Rigsby finds out just how dangerous video games-and the people making those games - can be. Book One: Trapped in a Video Game Jesse hates video games - and for good reason. You see, a video game character is trying to kill him. After getting sucked into the new game Full Blast with his best friend, Eric, Jesse quickly discovers that he's being followed by a mysterious figure. If he doesn't figure out what's going on fast, he'll be trapped for good! Book Two: The Invisible Invasion Jesse's rescue mission has led him into the world of Go Wild, a Pokemon Go-style mobile game full of hidden danger and invisible monsters. Can Jesse stay alive long enough to sneak into the shady video game company and uncover what they're hiding? Book Three: Robots Revolt The robot villains from Super Bot World 3 have been released into the real world, and it's up to Jesse to get them back. This is Jesse's most dangerous mission yet, because this time, the video game is real. And in the real world, there are no extra lives. Book Four: Return to Doom Island In this retro adventure, Jesse will need to outsmart a superintelligent android, outlast a tireless drone, and outswim an eight-bit shark. If he can somehow pull all that off, Jesse will discover that he hasn't even gotten to the scary part yet. Book Five: The Final Boss Jesse and Eric have 10 minutes to save the world. In those 10 minutes, they're supposed to dive into a massive video game universe, track down an all-powerful madman, and stop his evil plan before it's too late. Sound impossible? It's super impossible. The clock is ticking.